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nicholas73
Glitched Connection
221
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Posted - 2014.09.25 11:09:00 -
[1] - Quote
...unproductive to them team, our team lost cause we had 5 snipers redline sniping. And not coming out to defend the objective.
The changes are really good but it has not changed the fact that snipers still snipe from the redline in a carefree fashion. I thought the change will bring them out from the redline but that is not the case. Actually its has become more tough to counter-snipe them, cause you have to do so in from the middle of the battlefield.
I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found).
Proud member of Glitched Connection
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Omega Black Zero
Condotta Rouvenor Gallente Federation
119
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Posted - 2014.09.25 11:10:00 -
[2] - Quote
lol good luck with that one buddy |
nicholas73
Glitched Connection
221
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Posted - 2014.09.25 11:11:00 -
[3] - Quote
Omega Black Zero wrote:lol good luck with that one buddy
Yeah, I know its never gonna happen. Still gonna hate all snipers.
Proud member of Glitched Connection
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steadyhand amarr
shadows of 514
3369
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Posted - 2014.09.25 11:12:00 -
[4] - Quote
Nothing outside of banning that playstyle will stop it from happening. People like playing snipers and thus will snipe where it's most safe to do so. It's a problem that can't be fixed because it's how people choose to play
You can never have to many chaples
-Templar True adamance
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nicholas73
Glitched Connection
221
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Posted - 2014.09.25 11:15:00 -
[5] - Quote
steadyhand amarr wrote:Nothing outside of banning that playstyle will stop it from happening. People like playing snipers and thus will snipe where it's most safe to do so. It's a problem that can't be fixed because it's how people choose to play
Its the redline!!!!!
Proud member of Glitched Connection
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Mregomies
Beer For Evil Mercs
279
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Posted - 2014.09.25 11:17:00 -
[6] - Quote
You must try harder... my legs hurt and I'm too fat to the frontline.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Iron Wolf Saber
Den of Swords
16676
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Posted - 2014.09.25 11:19:00 -
[7] - Quote
I would agree with the idea of punishing effort within the redline cept one major problem.
How do you know you're out of your own redline?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Kaughst
Nyain San General Tso's Alliance
598
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Posted - 2014.09.25 11:35:00 -
[8] - Quote
That's great but symbioticfork is not going to stop trying to gun me down every chance he gets. I demand he be highlighted.
You know you have at least thought about cow tipping. They know, and they're out to settle the score.
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Ripley Riley
Incorruptibles
3387
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Posted - 2014.09.25 12:17:00 -
[9] - Quote
nicholas73 wrote:I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found). You are approaching this all wrong. Instead of penalizing the damage when firing from the redline, just remove the rewards. If you make a kill in the redline you do not earn WP; simple as that.
He imposes order on the chaos of organic evolution...
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Operative 1125 Lokaas
True Companion Planetary Requisitions
388
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Posted - 2014.09.25 12:36:00 -
[10] - Quote
nicholas73 wrote:steadyhand amarr wrote:Nothing outside of banning that playstyle will stop it from happening. People like playing snipers and thus will snipe where it's most safe to do so. It's a problem that can't be fixed because it's how people choose to play Its the redline!!!!!
It's not the redline, it's the hills that are in the redline and the lack of a high point otherwise short of flying up to the top of a building and be an obvious target to the point you can't even snipe at all.
There are specific areas that happen to be in the redline that have a perfect view of high traffic areas in the outposts.
THIS IS THE VOICE OF RÁN
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jace silencerww
Inner.Hell
48
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Posted - 2014.09.25 12:38:00 -
[11] - Quote
make an zone that shows up on everyones radar but to just hurt snipe rifles is unfair HOWEVER make a reduce all damage by 50% when shooting in or out of this zone so the redline team can try to fight out of it. so a red sniper shooting into this zone is doing 50% damage even if he is 200 meters away from your our redline. this way if your side is redline lined the reds that are trying to camp it are having a harder time keeping your side pinned back. put this zone from your back redline to 20-50 meters out of your redline. the range differences are up to the map. this would stop tanks from camping as well. this zone would NOT affect turret installations an maybe things like melee or nova knives due to you have to next to your target for damage. the damage can be changed to a scale % the closer you are to being out of it the more damage weapons are doing back to normal the farther you shoot into this zone the less it does. I hope I said this right if you have any questions I can explain it better in voice. |
You Are Inferior
Amarr Templars Amarr Empire
1
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Posted - 2014.09.25 12:39:00 -
[12] - Quote
Friendly fire penalty for kills in red zone make it happen... but if you get pushed back to your spawn god help you.
It didn't taste like abortion.?.?.
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Bahirae Serugiusu
Vendetta Reactionary Force
137
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Posted - 2014.09.25 13:08:00 -
[13] - Quote
When have snipers ever been productive members to the team. They all think they are master marksmen and can change the battle from afar when in reality they are less useful then the guy in Frontline thats going 1/10 since he at least is going to make the enemy waste ammo at best snipers are a nuisance and thats all they ever will be. |
Raptor Princess
ALLOTEC INC
34
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Posted - 2014.09.25 13:18:00 -
[14] - Quote
As has been pointed out, there are few points outside of the redline in some maps from which to snipe. The change to range has made some good non-redline spots unviable but I've seen mcc snipers getting plenty kills in other maps.
I tried to counter-snipe a guy on a tower in the map with 6 towers, and couldn't unless I left the hills across from said tower. By moving closer, I lost the angle and so couldn't shoot him. I hate sniping from up there, but it looks like a really good spot to sit if you want to avoid dying now! Has kinda stolen a lot of my prospective kills though- I used to love sitting across from a set of towers and getting headshot after headshot.
I refuse to accept that snipers are useless - they can see loads from their perches and shout it out to their squad members. And because it's easy to see invisibles while looking through the scope, they can warn teammates about the impending shotgunner. Some maps have good spots to see right into an objective and so the sniper can watch for people approaching. Sure, they might not die as much or take as many risks, but snipers definitely have a place in Dust. (And I like being a nuisance! How many heavies have orbitals dropped on them alone because they're annoying the enemy so much?!) |
Soraya Xel
Abandoned Privilege Top Men.
3674
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Posted - 2014.09.25 13:53:00 -
[15] - Quote
Ripley Riley wrote:nicholas73 wrote:I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found). You are approaching this all wrong. Instead of penalizing the damage when firing from the redline, just remove the rewards. If you make a kill in the redline you do not earn WP; simple as that.
Denying people rewards for playing intelligently is dumb. And unfortunately, there's only a few viable places for snipers to operate on most maps that aren't in the redline.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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valad II
NoGameNoLife
92
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Posted - 2014.09.25 15:52:00 -
[16] - Quote
nicholas73 wrote:...unproductive to them team, our team lost cause we had 5 snipers redline sniping. And not coming out to defend the objective.
The changes are really good but it has not changed the fact that snipers still snipe from the redline in a carefree fashion. I thought the change will bring them out from the redline but that is not the case. Actually its has become more tough to counter-snipe them, cause you have to do so in from the middle of the battlefield.
I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found).
I demand hot wings and poontang on a daily basis but that doesn't happen. I am sure CCP will jump all over your demands. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1002
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Posted - 2014.09.25 16:01:00 -
[17] - Quote
i could have told you this was broken before the update even went out. snipers biggest problems arent stats.
its the way they behave in the game, theyre harder to aim than they should be, they miss even when the reticule is red confriming a target will be shot, maps are too small and poorly designed for the redline and sniping alcoves, rendering glitches blocking shots, etc etc
more headshot damage is nice. the other stuff should have been fixed first a year ago though.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1002
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Posted - 2014.09.25 16:04:00 -
[18] - Quote
Bahirae Serugiusu wrote:When have snipers ever been productive members to the team. They all think they are master marksmen and can change the battle from afar when in reality they are less useful then the guy in Frontline thats going 1/10 since he at least is going to make the enemy waste ammo at best snipers are a nuisance and thats all they ever will be.
clearly youve never played battlefield bad company 2. a single proper sniper with c4 could lock down an objective indefinitely until the end of the match. and despite being nerfed in bf3 theyre still extremely potent killers.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Random Redberry
Elite Intergalactic Mercenaries
3
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Posted - 2014.09.25 16:12:00 -
[19] - Quote
i need sniupers in my carp becz we will be doing pc soon pls join
i got left as ceo what do? pls join
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Snake Sellors
Hellstorm Inc General Tso's Alliance
489
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Posted - 2014.09.25 16:22:00 -
[20] - Quote
All of this is things that were warned about in the feedback leading up to the hotfix.
that they would become safer due to being unable to counter snipe effectively, would still be in the red line,etc.
there will be red line snipers as long as there is a red line. because the problem is twofold.
1.there are far too many of the best positions in the red line with far too many maps with no real spots outside red line areas at all. 2.there are some players that are only using the red line because they don't like being killed. - no amount of range nerf is going to make this type of player leave the red line.
with the first, the reason for the range nerf is to try and let us use these spots without it being impossible to kill us from outside of our red line. in other words to make us vulnerable to players that want to actually deal with us, without them needing to suicide.
with the 2nd sad but true... at least now they are easier to snipe and they can't rely on their heavy suits to protect them from losing their thales anymore.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
398
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Posted - 2014.09.25 21:49:00 -
[21] - Quote
Bahirae Serugiusu wrote:When have snipers ever been productive members to the team. They all think they are master marksmen and can change the battle from afar when in reality they are less useful then the guy in Frontline thats going 1/10 since he at least is going to make the enemy waste ammo at best snipers are a nuisance and thats all they ever will be.
Patently not true. You are a SNIPOPHOBE and that is not a legitimate basis for a complaint. I regularly end up sniping to help clear an area due to an overabundance of weak or inept assaults that do nothing to progress the situation. Your notion of what is useful is warped. So, everybody should just keep running out and dying to make the enemy run out of bullets? Lol.
THIS IS THE VOICE OF RÁN
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1020
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Posted - 2014.09.25 21:52:00 -
[22] - Quote
nicholas73 wrote:...unproductive to them team, our team lost cause we had 5 snipers redline sniping. And not coming out to defend the objective.
The changes are really good but it has not changed the fact that snipers still snipe from the redline in a carefree fashion. I thought the change will bring them out from the redline but that is not the case. Actually its has become more tough to counter-snipe them, cause you have to do so in from the middle of the battlefield.
I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found).
Gasp! Who would have ever thought that people who play casually would... *GASP* Play casually?!? OMG what a disruption!
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Sclompton Face-Smasher
uptown456
113
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Posted - 2014.09.25 23:50:00 -
[23] - Quote
Snake Sellors wrote:All of this is things that were warned about in the feedback leading up to the hotfix.
that they would become safer due to being unable to counter snipe effectively, would still be in the red line,etc.
there will be red line snipers as long as there is a red line. because the problem is twofold.
1.there are far too many of the best positions in the red line with far too many maps with no real spots outside red line areas at all. 2.there are some players that are only using the red line because they don't like being killed. - no amount of range nerf is going to make this type of player leave the red line.
with the first, the reason for the range nerf is to try and let us use these spots without it being impossible to kill us from outside of our red line. in other words to make us vulnerable to players that want to actually deal with us, without them needing to suicide.
with the 2nd sad but true... at least now they are easier to snipe and they can't rely on their heavy suits to protect them from losing their thales anymore.
As Operative 1125 Lokaas, Raptor Princess, (with the great point of snipers being bait while we distract or murder your or your team/squad's suit and fits making more agitated people forcing them to hunt us making room for the suicide meatbags which OP and others apparently love), Soraya Xel, Auris Lionesse, and Snake Sellors pointed out... FEW GOOD SPOTS If any at all outside the red which is why I, besides being a sniper myself, don't mind running down or counter sniping a redliner because you excellent, supple examples of meatbags can keep them distracted enough sometimes for me to get rid of him/her then go back to your tiki style circle jerk which you call or which I call "Spraying idiocy" from time to time because i'm not as prejudice as you run and die ****tards and appreciate you getting the objectives while I can't.
Do that and I may try my hardest to keep those cloakers and heavies off your back that you also whine about so much!
PS: valad II, Can I get some boneless honey chipotle wings with that?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Lloyd Orfay
Commando Perkone Caldari State
57
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Posted - 2014.09.25 23:54:00 -
[24] - Quote
I'm starting to think both casual players and devs don't care anymore for actually treating the issues of this game. You can simply see nearly every problem with the game simply by looking at the guns, some suits and scout players especially. While random stat changes are being brought up. No one seems to care for the fact that ADS are still invincible, Snipers can still play with high reward and no risk, scouts are still more powerful than a majority of suits, and other things mainly because this game is team based and none of these things even have roles for a team. |
Sclompton Face-Smasher
uptown456
113
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Posted - 2014.09.26 00:05:00 -
[25] - Quote
Lloyd Orfay wrote:I'm starting to think both casual players and devs don't care anymore for actually treating the issues of this game. You can simply see nearly every problem with the game simply by looking at the guns, some suits and scout players especially. While random stat changes are being brought up. No one seems to care for the fact that ADS are still invincible, Snipers can still play with high reward and no risk, scouts are still more powerful than a majority of suits, and other things mainly because this game is team based and none of these things even have roles for a team.
I'll point out that FOTM is always rolling over and it just so happened that whatever weapon and suit nerf happened in in 1.6 or 1.7 just happened to make scouts more viable while reducing the basic fits that everyone starts off with-mediums to assaults.
Though I I do feel assaults should be regen king out of all the suits on this game as of now naturally.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Sharrissa
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.09.26 02:27:00 -
[26] - Quote
steadyhand amarr wrote:Nothing outside of banning that playstyle will stop it from happening. People like playing snipers and thus will snipe where it's most safe to do so. It's a problem that can't be fixed because it's how people choose to play
Yes! Many people like me choose to play the role that many hate so much! HOWEVER! The reason for my choice is because I die too much in close quarters combat! This game was originally something that all kinds of people could play comfortably within the range of their specific skill-set but now with the most recent update, especially the severe reduction in sniper rifle range, the programmers have effectively tied the hands of all snipers! The most recent news was that the programmers reduced the range only a little but the real truth is that they have not just cut the range in half, they have cut it down to almost nothing! You can't even snipe from some of the tall hillsides & forget about using the towers!
I don't understand why when the sniping was good & even before this recent change, having a max range of six hundred meters was a absolute must because without it, you can't even reach to the middle of the large sized maps! Of course, this most recent change makes the point of even having a sniper rifle useless!!!! So! Please tell me how it is fair to cut down the range so drastically??
Before, there was some balance & even if some people didn't like it, they kept forgetting all the times that people like me prevented the enemy from kicking our collective asses! I have shot more enemies that were about to draw a bead on someone from my side & the would-be victim even thanked me! So, you can see that the role of the sniper is important no matter what people think & contrary to popular belief, no sniper is ever safe!!
I have been routed many times from my chosen sniper nest in more ways than I can count! I have had the enemy pull a Kamikaze maneuver on me with drop ships, been run over by Onikomas, enemy snipers firing on me so much that I was effectively pinned down so I couldn't make another shot. So, as one person here has said about the game having a balance, it did but that was before hot fix Delta. Now, it is so unbalanced that the only way that any one can use a sniper rifle, is to shoot from the hip at close range & that does not make it a sniper situation at all!
The point to being a sniper, is to maintain that elusive distance & keep your enemy guessing your location but if the makers of this game, want to cater to a few wimps that do not know how to adapt, then they might as well forget about the true tactics of this game!! Hey! Programmers!!! You had a good thing going here & most of the common historical tactics used in the past world wars have been applied to this game with a few unorthodox tossed in for good measure but now, you have just ruined this game for one player who was getting closer to earning enough SP to get the skills towards using the right gear that would have allowed her to play in close range combat!!!
PUT THE DAMNED SNIPER RANGE NUMBERS BACK THE WAY THEY WERE OR THE ROLE OF A SNIPER IS GOING TO BE NOTHING BUT ONE CRUEL JOKE!!!!!!! |
Xocoyol Zaraoul
Superior Genetics
2445
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Posted - 2014.09.26 03:29:00 -
[27] - Quote
What a terrible overdone thread...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Thokk Nightshade
KNIGHTZ OF THE ROUND
602
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Posted - 2014.09.26 03:46:00 -
[28] - Quote
Sharrissa wrote:
*edited for length and Pointless minutia*
The reason for my choice is because I die too much in close quarters combat! This game was originally something that all kinds of people could play comfortably within the range of their specific skill-set but now with the most recent update, especially the severe reduction in sniper rifle range, the programmers have effectively tied the hands of all snipers! The most recent news was that the programmers reduced the range only a little but the real truth is that they have not just cut the range in half, they have cut it down to almost nothing! You can't even snipe from some of the tall hillsides & forget about using the towers!
having a max range of six hundred meters was a absolute must because without it, you can't even reach to the middle of the large sized maps! Of course, this most recent change makes the point of even having a sniper rifle useless!!!!
I have been routed many times from my chosen sniper nest in more ways than I can count! I have had the enemy pull a Kamikaze maneuver on me with drop ships, been run over by Onikomas, enemy snipers firing on me so much that I was effectively pinned down so I couldn't make another shot. So, as one person here has said about the game having a balance, it did but that was before hot fix Delta. Now, it is so unbalanced that the only way that any one can use a sniper rifle, is to shoot from the hip at close range & that does not make it a sniper situation at all!
The point to being a sniper, is to maintain that elusive distance & keep your enemy guessing your location but if the makers of this game, want to cater to a few wimps that do not know how to adapt, then they might as well forget about the true tactics of this game!! Hey! Programmers!!! You had a good thing going here & most of the common historical tactics used in the past world wars have been applied to this game with a few unorthodox tossed in for good measure but now, you have just ruined this game for one player who was getting closer to earning enough SP to get the skills towards using the right gear that would have allowed her to play in close range combat!!!
PUT THE DAMNED SNIPER RANGE NUMBERS BACK THE WAY THEY WERE OR THE ROLE OF A SNIPER IS GOING TO BE NOTHING BUT ONE CRUEL JOKE!!!!!!!
Are you f***ing serious? "The only way I can kill people without dying and not having to risk anything is to sit in the redline. Now you are telling me I can't be in my nice plush pillow bed of a hill 200 meters away from the closest danger."
That is basically your QQ'ing and, to be as nice as possible, just please be quiet and I'll explain to you how wrong everything you said just was. I'm no Symbiotic Forks or Fox Gaden, but I've been a sniper since open beta. That is the only role I played the first 5 or so months of playing this game, so I have some idea what I'm talking about here.
DISTANCE: YOU: "WE ABSOLUTELY NEED 600 METERS RANGE OR WE ARE JUST HIPFIRING and CQC blah blah blah"...
Rebuttal: In the last 6 months I think I've had maybe a couple dozen kills longer than 350 meters. 75% of those at least were from counter-sniping. Over half of my sniper kills are in the 150-250 meter range (yes, well within the range of a forge gun, BEFORE a sniper could OHK a Sentinel suit). How many maps are currently out there where Red Line to Red line is barely or less than 600 meters? You don't need to be able to reach clear across the freaking map. Move in a little closer, find a spot, and be able to shoot in all directions and support your team. 400 Meters isn't "Almost Nothing". It was reduced by roughly 30-40% depending on which Sniper rifle you picked up. It is still enough for you to (obviously) sit 100 meters in the redline and shoot clear to the objective and, on some maps, the opposite redline.
LOCATION: YOU: "I want to sit in my nice sniper's perch and shoot people all game without having to move and not have any of the meanies try and shoot back at me"
REbuttal: Shoot, move, and communicate. If you find a spot where you can sit all match and support your team without getting shot at, congratulations. Keep it up. However, if you get pinned down or people start chasing you, there is another wild option. Hold on, bear with me k? Are you ready? MOVE! You aren't a tree. You have the ability to move around to different locations. Gain different angles on targets and objectives, etc.
BALANCE: YOU: "I had balance because I could sit there and I could kill people and I did get killed and I am happy with it so, "Balance"
Rebuttal:You and your playstyle are the reason people dislike snipers in this game. When they say "all reward no risk", this is what they are talking about. The point of a FPS is, oh my God, killing and being killed, shooting and being shot. This isn't Duck Hunt or a shooting gallery where you can sit there in the hills with a Nanohive Mochachino, sipping it and waiting for people to walk in your line of fire to pop them off. You need to have some element of risk involved. Especially now that you have the possible ability to OHK EVERY suit in the game! With ultimate power comes ultimate "consequences" (Yes I know it's responsibility but that doesn't fit). You have more power. You need to be in closer. This would be like giving the HMG the range of the Rail Rifle. There has to be a give and take.
If you die to much in CQC, change your tactics. Change your gun. Run in squads. Try different things
Thokk Kill. Thokk Crush. Thokk Smash.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2148
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Posted - 2014.09.26 03:47:00 -
[29] - Quote
This is why I want the redline removed entirely.
Replace it with some bubble shields or bunkers you can't shoot out of. Make them large enough to call vehicles or give the spawn pads or something.
Dust was real! I was there!
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Mike De Luca
STOP TRYING TO RECRUIT ME
337
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Posted - 2014.09.26 03:58:00 -
[30] - Quote
Thokk Nightshade wrote: "I had balance because I could sit there and I could kill people and I did get killed and I am happy with it so, "Balance"
In all fairness Thokk, that's about 90% of all post balancing arguments for you know, everything lol
what i think of when charging fg
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