|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
manboar thunder fist
Dead Man's Game RUST415
194
|
Posted - 2014.11.02 12:33:00 -
[1] - Quote
Who said ads were "farming infantry"? You don't even have a clue what it's like to fly, a player on the ground going 50-0 gets GGs and Join in my duna corp? And dropship pilots who go even 20 kills get told they are abusing the ads and are "farming infantry", what the hell do you think the purpose of a gunship is, to throw flowers at people??? With the redline rails, automatic turrets with 12000 Ehp, 2 shot killing rail tanks, missile tanks, buildings and obstacles, swarms that don't render as well as the people who fire them, forge guns that can 3 shot an incubus, rammers and enemy ads pilots it is NOT farming or anything near as trivial. Every game a pilot flies he has to give 110% because a small error such as not flying away after a swarm volley hits you can lead to certain death. You have no idea how it feels to be flying at max speed hundreds of metres away from a swarmer knowing their final volley will definitely hit you and kill you, and the feeling of hopelessness as a result of not being able to dodge swarms. And yet you easy mode scout scrub have the cheek to accuse ads pilots of "farming"? Go get road killed by a lav mate. Rant over.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
manboar thunder fist
Dead Man's Game RUST415
195
|
Posted - 2014.11.02 22:00:00 -
[2] - Quote
Lol I went 37-16-0 with my laser rifle today, does that mean that there needs to be a buff to commandos with tracking fire extinguishers to nerf my clearly ridiculously op play styles? I've been reaching 40-0+ figures with adv gear my whole career, I onl specced into a proto cal suit last month, my first one, and having 28K Isk swarm launchers that are ridiculously hard to counter running about everywhere is ridiculous. Even militia swarms pose a threat you can't ignore, unless you're running a shield hardened Python, which is custom built to take on swarms, and even then, once they break through the passive rep you're in danger anyway. Personally I believe swarm range needs a reduction, from 400 to 325m, because being able to travel that far makes escape an impossibility currently.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
manboar thunder fist
Dead Man's Game RUST415
197
|
Posted - 2014.11.02 22:39:00 -
[3] - Quote
You raise a good point. Before the nerf I was just managing to keep my ads only character self sufficient with monthly injections of a few million Isk if I died a lot in pc.
However yesterday I had to bail this same character out by 20 million Isk because I was losing an ads near enough every match if not two ads. I only have vehicles on that character so every time I lose a vehicle I am rendered useless apart from the odd militia kills to my team.
When smart play resulted in roughly the same Isk efficiency it was a balanced play style. When a victory at the cost of your ship leaves you ISK negative that's just unfair.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
|
|
|