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Thread Statistics | Show CCP posts - 1 post(s) |
Right-wing Extremist
Nos Nothi
1431
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Posted - 2014.09.30 19:19:00 -
[1] - Quote
Care to explain this, Rattati? Every other MLT weapon is identical to the STD in all aspects except fitting cost, so why is the MLT knife different?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Atiim
12626
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Posted - 2014.09.30 19:27:00 -
[2] - Quote
Are the charge times different?
The 1st Matari Commando
-HAND
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
54
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Posted - 2014.09.30 19:52:00 -
[3] - Quote
That's really strange, every other weapon is identical when comparing STD and MLT, why would the damage be lower? Maybe because there is no clip to shorten? I'd honestly rather see a longer charge up time then less damage. :( |
Right-wing Extremist
Nos Nothi
1433
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Posted - 2014.09.30 20:28:00 -
[4] - Quote
Atiim wrote:Are the charge times different?
Oh, and along with increased CPU/PG, MLT Weapons also have significantly reduced clip sizes along with reload speed.
Same charge. Less damage, higher fitting requirements. Damage should be same, with longer charge - like MLT Forge iirc
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Banjo Robertson
Evzones Public.Disorder.
277
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Posted - 2014.10.01 00:56:00 -
[5] - Quote
Longer charge would kill the effectiveness of the MTL knifes more than lower damage does. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
363
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Posted - 2014.10.01 01:45:00 -
[6] - Quote
Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. |
Atiim
12631
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Posted - 2014.10.01 01:45:00 -
[7] - Quote
Right-wing Extremist wrote:Atiim wrote:Are the charge times different?
Oh, and along with increased CPU/PG, MLT Weapons also have significantly reduced clip sizes along with reload speed. Same charge. Less damage, higher fitting requirements. Damage should be same, with longer charge - like MLT Forge iirc MLT Forge Gun has increased reload times, and 3 rounds instead of 4. Like the lock on Swarm Launchers, their charge time is the same as the STD and other variants.
Just be glad that they went with lower damage as opposed to higher charging time.
The 1st Matari Commando
-HAND
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Right-wing Extremist
Nos Nothi
1434
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Posted - 2014.10.01 01:48:00 -
[8] - Quote
Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. Nah, it's just going to be easy for the bolt pistol guys - weapon is identical to the STD in everything except fitting costs.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Atiim
12631
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Posted - 2014.10.01 01:49:00 -
[9] - Quote
Right-wing Extremist wrote:Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. Nah, it's just going to be easy for the bolt pistol guys - weapon is identical to the STD in everything except fitting costs. I hate to flog a dead horse, but the MLT Bolt Pistol has 3 rounds, as opposed to 4.
The 1st Matari Commando
-HAND
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Right-wing Extremist
Nos Nothi
1434
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Posted - 2014.10.01 02:33:00 -
[10] - Quote
Atiim wrote:Right-wing Extremist wrote:Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. Nah, it's just going to be easy for the bolt pistol guys - weapon is identical to the STD in everything except fitting costs. I hate to flog a dead horse, but the MLT Bolt Pistol has 3 rounds, as opposed to 4. Who ever needed 4 rounds to kill with a post-Delta Bolt Pistol?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Broonfondle Majikthies
Dogs of War Gaming
1329
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Posted - 2014.10.01 02:40:00 -
[11] - Quote
I imagine its because we all complained in the past that the standard knives were useless because of the charge time. Therefore they wanted the militia to be limited but still serviceable and so lowered the damage instead.
Also bear in mind there isn't exactly a lot of parameters they could have changed compared to every other weapon.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Atiim
12632
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Posted - 2014.10.01 02:52:00 -
[12] - Quote
Right-wing Extremist wrote:Atiim wrote:Right-wing Extremist wrote:Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. Nah, it's just going to be easy for the bolt pistol guys - weapon is identical to the STD in everything except fitting costs. I hate to flog a dead horse, but the MLT Bolt Pistol has 3 rounds, as opposed to 4. Who ever needed 4 rounds to kill with a post-Delta Bolt Pistol? People who're fighting someone who actually knows how to strafe & jump?
The 1st Matari Commando
-HAND
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Right-wing Extremist
Nos Nothi
1434
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Posted - 2014.10.01 02:59:00 -
[13] - Quote
Strafe and jump? That's what I'm sposed to do? :(
Shotty, you never told me this.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Vyzion Eyri
The Southern Legion Final Resolution.
2486
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Posted - 2014.10.01 03:03:00 -
[14] - Quote
Right-wing Extremist wrote:Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse. Nah, it's just going to be easy for the bolt pistol guys - weapon is identical to the STD in everything except fitting costs.
If everyone is using the same weapon it's hardly easier for one weapon group. This just means Bolt Pistol gunslingers need more kills than Nova knife ninjas.
> Quis custodiet ipsos custodes?
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CCP Rattati
C C P C C P Alliance
8346
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Posted - 2014.10.01 13:24:00 -
[15] - Quote
We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KEROSIINI-TERO
The Rainbow Effect
1322
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Posted - 2014.10.01 14:17:00 -
[16] - Quote
CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine.
...Sidearm damage mod works for Nova Knife O_o
That's new info to me.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Atiim
12635
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Posted - 2014.10.01 14:30:00 -
[17] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. What made you think it wouldn't work?
The 1st Matari Commando
-HAND
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Right-wing Extremist
Nos Nothi
1447
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Posted - 2014.10.01 19:34:00 -
[18] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. yeah, the assumption is usually that myofibrils are for knives, since they're melee weapons... not so.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Buwaro Draemon
WarRavens Capital Punishment.
370
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Posted - 2014.10.01 20:21:00 -
[19] - Quote
Right-wing Extremist wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. yeah, the assumption is usually that myofibrils are for knives, since they're melee weapons... not so. Nova Knifes are side arm. So it's pretty obvious that side arm damage mods affect it. In Dust, there are no melee weapons except for when you smack someone with either gun or fist.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Cross Atu
OSG Planetary Operations Covert Intervention
3012
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Posted - 2014.10.01 23:20:00 -
[20] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. And the truth shall set you free
See a cool idea thread? Mail me the title and I'll take a look =)
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6595
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Posted - 2014.10.02 00:54:00 -
[21] - Quote
Right-wing Extremist wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. yeah, the assumption is usually that myofibrils are for knives, since they're melee weapons... not so.
Nope.
Pro-tip though, clicking 'R3' with nova knives in hand will not give you any increased damage than your normal melee despite there being a knife in your hand. Myrofibrils -will- work in this case for increased damage though, but not for your charge/non-charged swipes.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Maken Tosch
DUST University Ivy League
9618
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Posted - 2014.10.02 01:31:00 -
[22] - Quote
Fizzer XCIV wrote:Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong.
And yeah, an increased charge time would make it even worse.
It's still relatively easy for me. Don't forget, I was trained by Shaolin Monks for 2 years on how to handle nova knives while balancing on a 20-foot pole with one leg, and holding a cup of oolong tea with the other leg, all while being attacked by rabid lemurs.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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KEROSIINI-TERO
The Rainbow Effect
1324
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Posted - 2014.10.02 01:48:00 -
[23] - Quote
Aeon Amadi wrote:Right-wing Extremist wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for Nova Knife O_o That's new info to me. yeah, the assumption is usually that myofibrils are for knives, since they're melee weapons... not so. Nope. Pro-tip though, clicking 'R3' with nova knives in hand will not give you any increased damage than your normal melee despite there being a knife in your hand. Myrofibrils -will- work in this case for increased damage though, but not for your charge/non-charged swipes.
How dull.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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