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Unlucky Fluke
The Rainbow Effect
36
|
Posted - 2014.10.12 11:56:00 -
[1] - Quote
We all know that multiple buffs and nerfs at the same time ofthen leads to breakage. Hence the old TAC AR buff, then the nerf, Flaylock etc, etc...
I am very much against the idea of removing an equiment slot, the whole idea of having the ability to move unseen and placing an uplink "behind enemy lines" is for me the ultimate of scouty team effort. I do however think that the current scout suit should be toned down a notch, And yes, I'm a scout myself, exclusively.
So I suggest:
Change the cloak fitting skill bonus from 15% per level to 10% per level.
This is in fact not such a small change as you might think. In actual numbers we're talking about an increase in fitting cost of:
Basic : 40 CPU 8,75 PG Enhanced : 57,75 CPU 12,25 PG Proto: : 82,5 CPU 17,5 PG
This will definately weaken the scout suits, you can still pop up unseen and do all the good old fashioned backstabbery stuff, with a shotgun if you like. But it will cost you more to have that ability. You might have to use lower tier health modules/weaponry or indeed swap a module out for a CPU or PG enhancer, dependant on your fit naturally.
Ewar moduels are still very cheap to fit you know....
I think its wrong that the scout suits have the highest speed, best pasive E-war, the ability to be cloaked (cheaply) and IMO too much HP all at the same time. This I think will nerf the scout suits somewhat without completely breaking them....
RIP KB!
100 K kills, you made it after all.
MAG was better!
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Cavani1EE7
Murphys-Law
324
|
Posted - 2014.10.12 12:25:00 -
[2] - Quote
Unlucky Fluke wrote:We all know that multiple buffs and nerfs at the same time ofthen leads to breakage. Hence the old TAC AR buff, then the nerf, Flaylock etc, etc...
I am very much against the idea of removing an equiment slot, the whole idea of having the ability to move unseen and placing an uplink "behind enemy lines" is for me the ultimate of scouty team effort. I do however think that the current scout suit should be toned down a notch, And yes, I'm a scout myself, exclusively.
So I suggest:
Change the cloak fitting skill bonus from 15% per level to 10% per level.
This is in fact not such a small change as you might think. In actual numbers we're talking about an increase in fitting cost of:
Basic : 40 CPU 8,75 PG Enhanced : 57,75 CPU 12,25 PG Proto: : 82,5 CPU 17,5 PG
This will definately weaken the scout suits, you can still pop up unseen and do all the good old fashioned backstabbery stuff, with a shotgun if you like. But it will cost you more to have that ability. You might have to use lower tier health modules/weaponry or indeed swap a module out for a CPU or PG enhancer, dependant on your fit naturally.
Ewar moduels are still very cheap to fit you know....
I think its wrong that the scout suits have the highest speed, best pasive E-war, the ability to be cloaked (cheaply) and IMO too much HP all at the same time. This I think will nerf the scout suits somewhat without completely breaking them....
+1 Cloack is definitely too cheap to fit, I would even go for a 5% per level
Take a bow
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Arkena Wyrnspire
Fatal Absolution
18106
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Posted - 2014.10.12 12:49:00 -
[3] - Quote
clacks
The forums have ruined me.
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dzizur
6 dayz
106
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Posted - 2014.10.12 13:01:00 -
[4] - Quote
if you really think that cloak is making scouts op just remove that damn bonus from scouts, or just delete the cloak altogether or give it to all suits, I don't care about it anymore.
scout community was waiting so long for some piece of equipment and when it finally came out it came out broken as hell (you can actually see people using cloaks..) and then got nerfed into the ground
what's the point of a basic or advanced cloak? whats the point of basic or advanced scouts if you can't even use your bonus??
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Blueprint For Murder
Immortal Guides
108
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Posted - 2014.10.12 13:57:00 -
[5] - Quote
That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
108
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Posted - 2014.10.12 13:57:00 -
[6] - Quote
That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Billy Jr
Kameira Lodge Amarr Empire
24
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Posted - 2014.10.12 14:31:00 -
[7] - Quote
Blueprint For Murder wrote:That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout Sure,you can give the light suits the hit box of medium suit. Right after you give the medium suits the hit box of a heavy. |
Cavani1EE7
Murphys-Law General Tso's Alliance
325
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Posted - 2014.10.12 14:37:00 -
[8] - Quote
Billy Jr wrote:Blueprint For Murder wrote:That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout Sure,you can give the light suits the hit box of medium suit. Right after you give the medium suits the hit box of a heavy. And to the heavy the hitbox of the MCC.
Take a bow
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Billy Jr
Kameira Lodge Amarr Empire
24
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Posted - 2014.10.12 14:40:00 -
[9] - Quote
Cavani1EE7 wrote:Billy Jr wrote:Blueprint For Murder wrote:That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout Sure,you can give the light suits the hit box of medium suit. Right after you give the medium suits the hit box of a heavy. And to the heavy the hitbox of the MCC. I was thinking more along the lines of a tank or LAV for the heavy, but that works. |
Mike Ox Bigger
Extremely Wicked
265
|
Posted - 2014.10.12 14:52:00 -
[10] - Quote
Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... |
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One Eyed King
Land of the BIind
4761
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Posted - 2014.10.12 15:58:00 -
[11] - Quote
I appreciate where you are coming from, but I disagree with the assessment.
I don't think the cloak, in and of itself, is the problem.
I think armor plates, and the ability of Gal scouts to use them most effectively of the scouts with less of a sacrifice may be an issue, particularly when they are also able to have that invisibility as well.
I also dislike being able to use weapons while still decloaking. I would like to add a bit of a delay, but the existence of the sprint bug is too significant a burden to be adding delayed action after decloak.
Considering how hard it is for newer scouts, which I think are the hardest role for a newbro to want to skill into, I think enhancing the fitting costs of a cloak is unnecessary at this point. Also there is the consideration that unless dampening is already skilled and being used, you just have a red chevron over your head while cloaked.
I would like to see several other changes happen first before I could get on board with this being a solution.
You can always tell a Millford Minja
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Mike Ox Bigger
Extremely Wicked
266
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Posted - 2014.10.12 16:04:00 -
[12] - Quote
One Eyed King wrote:I appreciate where you are coming from, but I disagree with the assessment.
I don't think the cloak, in and of itself, is the problem.
I think armor plates, and the ability of Gal scouts to use them most effectively of the scouts with less of a sacrifice may be an issue, particularly when they are also able to have that invisibility as well.
I also dislike being able to use weapons while still decloaking. I would like to add a bit of a delay, but the existence of the sprint bug is too significant a burden to be adding delayed action after decloak.
Considering how hard it is for newer scouts, which I think are the hardest role for a newbro to want to skill into, I think enhancing the fitting costs of a cloak is unnecessary at this point. Also there is the consideration that unless dampening is already skilled and being used, you just have a red chevron over your head while cloaked.
I would like to see several other changes happen first before I could get on board with this being a solution.
I agree and I would say that the cloak bonus needs to go up and CPU/PG for scouts needs to go down. |
Cavani1EE7
Murphys-Law General Tso's Alliance
325
|
Posted - 2014.10.12 16:47:00 -
[13] - Quote
Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout?
Take a bow
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2546
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Posted - 2014.10.12 16:51:00 -
[14] - Quote
If this happens, I won't even be able to fit a basic cloak on my proto minmitar scout with max CPU/PG skills...no.
Not every scout has as much fitting room as the Ammar.
Also, Scouts are balanced, the only problem is people complaining about them every single minute of the day
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2546
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Posted - 2014.10.12 16:52:00 -
[15] - Quote
Mike Ox Bigger wrote:One Eyed King wrote:I appreciate where you are coming from, but I disagree with the assessment.
I don't think the cloak, in and of itself, is the problem.
I think armor plates, and the ability of Gal scouts to use them most effectively of the scouts with less of a sacrifice may be an issue, particularly when they are also able to have that invisibility as well.
I also dislike being able to use weapons while still decloaking. I would like to add a bit of a delay, but the existence of the sprint bug is too significant a burden to be adding delayed action after decloak.
Considering how hard it is for newer scouts, which I think are the hardest role for a newbro to want to skill into, I think enhancing the fitting costs of a cloak is unnecessary at this point. Also there is the consideration that unless dampening is already skilled and being used, you just have a red chevron over your head while cloaked.
I would like to see several other changes happen first before I could get on board with this being a solution. I agree and I would say that the cloak bonus needs to go up and CPU/PG for scouts needs to go down. This^^^Cloak bonus should be 20% per level, so that the proto cloak can be used as a balancing factor.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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hfderrtgvcd
754
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Posted - 2014.10.12 16:53:00 -
[16] - Quote
Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/
You can't fight in here! This is the war room.
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
|
Posted - 2014.10.12 16:58:00 -
[17] - Quote
hfderrtgvcd wrote:Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/ Ferroscale=0% speed penalty
Take a bow
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hfderrtgvcd
755
|
Posted - 2014.10.12 16:59:00 -
[18] - Quote
Cavani1EE7 wrote:hfderrtgvcd wrote:Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/ Ferroscale=0% speed penalty still armor tankin m8
You can't fight in here! This is the war room.
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
|
Posted - 2014.10.12 17:03:00 -
[19] - Quote
hfderrtgvcd wrote:Cavani1EE7 wrote:hfderrtgvcd wrote:Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/ Ferroscale=0% speed penalty still armor tankin m8 250 hp ain't armor tanking
Take a bow
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Everything Dies
LIFE IS KILLING ME
1016
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Posted - 2014.10.12 17:08:00 -
[20] - Quote
Easy fix: Move cloaks to the sidearm slot.
Mike Patton is the greatest singer in music. Proof
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Dreis Shadowweaver
Kirkinen Risk Control Caldari State
268
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Posted - 2014.10.12 17:14:00 -
[21] - Quote
Remove the light weapon slot, make it so Scouts only have two sidearm slots?
Join the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Joel II X
Molon Labe. General Tso's Alliance
3782
|
Posted - 2014.10.12 17:40:00 -
[22] - Quote
It's not the cloak. It's the fact that we have innate lower dB just for being light frames, and our mediums wouldn't care to put on a few precision mods to spot them within their short range. Unless the scout is either Gallente or Caldari, you might have an easier time than you think.
Anyways, it's the first one that strikes that wins. Unless the scout has a shotgun and the heavy has a Burst HMG. |
One Eyed King
Land of the BIind
4768
|
Posted - 2014.10.12 19:23:00 -
[23] - Quote
Dreis Shadowweaver wrote:Remove the light weapon slot, make it so Scouts only have two sidearm slots? Not an option.
Hinders too many scoutly roles.
When you have a light weapon on a scout vs a light weapon on a medium or heavy frame, the latter two will have the advantage, with the exception of maybe the medium frame and shotgun.
Scouts simply lack the HP, even as things stand, to go toe to toe with a heavier suit wielding the same weapon.
You can always tell a Millford Minja
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Apothecary Za'ki
Biomass Positive
1016
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Posted - 2014.10.12 19:29:00 -
[24] - Quote
Unlucky Fluke wrote:We all know that multiple buffs and nerfs at the same time ofthen leads to breakage. Hence the old TAC AR buff, then the nerf, Flaylock etc, etc...
I am very much against the idea of removing an equiment slot, the whole idea of having the ability to move unseen and placing an uplink "behind enemy lines" is for me the ultimate of scouty team effort. I do however think that the current scout suit should be toned down a notch, And yes, I'm a scout myself, exclusively.
So I suggest:
Change the cloak fitting skill bonus from 15% per level to 10% per level.
This is in fact not such a small change as you might think. In actual numbers we're talking about an increase in fitting cost of:
Basic : 40 CPU 8,75 PG Enhanced : 57,75 CPU 12,25 PG Proto: : 82,5 CPU 17,5 PG
This will definately weaken the scout suits, you can still pop up unseen and do all the good old fashioned backstabbery stuff, with a shotgun if you like. But it will cost you more to have that ability. You might have to use lower tier health modules/weaponry or indeed swap a module out for a CPU or PG enhancer, dependant on your fit naturally.
Ewar moduels are still very cheap to fit you know....
I think its wrong that the scout suits have the highest speed, best pasive E-war, the ability to be cloaked (cheaply) and IMO too much HP all at the same time. This I think will nerf the scout suits somewhat without completely breaking them....
TL;DR
i saw we break scouts compleatly and nerf them into the ground so no one wants to play scout.. and then we rebuild scouts from the ground up so they cannot be the OP FOTM sonuvabitches that they are
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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One Eyed King
Land of the BIind
4770
|
Posted - 2014.10.12 19:56:00 -
[25] - Quote
Apothecary Za'ki wrote:Unlucky Fluke wrote:We all know that multiple buffs and nerfs at the same time ofthen leads to breakage. Hence the old TAC AR buff, then the nerf, Flaylock etc, etc...
I am very much against the idea of removing an equiment slot, the whole idea of having the ability to move unseen and placing an uplink "behind enemy lines" is for me the ultimate of scouty team effort. I do however think that the current scout suit should be toned down a notch, And yes, I'm a scout myself, exclusively.
So I suggest:
Change the cloak fitting skill bonus from 15% per level to 10% per level.
This is in fact not such a small change as you might think. In actual numbers we're talking about an increase in fitting cost of:
Basic : 40 CPU 8,75 PG Enhanced : 57,75 CPU 12,25 PG Proto: : 82,5 CPU 17,5 PG
This will definately weaken the scout suits, you can still pop up unseen and do all the good old fashioned backstabbery stuff, with a shotgun if you like. But it will cost you more to have that ability. You might have to use lower tier health modules/weaponry or indeed swap a module out for a CPU or PG enhancer, dependant on your fit naturally.
Ewar moduels are still very cheap to fit you know....
I think its wrong that the scout suits have the highest speed, best pasive E-war, the ability to be cloaked (cheaply) and IMO too much HP all at the same time. This I think will nerf the scout suits somewhat without completely breaking them....
TL;DR i say we break scouts compleatly and nerf them into the ground so no one wants to play scout.. and then we rebuild scouts from the ground up so they cannot be the OP FOTM sonuvabitches that they are. Edit. in all seriousness.. we need to nerf PG cpu and slots on them.. make them a "lite" version of a heavy suit as it were.. very limited slots so they are forced to choose one direction of the 3 or 4 currently possable They were completely broken from 1.0 to 1.8
I think that is a long enough time for them to have been broken. That was 10 full months of irrelevance. Maybe you didn't live it, but I did.
There are better options.
Balance is good overall, and some tweeks can make it better. No need for rebooting this late in the game.
You can always tell a Millford Minja
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Monty Mole Clone
Ametat Security Amarr Empire
225
|
Posted - 2014.10.12 20:38:00 -
[26] - Quote
buff medium profile, precision and range to 40, 45, 20
quite frankly my dear i don't give a damn
pew pew goes my scram rifle zap zap goes my scram pistol vizzzz goes my laser
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man- bear pig
D3ATH CARD
58
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Posted - 2014.10.12 22:12:00 -
[27] - Quote
Split the class up. We're not going to get a pilot suit, so there's no need to have only scout as the second tier of light frame. It's too versatile, that's why people are crying about them. Split it to have one class with an assault focus, and the other with a more logi/ewar.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1075
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Posted - 2014.10.12 22:18:00 -
[28] - Quote
Scouts are perfectly fine. Except for caldari scouts. Messed up hibox and shield flares when a they get shotat but damage aint regestered
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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