G Felix
Second-Nature
61
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Posted - 2014.10.28 23:01:00 -
[1] - Quote
The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new!
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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G Felix
Second-Nature
61
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Posted - 2014.10.29 00:41:00 -
[2] - Quote
Horizon Limit wrote:One Eyed King wrote:G Felix wrote:The re-sale value of used goods in a competitive market is generally about 30% of the cost of the same goods new. This is a cross-industry retail average used in profit/loss analysis. I work in retail and merchandising management and can vouch that a 65-75% loss in value the moment a product becomes "Pre-owned" is actually generous. Discount retailers will make offers on unsold bulk merchandise from other vendors at less than 10% of the original ticketed price, mark it back up to a fraction of the original price, and still make somewhere around 300% profit.
The vendor agent will put the re-sale value at 35%, and loyalty ranks will be able to push this percentage even higher. If CCP wanted to mimic real world economics, we would probably start closer to 15% and max out around 35% of the original value. And this all assumes that the product or goods being sold are actually in demand, so that pile of militia AR's collecting dust in your assets are probably worth less than 10% of their purchase price new! Interesting perspective. Yes, but it's still a game, reality has proven to not be a good comparison.
I see this argument used quite frequently on the forums, and it has merit when applied to the sci-fi "lazors in space" aspects of the game, but I'm not sure if it applies as easily to the basic fundamentals of economics. Eve is by and large a very accurate simulation of real world commerce in the way supply and demand are handled, so CCP obviously has an interest in holding true to the way we as a species have come to trade with one another.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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