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Thread Statistics | Show CCP posts - 0 post(s) |
Horizon Limit
Nexus Balusa Horizon
101
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Posted - 2014.10.28 10:13:00 -
[1] - Quote
I guess 50% was a fair exchange rate... 20% is meh... i prefer to suicide in public areas
EDIT: 35% is not much anyway
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
103
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Posted - 2014.10.28 10:27:00 -
[2] - Quote
20% doesn't make me want to sell nothing. Maybe start from 35% and go to 50% is more reasonable.
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
103
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Posted - 2014.10.28 10:42:00 -
[3] - Quote
I've skilled everything!!!!!!!!!!!!!!
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
108
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Posted - 2014.10.28 19:22:00 -
[4] - Quote
Dat hacked AV nades.....
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
113
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Posted - 2014.10.28 22:45:00 -
[5] - Quote
Crashy Mc Boom-bewm wrote:I dont understand why you people ask for something and then complain when you get it. Im perfectly content with 20%, just as long as i can get rid of all the stuff i cant use This is how thing works, you ask for more to have better stuff.
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
113
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Posted - 2014.10.28 23:02:00 -
[6] - Quote
You can reach 50% but you have to use the market agent (basically a booster you can buy for aur), at this point they can sell isk packs for aur.
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
114
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Posted - 2014.10.28 23:34:00 -
[7] - Quote
One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison.
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
115
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Posted - 2014.10.28 23:44:00 -
[8] - Quote
Taurion Bruni wrote:Horizon Limit wrote:20% doesn't make me want to sell nothing. Maybe start from 35% and go to 50% is more reasonable. So due to the rules of the english language, you want to sell something I'm not english
Cal scout vs Cal scout
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Horizon Limit
Nexus Balusa Horizon
118
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Posted - 2014.10.29 12:09:00 -
[9] - Quote
G Felix wrote:Horizon Limit wrote:One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison. I see this argument used quite frequently on the forums, and it has merit when applied to the sci-fi "lazors in space" aspects of the game, but I'm not sure if it applies as easily to the basic fundamentals of economics. Eve is by and large a very accurate simulation of real world commerce in the way supply and demand are handled, so CCP obviously has an interest in holding true to the way we as a species have come to trade with one another. Since there is not player trading in Dust, a higher rate of exchange in my opinion would be better for all, i already have isk and i already have SP put on a lot of things (salvage), in my case sell items is just a matter of clean my assets, but a new player with few isk and SP?
Cal scout vs Cal scout
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