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![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1665
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Posted - 2014.10.06 13:41:00 -
[1] - Quote
is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL.
KEQ diplomat/ intel /GC officer
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3413
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Posted - 2014.10.06 13:47:00 -
[2] - Quote
It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. |
![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1666
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Posted - 2014.10.06 13:55:00 -
[3] - Quote
Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. its not fine dude and there should never be anything that only works in pub matchs but useless in PC.
KEQ diplomat/ intel /GC officer
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3415
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Posted - 2014.10.06 14:01:00 -
[4] - Quote
CUSE TOWN333 wrote:Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. its not fine dude and there should never be anything that only works in pub matchs but useless in PC.
You need to provide more data than "no one uses it."
This doesn't tell us WHY no one uses it. Honestly with the armor meta I'm amazed ANYONE In PC used it. Its crap for popping gallente and amarr dropsuits. In pubs where people run cal and min fits it performs as well as any other rifle.
So if you want to assert that it was overnerfed you need to give reasons not anecdotes. Preferrably with math. |
![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1666
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Posted - 2014.10.06 14:11:00 -
[5] - Quote
Breakin Stuff wrote:CUSE TOWN333 wrote:Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. its not fine dude and there should never be anything that only works in pub matchs but useless in PC. You need to provide more data than "no one uses it." This doesn't tell us WHY no one uses it. Honestly with the armor meta I'm amazed ANYONE In PC used it. Its crap for popping gallente and amarr dropsuits. In pubs where people run cal and min fits it performs as well as any other rifle. So if you want to assert that it was overnerfed you need to give reasons not anecdotes. Preferrably with math. how things perform in game has never been about math or on paper DPS values. we all know the factors that made the scrambler rifle good in pubs but rarely used in PC. there has to be a way to balance it in both game modes and thats what i would like to discuss.
KEQ diplomat/ intel /GC officer
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3415
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Posted - 2014.10.06 14:29:00 -
[6] - Quote
Making laser weapons viable in PC is more a matter of getting a PC group out of the EHP>ALL mindset.
In order for the laser to become viable in PC there simply must be a shift to shield usage. IE more cal and min suits.
The loss of the ability to use a modded controller to spike the SR to damn near Assault rifle RoF just put the nail on the coffin of the weapons for the more diehard users.
But there needs to be a few things that change.
One is the whole armor meta. That should have dropped off a bit with the change to the CR making it less effective against shields.
The problem is that no one (except jerks like me) use the suits to full effect.
HMG caldari sentinels are now highly competitive and can match gallente pound for pound without being autogibbed.
But very few people except AV gunners use caldari sents.
My caldari suits tend to live longer because I can drop back and recover when I'm not being an obsessive murder lemming. But hardly anyone uses scrams on me because of the gallente suit spam. |
![y678iop y678iop](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
y678iop
Ostrakon Agency Gallente Federation
34
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Posted - 2014.10.06 14:57:00 -
[7] - Quote
CUSE TOWN333 wrote:Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. its not fine dude and there should never be anything that only works in pub matchs but useless in PC. Im sure you are correct about PC, but Breakin is right, you have to balance off of pubs, thats the vast majority and the most important part of any game. PC might be elite but it is very few players, and many pc matches are just isk farms now anyway.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
12790
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Posted - 2014.10.06 15:31:00 -
[8] - Quote
The reason why SCRs don't perform well in PC is because it has -20% against Armor, which everyone (except oddly my corp) uses as their preferred tanking style.
But while I'm here, do enlighten me on how you would balance it for PC, but not PUBs.
The 1st Matari Commando
-HAND
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
5515
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Posted - 2014.10.06 15:32:00 -
[9] - Quote
I haven't noticed much change at all with mine.
(Prof IV. DS3. No turbo.)
Shoot scout with yes.
- Ripley Riley
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![BL4CKST4R BL4CKST4R](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
BL4CKST4R
La Muerte Eterna Dark Taboo
3197
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Posted - 2014.10.06 15:33:00 -
[10] - Quote
CUSE TOWN333 wrote:Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid. its not fine dude and there should never be anything that only works in pub matchs but useless in PC.
Lol that sentence described about 99% of all the items in Dust.
It's easier to list the things that do work in PC, trust me that if the ScR doesn't work in PC it has nothing to do with CCP but the player base and turn current fotm.
supercalifragilisticexpialidocious
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![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1899
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Posted - 2014.10.06 15:40:00 -
[11] - Quote
An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
12790
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Posted - 2014.10.06 15:43:00 -
[12] - Quote
CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
The next nearest thing to compare in terms of scaled efficiency are SLs and PLCs, as they also have wildly different levels of efficiency based in core skills and what Dropsuit is being used.
The 1st Matari Commando
-HAND
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![Derpty Derp Derpty Derp](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Derpty Derp
Dead Man's Game RUST415
493
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Posted - 2014.10.06 15:50:00 -
[13] - Quote
Balancing for pubs = making it balanced.
Balancing for PC = making it better than everything else, because people spam the easiest **** to be "competative."
Your problem is clearly the lack of incentive to use shield suits, constant rep and a Logi that can keep your health pumping is better than any minor "recharge rate" advantage that shields get, because no one with a brain is going to drop your shields and then let you hide behind a wall for a minute to start the recharge.
A rep tool for shields may be Over-powered because you'd instantly get the shields recharging themselves as well, so perhaps a recharge tool that has a cooldown and simply triggers the recharge + a much needed nerf to the armour rep tool to stop it being constantly spammed would probably even out the suits a bit. |
![Fizzer XCIV Fizzer XCIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Fizzer XCIV
Company of Marcher Lords Amarr Empire
397
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Posted - 2014.10.06 15:52:00 -
[14] - Quote
It overheats too fast now. The RoF is still fine. The hipfire nerf wasn't necessary I don't think, but I'm not too bent out of shape about that. But the overheat is just terrible now.
Amarr Assault now makes it as good as it used to be on non Amarr Assaults, roughly. ScRs can barely dish out 1000 damage before it blows up in the users face now. Killing heavies, commandos, and even assaults is disproportionately hard compared to the other rifles now. Good luck against an armor sentinel. Your gonna need to get the drop on them, and land every shot in their head to kill them. |
![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1899
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Posted - 2014.10.06 15:55:00 -
[15] - Quote
Atiim wrote:CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
The next nearest thing to compare in terms of scaled efficiency are SLs and PLCs, as they also have wildly different levels of efficiency based in core skills and what Dropsuit is being used.
I really dont have any experience with swarms at all so I will take your word for it, and the plc you mean coupled with a Gallente commando? I love the plc on my scout, I would be interested to know how different it becomes on the commando.
But yea there are things we can compare against but you would agree that the Amarr assault bonus is a factor in the weapon balance for sure. I actually quite like how it really makes the weapon shine but I can't talk from a PC perspective and that was what this thread was about I guess. (Not only that the bonus is super awesome the the LR as well but that's besides the point)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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![The Master Race The Master Race](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The Master Race
Immortal Guides
80
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Posted - 2014.10.06 16:02:00 -
[16] - Quote
I would say the gent that brought up rof change hit the nail on the head. Since you can easily buy a mouse with turbo any weapon that allows abuse is and will be abused. Sucks for you bro I guess you will just have to use the Tac AR to cheat "so you can be like the pros(rolls eyes)".
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1670
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Posted - 2014.10.06 16:12:00 -
[17] - Quote
Fizzer XCIV wrote:It overheats too fast now. The RoF is still fine. The hipfire nerf wasn't necessary I don't think, but I'm not too bent out of shape about that. But the overheat is just terrible now.
Amarr Assault now makes it as good as it used to be on non Amarr Assaults, roughly. ScRs can barely dish out 1000 damage before it blows up in the users face now. Killing heavies, commandos, and even assaults is disproportionately hard compared to the other rifles now. Good luck against an armor sentinel. Your gonna need to get the drop on them, and land every shot in their head to kill them. that is what i mean by the nerf the rate of fire is fine and hipfire i can live with but that over heat now is ********. see there is a wall when balanceing the scrambler rifle and that is the overheat. its like takeing the combat rifle and nerfing it to a 20 shot clip makeing it unable to kill most targets. and here is where the balance problem comes in make the overheat to fast and you can kill starter suits in pubs no problem but it fails at killing proto suits. make the overheat to slow then it is to strong at killing starter suits in pubs but balanced in PC. but then you have weapons like the combat rifle that kill anything. believe me i did not spend all this SP and time on maxing the amarr assault and scrambler rifle just to have something that only works in pubs. so how can we balance the gun for both gamemodes?
KEQ diplomat/ intel /GC officer
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4477
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Posted - 2014.10.06 16:35:00 -
[18] - Quote
Fizzer XCIV wrote:It overheats too fast now. The RoF is still fine. The hipfire nerf wasn't necessary I don't think, but I'm not too bent out of shape about that. But the overheat is just terrible now.
Amarr Assault now makes it as good as it used to be on non Amarr Assaults, roughly. ScRs can barely dish out 1000 damage before it blows up in the users face now. Killing heavies, commandos, and even assaults is disproportionately hard compared to the other rifles now. Good luck against an armor sentinel. Your gonna need to get the drop on them, and land every shot in their head to kill them. I am glade someone finally explained it. I donGÇÖt use the Scrambler Rifle. I donGÇÖt use the Amarr Assault suit. I donGÇÖt do PC. So, no, I did not know why the Scrambler Rifle was having trouble in PC. But I was interested in knowing, so I am glad someone explained it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3420
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Posted - 2014.10.06 17:53:00 -
[19] - Quote
I haven't used the damn scram on an amarr assault since the last SP respec. I decided to play with the new LOLmandos. That goddamn thing overheats faster than a calscout runs, I will agree.
it blows up in my face at right around 7-10 shots if I'm not madly spamming and don't use the charge function. the amarr assault bonus is the only way to make the bastard viable really. |
![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1670
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Posted - 2014.10.06 18:02:00 -
[20] - Quote
i just wish they nerfed people useing turbo controlers wthout braking the gun all together. o well i guess ill put my amarr assault and scrambler rifle back in my locker with the other nerfed useless gear i put SP into for over a year.
KEQ diplomat/ intel /GC officer
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![hfderrtgvcd hfderrtgvcd](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
hfderrtgvcd
661
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Posted - 2014.10.06 19:34:00 -
[21] - Quote
The scrambler rapes face on the bridge map. It also really useful when firing from the pocket into bravo. I don't see why you're complaining tbh. It is still very effective, just more niche.
You can't fight in here! This is the war room.
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![Her Nibs Her Nibs](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Her Nibs
G0DS AM0NG MEN General Tso's Alliance
163
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Posted - 2014.10.06 19:54:00 -
[22] - Quote
CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL.
Maybe you have lost your touch...because they still KILL. and are still annoying as SH&t
OOPS, I'm sorry. Did I just blow up your Python
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medomai grey
WarRavens Capital Punishment.
1008
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Posted - 2014.10.06 21:28:00 -
[23] - Quote
Scrambler rifles were nerfed? I mean I know I heard talk of it on the forums, but I never noticed any changes in the rifle...
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1676
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Posted - 2014.10.06 22:05:00 -
[24] - Quote
Her Nibs wrote:CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL. Maybe you have lost your touch...because they still KILL. and are still annoying as SH&t you sound like someone who gets shot by them but does not use the gun to understand what im talking about.
KEQ diplomat/ intel /GC officer
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![Yeeeuuuupppp Yeeeuuuupppp](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Yeeeuuuupppp
Vengeance Unbound
641
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Posted - 2014.10.06 22:23:00 -
[25] - Quote
I've noticed the visual ads recoil has increased. I could not kill a damn thing with the scrambler... prof 3 for it to almost nothing to even minmatar suits.. I played with it a few days ago and........... I got more kills with my side arm (tt3) than with my viziam. Threw only scr's that I've seen lately are the assault, and that is still garbage. Rip amarr loyalists
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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![matsumoto yuichi san matsumoto yuichi san](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
60
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Posted - 2014.10.07 00:51:00 -
[26] - Quote
not even counting PC battles, looking at just he public ones i see this
scouts ~60% heavy hmg ~30% assault / logi ~10%
AND breaking it down by weapons
HMG ~30% CR / RR ~50% SG / AR ~15% SCR / LR ~5%
it just feels very monoculture
but to be more specific to the thread topic, it certainly seems to overheat more easily which doesn't help anything considering i can't even run away if it does.. |
![Imp Smash Imp Smash](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Imp Smash
Molon Labe. General Tso's Alliance
245
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Posted - 2014.10.07 02:40:00 -
[27] - Quote
My 2 isk.
The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game.
Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat nerf was a bit of a blow as a non amarr class can't kill before the gun overheats and Amarr's are pushing it right to the limit. No other gun has that severe a limitation. It shouldn't be an 'assist' gun to pad your combat rifle using teammate's KDR. (this also limits your ability to do ANYTHING alone - say watch a backdoor...)
So the heat nerf should be undone.
Also, I don't understand the hip dispersion nerf. I don't know if the gun was overperforming at close range but it never felt like it did to me (of course -- i never used an autofire controller. Maybe it did for them.)
Regardless -- the RoF nerf be the only change. See how it performs then before all this other stuff... |
![Bright Cloud Bright Cloud](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bright Cloud
Namtar Elite Gallente Federation
384
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Posted - 2014.10.07 02:53:00 -
[28] - Quote
CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL. Nobody cares about PC matches. Its all about pubs and using the biggest crutch in the game possible.
Bright is the opposite of dark! Who would have thought of that?!
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![Y-BLOCK Y-BLOCK](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Y-BLOCK
BioCyberDevelopment
22
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Posted - 2014.10.07 12:22:00 -
[29] - Quote
Fizzer XCIV wrote:It overheats too fast now. The RoF is still fine. The hipfire nerf wasn't necessary I don't think, but I'm not too bent out of shape about that. But the overheat is just terrible now.
Amarr Assault now makes it as good as it used to be on non Amarr Assaults, roughly. ScRs can barely dish out 1000 damage before it blows up in the users face now. Killing heavies, commandos, and even assaults is disproportionately hard compared to the other rifles now. Good luck against an armor sentinel. Your gonna need to get the drop on them, and land every shot in their head to kill them.
Exactly!! I am skilled to level 5 in both Amaar Assault & Scrambler Rifle, & I can only get like 18 rounds off before the rifle overheats!! I have asked for a fix but Ccp ignores my requests..
Now that You've Tasted my Mutton.. How do you Like it!?!
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![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1682
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Posted - 2014.10.08 13:55:00 -
[30] - Quote
Bright Cloud wrote:CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL. Nobody cares about PC matches. Its all about pubs and using the biggest crutch in the game possible. pub matchs are more about what team has less droolers.
KEQ diplomat/ intel /GC officer
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1937
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Posted - 2014.10.08 15:29:00 -
[31] - Quote
Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid.
Agreed.
Now with more evil.
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![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
Vengeance Unbound Dark Taboo
2346
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Posted - 2014.10.08 18:01:00 -
[32] - Quote
This is going to sound crazy, but the biggest buff the ScR could get is if CCP added a remote shield rep tool.
Best PvE idea ever!
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![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
The Rainbow Effect
1342
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Posted - 2014.10.09 11:26:00 -
[33] - Quote
CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
Answer: Balance must always based on the maximum conceivable combination. Otherwise there will be new fotm.
The combo meaning the the maxed out skill+gear+fitting combo. Now the fitting combinations make this a challenge for the devs, of course.
When the things (weapons f.ex.) have been balanced at maximum level, then the lesser variants will be created/balanced/calculated.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1692
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Posted - 2014.10.09 11:36:00 -
[34] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
Answer: Balance must always based on the maximum conceivable combination.Otherwise there will be new fotm. The combo meaning the the maxed out skill+gear+fitting combo. Now the fitting combinations make this a challenge for the devs, of course. When the things (weapons f.ex.) have been balanced at maximum level, then the lesser variants will be created/balanced/calculated. i would say part of the problem was invisible scouts running around with a high alpha damage weapon like the scrambler rifle. if you increase the amarr assaults heat bonus to tone down some of this crazy heat build up of the scrambler rifle it might help. because i believe the scrambler rifle should be good with the amarr assault because its the gun and bonus that made the suit viable with drawbacks like being slow and no ewar and trouble takeing on high armor targets.
KEQ diplomat/ intel /GC officer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3498
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Posted - 2014.10.09 11:49:00 -
[35] - Quote
Problem is the commando only has the laser rifle and scram rifle bonused. In my experience the overheat makes scrams largely untenable in the hands of the amarr commando.
You cannot take advantage of the scram alpha if you overheat before the gun has fired six shots. |
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1693
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Posted - 2014.10.09 11:56:00 -
[36] - Quote
Breakin Stuff wrote:Problem is the commando only has the laser rifle and scram rifle bonused. In my experience the overheat makes scrams largely untenable in the hands of the amarr commando.
You cannot take advantage of the scram alpha if you overheat before the gun has fired six shots. ok well you just answered a couple problems right there. the commandos are lacking right now and could use some buffs so give the amarr commando a small heat build up bonus and the amarr assault a much bigger one. then the other commandos could get there own buff to and the other assaults suits i fell need a small buff and we are that much closer to balance in the game.
KEQ diplomat/ intel /GC officer
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Racro 01 Arifistan
501st Knights of Leanbox
425
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Posted - 2014.10.09 12:25:00 -
[37] - Quote
CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL.
don't blame ccp or the scrambler rifle......
blame the turbo controller users.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox
425
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Posted - 2014.10.09 12:30:00 -
[38] - Quote
CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
not ganna lie but when both gall assault and ar sharp shotter and ion sharpshotter are at 5...........the hip fire accuracary is disturbing.....by that I mean awesome....now when your ar of choice is a breach ar..... I swear you never miss.
Elite Gallenten Soldier
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Jack 3enimble
Vengeance Unbound Dark Taboo
419
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Posted - 2014.10.09 15:05:00 -
[39] - Quote
Even on the armor scouts my viziam works fine. Now on armor mediums it's not that great. Working as intended since it's a anti shield weapon.
I'm one of the few that often uses the Viziam ScR in PC, just know who to engage when and you'll be fine. |
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1699
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Posted - 2014.10.09 15:20:00 -
[40] - Quote
Jack 3enimble wrote:Even on the armor scouts my viziam works fine. Now on armor mediums it's not that great. Working as intended since it's a anti shield weapon.
I'm one of the few that often uses the Viziam ScR in PC, just know who to engage when and you'll be fine. it would be a good idea to engage everyone thats trying to take your letter in PC.![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
KEQ diplomat/ intel /GC officer
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Cruor Abominare
Horizons' Edge Proficiency V.
167
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Posted - 2014.10.10 06:37:00 -
[41] - Quote
Imp Smash wrote:My 2 isk.
The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game.
Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat nerf was a bit of a blow as a non amarr class can't kill before the gun overheats and Amarr's are pushing it right to the limit. No other gun has that severe a limitation. It shouldn't be an 'assist' gun to pad your combat rifle using teammate's KDR. (this also limits your ability to do ANYTHING alone - say watch a backdoor...)
So the heat nerf should be undone.
Also, I don't understand the hip dispersion nerf. I don't know if the gun was overperforming at close range but it never felt like it did to me (of course -- i never used an autofire controller. Maybe it did for them.)
Regardless -- the RoF nerf be the only change. See how it performs then before all this other stuff...
This is pretty typical of most posts about the gun.
But to continue to beat the dead horse.
Myth 1 You could only hit the max dps with a rapid fire controller
There were plenty of videos of people achieving the max ROF without a rapid fire controller.
Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun
False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF.
Myth 3 Adjusting the rof impacted using a rapid fire controller
False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun.
The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1720
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Posted - 2014.10.10 07:47:00 -
[42] - Quote
Cruor Abominare wrote:Imp Smash wrote:My 2 isk.
The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game.
Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat nerf was a bit of a blow as a non amarr class can't kill before the gun overheats and Amarr's are pushing it right to the limit. No other gun has that severe a limitation. It shouldn't be an 'assist' gun to pad your combat rifle using teammate's KDR. (this also limits your ability to do ANYTHING alone - say watch a backdoor...)
So the heat nerf should be undone.
Also, I don't understand the hip dispersion nerf. I don't know if the gun was overperforming at close range but it never felt like it did to me (of course -- i never used an autofire controller. Maybe it did for them.)
Regardless -- the RoF nerf be the only change. See how it performs then before all this other stuff... This is pretty typical of most posts about the gun. But to continue to beat the dead horse. Myth 1 You could only hit the max dps with a rapid fire controller There were plenty of videos of people achieving the max ROF without a rapid fire controller. Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF. Myth 3 Adjusting the rof impacted using a rapid fire controller False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun. The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well) actually bringing the ROF down to the limit of what a human can achieve without a turbo controler means useing a turbo controler would give no benefit.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
KEQ diplomat/ intel /GC officer
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Imp Smash
Molon Labe. General Tso's Alliance
246
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Posted - 2014.10.10 07:53:00 -
[43] - Quote
Cruor Abominare wrote:
This is pretty typical of most posts about the gun.
But to continue to beat the dead horse.
Myth 1 You could only hit the max dps with a rapid fire controller
There were plenty of videos of people achieving the max ROF without a rapid fire controller.
Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun
False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF.
Myth 3 Adjusting the rof impacted using a rapid fire controller
False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun.
The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well)
I'm sorry but I must respectfully disagree. One of the things about the scram was that it was obvious when someone used an autofire controller. Not because of damage delt (even though that was a big hint) because even with a sudden burst of damage it could theoretically be lag. No proof.
The issue was with the visual effect. When fired with an auto controller the shots would visually overlap. And they would be one nice big blob of damage. The user just had to fire in bursts. The theoretical max was never met by any person with a regular controller or mouse. Myth 1 was in fact not a myth but a fact.
I have never heard myth 2 myself and did not factor any such silliness into my post. Of course a turbo controller wouldn't allow the gun to fire faster than it can. A turbo controller would allow a gun to fire faster than YOU can if the gun itself hasn't hit its max. You are misquoting a reasonable statement, quoting a ridiculous statement, or just flat out making that up.
Myth 3 is also not a myth but a fact. The gun can now not fire as fast as it used to. Hence a turbo controller will not allow you to fire as it used to (unless you yourself are saying myth 2 is not a myth -- an implied contradiction). It may also slow down non auto controller users. That point you make there is correct. However, a good player will adjust their fire speed with the gun to match their max capability or the gun max capability. Regardless -- you shouldn't find turbo controllers completely outclassing non turbo controllers with the same weapon. And equally importantly you shouldn't find the scram with a turbo controller completely outclassing all other light weapons.
You sound like an RoF apologists. Hence it sounds to me like you were one of those Autofire controller users. Just a guess -- but you are looking very suspiciously like a cheater right now. |
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