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Thread Statistics | Show CCP posts - 1 post(s) |
DarthPlagueis TheWise
158
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Posted - 2014.10.30 11:36:00 -
[1] - Quote
Instead of spending all this SP I'll be getting when 1.9 drops I'd rather be saving it for the new skills.
This could potentially make me and others who agree with me feel better about the new skill cap.
Dust? No, this is AUR514 now.
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Bright Cloud
Namtar Elite Gallente Federation
465
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Posted - 2014.10.30 11:44:00 -
[2] - Quote
Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing.
Bright is the opposite of dark! Who would have thought of that?!
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CCP Rattati
C C P C C P Alliance
9766
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Posted - 2014.10.30 15:04:00 -
[3] - Quote
Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing.
Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
4326
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Posted - 2014.10.30 15:14:00 -
[4] - Quote
CCP Rattati wrote:Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Weaponry skills would be nice. I would love a skill that further increases my sprint speeds or maximum stamina by a percentage greater than 1% per point.
My advice to you, playa...
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Meee One
Amakakeru-Ryu-no-Hirameki
1213
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Posted - 2014.10.30 15:16:00 -
[5] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Tiered skills,after 'mastering' basic skills,veteran skills become unlocked. After veteran would be elite. After elite would be epitome. After epitome would be master. After master would be completed master. After completed master would be Paragon.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1214
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Posted - 2014.10.30 15:22:00 -
[6] - Quote
Ripley Riley wrote:CCP Rattati wrote:Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Weaponry skills would be nice. I would love a skill that further increases my sprint speeds or maximum stamina by a percentage greater than 1% per point. 1% may not seem like much to a sent,but to a scout it's huge.
I'd like a 'lucky' skill that would increase the chance of getting better loot. Or 'barter' that would decrease costs on the market or for production,or anything else that requires ISK.
I'd also like more nodes for equipment. Eg: rep tool would gain a node for range,and a node for amount. And proficiency to reduce fitting costs.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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shaman oga
The Dunwich Horror
2949
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Posted - 2014.10.30 15:23:00 -
[7] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. I like the thing of combined skills to get another one.
S.H.W.Y.P.N.
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DarthPlagueis TheWise
170
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Posted - 2014.10.30 15:24:00 -
[8] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
Should I skill into fitting optimization in anticipation of this, then?
Dust? No, this is AUR514 now.
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I-Shayz-I
I----------I
4868
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Posted - 2014.10.30 15:27:00 -
[9] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
Equipment should have a proficiency skill after the initial unlock at least.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Spectral Clone
Abandoned Privilege Top Men.
2962
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Posted - 2014.10.30 15:59:00 -
[10] - Quote
I would like CCP to focus on making the basic suits matter, before they add additional SP sinks.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Banjo Robertson
Evzones Public.Disorder.
291
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Posted - 2014.10.30 16:05:00 -
[11] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
Dropsuit specialization. example
Dropsuit command> gallente medium > gallente assault> gallente assault optimization gallente assault master gallente assault specialization > gallente raider assault gallente defender assault gallente supresser assault
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XxGhazbaranxX
Eternal Beings Dark Taboo
1785
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Posted - 2014.10.30 16:14:00 -
[12] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
yes please. In eve there are skill that have multiple requirements. I think this would be a great addition to dust, and can open thebway for say Pirate Faction suits. I would personally love to use a pirate faction suit. Sansha, Blood, guristas.... My mouth is watering
Plasma Cannon Advocate
Dust 514 Survivor
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VikingKong iBUN
Tronhadar Free Guard Minmatar Republic
142
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Posted - 2014.10.30 16:23:00 -
[13] - Quote
Maybe when you stop ******* us around with constant nerfs/buffs you could think about adding more useless SP sinks. Until then, no more skills please. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4189
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Posted - 2014.10.30 16:30:00 -
[14] - Quote
VikingKong iBUN wrote:Maybe when you stop ******* us around with constant nerfs/buffs you could think about adding more useless SP sinks. Until then, no more skills please.
Get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
403
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Posted - 2014.10.30 17:41:00 -
[15] - Quote
Spectral Clone wrote:I would like CCP to focus on making the basic suits matter, before they add additional SP sinks.
IMHO opinion they just to be repriced back to what they were, half the iskcost of their commiserate standard frame.
Nerf scouts. Because basic suits should be the only "cheap" win frame.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
126
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Posted - 2014.10.30 17:51:00 -
[16] - Quote
I love the idea especially when combining techs (like pirate faction gear).
I also want to point out, though, before going into any of this, that there are many skills that serve no purpose other than to unlock modules and that this is somewhat undesirable. As a new player, I planned my skills and prioritized them based SOLELY on which skills actually did something as well as unlock modules. For the rest, I would settle on lvl3 and purchase aurum versions until I was up to speed.
I realize this isn't everyone's way of going about it but I feel like it's silly.
I still have only level 3 cloak, and don't foresee myself getting level 5, for example. not before I get a bunch of other skills to level 5. The only reason being I can use an aurum proto cloak and the skills provides no bonus whatsoever. Compare this to kinetic catalyzation which improves module efficacy (albeit by an insignificant amount), which is more interesting to max out. It tells the player that the devs have thought about this skill and haven't just put an sp obstacle to module unlocking in their way.
Sorry for the long winded post, this is NOT a complaint at all. I love the idea of post level5 stuff.
Here is an example I put in a different thread:
Kaeru Nayiri wrote: [...] I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5 [...]
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6854
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Posted - 2014.10.30 17:53:00 -
[17] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
Beta testing Legion's progression trees, are we?
Important Links:
An Argument for Legion Transparency
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
308
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Posted - 2014.10.30 19:42:00 -
[18] - Quote
Sorrym but with all the effort required (and ISK) to reach Level 5 of anything, I'd think a Level-5 maxed merc, with the right combination of weapons and fittings, and the proper knowledge of coop movement in the match (...let's face it, in Dust 514, proper coop movement know-how is the key to plowing through many "proto-lvl-5" braggers... not struggling to get the level-5 stuff),... would be sufficiently developed enough not to NEED any Master or Grand Wizard ladder to start climbing.
HOW MUCH more unlocked skill level do you need, when you're profession is only about quickly killing a clone in the face?
I'd much prefer if ALL NEW Skill categories would be introduced to the TRUNK of the tree, ones that novices and masters can access the minute they buy the associated Skillbook. I wouldn't want MORE "optimize" and "excel" skills added on to the end of each Level-5 weapon branch.
There is so much engineering and electronic-tuning concepts to create "Skill" branches for: Skills to improve default Propulsion on Vehicles, Oscillation cycling on Shield regeneration, PG management to make guns and turrets overheat less,
...or even RACIALLY-EXCLUSIVE Skillbooks (a Sheild Regen increase Skillbook that only Minmatar race has learned about, or an Armour-stacking Skillbook that is only available to Gallente race characters, etc).
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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shaman oga
The Dunwich Horror
2954
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Posted - 2014.10.30 22:15:00 -
[19] - Quote
But more than everything else: Nanohives Proficiency FTW
S.H.W.Y.P.N.
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Dimitri Rascolovitch
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
263
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Posted - 2014.10.30 22:34:00 -
[20] - Quote
CELESTA AUNGM wrote:...or even RACIALLY-EXCLUSIVE Skillbooks (a Sheild Regen increase Skillbook that only Minmatar race has learned about, or an Armour-stacking Skillbook that is only available to Amarr race characters, etc).
fixed
the gallente are not armor tankers they are rep tankers, they would have a skill for reps not plates
its the Amarr that stack plates
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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Benjamin Ciscko
Fatal Absolution
3415
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Posted - 2014.10.31 00:33:00 -
[21] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Pirate gear please.
Tanker/Logi/Assault
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Cross Atu
OSG Planetary Operations Covert Intervention
3642
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Posted - 2014.10.31 00:41:00 -
[22] - Quote
Benjamin Ciscko wrote:CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Pirate gear please. Yes to each word, and to the entire sentence
See a cool idea thread? Mail me the title and I'll take a look =)
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Blueprint For Murder
Immortal Guides
197
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Posted - 2014.10.31 01:37:00 -
[23] - Quote
Role specialization: in order to further define classes and grand bonuses allowing and locking out the others.
Assault: 1. sniper - scope zoom increase 2. assault - shield and/or armor delay 3. suppression - grenade RE radius
Scout: 1.sniper - scope zoom increase 2.assassin - damage over time effect added to nova knifes 3.Decker - hack range increase
Sentinel: 1.Anti air - .1 - .3 second dropship system failure on hit 2.Anti Armor - .1 - .3 second tank system failure on hit 3.Suppression - grenade radius
Commando 1.speed - walking speed + 2.assault - shield and/or armor delay 3.logistics - minus cpu/pg of equipment - plus equipment and grenade slot
Logistics 1. Deployment - equipment throw distance + 2. Hacker - equipment explosion upon successful sabotage 3. Sabotage - enemy equipment explodes next time triggered after hack - equipment type and radius + with levels
Woot what fun.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
200
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Posted - 2014.10.31 01:37:00 -
[24] - Quote
Role specialization: in order to further define classes and grant bonuses and locking out the remaining trees for each suit type.
Assault: 1. Sniper - scope zoom increase and jump distance increase 2. Assault - shield and/or armor delay 3. Suppression - grenade RE radius
Scout: 1.Gunslinger - Side arm clip capacity 2.Assassin - damage over time effect added to nova knifes (Plasma Ember) 3.Decker - hack range/line of sight increase
Sentinel: 1.Anti air - .1 - .3 second dropship system failure on hit (FG) 2.Anti Armor - .1 - .3 second tank system failure on hit (FG) 3.Suppression - grenade radius
Commando: 1.Bunker - walking speed + RE radius 2.Assault - shield and/or armor delay + jump distance increase 3.Logistics - minus cpu/pg of equipment - plus equipment and grenade slot
Logistics: 1. Deployment - equipment/grenade throw distance increase 2. Saboteur - saboteurs excel at turning the enemies own resources against them with the ability to booby trap equipment with micro explosives that activate next time the equipment is triggered. 3. Security - The fail safe measures you are able to install into your equipment insures your teams safety by triggering a micro explosives whenever it is tampered with.
Woot what fun.
21 day fast started 10/31 in respect to the discipline of Gahndi. Wizard Talk
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Thokk Nightshade
KNIGHTZ OF THE ROUND
637
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Posted - 2014.10.31 01:43:00 -
[25] - Quote
Blueprint For Murder wrote:Role specialization: in order to further define classes and grand bonuses allowing and locking out the others.
Assault: 1. sniper - scope zoom increase 2. assault - shield and/or armor delay 3. suppression - grenade RE radius
Scout: 1.Gunslinger - Side arm clip capacity 2.assassin - damage over time effect added to nova knifes 3.Decker - hack range increase
Sentinel: 1.Anti air - .1 - .3 second dropship system failure on hit 2.Anti Armor - .1 - .3 second tank system failure on hit 3.Suppression - grenade radius
Commando 1.speed - walking speed + 2.assault - shield and/or armor delay 3.logistics - minus cpu/pg of equipment - plus equipment and grenade slot
Logistics 1. Deployment - equipment throw distance + 2. Hacker - equipment explosion upon successful sabotage 3. Sabotage - enemy equipment explodes next time triggered after hack - equipment type and radius + with levels
Woot what fun.
I love the thought process. However, I have one Small problem. Right now my Calmando is THE Sniper suit in my arsenal. Why are we pigeonholing the Sniper bonus to assaults, which is probably the least used as a Sniper suit from what I see on the field?
Thokk Kill. Thokk Crush. Thokk Smash.
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Blueprint For Murder
Immortal Guides
197
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Posted - 2014.10.31 01:53:00 -
[26] - Quote
Well my thought is that not all commandos are able to dampen properly so they do not really make good in battle snipers. If given damp with the bonus it would be used more for assault defeating the intention. Any assault suit can fit 3 damage mods and damps.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
200
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Posted - 2014.10.31 01:53:00 -
[27] - Quote
Well my thought is that not all commandos are able to dampen properly so they do not really make good in battle snipers. If given damp with the bonus it would be used more for assault defeating the intention. Any assault suit can fit 3 damage mods and damps.
21 day fast started 10/31 in respect to the discipline of Gahndi. Wizard Talk
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Imp Smash
Molon Labe. General Tso's Alliance
295
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Posted - 2014.10.31 01:55:00 -
[28] - Quote
I like the idea of combo skills.
Skills with very specific playstyle bonuses that are unlocked when several supporting skills hit 5. They would be largely suit neutral.
For example:
Tech Savvy: X bonus to something EWAR
Reqs: Engineering 5 Electronics 5 Scan Precision 5 Hacking 5
Or
Racial Weapons Nut 1% per level bonus to clip size of your racial weapons
Light Weaponry 5 Your racial light weapons 5 Your weapon sub skills 5, 5, 5, 5 (and maybe 5 if you get sharpshooter)
or
Adv GoBoomBoom
Grenades 5 Remotes 5 Engineering 5 Profile 5
Proximity Mines get x% damage bonus x% radius bonus and are harder to spot on scanners.
You know. Cool combo stuff like that. |
fixitgd
182
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Posted - 2014.10.31 03:34:00 -
[29] - Quote
Ladder speed climbing skill.
"Suck it!" - S.M.
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Lost Apollo
RISE of LEGION
25
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Posted - 2014.10.31 03:59:00 -
[30] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
Could it be possible to add combos of suit?
Required... level 5 dropsuit command Level 5 in light, medium or heavy level 5 in the role (assault logists commado sentinel)
I have no idea how this would work but hey, lets talk about it!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2093
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Posted - 2014.10.31 04:20:00 -
[31] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. I have to ask... Exactly what are you looking for in post level 5 content? I'm still confused on exactly what that's supposed to be about.
Proof that Rattati/CCP do listen to the playerbase.
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DarthPlagueis TheWise
183
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Posted - 2014.10.31 04:26:00 -
[32] - Quote
Breakin Stuff wrote:VikingKong iBUN wrote:Maybe when you stop ******* us around with constant nerfs/buffs you could think about adding more useless SP sinks. Until then, no more skills please. Get out.
He has a point. Stop being a controversial attention *****.
Dust? No, this is AUR514 now.
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DarthPlagueis TheWise
183
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Posted - 2014.10.31 04:30:00 -
[33] - Quote
CELESTA AUNGM wrote:Sorrym but with all the effort required (and ISK) to reach Level 5 of anything, I'd think a Level-5 maxed merc, with the right combination of weapons and fittings, and the proper knowledge of coop movement in the match (...let's face it, in Dust 514, proper coop movement know-how is the key to plowing through many "proto-lvl-5" braggers... not struggling to get the level-5 stuff),... would be sufficiently developed enough not to NEED any Master or Grand Wizard ladder to start climbing. HOW MUCH more unlocked skill level do you need, when you're profession is only about quickly killing a clone in the face? I'd much prefer if ALL NEW Skill categories would be introduced to the TRUNK of the tree, ones that novices and masters can access the minute they buy the associated Skillbook. I wouldn't want MORE "optimize" and "excel" skills added on to the end of each Level-5 weapon branch. There is so much engineering and electronic-tuning concepts to create "Skill" branches for: Skills to improve default Propulsion on Vehicles, Oscillation cycling on Shield regeneration, PG management to make guns and turrets overheat less, ...or even RACIALLY-EXCLUSIVE Skillbooks (a Sheild Regen increase Skillbook that only Minmatar race has learned about, or an Armour-stacking Skillbook that is only available to Gallente race characters, etc).
I agree.
For example some dispersion/kick type skills could make the standard issue Duvolle AR perform much better.
There's only so much "soldier mastery" buffs you can give without messing with TTK and unbalancing the game. It would be really silly if, for example, the Cal Commando got even MORE damage to hybrid rails. Instead it should probably be something like compensating for the suit's weakness.
Cal Commando could have two different "mastery" skill trees. One, for people who prefer suppression with a Rail Rifle, could be a small laser and plasma resistance to shields. Another for the snipers could be a buff to scope magnification or even max ammo capacity or clip size.
Dust? No, this is AUR514 now.
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
43
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Posted - 2014.10.31 07:16:00 -
[34] - Quote
This has to be done with interesting broadening of things, not simply more power to the same thing, or all it does is move the goalposts and increase the grind, just like a level expansion on an MMO does. |
Spectral Clone
Abandoned Privilege Top Men.
2971
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Posted - 2014.10.31 10:36:00 -
[35] - Quote
Perhaps just add a CPU/PG fitting bonus to specific suits in the basic dropsuit skills. For example:
Amarr medium dropsuit: - 2% CPU/PG bonus per level for all Amarr medium dropsuits).
Amarr assault dropsuit: - Keep bonuses as is.
After that, add specialized skills with unique bonuses (only 1 level?).
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4250
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Posted - 2014.10.31 11:39:00 -
[36] - Quote
DarthPlagueis TheWise wrote:Breakin Stuff wrote:VikingKong iBUN wrote:Maybe when you stop ******* us around with constant nerfs/buffs you could think about adding more useless SP sinks. Until then, no more skills please. Get out. He has a point. Stop being a controversial attention *****.
If you're talking to me, he is adding nothing to the conversation constructively besides being an accusative turd.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4250
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Posted - 2014.10.31 11:41:00 -
[37] - Quote
Hey rattati can we put a single bonus on the frame skills that carries over to specialist suits, like adding rep module efficacy to all of the gallente frame?
Something like that which adds that missing racial feature seems appropriate.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
625
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Posted - 2014.10.31 13:26:00 -
[38] - Quote
CCP Rattati wrote:Bright Cloud wrote:Maybe add another skill at the end of the skilltree? Something like this progression:
Operation>Proficency>Fitting optimisation>Expertise
Expertise could be used for stuff like bigger clip size by 5% per lvl or some other neat thing. Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about.
realistically, post level 5 skills could be used to unlock modules, dropsuits, weapons, and skills.
some ideas for modules: id like to see modules that offer greatly enhanced bonuses, but come with drawbacks. like greatly increased sprint speed but also lowers stamina. or modules that reduce damage from particular weapons (plasma, rail, projectile, laser, explosive)
dropsuits: variants of dropsuits with different stats or layouts that allow player to build fits further suited to a particular style
weapons: new bonused weapon variants that are tied to skills. (the skill is only applied when using that variant in particular)
skills: skills that improve weapon handling or other functions. (bigger clip size, increased ROF, a skill that reduces the minimum optimal range on laser rifles)
i would like to see multiple skills to be required as prerequisites as well |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
309
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Posted - 2014.10.31 15:53:00 -
[39] - Quote
Dimitri Rascolovitch wrote:CELESTA AUNGM wrote:...or even RACIALLY-EXCLUSIVE Skillbooks (a Sheild Regen increase Skillbook that only Minmatar race has learned about, or an Armour-stacking Skillbook that is only available to Amarr race characters, etc). fixed the gallente are not armor tankers they are rep tankers, they would have a skill for reps not plates its the Amarr that stack plates
Ughh. Dimitri, LOL you're reminding me of my mother... But hopefully the idea is conveyed: I think it's better to have Skillbooks for ALL NEW knowledge categories,... not more Skillbooks for "optimizing" "ammo-boosting" "quicker-reload" added onto the tail end of our maxed-out existing weapon Skills.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
361
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Posted - 2014.10.31 20:08:00 -
[40] - Quote
I'm all for giving dropsuits extra role bonuses. Example Dropsuit bonuses to weapons, then racial tank efficiency, then a specific racial role bonus
Minmatar assault- projectile weapon clip bonus (racial weapons as we have now) Minmatar assault specialist- efficiency to shield and armor plates (racial tank /hybrid) Minmatar assault master- Armour plate movement penalty reduction and biotics efficiency (speed/movement) [ No numbers for now as i don't want to be specific, just a thought]
of course each suit would have bonuses specific that will help them Gallente assault - Weapon dispersion of hybrid-plasma (forgot the actual bonus) Gallente assault specialist - efficiency to armor reps and plates (racial tank) Gallente assault master- reduction to movement penalty from armor plates
etc
I think most of you guys can fill in the blanks. Just a passing thought.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3338
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Posted - 2014.10.31 20:33:00 -
[41] - Quote
Spectral Clone wrote:Perhaps just add a CPU/PG fitting bonus to specific suits in the basic dropsuit skills. For example:
Amarr medium dropsuit: - 2% CPU/PG bonus per level for all Amarr medium dropsuits).
Something like this?
https://docs.google.com/spreadsheets/d/1SPwwz4niCixe_aWm2ZTh8CfZ7Z2NV2Q6bc7d3IUtxog/edit?usp=sharing
Hotfix Delta Sentinel eHP Calcs
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Spectral Clone
Abandoned Privilege Top Men.
2988
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Posted - 2014.10.31 20:35:00 -
[42] - Quote
:o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3344
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Posted - 2014.10.31 21:30:00 -
[43] - Quote
Drooling all over yourself bro?
Hotfix Delta Sentinel eHP Calcs
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Flint Beastgood III
Carbon 7 Iron Oxide.
634
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Posted - 2014.10.31 23:06:00 -
[44] - Quote
Meee One wrote:Ripley Riley wrote:CCP Rattati wrote:Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Weaponry skills would be nice. I would love a skill that further increases my sprint speeds or maximum stamina by a percentage greater than 1% per point. 1% may not seem like much to a sent,but to a scout it's huge. I'd like a 'lucky' skill that would increase the chance of getting better loot. Or 'barter' that would decrease costs on the market or for production,or anything else that requires ISK. I'd also like more nodes for equipment. Eg: rep tool would gain a node for range,and a node for amount. And proficiency to reduce fitting costs.
Good ideas.
Yep
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
360
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Posted - 2014.11.01 07:45:00 -
[45] - Quote
Please get more skills like amarr heavy weapon.Amarr HAV,Amarr Dropship,Amarr ADS,Amarr Lav. I am at 71 million sp and it would be nice to be able to skill into something i want to skill into . |
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