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jace silencerww
Inner.Hell
51
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Posted - 2014.10.02 20:13:00 -
[1] - Quote
i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. |
jace silencerww
Inner.Hell
51
|
Posted - 2014.10.02 20:14:00 -
[2] - Quote
I was thinking about this while I was goofing off and played a few games for fun and thinking what could help the game be better. |
Joel II X
Molon Labe. General Tso's Alliance
3715
|
Posted - 2014.10.02 20:18:00 -
[3] - Quote
The Amarr have a better Precision bonus while having the same amount of slots, while the Caldari's secondary bonus is the exact same as our primary.
The only thing we have going is our increased speed compared to Amarr and passive repair. Other than that, our bonuses aren't that good compared to others'. In skilled into every scout and I think the Caldari have the best bonuses in the game. The only thing it lacks in is that they only receive two low slots, which is a scout's best friend.
My two iskies. |
gustavo acosta
Opus Arcana Covert Intervention
304
|
Posted - 2014.10.02 20:26:00 -
[4] - Quote
jace silencerww wrote:I am curious why Gal scout have both precision and damping? With both bonuses the Gal is by far the best scout. they have 4 low slots, at proto, so they can easily run 3 dampeners, the Amarr and Caldari I get they bonus. Amarr need better precision with 2 highs and Caldari with 2 lows need the damping. This will get hated, but why not switch the Gal dampening with the Minnie hacking? This will help the Minnie with some damping and Gal with hacking, but I am not talking about 3%, for the Minnie just 2% so 10% at pro. Let the gal have the full 5% per level hacking. Here is some proof, with a proto Gal you can use 2 damps with proto cloak and 1-2 ferros or 1-2 kin cats with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
This is to bring them to balance not 1 scout is king, so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. I tried my best to fix.
Anyway I think Minmatar scouts are pretty happy with their current bonuses. Though the Gallente scout does excel at scouting, I think replacing the passive E-war bonuses with module efficiency bonuses would fix the disparity found in all scouts. Just E-war though the hacking skill should remain a passive skill because of the negative implications of having efficiency on system hacking.(Just because I don't like it.)
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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One Eyed King
Land of the BIind
4564
|
Posted - 2014.10.02 20:30:00 -
[5] - Quote
The reason is the number of High and Low slots.
Caldari need a bonus to dampening because at best they have 2 LS
Gallente need a bonus to precision because, again, at best they have 2 HS.
Part of what makes the Gal the best scout is not because they are OP in and of themselves, but because so many of the useful mods are LS, and because Shields are at this point inferior to armor.
If there were better balance between High and Low slot modules, all else being the same as it currently is, you would see greater balance.
You can always tell a Millford Minja
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jace silencerww
Inner.Hell
51
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Posted - 2014.10.02 20:33:00 -
[6] - Quote
Joel II X wrote:The Amarr have a better Precision bonus while having the same amount of slots, while the Caldari's secondary bonus is the exact same as our primary.
The only thing we have going is our increased speed compared to Amarr and passive repair. Other than that, our bonuses aren't that good compared to others'. In skilled into every scout and I think the Caldari have the best bonuses in the game. The only thing it lacks in is that they only receive two low slots, which is a scout's best friend.
My two iskies. you get a natural damping to so with 2 dampners and a proto cloak you can hide from a proto amarr with 2 precisions that is why I suggested the switch of the 2 bonuses |
ARF 1049
Vengeance Unbound
145
|
Posted - 2014.10.02 20:37:00 -
[7] - Quote
Well not to throw the racial wrench in your face but gal are supposed to have the best scout, the most balanced Ewar, slots and survivability.
Gallente are hunter scouts, made to hunt medium frames and heavies, used for all around scout combat balanced in all aspects. Able to run reps, bio, Ewar or *cringe tank
Minmitar is an assassination scout and espionage unit used for a quick get in get out hacker and ambush attacks. Supposed to run Bio best with mild Ewar
Caldari is Asymetrical warfare, made for counterespionage and stealth hunting other scouts mainly. Able to run shield recharge, Ewar and *cringe tank
Amarr is used as a heavy scout baiting hunter, used more for another scout to find them first and have the Amarr get the jump on them with superior scans. Able to run mild reps, Ewar and... Tank which is its role... Sorta...
"Ionized Plasma slugs reaching 3 billion degrees Fahrenheit at hypersonic speeds.
Still worse than supersonic metal"
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Kaze Eyrou
Molon Labe. General Tso's Alliance
690
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Posted - 2014.10.02 20:49:00 -
[8] - Quote
Gallente is pretty powerful, but Joel's right: Amarr has better precision - 17.85 dB. Whereas the Gallente hits something around 20 to 21 dB. Caldari, if you stack 4 Precisions Enhancers can do better than Gallente.
And not to leave Minmatar out, I've seen a Min scout beat my passive scans while uncloaked against my Amarr scout at 17.85 dB, meaning he was running 3 damps. And if it's any objective scout that can attack an objective that I fear, it's the Minmatar scout.
Each scout has it's strengths and weaknesses. And remember, if the scout starts fitting extreme EWAR, their attack and defensive traits are much lower than those who fit battle scouts.
With your suggestions, you run the risk of homogenization: there is no king in the scouts class but there's no difference and special ability that is unique to them.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Leadfoot10
Molon Labe. General Tso's Alliance
1608
|
Posted - 2014.10.02 21:25:00 -
[9] - Quote
The challenge with the Gal scout is that it can still get under all scans and run more HP than any other suit.
Combined with the cloak and high-alpha weapon like the shotgun, and imbalance insues.
Part of the underlying reason is the extra low slots and the flexibility it provides the Gal scout that the other scouts don't get, but in the end it comes down to evading scans with HP, and there's no better suit than the Gal to do it.
There are a couple of ways to solve that problem, and I'm not sure what's the right one, but I'm fairly certain the root of the imbalance in scouts comes down to the observations above. |
jace silencerww
Inner.Hell
51
|
Posted - 2014.10.02 22:43:00 -
[10] - Quote
Kaze Eyrou wrote:Gallente is pretty powerful, but Joel's right: Amarr has better precision - 17.85 dB. Whereas the Gallente hits something around 20 to 21 dB. Caldari, if you stack 4 Precisions Enhancers can do better than Gallente.
And not to leave Minmatar out, I've seen a Min scout beat my passive scans while uncloaked against my Amarr scout at 17.85 dB, meaning he was running 3 damps. And if it's any objective scout that can attack an objective that I fear, it's the Minmatar scout.
Each scout has it's strengths and weaknesses. And remember, if the scout starts fitting extreme EWAR, their attack and defensive traits are much lower than those who fit battle scouts.
With your suggestions, you run the risk of homogenization: there is no king in the scouts class but there's no difference and special ability that is unique to them. with 3 complex dampners it is 15.85 however the max armor he would have is 87. and with a max sprint of 8.31mps. Gal was the first scout in the game but again why does it need BOTH precision and damping? it has 4 low slots. so why have a damping on it? btw CCP don't always follow their rules on what race has what. if that was the case calmmandos would have the swarm launcher bonus not minnies. btw yes there is a king scout. look at what suit can tank, hide and see most other scouts. if not I challenge you to run against gal scouts using another scout like the Minnie. but you are right on paper it looks like it would be a mess. but in the game it would be different. |
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jace silencerww
Inner.Hell
51
|
Posted - 2014.10.02 22:47:00 -
[11] - Quote
Leadfoot10 wrote:The challenge with the Gal scout is that it can still get under all scans and run more HP than any other suit.
Combined with the cloak and high-alpha weapon like the shotgun, and imbalance insues.
Part of the underlying reason is the extra low slots and the flexibility it provides the Gal scout that the other scouts don't get, but in the end it comes down to evading scans with HP, and there's no better suit than the Gal to do it.
There are a couple of ways to solve that problem, and I'm not sure what's the right one, but I'm fairly certain the root of the imbalance in scouts comes down to the observations above. well said. that why I was thinking about the switch of the two bonuses. the gal could give up the damp and it would make them choose plus they get a great hacking speed. the minnies could be helped alittle with a slight damping boost as they are fast silent assassin scouts. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
691
|
Posted - 2014.10.03 00:25:00 -
[12] - Quote
jace silencerww wrote:Kaze Eyrou wrote:Gallente is pretty powerful, but Joel's right: Amarr has better precision - 17.85 dB. Whereas the Gallente hits something around 20 to 21 dB. Caldari, if you stack 4 Precisions Enhancers can do better than Gallente.
And not to leave Minmatar out, I've seen a Min scout beat my passive scans while uncloaked against my Amarr scout at 17.85 dB, meaning he was running 3 damps. And if it's any objective scout that can attack an objective that I fear, it's the Minmatar scout.
Each scout has it's strengths and weaknesses. And remember, if the scout starts fitting extreme EWAR, their attack and defensive traits are much lower than those who fit battle scouts.
With your suggestions, you run the risk of homogenization: there is no king in the scouts class but there's no difference and special ability that is unique to them. with 3 complex dampners it is 15.85 however the max armor he would have is 87. and with a max sprint of 8.31mps. Gal was the first scout in the game but again why does it need BOTH precision and damping? it has 4 low slots. so why have a damping on it? btw CCP don't always follow their rules on what race has what. if that was the case calmmandos would have the swarm launcher bonus not minnies. btw yes there is a king scout. look at what suit can tank, hide and see most other scouts. if not I challenge you to run against gal scouts using another scout like the Minnie. but you are right on paper it looks like it would be a mess. but in the game it would be different. I didn't word it correctly, I was referring to your changes. Should your changes take effect, you run the risk of every single scout becoming homogenized. All the scouts would be the same across the board with only small percentages of difference between them, but nothing to make each one unique to the other, except for how each scout looks.
Closed Beta Vet // Logi Bro // @KazeEyrou
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jace silencerww
Inner.Hell
51
|
Posted - 2014.10.03 00:44:00 -
[13] - Quote
Kaze Eyrou wrote:jace silencerww wrote:Kaze Eyrou wrote:Gallente is pretty powerful, but Joel's right: Amarr has better precision - 17.85 dB. Whereas the Gallente hits something around 20 to 21 dB. Caldari, if you stack 4 Precisions Enhancers can do better than Gallente.
And not to leave Minmatar out, I've seen a Min scout beat my passive scans while uncloaked against my Amarr scout at 17.85 dB, meaning he was running 3 damps. And if it's any objective scout that can attack an objective that I fear, it's the Minmatar scout.
Each scout has it's strengths and weaknesses. And remember, if the scout starts fitting extreme EWAR, their attack and defensive traits are much lower than those who fit battle scouts.
With your suggestions, you run the risk of homogenization: there is no king in the scouts class but there's no difference and special ability that is unique to them. with 3 complex dampners it is 15.85 however the max armor he would have is 87. and with a max sprint of 8.31mps. Gal was the first scout in the game but again why does it need BOTH precision and damping? it has 4 low slots. so why have a damping on it? btw CCP don't always follow their rules on what race has what. if that was the case calmmandos would have the swarm launcher bonus not minnies. btw yes there is a king scout. look at what suit can tank, hide and see most other scouts. if not I challenge you to run against gal scouts using another scout like the Minnie. but you are right on paper it looks like it would be a mess. but in the game it would be different. I didn't word it correctly, I was referring to your changes. Should your changes take effect, you run the risk of every single scout becoming homogenized. All the scouts would be the same across the board with only small percentages of difference between them, but nothing to make each one unique to the other, except for how each scout looks. really? hmmm lets see amarr would still be able to see most other scouts while armor tanking, caldari would still shield tank and have some damping and range to hide and see farther than the other scouts gal would still see about 50-75% of scouts and could run dampers to stealth hack while keeping some armor plus they natural armor regen. last the Minnie could run speed nova knife tanks with some damping. so how would the scouts be the same again? |
maluble
Art.of.Death VP Gaming Alliance
99
|
Posted - 2014.10.03 00:49:00 -
[14] - Quote
jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. |
maluble
Art.of.Death VP Gaming Alliance
99
|
Posted - 2014.10.03 00:53:00 -
[15] - Quote
One Eyed King wrote:The reason is the number of High and Low slots.
Caldari need a bonus to dampening because at best they have 2 LS
Gallente need a bonus to precision because, again, at best they have 2 HS.
Part of what makes the Gal the best scout is not because they are OP in and of themselves, but because so many of the useful mods are LS, and because Shields are at this point inferior to armor.
If there were better balance between High and Low slot modules, all else being the same as it currently is, you would see greater balance. Force us scouts to actually use a dampener to get the bonus. The problem I have is that cal and gal can get under my passive scans without using damps so they can tank hp instead which is ridiculous scouts should be paper and not be able to use battle rifles. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3184
|
Posted - 2014.10.03 00:55:00 -
[16] - Quote
You can take the precision bonus I dont care, just as long as you remove my dampening bonus from the Caldari.
supercalifragilisticexpialidocious
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maluble
Art.of.Death VP Gaming Alliance
99
|
Posted - 2014.10.03 00:57:00 -
[17] - Quote
ARF 1049 wrote:Well not to throw the racial wrench in your face but gal are supposed to have the best scout, the most balanced Ewar, slots and survivability.
Gallente are hunter scouts, made to hunt medium frames and heavies, used for all around scout combat balanced in all aspects. Able to run reps, bio, Ewar or *cringe tank
Minmitar is an assassination scout and espionage unit used for a quick get in get out hacker and ambush attacks. Supposed to run Bio best with mild Ewar
Caldari is Asymetrical warfare, made for counterespionage and stealth hunting other scouts mainly. Able to run shield recharge, Ewar and *cringe tank
Amarr is used as a heavy scout baiting hunter, used more for another scout to find them first and have the Amarr get the jump on them with superior scans. Able to run mild reps, Ewar and... Tank which is its role... Sorta... Thats the worst explanation. If you read closley all three are same roll accept min. Scouts should not be able to stack hp like they currently do. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1633
|
Posted - 2014.10.03 01:02:00 -
[18] - Quote
maluble wrote:jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. your not going to turn my suit into a freaking hacking suit thats nonsense and not what i got the suit for in the first place. they just changed all the bonuses a little while ago should have been talking about it then. if you run a amarr scout but you like the gallente bonus then why dafuq did you skill into the amarr scout.
KEQ diplomat/ intel /GC officer
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jace silencerww
Inner.Hell
51
|
Posted - 2014.10.03 03:55:00 -
[19] - Quote
CUSE TOWN333 wrote:maluble wrote:jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. your not going to turn my suit into a freaking hacking suit thats nonsense and not what i got the suit for in the first place. they just changed all the bonuses a little while ago should have been talking about it then. if you run a amarr scout but you like the gallente bonus then why dafuq did you skill into the amarr scout. Huh? I run Minnie Gal and Cald scouts so I know what I am talking about you just don't want the gal scout to be balanced by losing your damping. |
Sclompton Face-Smasher
uptown456
124
|
Posted - 2014.10.03 03:56:00 -
[20] - Quote
CUSE TOWN333 wrote:maluble wrote:jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. your not going to turn my suit into a freaking hacking suit thats nonsense and not what i got the suit for in the first place. they just changed all the bonuses a little while ago should have been talking about it then. if you run a amarr scout but you like the gallente bonus then why dafuq did you skill into the amarr scout. Lol leave him alone!
He just made a landmine out of 500 proto re's by saying that is all... While I don't agree with it, I will say that the "play it your way" slogan is just funny as this is a prime example.
Fake scouts came to abuse while real scouts actually run ewar and choose to have a little tank on the side. <--- this is what the Gal scout is the truest form of.
Min scouts have a speed and hacking bonus(?) so while the damp is low they have a natural enter and escape to of running... (Though I would even agree to a higher bonus percentage than they have now... I don't know what percent it is )
Amarr adopted the precision and, i'm assuming everyone is talking about scout that have maxed their bonus and related skills maxed, have to use 3 comp precisions vs the Gal 3 comps ( for Gal to beat them or all precision) or whatever the slots may be? While also having room for a little tank armor wise. If there is another bonus please tell me.
Cal bonus has a secondary for precision and that's all I know from what's stated and is the highest shield based suit. I can't really even try to explain this as I know almost nothing of this specific suit in general. Please tell me more about the bonus/slots if you would.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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The Master Race
Immortal Guides
56
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Posted - 2014.10.03 03:59:00 -
[21] - Quote
The only other people able to see you stock are scouts so there is no reason not to tank up its broken.. yes, but you might as well use it. The prec and damps are a waste. Yes they need nerfed everyone knows they need nerfed the devs are just enjoying their god mode scouts to much.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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jace silencerww
Inner.Hell
51
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Posted - 2014.10.03 04:07:00 -
[22] - Quote
Sclompton Face-Smasher wrote:CUSE TOWN333 wrote:maluble wrote:jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. your not going to turn my suit into a freaking hacking suit thats nonsense and not what i got the suit for in the first place. they just changed all the bonuses a little while ago should have been talking about it then. if you run a amarr scout but you like the gallente bonus then why dafuq did you skill into the amarr scout. Lol leave him alone! He just made a landmine out of 500 proto re's by saying that is all... While I don't agree with it, I will say that the "play it your way" slogan is just funny as this is a prime example. Fake scouts came to abuse while real scouts actually run ewar and choose to have a little tank on the side. <--- this is what the Gal scout is the truest form of. Min scouts have a speed and hacking bonus(?) so while the damp is low they have a natural enter and escape to of running... (Though I would even agree to a higher bonus percentage than they have now... I don't know what percent it is ) Amarr adopted the precision and, i'm assuming everyone is talking about scout that have maxed their bonus and related skills maxed, have to use 3 comp precisions vs the Gal 3 comps ( for Gal to beat them or all precision) or whatever the slots may be? While also having room for a little tank armor wise. If there is another bonus please tell me.Cal bonus has a secondary for precision and that's all I know from what's stated and is the highest shield based suit. I can't really even try to explain this as I know almost nothing of this specific suit in general. Please tell me more about the bonus/slots if you would. the bonuses as they are now is and slots at pro (all scouts get 15% reduction to pg/cpu on cloaks. Gall-2% precision & 3% damping per level / slots 2 high, 4 low Cald- 10% to dropsuit scan radius & 3% damping per level / slots 4 high, 2 low Amarr- 5% to scan precision, stamina regen & max stamina per lever / slots 2 high, 4 low Minnie- 5% to hacking speed and nova knife damage per level / slots 3 high, 3 low
what I am talking about is trading the gal damping and Minnie hacking. |
Sclompton Face-Smasher
uptown456
124
|
Posted - 2014.10.03 04:41:00 -
[23] - Quote
jace silencerww wrote:Sclompton Face-Smasher wrote:CUSE TOWN333 wrote:maluble wrote:jace silencerww wrote:i will curious to why Gal scout have both precision and damping? with both bonuses the Gal is by far the best scout. they have 4 low slots (at proto) so they can easily run 3 dampners the amarr and caldari I get they bonus. amarr need better precision with 2 highs and cald with 2 lows need the damping. this will get hated but why not switch the gal damping with the Minnie hacking? this will help the Minnie with some damping and gal with hacking. but I am not talking about 3% for the Minnie just 2% so 10% at pro. and let the gal have the full 5% per level hacking. here is some proof. with a proto gal you use 2 damps with proto cloack and 1-2 ferros or 1-2 kin carts with 2 precision have they 100% damped (while cloaked) have some speed ad/or armor and be able to pick up 85-90% of most suit and scouts.
this is to bring them to balance not 1 scout is king. so positive feedback please. I have 3 of the 4 scouts proto and I run them a lot. Makes a sense hacking is gallente tech anyways and nk need dampening to be affective. No scout shpuld be unscannable by another scout that is stacking percision enhancers its a broken system that needs fixing. As of now min scout is only one that takes skill to use. Other 3 sacrifice almost nothing to have good ewar and the fact ccp let this happen tells me any future endeavors in fps's for ccp will be a fail. your not going to turn my suit into a freaking hacking suit thats nonsense and not what i got the suit for in the first place. they just changed all the bonuses a little while ago should have been talking about it then. if you run a amarr scout but you like the gallente bonus then why dafuq did you skill into the amarr scout. Lol leave him alone! He just made a landmine out of 500 proto re's by saying that is all... While I don't agree with it, I will say that the "play it your way" slogan is just funny as this is a prime example. Fake scouts came to abuse while real scouts actually run ewar and choose to have a little tank on the side. <--- this is what the Gal scout is the truest form of. Min scouts have a speed and hacking bonus(?) so while the damp is low they have a natural enter and escape to of running... (Though I would even agree to a higher bonus percentage than they have now... I don't know what percent it is ) Amarr adopted the precision and, i'm assuming everyone is talking about scout that have maxed their bonus and related skills maxed, have to use 3 comp precisions vs the Gal 3 comps ( for Gal to beat them or all precision) or whatever the slots may be? While also having room for a little tank armor wise. If there is another bonus please tell me.Cal bonus has a secondary for precision and that's all I know from what's stated and is the highest shield based suit. I can't really even try to explain this as I know almost nothing of this specific suit in general. Please tell me more about the bonus/slots if you would. the bonuses as they are now is and slots at pro (all scouts get 15% reduction to pg/cpu on cloaks. Gall-2% precision & 3% damping per level / slots 2 high, 4 low Cald- 10% to dropsuit scan radius & 3% damping per level / slots 4 high, 2 low Amarr- 5% to scan precision, stamina regen & max stamina per lever / slots 2 high, 4 low Minnie- 5% to hacking speed and nova knife damage per level / slots 3 high, 3 low what I am talking about is trading the gal damping and Minnie hacking. Still say Min is best for that as a in and out type of scout but wth happened to the range amp bonus on the Gal scout?
And going by to my little list the amarr seems to be the fluent run and gun type scout so they would most likely prioritize defensive type CQC and should be the suit where the fake assault scout would be not so fake right?
I still don't understand Cal scout even with the bonuses stated aove so I can only guess their more sonar type scout where as Min is hacker type, Amarr is assault type, and Gal is the super sneaker type scout.
Seriously I though Gal with the range (minor) and damp (major) bonus would sorta even it out while Cal would be if not 5% precision that is now on the amarr, a shield energizer, extender, or recharger from those that is not already used.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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jace silencerww
Inner.Hell
51
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Posted - 2014.10.03 05:00:00 -
[24] - Quote
Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to shoose like the rest to go ewar or armor tanking |
Sclompton Face-Smasher
uptown456
125
|
Posted - 2014.10.03 05:20:00 -
[25] - Quote
jace silencerww wrote:Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to choose like the rest to go ewar or armor tanking
I would agree but the amarr has the most assault type potential already.
but if range came back to the gal what would be acceptable for the Cal scouts?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1866
|
Posted - 2014.10.03 05:27:00 -
[26] - Quote
BL4CKST4R wrote:You can take the precision bonus I dont care, just as long as you remove my dampening bonus from the Caldari. I will trade you dampening for my precision bonus back.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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jace silencerww
Inner.Hell
53
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Posted - 2014.10.03 05:27:00 -
[27] - Quote
Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to choose like the rest to go ewar or armor tanking I would agree but the amarr has the most assault type potential already. but if range came back to the gal what would be acceptable for the Cal scouts? the 1% range per level was a joke at proto you got 0.1 of a meter to your suits scan range I suggested switching the hacking and the damping of the Minnie and gal. but the gall would get all 5% per level to hacking however the Minnie would get 2% per level vs the gall 3% per level now. the amarr have the potential to be a great assault slayer but with gall and cald but running 2 dampners and proto cloak the amarr can not see them even with the precision bonus & 2 ccomplex precisions so he will get caught from the back by one of those 2. |
Sclompton Face-Smasher
uptown456
125
|
Posted - 2014.10.03 05:31:00 -
[28] - Quote
jace silencerww wrote:Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to choose like the rest to go ewar or armor tanking I would agree but the amarr has the most assault type potential already. but if range came back to the gal what would be acceptable for the Cal scouts? the 1% range per level was a joke at proto you got 0.1 of a meter to your suits scan range I suggested switching the hacking and the damping of the Minnie and gal. but the gall would get all 5% per level to hacking however the Minnie would get 2% per level vs the gall 3% per level now. the amarr have the potential to be a great assault slayer but with gall and cald but running 2 dampners and proto cloak the amarr can not see them even with the precision bonus & 2 ccomplex precisions so he will get caught from the back by one of those 2.
What would 3 precision mods be if on the Amarr? I'm not good at maths.
Edit: why the hell not just run 3 comp damps and throw in a basic or adv cloak?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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jace silencerww
Inner.Hell
53
|
Posted - 2014.10.03 05:35:00 -
[29] - Quote
Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to choose like the rest to go ewar or armor tanking I would agree but the amarr has the most assault type potential already. but if range came back to the gal what would be acceptable for the Cal scouts? the 1% range per level was a joke at proto you got 0.1 of a meter to your suits scan range I suggested switching the hacking and the damping of the Minnie and gal. but the gall would get all 5% per level to hacking however the Minnie would get 2% per level vs the gall 3% per level now. the amarr have the potential to be a great assault slayer but with gall and cald but running 2 dampners and proto cloak the amarr can not see them even with the precision bonus & 2 ccomplex precisions so he will get caught from the back by one of those 2. What would 3 precision mods be if on the Amarr? I'm not good at maths. they only have 2 high slots but a third would require 3 dampners on both gall & caldari with an adv cloak to hide from it. but adding an extra slot to scouts would kill the assault suits all over again.
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Sclompton Face-Smasher
uptown456
125
|
Posted - 2014.10.03 05:55:00 -
[30] - Quote
jace silencerww wrote:Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher wrote:jace silencerww wrote:Sclompton Face-Smasher only if that were true most gal scout can see 75-90% of scouts and have 2 dampners and ferro plates with a proto cloak so they can see a lot hide from all passive dropsuit scans and still have armor for fighting remember they have a natural armor regen of 3 too. they need to lose the damping so they have to choose like the rest to go ewar or armor tanking I would agree but the amarr has the most assault type potential already. but if range came back to the gal what would be acceptable for the Cal scouts? the 1% range per level was a joke at proto you got 0.1 of a meter to your suits scan range I suggested switching the hacking and the damping of the Minnie and gal. but the gall would get all 5% per level to hacking however the Minnie would get 2% per level vs the gall 3% per level now. the amarr have the potential to be a great assault slayer but with gall and cald but running 2 dampners and proto cloak the amarr can not see them even with the precision bonus & 2 ccomplex precisions so he will get caught from the back by one of those 2. What would 3 precision mods be if on the Amarr? I'm not good at maths. they only have 2 high slots but a third would require 3 dampners on both gall & caldari with an adv cloak to hide from it. but adding an extra slot to scouts would kill the assault suits all over again.
I understand! Just seeing if 3 slots would be the ideal for most players vs dampening. Do you think so?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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