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Horizon Limit
Nexus Balusa Horizon
114
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Posted - 2014.10.28 23:34:00 -
[31] - Quote
One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison.
Cal scout vs Cal scout
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Taurion Bruni
D3ATH CARD RUST415
283
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Posted - 2014.10.28 23:41:00 -
[32] - Quote
Horizon Limit wrote:20% doesn't make me want to sell nothing. Maybe start from 35% and go to 50% is more reasonable.
So due to the rules of the english language, you want to sell something
Python Pilot // Minmatar Assault
Adapt or Die!
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Horizon Limit
Nexus Balusa Horizon
115
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Posted - 2014.10.28 23:44:00 -
[33] - Quote
Taurion Bruni wrote:Horizon Limit wrote:20% doesn't make me want to sell nothing. Maybe start from 35% and go to 50% is more reasonable. So due to the rules of the english language, you want to sell something I'm not english
Cal scout vs Cal scout
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Hakyou Brutor
Capital Acquisitions LLC
1465
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Posted - 2014.10.28 23:44:00 -
[34] - Quote
*sigh*
Two years worth of assets. I'll get about 5 mil. |
Sequal Rise
Les Desanusseurs
136
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Posted - 2014.10.28 23:48:00 -
[35] - Quote
Hakyou Brutor wrote:*sigh*
Two years worth of assets. I'll get about 5 mil. Thanks for noticing it, people think that they'll earn a lot, but considering all the time you spent to salvage all those stuffs, all you'll have in return will be arround 5M if you're lucky.
Sorry for my bad english.
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Joel II X
Molon Labe. General Tso's Alliance
4112
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Posted - 2014.10.29 00:35:00 -
[36] - Quote
Better than nothing. |
G Felix
Second-Nature
61
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Posted - 2014.10.29 00:41:00 -
[37] - Quote
Horizon Limit wrote:One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison.
I see this argument used quite frequently on the forums, and it has merit when applied to the sci-fi "lazors in space" aspects of the game, but I'm not sure if it applies as easily to the basic fundamentals of economics. Eve is by and large a very accurate simulation of real world commerce in the way supply and demand are handled, so CCP obviously has an interest in holding true to the way we as a species have come to trade with one another.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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Sequal Rise
Les Desanusseurs
138
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Posted - 2014.10.29 07:02:00 -
[38] - Quote
Joel II X wrote:Better than nothing. Yep, but it's not worth all this development time spent to make this option a thing. With 5M I'll just buy 20 more proto suits
Sorry for my bad english.
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Stupid Blueberry
Wirykomi Wolf Pack
536
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Posted - 2014.10.29 09:41:00 -
[39] - Quote
Horizon Limit wrote:I guess 50% was a fair exchange rate... 20% is meh... i prefer to suicide in public areas EDIT: 35% is not much anyway
Yeah let's complain about new content that CCP is giving us.
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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Horizon Limit
Nexus Balusa Horizon
118
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Posted - 2014.10.29 12:09:00 -
[40] - Quote
G Felix wrote:Horizon Limit wrote:One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison. I see this argument used quite frequently on the forums, and it has merit when applied to the sci-fi "lazors in space" aspects of the game, but I'm not sure if it applies as easily to the basic fundamentals of economics. Eve is by and large a very accurate simulation of real world commerce in the way supply and demand are handled, so CCP obviously has an interest in holding true to the way we as a species have come to trade with one another. Since there is not player trading in Dust, a higher rate of exchange in my opinion would be better for all, i already have isk and i already have SP put on a lot of things (salvage), in my case sell items is just a matter of clean my assets, but a new player with few isk and SP?
Cal scout vs Cal scout
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