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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2256
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Posted - 2014.11.03 04:31:00 -
[1] - Quote
Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect."
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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JIMvc2
The Wanga Empire Strikes Back
352
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Posted - 2014.11.03 04:37:00 -
[2] - Quote
I would enjoy FW again if the QQ corps could stop redlining for the sake of humanity.
Randoms vs 12 ugly qq mercs = /-_-/ /_____/
Players want to QQ then PC is there.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Mike Ox Bigger
Extremely Wicked
334
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Posted - 2014.11.03 05:23:00 -
[3] - Quote
I'm about to be level 8 Cal which pays out I think 1700 LP so with three boosters I should be getting +425 x3 for around 1275 additional LP putting me at almost 3000 for victory. Faction boosters are cheap too.
I plan on making a lot of money by buying and selling Assault KRRs. I made a post on a few days ago, it should be quite profitable. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14077
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Posted - 2014.11.03 05:26:00 -
[4] - Quote
CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect."
CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Jadek Menaheim
Xer Cloud Consortium
4155
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Posted - 2014.11.03 06:11:00 -
[5] - Quote
Not sure where that moment of clarity came from when I was looking over the patch notes on the podcast. GG to Mike Ox Bigger for calling it out earlier. I honestly didn't see your topic, but credit still to spotting it.
Yeah, this will be interesting to look at. There certainly seems to be a feeling of pay to win when you 'need' to by the AUR market agent in order for you LP buying potential to be relevant for personal or corp activities in areas like buying clone packs for PC.
Try the new Planetary Conquest Mode!
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Jadek Menaheim
Xer Cloud Consortium
4155
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Posted - 2014.11.03 06:16:00 -
[6] - Quote
Mike Ox Bigger wrote:I'm about to be level 8 Cal which pays out I think 1700 LP so with three boosters I should be getting +425 x3 for around 1275 additional LP putting me at almost 3000 for victory. Faction boosters are cheap too.
I plan on making a lot of money by buying and selling Assault KRRs. I made a post on a few days ago, it should be quite profitable. Yes, this seems to create an even bigger disparity between new and veteran players--especially with the loyalty ranks.
Try the new Planetary Conquest Mode!
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DEZKA DIABLO
THE FOOTCLAN
745
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Posted - 2014.11.03 07:05:00 -
[7] - Quote
Mike Ox Bigger wrote:I'm about to be level 8 Cal which pays out I think 1700 LP so with three boosters I should be getting +425 x3 for around 1275 additional LP putting me at almost 3000 for victory. Faction boosters are cheap too.
I plan on making a lot of money by buying and selling Assault KRRs. I made a post on a few days ago, it should be quite profitable. Five dollar race packs come with 2800 items and one month booster, so you ll be able to make isk as well.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1069
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Posted - 2014.11.03 08:56:00 -
[8] - Quote
I can not wait.
My level 10 standings + a triple stack set of boosters mean I will be carelessly spamming proto LP suits like they are my templar set for a few days just to show up those who are hopping on the FW band wagon and think they got LP to blow. |
Spectral Clone
Abandoned Privilege Top Men.
3002
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Posted - 2014.11.03 09:21:00 -
[9] - Quote
True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE
Logic, do you have it?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2262
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Posted - 2014.11.03 09:23:00 -
[10] - Quote
True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE
From the sounds of the thread over in F&I - CCP Rattati may just be making it a whole lot more meaningful with 16player squads vs 16 player squads and your favourite part of the game will now pay out more good stuff!
Not only that, if this draws more experienced players into FW, it leaves more space for the newer characters in the regular pubs.
That sounds like a win win to me.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
77
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Posted - 2014.11.03 09:27:00 -
[11] - Quote
JIMvc2 wrote:I would enjoy FW again if the QQ corps could stop redlining for the sake of humanity. Randoms vs 12 ugly qq mercs = /-_-/ /_____/ Players want to QQ then PC is there.
Players want to win something without doing anything then Public is there. FW is an all or nothing game.
Yes, I'm that desperate...
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Lorhak Gannarsein
Legio DXIV
4186
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Posted - 2014.11.03 09:50:00 -
[12] - Quote
True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE Don't really see how, but okay.
You still benefit more from dedication to a single faction, and more people will play the game-mode, so dedicated FW players get more matches. Consequently I think this is a net gain for everyone.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5 GÇó CalLogi 5
now what?
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Spectral Clone
Abandoned Privilege Top Men.
3003
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Posted - 2014.11.03 10:04:00 -
[13] - Quote
Lets hope this brings up FW activity. Everyone wins in that case.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14081
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Posted - 2014.11.03 10:31:00 -
[14] - Quote
Spectral Clone wrote:Lets hope this brings up FW activity. Everyone wins in that case.
Hardly.
While FW participation is up its not a matter of whose militia is more organised, has a more loyal following, etc.
It's a matter of whose store caters best to FoTM..... but hell that would be preferable to what I perceive happening. Just pure farming, one team going from one faction to another with no noticeable penalties farming as they go completely undermining the inferred purpose of "loyalty point" and whoring themselves as they see if.
If players want to try that mercenary bullshit there are two established game modes for that sort of thing. FW should be something that rewards loyalty properly, and punished for disloyalty.
It's a damn good thing Dust FW doesn't affect EVE in a meaningful way to be honest.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Cat Merc
Onslaught Inc RISE of LEGION
12937
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Posted - 2014.11.03 10:40:00 -
[15] - Quote
True Adamance wrote:Spectral Clone wrote:Lets hope this brings up FW activity. Everyone wins in that case. Hardly. While FW participation is up its not a matter of whose militia is more organised, has a more loyal following, etc. It's a matter of whose store caters best to FoTM..... but hell that would be preferable to what I perceive happening. Just pure farming, one team going from one faction to another with no noticeable penalties farming as they go completely undermining the inferred purpose of "loyalty point" and whoring themselves as they see if. If players want to try that mercenary bullshit there are two established game modes for that sort of thing. FW should be something that rewards loyalty properly, and punished for disloyalty. It's a damn good thing Dust FW doesn't affect EVE in a meaningful way to be honest. I am completely fine with FW inviting farmers, as long as there is a huge penalty to switching sides.
Constantly switching sides depending on FOTM should not be a thing.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4362
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Posted - 2014.11.03 10:45:00 -
[16] - Quote
Spectral Clone wrote:True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE Logic, do you have it?
No because clearly making FW more profitable than pubs bringing in more good players on both sides to edge out q-sync stomps is a bad thing.
Because not wanting to run a game mode that adds nothing to your character but a hole that devours ISK both in lost fits and buying faction fits because isk payouts are zero makes you a farmer rather than someone who sees a losing proposition.
Clearly only the roleplayers should do facwar becausse the high-risk never profit model is the superior one.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mike Ox Bigger
Extremely Wicked
336
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Posted - 2014.11.03 16:09:00 -
[17] - Quote
Breakin Stuff wrote:Spectral Clone wrote:True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE Logic, do you have it? No because clearly making FW more profitable than pubs bringing in more good players on both sides to edge out q-sync stomps is a bad thing. Because not wanting to run a game mode that adds nothing to your character but a hole that devours ISK both in lost fits and buying faction fits because isk payouts are zero makes you a farmer rather than someone who sees a losing proposition. Clearly only the roleplayers should do facwar becausse the high-risk never profit model is the superior one.
You trying to say running FW isn't worth it right now? Seriously I can buy 20 proto weapons after winning one FW. If I play a pub match I'm lucky if I can buy 4 proto weapons.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9085
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Posted - 2014.11.03 16:29:00 -
[18] - Quote
Spectral Clone wrote:True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE Logic, do you have it? Hee absolutely does. With FW being a huge potential source of ISK but only if you win, farmers will look to see who is winning more frequently and join them. Given that there is essentially no meaningful penalty for switching factions, you can easily hop sides if the tide somehow changes. What this results in is a situation where two factions might be in a tight power struggle but because of all the farmers joining the side that's slightly ahead that slight margin gets blown wide open.
At least, that's how it works in EVE which got many EVE FW players upset. However, in EVE there's really no downside to having another pilot helping your cause no matter how bad they are, they will at least do a little. But in Dust there are only 16 spots per team, and if you are filling those with garbage players just looking to farm it may hurt that faction. I don't really know how this will play out, so I'll reserve judgement for new.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9085
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Posted - 2014.11.03 16:33:00 -
[19] - Quote
Breakin Stuff wrote:Spectral Clone wrote:True Adamance wrote:CommanderBolt wrote:Just heard about this on the Biomassed podcast, I have not done the math myself but the point was brought up that triple stacking faction boosters in 1.9 could be a serious way to make LP - thus making more isk with the market vendor.
Thoughts?
Personally I say - see how it goes the first few weeks and then go from there.
From the 1.9 dev blog - "All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect." CCP fucks dedicated FW players in the ass once more by making FW the farmers paradise it is in EVE Logic, do you have it? No because clearly making FW more profitable than pubs bringing in more good players on both sides to edge out q-sync stomps is a bad thing. Because not wanting to run a game mode that adds nothing to your character but a hole that devours ISK both in lost fits and buying faction fits because isk payouts are zero makes you a farmer rather than someone who sees a losing proposition. Clearly only the roleplayers should do facwar becausse the high-risk never profit model is the superior one. were not saying only the role players should play FW, and clearly FW needs more incentive. However, there needs to be a much bigger penalty for switching factions to stop farmers from simply joining the hot team.
Also I'm inclined to believe you are delusional if you believe good players will join both sides because of this. The good players who will start playing FW for ISK just want the ISK. they will all join the same side of FW, the side that is winning. There well likely be even more complete blowouts in FW. This is why there needs to be a bigger penalty for switching, so if somehow the other faction climbs out everyone didn't just switch to them and create the same thing. Rather, feel mute inclined to help they're faction regain ground.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4374
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Posted - 2014.11.03 16:41:00 -
[20] - Quote
I don't give a crap.
You lose faction for fighting in FW for ANY other faction.
I lost factional rep with amarr after I accepted a CALDARI contract. And the amarr and caldari are supposedly allied.
And punishing people severely for swapping factions undermines the very idea of playing a MERCENARY.
It's all part and parcelof being a merc. So instead of demanding penalties for mercs being mercs, why not push for better rewards for loyalty?
Or does that concep make your imagination hurt too much?
I swear to God people need to start THINKING nefore they start POSTING.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9086
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Posted - 2014.11.03 16:51:00 -
[21] - Quote
Breakin Stuff wrote:I don't give a crap.
You lose faction for fighting in FW for ANY other faction.
I lost factional rep with amarr after I accepted a CALDARI contract. And the amarr. and caldari are supposedly allied.
And punishing people severely for swapping factions undermines the very idea of playing a MERCENARY.
It's all part and parcelof being a merc. So instead of demanding penalties for mercs being mercs, why not push for better rewards for loyalty?
Or does that concep make your imagination hurt too much?
I swear to God people need to start THINKING nefore they start POSTING. Last I heard, New Eden was a sandbox. Since when do sandboxes force you to play a certain way? i.e. a mercenary? It's so absurd that so many players here think we must be mercenaries. Hey Bozo, doesn't being a mercenary sort of undermine the fact that it is called a "Loyalty Store"?
Better rewards for playing loyal is the whole purpose of Faction Warfare existing. If you wants rewards for playing as a Mercenary then do PC. And hey guess what, that even rewards better.
Maybe some people need to stop thinking they are somehow a superior breed of player and that every single thing needs to benefit them before considering how it may impact other balancing aspects. Just maybe.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9086
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Posted - 2014.11.03 17:04:00 -
[22] - Quote
Hey Breakinstuff, before you start saying people need to think before posting, let's think of what your posting. Forget your preconceived notion that Dust is about being a mercenary. You are seriously arguing that there should be no major penalty in terms of loyalty for switching factions at will. How does that even make sense?
Plus in terms of game design, once people start switching to the winning faction because there is no penalty and in fact they get rewarded with more potential ISK for betraying their previous faction, it will get to a point where the queues will be heavily stacked to one side making it take ridiculous amounts of time to find a match.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Thor Odinson42
Molon Labe. General Tso's Alliance
5147
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Posted - 2014.11.03 17:09:00 -
[23] - Quote
True Adamance wrote:Spectral Clone wrote:Lets hope this brings up FW activity. Everyone wins in that case. Hardly. While FW participation is up its not a matter of whose militia is more organised, has a more loyal following, etc. It's a matter of whose store caters best to FoTM..... but hell that would be preferable to what I perceive happening. Just pure farming, one team going from one faction to another with no noticeable penalties farming as they go completely undermining the inferred purpose of "loyalty point" and whoring themselves as they see if. If players want to try that mercenary bullshit there are two established game modes for that sort of thing. FW should be something that rewards loyalty properly, and punished for disloyalty. It's a damn good thing Dust FW doesn't affect EVE in a meaningful way to be honest.
We are mercs. If they ever do make FW more meaningful in Eve I hope they don't make corps choose a faction then. I'd rather see Eve FW corps pony up the ISK to pay Dust corps to fight for them on a contractual basis.
I wish my avatar was Minmatar.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5147
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Posted - 2014.11.03 17:11:00 -
[24] - Quote
I hope enough corps stomp and stomp and stomp until all the solo playing derp derpingtons STF out of FW until they group up and learn how to play Dust.
I wish my avatar was Minmatar.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4376
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Posted - 2014.11.03 17:13:00 -
[25] - Quote
Swapping to the winning faction means that the losing side's wait time for battles becomes longer and the winning side has to wait longer. Meanwhile the person who swapped enjoys a steady (rapid) degradation of faction standing so every time the nerds swap out they have to start over.
Plus the default assumption of the game is that you are a mercenary. If you choose to fight exclusively for amarr your reward is more LP to use to buy gear.
The fact that the LP payouts pretty much give you similar buying power to a pubmatch payout isn't the fault of someone switching yeams.
In a hilarious note, I know how to get minmatar and amarr standing to 10 each if you're willing to be a COMPLETE douche for maximum farming power.
Bluntly more participation in facwar needs to be incentivized.
Loyalty isn't incentivized ENOUGH.
But if you wanna be a merc the current rewards mesh up well.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9086
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Posted - 2014.11.03 17:27:00 -
[26] - Quote
Breakin Stuff wrote:Swapping to the winning faction means that the losing side's wait time for battles becomes longer and the winning side has to wait longer. Meanwhile the person who swapped enjoys a steady (rapid) degradation of faction standing so every time the nerds swap out they have to start over.
Plus the default assumption of the game is that you are a mercenary. If you choose to fight exclusively for amarr your reward is more LP to use to buy gear.
The fact that the LP payouts pretty much give you similar buying power to a pubmatch payout isn't the fault of someone switching yeams.
In a hilarious note, I know how to get minmatar and amarr standing to 10 each if you're willing to be a COMPLETE douche for maximum farming power.
Bluntly more participation in facwar needs to be incentivized.
Loyalty isn't incentivized ENOUGH.
But if you wanna be a merc the current rewards mesh up well. The default assumption is that this is a sandbox. The mercenary thing was just a campaign ad to attract outside players who maybe interested in that style. And the fact that you can get rival factions both to level 10 is indeed hilarious, hilarious how broken the loyalty system is.
I agree that more participation in FW needs to be incentived, but that could be done without turning FW into a mercenary playground. Mercenaries are more of a meta playstyle. Like all the meta involved in PC. If you are constantly swapping factions in FW you should be penalized, but that doesn't mean there is no room for mercenary in FW. Vision say a highly ranked member of the Amarr using the high LP income he receives to pay off some mercenaries to help his side out. That meta is how mercenary play in FW should be more like, not getting rewarded high amounts of loyalty points for being disloyal.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nirwanda Vaughns
888
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Posted - 2014.11.03 17:28:00 -
[27] - Quote
would it be abotu 3k LP a match? 3k AUR for 3x3day boosters, just grind like mad and you'd be set for a lot of suits/weapons ect. although one of the lads who runs CalFac with us has almost 6k LPs saved up. he's just waiting for the other otems to come in
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9087
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Posted - 2014.11.03 17:32:00 -
[28] - Quote
Breakin Stuff wrote: Following the money is the very definition of "mercenary" and I choose to be a merc. Why should I sit still while you demand I be punished for doing so?
So you're admitting to argue against me just so you can exploit a system you know is broken?
A mercenary should find ways to get paid in ISK, not high amounts of LOYALTY points. Look at my example from my previous post, this doesn't exclude mercenaries from FW.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2281
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Posted - 2014.11.03 17:39:00 -
[29] - Quote
The base storyline of DUST is that we are mercenaries, true. But embedded in that storyline is factional origins and the ideas of loyalty, duty and honor.
Both are valid playstyles and if implemented in ways that support the underlying ideology/values then both gamemodes will collectively attract a larger total playerbase for DUST than either one could by itself.
The obvious tension we see between players is something the game designers should exploit, not avoid. In faction, loyalty/disloyalty should have serious consequences. In Mercenary work, ISK should rule all.
The loyalty store reward items are distorting the idea of what FW should be. We should rethink FW rewards so the store doesn't work against the gameplay. This is the the primary reason i don't FW anymore: good rewards or not i know that as far as DUST is concerned, 'Loyalty' is just a sham and ISK rules all.
I will fight for the Minmatar, but only when it means something. In the meantime what i perpetrate on my Ammarian brothers is strictly....recreational.
PSN: RationalSpark
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Supernus Gigas
sNk Syndicate
909
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Posted - 2014.11.03 17:41:00 -
[30] - Quote
Thor Odinson42 wrote:I hope enough corps stomp and stomp and stomp until all the solo playing derp derpingtons STF out of FW until they group up and learn how to play Dust.
I can't imagine why some people prefer to play on their own.
Nope, can't think of a single reason.
Not.
One.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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