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Leadfoot10
Molon Labe. General Tso's Alliance
1639
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Posted - 2014.10.07 04:24:00 -
[61] - Quote
jace silencerww wrote: how ever the caldari scout just needs it hit box fixed. you can shoot at them if they are strafing you might get 1 out of 10 hip fired shots with any of the ar style rifles. I have seen a bacis caldari dance 15 meters in front of a assault suit with an assault rail rifle in open ground and not even take 1/3 of the scouts shield.
Any speed tanked suit can do this. It's what happens when AA meets a fast suit in medium range and is common to all types of scouts (provided they're not loaded down with armor) and even Min Assaults. It seems to get worse with lower framerate. I don't believe it's unique to the cal scout's hitbox. |
jace silencerww
Inner.Hell
55
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Posted - 2014.10.07 05:11:00 -
[62] - Quote
Leadfoot10 wrote:jace silencerww wrote: how ever the caldari scout just needs it hit box fixed. you can shoot at them if they are strafing you might get 1 out of 10 hip fired shots with any of the ar style rifles. I have seen a bacis caldari dance 15 meters in front of a assault suit with an assault rail rifle in open ground and not even take 1/3 of the scouts shield. Any speed tanked suit can do this. It's what happens when AA meets a fast suit in medium range and is common to all types of scouts (provided they're not loaded down with armor) and even Min Assaults. It seems to get worse with lower framerate. I don't believe it's unique to the cal scout's hitbox.
no I meant this scout was armor tanking wth 250 armor. shooting at them from the side is seems you can not hit them even standing still. |
xavier zor
G.L.O.R.Y Dark Taboo
87
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Posted - 2014.10.20 10:32:00 -
[63] - Quote
maluble wrote:ARF 1049 wrote:Well not to throw the racial wrench in your face but gal are supposed to have the best scout, the most balanced Ewar, slots and survivability.
Gallente are hunter scouts, made to hunt medium frames and heavies, used for all around scout combat balanced in all aspects. Able to run reps, bio, Ewar or *cringe tank
Minmitar is an assassination scout and espionage unit used for a quick get in get out hacker and ambush attacks. Supposed to run Bio best with mild Ewar
Caldari is Asymetrical warfare, made for counterespionage and stealth hunting other scouts mainly. Able to run shield recharge, Ewar and *cringe tank
Amarr is used as a heavy scout baiting hunter, used more for another scout to find them first and have the Amarr get the jump on them with superior scans. Able to run mild reps, Ewar and... Tank which is its role... Sorta... Thats the worst explanation. If you read closley all three are same roll accept min. Scouts should not be able to stack hp like they currently do.
Gallante is an espionage scout (4 dampeners if you really need em) the minmitar is the hunter with 3 high and low slots for a balanced role (hacking, tanking with shield and armor, counter espionage, espionage) and can run any of the 4 roles. Just not as well as the racial scouts
scout ck.0 here!
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
62
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Posted - 2014.10.20 14:01:00 -
[64] - Quote
xavier zor wrote:maluble wrote:ARF 1049 wrote:Well not to throw the racial wrench in your face but gal are supposed to have the best scout, the most balanced Ewar, slots and survivability.
Gallente are hunter scouts, made to hunt medium frames and heavies, used for all around scout combat balanced in all aspects. Able to run reps, bio, Ewar or *cringe tank
Minmitar is an assassination scout and espionage unit used for a quick get in get out hacker and ambush attacks. Supposed to run Bio best with mild Ewar
Caldari is Asymetrical warfare, made for counterespionage and stealth hunting other scouts mainly. Able to run shield recharge, Ewar and *cringe tank
Amarr is used as a heavy scout baiting hunter, used more for another scout to find them first and have the Amarr get the jump on them with superior scans. Able to run mild reps, Ewar and... Tank which is its role... Sorta... Thats the worst explanation. If you read closley all three are same roll accept min. Scouts should not be able to stack hp like they currently do. Gallante is an espionage scout (4 dampeners if you really need em) the minmitar is the hunter with 3 high and low slots for a balanced role (hacking, tanking with shield and armor, counter espionage, espionage) and can run any of the 4 roles. Just not as well as the racial scouts
lol why would you even need 4 dampners? on a proto gall with 2 complex dampners and a proto and ou can not be seen on radar BY anything while you are cloaked. as of right nowthe Minnie are not hunter you again thinking of amarr or gall acouts. well caldari can as well but give up shield to do it. while the Minnie to see the best it can and hide from 2 complex precision proto gal or amarr scouts give up just about everything for what? I can hide and see the best I can but no speed, & ehp! lol that is on the proto suit look in the battles and see what scout is doing it all with little to give up.
you know what... here read this
I see the scouts now best to worst (remember I have 3 of the 4 proto working on the 4th now)
first is Gall- great cpu/pg, bonuses give it great ewar (2%precision & 3% damping per level) plus armor tanking and their natural armor regen. Con is when you are using for all speed tanking but you have a 15% damping-from gal scout bonus, plus 10%-cloaks and 10%-core dropsuit profile damping so your profile is 21.42db so beside that they can pretty much do it all at once with little to give up.
second is Cald- good cpu/pg, bonuses help with low slots ewar (3% damping & 10% passive scan range per level). very balanced as far as ewar, ehp tanking and speed. you have to give something up to ewar, shield and/or armor tank. Cons the hit box detection needs fixing.
third is Amarr- good cpu/pg. bonuses helps with the lack of high slots for ewar. (5% precision, stamina regen & max stamina per level) a strong defense or assault scout who can pick up most other scouts who are trying to sneak attack or stealth defend a point. they stamina makes up for the slight slower speed by sprinting longer and jumping around with armor tanking to defend a point. a good balanced fighter scout you have to give something up to stealth ewar, speed or tank. con is a slight buff better base stats of shield and armor maybe 10-15 ehp higher.
last is Minnie. fair at best cpu/pg, bonuses are good if you knowhow to use them. (5% to hacking speed & nova damage) poorly balanced (looks good on paper) good for quick hacking even better with a complex codebreaker. the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) fast stamina regen helps to sprinting in hacking, nova knife or throw remotes and get out quickly. Cons is you must choose what you want to do due to not real balance like the other scouts. hacking fast use codebreakers but give up your damping, armor and speed. choose damping but give up speed, armor, and codebreakers. plus you can not shield tank and use speed mods not enough pg even on proto. so want to ewar to see and hide from the gal or amarr scout great but having low ehp and speed. shield it up some and you can not see others scouts. speed tank and some shield you can not hide from other scouts. this is a truly hard scout to run.
personally that is why I think the gall damping and Minnie hacking should switch. however the Minnie would get 2% damping at most while the gall get 5% to hacking. with 4 low slots they can easily run dampners with codebreakers to stealth hack and with they precision it would let them see others coming for them while letting them choose like the others scouts do now. if gall don't want the hacking how about 5% to scan range per level that adds 5 meters (at proto) to their 20 meters now plus if you have core range ap maxed that is 35 meters total while the caldari is 40 meters.
however Cpt McReady wrote: 1-switch the bonus to modules. 2-normalize the bonus of dampeners and precision enhancers to be equal in strength 3-normalize the base precision and siganture of scouts to be equal in strength solved.
first of all 2 damps and your gal logi cant do ****, just like now. and what is the problem that you would have to use damps to be actually invisible? that is the point, to have drawbacks. so if a caldari scouts wishes to see all stuff except a full damped gal scout in exchange for having zero hp than so it be. atleast he cannot participate in combat unlike now where the scout can still see almost everything but having enough hp together with a small hitbox.
I agree with Cpt McReady
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