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Cavani1EE7
Murphys-Law
324
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Posted - 2014.10.12 12:25:00 -
[1] - Quote
Unlucky Fluke wrote:We all know that multiple buffs and nerfs at the same time ofthen leads to breakage. Hence the old TAC AR buff, then the nerf, Flaylock etc, etc...
I am very much against the idea of removing an equiment slot, the whole idea of having the ability to move unseen and placing an uplink "behind enemy lines" is for me the ultimate of scouty team effort. I do however think that the current scout suit should be toned down a notch, And yes, I'm a scout myself, exclusively.
So I suggest:
Change the cloak fitting skill bonus from 15% per level to 10% per level.
This is in fact not such a small change as you might think. In actual numbers we're talking about an increase in fitting cost of:
Basic : 40 CPU 8,75 PG Enhanced : 57,75 CPU 12,25 PG Proto: : 82,5 CPU 17,5 PG
This will definately weaken the scout suits, you can still pop up unseen and do all the good old fashioned backstabbery stuff, with a shotgun if you like. But it will cost you more to have that ability. You might have to use lower tier health modules/weaponry or indeed swap a module out for a CPU or PG enhancer, dependant on your fit naturally.
Ewar moduels are still very cheap to fit you know....
I think its wrong that the scout suits have the highest speed, best pasive E-war, the ability to be cloaked (cheaply) and IMO too much HP all at the same time. This I think will nerf the scout suits somewhat without completely breaking them....
+1 Cloack is definitely too cheap to fit, I would even go for a 5% per level
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
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Posted - 2014.10.12 14:37:00 -
[2] - Quote
Billy Jr wrote:Blueprint For Murder wrote:That is silly at lv 1 scout you already can't fully fit the suit with cloak. The cloak and db are not the problem the problem is they don't have to pay for those advantages in any way sure they have lower ehp, but you don't get shot at as a scout unless you fail and if you do your smaller hit box/speed more than makes up for it. I would like to see them give them the hit box of med suits and make them side arm only that way they are less likely to insta gib you from range and can be killed effectively if caught.
Edit: I currently primary no cloak sidearm scout Sure,you can give the light suits the hit box of medium suit. Right after you give the medium suits the hit box of a heavy. And to the heavy the hitbox of the MCC.
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
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Posted - 2014.10.12 16:47:00 -
[3] - Quote
Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout?
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
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Posted - 2014.10.12 16:58:00 -
[4] - Quote
hfderrtgvcd wrote:Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/ Ferroscale=0% speed penalty
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Cavani1EE7
Murphys-Law General Tso's Alliance
325
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Posted - 2014.10.12 17:03:00 -
[5] - Quote
hfderrtgvcd wrote:Cavani1EE7 wrote:hfderrtgvcd wrote:Cavani1EE7 wrote:Mike Ox Bigger wrote:Still doesn't fix bricked up scouts with no cloak.
I never run a cloak, I run 600HP with hives and remotes and two complex precisions on my ck0... How dare you motherf*cker armor tank the CalScout? https://zkillboard.com/kill/41677013/ Ferroscale=0% speed penalty still armor tankin m8 250 hp ain't armor tanking
Take a bow
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