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Gabriella Grey
THE HANDS OF DEATH
158
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Posted - 2014.09.25 12:29:00 -
[1] - Quote
Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey
Always Grey Skies
Leader of the Alpaca Commandos
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1292
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Posted - 2014.09.25 12:30:00 -
[2] - Quote
They're cheaper at least.
DUSTBoard
DUST Server Status
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Echo 1991
WarRavens Capital Punishment.
447
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Posted - 2014.09.25 12:30:00 -
[3] - Quote
Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. please like or sign below so as pilots we can update this list. What is the drop ships role exactly? |
Ripley Riley
Incorruptibles
3387
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Posted - 2014.09.25 12:40:00 -
[4] - Quote
Echo 1991 wrote:What is the drop ships role exactly? Invulnerable flying slayer-god... apparently.
He imposes order on the chaos of organic evolution...
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castba
Merc-0107
595
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Posted - 2014.09.25 12:41:00 -
[5] - Quote
Echo 1991 wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. please like or sign below so as pilots we can update this list. What is the drop ships role exactly? Further to this, what would the OP recommend changing to?
"When everything is OP, nothing is" - CCP Ratatti
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BL4CKST4R
La Muerte Eterna Dark Taboo
3117
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Posted - 2014.09.25 13:05:00 -
[6] - Quote
I disapprove of this message.
supercalifragilisticexpialidocious
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rpastry
The Rainbow Effect
235
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Posted - 2014.09.25 13:08:00 -
[7] - Quote
thread of fail
[Removed ASCII Art - CCP Logibro]
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Bahirae Serugiusu
Vendetta Reactionary Force
137
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Posted - 2014.09.25 13:14:00 -
[8] - Quote
They aren't meant to be immortal. If AV kills a dropship that means something is working. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2014.09.25 13:32:00 -
[9] - Quote
I'd like to go back up a bit with the skill, to either 5% to 7% as Derrith suggested in feedback. Big thing that needs to be done is change heat build-up on railguns. 7 shots is pretty worthless.
If you have constructive feedback, it would be appreciated.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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John ShepardIII
Murphys-Law
649
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Posted - 2014.09.25 13:34:00 -
[10] - Quote
Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey Lol hell no. I have an ads with Xts and the works and I still say no
The True Shepard.
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axis alpha
Red Star. EoN.
341
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Posted - 2014.09.25 13:37:00 -
[11] - Quote
Nope
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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fish sticks24
THE DREADED ONES
1
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Posted - 2014.09.25 13:41:00 -
[12] - Quote
Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest.
-fishing for blood-
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axis alpha
Red Star. EoN.
341
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Posted - 2014.09.25 13:45:00 -
[13] - Quote
fish sticks24 wrote:Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest. But it does take alot of skill points to actually make it effective. If I'm putting a fuk load of sp into something it better effin work.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Denchlad 7
Dead Man's Game
589
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Posted - 2014.09.25 13:55:00 -
[14] - Quote
*aggressively rolls eyes*
Only Dust player with all Proto Weapons Prof 1. 19/19.
Pilot, Slayer, Logibro, Heavy, Scout, Tanker, AV'er. Everything.
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buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
701
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Posted - 2014.09.25 14:05:00 -
[15] - Quote
axis alpha wrote:fish sticks24 wrote:Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest. But it does take alot of skill points to actually make it effective. If I'm putting a fuk load of sp into something it better effin work.
try skilling the min scout... you need at least 10 mil sp to make it viable, and it still is the worst scout suit
Nerf my heavy suit, its so OP its UP
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Thumb Green
Raymond James Corp
1538
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Posted - 2014.09.25 14:06:00 -
[16] - Quote
It's amazing how some people think ADS' are heavy aircraft.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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valad II
NoGameNoLife
90
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Posted - 2014.09.25 14:21:00 -
[17] - Quote
Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24
LOL 1/10
I am sorry CCP Crippled your toy. Ofcourse you want a broken mechanic back such as stacking skills to increase rate of fire. And you deserve it. Yesterday all I ran was Logi with Wyrokmoi (sp) Swarms, sat on 6 nanohives. It seemed like there were more dropships out than normal. Like the pilots didn't believe their sh!t had just got pushed in. Thank you CCP. I think in one match there was a total of 4-5 dropships I downed.
Swarms should be a sidearm so that everyone can shoot a dropship down, it is quite fun. |
valad II
NoGameNoLife
90
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Posted - 2014.09.25 14:23:00 -
[18] - Quote
fish sticks24 wrote:Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest.
Then become a better pilot. There is a saying that is always being thrown around in DUST,,,"Situational Awareness". |
jace silencerww
Inner.Hell
48
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Posted - 2014.09.25 14:24:00 -
[19] - Quote
he is right though. I watched as a armor ads with max skills, proto rail turret and gunner attacked a militia shield tank and the tanker was in my squad was laughing due to he had no vehicle skills and using militia mods drove from the reds redline to our back ground to get away and the ads could NOT KILL HIM?! umm. ads are assault dropships made to attack vehicles and ground units. so if a militia shield tank with no skills can live what chance does it have against a full skill tanker? you over heat after 7-8 shots with max ads skills and that is with a gunner. |
Bahirae Serugiusu
Vendetta Reactionary Force
138
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Posted - 2014.09.25 14:32:00 -
[20] - Quote
fish sticks24 wrote:Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest. Doesn't matter if it takes skill or not the AV weapons are meant to kill vehicles. If skill=most damage then Plasma Cannons pre-delta would be one-hit-kill on ADS. Swarm launchers have the ever so obvious downside of being easy to spot once they fire and being absolutely useless to infantry unless they are hugging a vehicle. One vehicle shouldn't be a cure all for everything and as I've told tankers a dozen times if you play careful and don't rush into the middle of a battle you could do wonders. |
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Spkr4theDead
Red Star. EoN.
2128
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Posted - 2014.09.25 15:40:00 -
[21] - Quote
Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Echo 1991
WarRavens Capital Punishment.
452
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Posted - 2014.09.25 15:47:00 -
[22] - Quote
Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Funny, I remember super tanks and they didn't go away for a while. |
Bahirae Serugiusu
Vendetta Reactionary Force
139
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Posted - 2014.09.25 15:50:00 -
[23] - Quote
Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Yes because being near immune to all small arms fire with the only things able to kill you being one of three AV weapons which have limited use against infantry, a tank that can barely aim up, or installation turrets with a massive blindspot and short range clearly indicates that infantry have an easy job killing ADS. |
Spkr4theDead
Red Star. EoN.
2128
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Posted - 2014.09.25 17:24:00 -
[24] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Funny, I remember super tanks and they didn't go away for a while. They were only "super tanks" because nobody took our advice on how to destroy us. Funny though, I notice those whose first language isn't English, that probably don't visit this language's forums, have zero problem beating me back into my redline. Why? Because they don't care about taking out AV to destroy me. A pair of forge guns, a pair of swarms, and 2 guys putting down proxies and/or REs. Why? Because they'll do anything to win.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2128
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Posted - 2014.09.25 17:25:00 -
[25] - Quote
Bahirae Serugiusu wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Yes because being near immune to all small arms fire with the only things able to kill you being one of three AV weapons which have limited use against infantry, a tank that can barely aim up, or installation turrets with a massive blindspot and short range clearly indicates that infantry have an easy job killing ADS. Ever seen video of Taliban firing their rifles at an Abrams tank? You know what happens? Absolutely nothing, as has happened since the beginning of tank warfare in WWI. That's exactly how it should be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bahirae Serugiusu
Vendetta Reactionary Force
141
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Posted - 2014.09.25 17:31:00 -
[26] - Quote
Spkr4theDead wrote:Bahirae Serugiusu wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Yes because being near immune to all small arms fire with the only things able to kill you being one of three AV weapons which have limited use against infantry, a tank that can barely aim up, or installation turrets with a massive blindspot and short range clearly indicates that infantry have an easy job killing ADS. Ever seen video of Taliban firing their rifles at an Abrams tank? You know what happens? Absolutely nothing, as has happened since the beginning of tank warfare in WWI. That's exactly how it should be. You are immune to a vast majority of the weapons in the game and yet you whine and moan when the only AV weapons that can kill you have a VERY SLOW charge/lock succeed. And besides we are talking about ADS not tanks |
Echo 1991
WarRavens Capital Punishment.
453
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Posted - 2014.09.25 17:32:00 -
[27] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Funny, I remember super tanks and they didn't go away for a while. They were only "super tanks" because nobody took our advice on how to destroy us. Funny though, I notice those whose first language isn't English, that probably don't visit this language's forums, have zero problem beating me back into my redline. Why? Because they don't care about taking out AV to destroy me. A pair of forge guns, a pair of swarms, and 2 guys putting down proxies and/or REs. Why? Because they'll do anything to win. Aside from 4 people shooting AV at you or another tank you were invulnerable so please stop talking ****. I put down 12 proxies and watched a tank roll over them. So what did I do wrong? Also no one has a problem pushing you back to the redline cos you just sit in it. |
Joel II X
Molon Labe. General Tso's Alliance
3613
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Posted - 2014.09.25 17:35:00 -
[28] - Quote
buzzzzzzz killllllllll wrote:axis alpha wrote:fish sticks24 wrote:Bahirae Serugiusu wrote:They aren't meant to be immortal. If AV kills a dropship that means something is working. Ads pilots always loose dropship but being taken down from infantry but swarms which need no skill is not the smartest. But it does take alot of skill points to actually make it effective. If I'm putting a fuk load of sp into something it better effin work. try skilling the min scout... you need at least 10 mil sp to make it viable, and it still is the worst scout suit Can confirm. |
valad II
NoGameNoLife
99
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Posted - 2014.09.25 17:38:00 -
[29] - Quote
Spkr4theDead wrote:Bahirae Serugiusu wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Yes because being near immune to all small arms fire with the only things able to kill you being one of three AV weapons which have limited use against infantry, a tank that can barely aim up, or installation turrets with a massive blindspot and short range clearly indicates that infantry have an easy job killing ADS. Ever seen video of Taliban firing their rifles at an Abrams tank? You know what happens? Absolutely nothing, as has happened since the beginning of tank warfare in WWI. That's exactly how it should be.
Thats kinda funny, because I fluxed a dropship that was low flying and killed it with a Kali rail rifle in WWI. |
Spkr4theDead
Red Star. EoN.
2129
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Posted - 2014.09.25 17:49:00 -
[30] - Quote
Bahirae Serugiusu wrote:Spkr4theDead wrote:Bahirae Serugiusu wrote:Spkr4theDead wrote:Gabriella Grey wrote:Starting this to have Assault Dropships viable again. With the new rate of fire along with the Afterburner changes Assault Dropships are not serving their role. What we want as pilots is our old rate of fire and operation of our turrets back. With our old ROF and turret operation Assault dropships can at least have a fighting chance again. This isn't a petition for Afterburner changes but turret changes done to the Turrets. Please like or sign below so as pilots we can update this list.
Pilots:
Gabriella Grey fish sticks24 But what pilots want doesn't matter. All CCP cares about is making sure infantry is comfortable. Yes because being near immune to all small arms fire with the only things able to kill you being one of three AV weapons which have limited use against infantry, a tank that can barely aim up, or installation turrets with a massive blindspot and short range clearly indicates that infantry have an easy job killing ADS. Ever seen video of Taliban firing their rifles at an Abrams tank? You know what happens? Absolutely nothing, as has happened since the beginning of tank warfare in WWI. That's exactly how it should be. You are immune to a vast majority of the weapons in the game and yet you whine and moan when the only AV weapons that can kill you have a VERY SLOW charge/lock succeed. And besides we are talking about ADS not tanks Slow charge, eh? IAFG has base 3 second charge, which is reduced by the passive skill bonus. Swarms have 1.4 second (much shorter than the forge, also fire and forget) lock on timer, which is reduced by the passive skill bonus.
Can you honestly give me a rational argument as to why a rifle should be a serious threat to a vehicle?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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