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Thokk Nightshade
KNIGHTZ OF THE ROUND
602
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Posted - 2014.09.26 04:03:00 -
[31] - Quote
Mike De Luca wrote:Thokk Nightshade wrote: "I had balance because I could sit there and I could kill people and I didn't get killed and I am happy with it so, "Balance"
In all fairness Thokk, that's about 90% of all post balancing arguments for you know, everything lol
True. So, so true.
BURST HMG: OP! RR: OP! ScR: OP!
Make everyone melee. Oops, Melee is OP!
Thokk Kill. Thokk Crush. Thokk Smash.
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Henrietta Unknown
CREATURES OF THE NIGHT
313
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Posted - 2014.09.26 04:32:00 -
[32] - Quote
Don't know where to take this. The Cal Commando is forced to snipe within a burnzone, so he has to rely on a fine rifle for backup and have a Scout share passives, or else get the inevitable SG to the back.
For some reason, I find the mechanic of the Standard-mode sniper rifles to be inconvenient as opposed to the Tactical. Or maybe it's just CCP's way of effectively separating the roles of the Tact. and Heavy-hitter sniper rifles (close ranged vs long ranged).
So now I'm hopping around the Domination maps to take advantage of windows of opportunity (a swarm of reds flanking the objective? Warn my squad while simultaneously taking out one or two reds until they shoot in my direction). My fit, a Calscout with no hP addition save a Complex Shield, has to fit precision mods, range amplifiers, and damps to pass by those scout squads infesting every corner of the map. For me, it's the only viable way to go, and I'll bet more people will find this so.
BTW, I've been sniped by a Charged sniper from halfway across the map. Dunno if the range on that is extensive or not, but at least complaining snipers have something to fall back on.
Henrietta Reborn
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Maken Tosch
Dust University Ivy League
9549
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Posted - 2014.09.26 04:37:00 -
[33] - Quote
I guess this is where players like me come in. Since I enjoy running deep into the redline chasing after snipers, I'll try my best to pick up the slack left behind by other counter snipers.
Unfortunately, this all means it's no longer a challenge for me. Before the range nerf, redline Thale snipers use to be an extreme challenge because you needed to sprint at least two football fields into the redline before the 20 second timer is up and there was no guarantee you were able to get them if the elevation between you and them was big enough. Nowadays, since they now have to be closer to the edge of the redline, it's just not going to be same anymore.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Louis Domi
Pradox One Proficiency V.
670
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Posted - 2014.09.26 04:56:00 -
[34] - Quote
I snipe in my other teams redline... Does that count? Only way to end redline everything(tanks, snipers, etc...) is to remove the redline, Or push the redline far back... Like really far back... I'm talking about 1-2 km back... Also countersniping should be better now, basically ohk head shot. Unless they are in one of those places where you can't get a good look at the sniper(Mountains sometimes do this) |
Louis Domi
Pradox One Proficiency V.
670
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Posted - 2014.09.26 04:58:00 -
[35] - Quote
Maken Tosch wrote:I guess this is where players like me come in. Since I enjoy running deep into the redline chasing after snipers, I'll try my best to pick up the slack left behind by other counter snipers.
Unfortunately, this all means it's no longer a challenge for me. Before the range nerf, redline Thale snipers use to be an extreme challenge because you needed to sprint at least two football fields into the redline before the 20 second timer is up and there was no guarantee you were able to get them if the elevation between you and them was big enough. Nowadays, since they now have to be closer to the edge of the redline, it's just not going to be same anymore.
The struggle... of not having a struggle... |
Maken Tosch
DUST University Ivy League
9552
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Posted - 2014.09.26 07:30:00 -
[36] - Quote
Louis Domi wrote:Maken Tosch wrote:I guess this is where players like me come in. Since I enjoy running deep into the redline chasing after snipers, I'll try my best to pick up the slack left behind by other counter snipers.
Unfortunately, this all means it's no longer a challenge for me. Before the range nerf, redline Thale snipers use to be an extreme challenge because you needed to sprint at least two football fields into the redline before the 20 second timer is up and there was no guarantee you were able to get them if the elevation between you and them was big enough. Nowadays, since they now have to be closer to the edge of the redline, it's just not going to be same anymore. The struggle... of not having a struggle...
It's. Too. EASY!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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nicholas73
Glitched Connection
222
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Posted - 2014.09.26 08:18:00 -
[37] - Quote
Another problem is the maps, with the 450m range, the sniper has to crawl out of the redline but this is rare. Most of the maps are small and 450 m cover atleast 2/3 of the maps, in some like Ashlands you can snipe from one end to the other.
I dunno what to say about this, maybe decrease the redline, I know it used to be less before and then they increased it to prevent redline camping (like it was effective ). Please put the redline back to the good old days. Make a bubble shield or something to prevent redline camping.
Proud member of Glitched Connection
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Mike De Luca
STOP TRYING TO RECRUIT ME
337
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Posted - 2014.09.26 12:39:00 -
[38] - Quote
Thokk Nightshade wrote:Mike De Luca wrote:Thokk Nightshade wrote: "I had balance because I could sit there and I could kill people and I didn't get killed and I am happy with it so, "Balance"
In all fairness Thokk, that's about 90% of all post balancing arguments for you know, everything lol True. So, so true. BURST HMG: OP! RR: OP! ScR: OP! Make everyone melee. Oops, Melee is OP! I still want my confetti gun lol
what i think of when charging fg
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6052
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Posted - 2014.09.26 13:30:00 -
[39] - Quote
Iron Wolf Saber wrote:I would agree with the idea of punishing effort within the redline cept one major problem.
How do you know you're out of your own redline?
So now, less than 2 years later, you can go up on a small hill in Manus Peak and look West, and with the right kind of eyes you can almost see the mountainGÇöthat place where the Snipers finally broke and rolled back.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
306
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Posted - 2014.09.26 13:43:00 -
[40] - Quote
For every meter that a sniper is into the redline, their damage is cut by 1% of their total damage.
That would put a real quick end to redline sniping. |
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Lonewolf Heavy
Chaotic Company
130
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Posted - 2014.09.26 14:42:00 -
[41] - Quote
Iron Wolf Saber wrote:I would agree with the idea of punishing effort within the redline cept one major problem.
How do you know you're out of your own redline?
Only other major problem i can think of is what happens when a team gets red lined and are trapped inside? Why would you punish a team who are unable to get out of the redline?
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Orphan Shadow
Waiting For Deployment
81
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Posted - 2014.09.26 14:58:00 -
[42] - Quote
Lloyd Orfay wrote:No one seems to care for the fact that ADS are still invincible Hey man, I just want to point out ADS was declared DEAD by the pilot community an hour after Delta went live. So, please don't worry about them anymore. I think they are going to be removed from the market since since like nobody uses them anymore, because they are dead and stuff.
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Kensai Dragon
DUST University Ivy League
5
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Posted - 2014.09.26 16:14:00 -
[43] - Quote
Lonewolf Heavy wrote:Iron Wolf Saber wrote:I would agree with the idea of punishing effort within the redline cept one major problem.
How do you know you're out of your own redline? Only other major problem i can think of is what happens when a team gets red lined and are trapped inside? Why would you punish a team who are unable to get out of the redline?
Exactly, how do you balance between a red line camper and a team getting stomped into the red line. Seriously, I've been killed straight from the MCC drop. Should my shots be penalized because of that? Kind of sounds like Warbarge logic- 'you're already beating the snot out of the other team, let's kick them again, and by the way here's some salt to pour in there'.
How about a countdown timer to shot damage diminishment. Similar to the opposite red line, give 20 seconds to move out or your damage drops by 5%/second giving an additional 20 seconds to cross over. If you're truly trapped in your red line, you're probably dead in about that amount of time anyways. Trust me, I've been stomped back on more than a few occasions, lol. Getting killed at your 'safe' spawn point sucks, lol |
Jathniel
G I A N T
1166
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Posted - 2014.09.26 16:39:00 -
[44] - Quote
I've observed that the redline snipers don't matter anymore. They can't cover an entire map. If they are deep in the redline, they aren't going to hit anyone... not that they know that.
And if they are hitting anyone from the redline, they are usually really close to the edge.
Either way, get over the fact that someone is going to snipe you, and often from a position you don't like it.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
495
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Posted - 2014.09.26 19:13:00 -
[45] - Quote
ok lets punish them for being in the red line, lets also take away war points for every meter they are away from their target. we could add a tax onto snipers in every round, increase the cost of sniper rifles to 1 million isk for basic, make all sniper rifles salvage only, finish off the range nerf they still fire too far.. it should be 10m, and we can make it so they get feedback damage on every round, reduce their damage to 5 hp per shot, increase their sway, make them explode if the sniper gets hit at all, make it have a massive db for passive scans.
look the point i'm actually making is that you can't just say "punish them for firing from the red line" whilst still having the majority of places to snipe from in the red line.
if you want to take that approach without changes to the positions of high points then you might aswell get rid of them all together.. maybe just make them all like bolt rifles.
Also why wasn't that the approach as opposed to range nerfs? i know that there were snipers saying this would be the case before the hf.. i was one of them.
i'll reiterate.. redline is not a synonym for sniper. they are not the same thing.
and as i said then redline sniping is a symptom not a cause.
reducing sniper range for redline sniping is like taking pain killers to cure toothache.. it takes the pain away but it won't fix the problem. |
nicholas73
Glitched Connection
224
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Posted - 2014.09.26 20:26:00 -
[46] - Quote
Dovallis Martan JenusKoll wrote:nicholas73 wrote:...unproductive to them team, our team lost cause we had 5 snipers redline sniping. And not coming out to defend the objective.
The changes are really good but it has not changed the fact that snipers still snipe from the redline in a carefree fashion. I thought the change will bring them out from the redline but that is not the case. Actually its has become more tough to counter-snipe them, cause you have to do so in from the middle of the battlefield.
I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found). Gasp! Who would have ever thought that people who play casually would... *GASP* Play casually?!? OMG what a disruption! Oh also, I see you're one of those "redline is everything wrong with the world" kind of people. You're kind of late to the party, and because everyone else can figure out a way around your "problem" such as sniping back... Nobody really believes your kind anymore.
You know it was ok before delta cause I should snipe them back from a relatively safe position but because of the range decrease, to counter snipe a redline sniper I'll have to be in the middle of the map vulnerable to everything, while the guy in the redline continues to snipe without any threat.
Proud member of Glitched Connection
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.09.26 21:25:00 -
[47] - Quote
Kensai Dragon wrote:Lonewolf Heavy wrote:Iron Wolf Saber wrote:I would agree with the idea of punishing effort within the redline cept one major problem.
How do you know you're out of your own redline? Only other major problem i can think of is what happens when a team gets red lined and are trapped inside? Why would you punish a team who are unable to get out of the redline? Exactly, how do you balance between a red line camper and a team getting stomped into the red line. Seriously, I've been killed straight from the MCC drop. Should my shots be penalized because of that? Kind of sounds like Warbarge logic- 'you're already beating the snot out of the other team, let's kick them again, and by the way here's some salt to pour in there'. How about a countdown timer to shot damage diminishment. Similar to the opposite red line, give 20 seconds to move out or your damage drops by 5%/second giving an additional 20 seconds to cross over. If you're truly trapped in your red line, you're probably dead in about that amount of time anyways. Trust me, I've been stomped back on more than a few occasions, lol. Getting killed at your 'safe' spawn point sucks, lol ...... ...... ..... Orange Line.
Idea stated January 2014?
Dovallis Martan JenusKoll wrote: Or... one could simply retune the Redline instead of removing it in entirety... First by extending the area of all prior Redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
603
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Posted - 2014.09.26 22:00:00 -
[48] - Quote
Mike De Luca wrote:Thokk Nightshade wrote:Mike De Luca wrote:Thokk Nightshade wrote: "I had balance because I could sit there and I could kill people and I didn't get killed and I am happy with it so, "Balance"
In all fairness Thokk, that's about 90% of all post balancing arguments for you know, everything lol True. So, so true. BURST HMG: OP! RR: OP! ScR: OP! Make everyone melee. Oops, Melee is OP! I still want my confetti gun lol
It will be OP! But so awesome! You can have that if I can get one that shoots Rainbows and cotton candy.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
603
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Posted - 2014.09.26 22:14:00 -
[49] - Quote
Snake Sellors wrote:ok lets punish them for being in the red line, lets also take away war points for every meter they are away from their target. we could add a tax onto snipers in every round, increase the cost of sniper rifles to 1 million isk for basic, make all sniper rifles salvage only, finish off the range nerf they still fire too far.. it should be 10m, and we can make it so they get feedback damage on every round, reduce their damage to 5 hp per shot, increase their sway, make them explode if the sniper gets hit at all, make it have a massive db for passive scans. look the point i'm actually making is that you can't just say "punish them for firing from the red line" whilst still having the majority of places to snipe from in the red line. if you want to take that approach without changes to the positions of high points then you might aswell get rid of them all together.. maybe just make them all like bolt rifles. Also why wasn't that the approach as opposed to range nerfs? i know that there were snipers saying this would be the case before the hf.. i was one of them. i'll reiterate.. redline is not a synonym for sniper. they are not the same thing. and as i said then redline sniping is a symptom not a cause. reducing sniper range for redline sniping is like taking pain killers to cure toothache.. it takes the pain away but it won't fix the problem.
I agree with you on this one for the most part Snake. You and Forks are the two snipers I respect the opinions of over everyone else. However, the problem with your suggestion is we KNOW we aren't going to get any new maps. We are not going to get any changes to the maps/hills/high points/etc to give Snipers viable vantage points in a location people (targets, not snipers) will not complain about.
So since we know we aren't going to get the changes we all want and need, what kind of proposals do you have for "fixing" this issue. I don't know if there really is a true fix other than map overhauls, but I'm interested in your ideas/suggestions. Like I had mentioned, for me it isn't that much of an issue because 75% of my kills are within 250 meters anyways. Always have been. But I know there are some snipers who do like to use that extra distance.
Thokk Kill. Thokk Crush. Thokk Smash.
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Sharrissa
Chatelain Rapid Response Gallente Federation
2
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Posted - 2014.09.26 22:37:00 -
[50] - Quote
Raptor Princess wrote:As has been pointed out, there are few points outside of the redline in some maps from which to snipe. The change to range has made some good non-redline spots unviable but I've seen mcc snipers getting plenty kills in other maps.
I tried to counter-snipe a guy on a tower in the map with 6 towers, and couldn't unless I left the hills across from said tower. By moving closer, I lost the angle and so couldn't shoot him. I hate sniping from up there, but it looks like a really good spot to sit if you want to avoid dying now! Has kinda stolen a lot of my prospective kills though- I used to love sitting across from a set of towers and getting headshot after headshot.
I refuse to accept that snipers are useless - they can see loads from their perches and shout it out to their squad members. And because it's easy to see invisibles while looking through the scope, they can warn teammates about the impending shotgunner. Some maps have good spots to see right into an objective and so the sniper can watch for people approaching. Sure, they might not die as much or take as many risks, but snipers definitely have a place in Dust. (And I like being a nuisance! How many heavies have orbitals dropped on them alone because they're annoying the enemy so much?!)
Bravo! Well spoken & valid points! Of course, I am a sniper myself so the praise is a little biased but still valid because I have done very much the same when sniping.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
496
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Posted - 2014.09.27 19:29:00 -
[51] - Quote
Thokk Nightshade wrote:Snake Sellors wrote:ok lets punish them for being in the red line, lets also take away war points for every meter they are away from their target. we could add a tax onto snipers in every round, increase the cost of sniper rifles to 1 million isk for basic, make all sniper rifles salvage only, finish off the range nerf they still fire too far.. it should be 10m, and we can make it so they get feedback damage on every round, reduce their damage to 5 hp per shot, increase their sway, make them explode if the sniper gets hit at all, make it have a massive db for passive scans. look the point i'm actually making is that you can't just say "punish them for firing from the red line" whilst still having the majority of places to snipe from in the red line. if you want to take that approach without changes to the positions of high points then you might aswell get rid of them all together.. maybe just make them all like bolt rifles. Also why wasn't that the approach as opposed to range nerfs? i know that there were snipers saying this would be the case before the hf.. i was one of them. i'll reiterate.. redline is not a synonym for sniper. they are not the same thing. and as i said then redline sniping is a symptom not a cause. reducing sniper range for redline sniping is like taking pain killers to cure toothache.. it takes the pain away but it won't fix the problem. I agree with you on this one for the most part Snake. You and Forks are the two snipers I respect the opinions of over everyone else. However, the problem with your suggestion is we KNOW we aren't going to get any new maps. We are not going to get any changes to the maps/hills/high points/etc to give Snipers viable vantage points in a location people (targets, not snipers) will not complain about. So since we know we aren't going to get the changes we all want and need, what kind of proposals do you have for "fixing" this issue. I don't know if there really is a true fix other than map overhauls, but I'm interested in your ideas/suggestions. Like I had mentioned, for me it isn't that much of an issue because 75% of my kills are within 250 meters anyways. Always have been. But I know there are some snipers who do like to use that extra distance.
Thanks thokk. Don't get me wrong they weren't suggestions just wanted to point out the oversights.
that said if I was to try to fix it at the moment with hotfixes my approach would of been 1 never to of given any heavy frame bonuses (i say this because they should of been scouts...I would not change this now too many people have put sp in to the suit just for sniping..& it would require a respec) 2 never decrease range.. but i would of made the range have 400 effective and the original absolute range which would of still had it's headshot bonus. 3 fix the rendering issues 4 fix the ret so that it only goes red on an actual hit 5 increase the timer on redline visits but add a penalty for return visits (just to avoid people rushing the mcc spawns) 6 if possible remove red line from above the mcc or at least reduce it
(slightly different) 7 reduce sway & recoil on the tactical. it needs to be a real option for ranges UP TO it's 350.
the way i picture it would be.. it is ok to snipe from far away, they are snipers.... it would come at the cost of efficiency. snipers would as a rule pick a light frame which would tie in to the headshot bonus of a less effective shot.. this would make counter sniping easier particularly given the need for snipers to be still and when you add in the fact that there would be no errors in your red sights.. you would no longer give away that you are aiming at the sniper due to hitting the glitched out terrain in front of them. you would be able to shoot back from anywhere trips into the area just inside the red line (where most snipers would choose to be for higher effect) wouldn't always end in death the mcc would become just another high point-dropships would be able to go up there, pilots could land on either, but going to the enemies would carry the risk of being stranded as bolas wouldn't go there.
and the tactical would become the exact rifle that they are trying to be now with more tactical deployment and become a reasonable alternate tactic for sniping that would harder to counter.
Personally i think that would be the best solution in present case too even with the commando snipers.. they would still be vulnerable to the long distance headshotds
n.b I would never allow cloaks on a sniper in this game.. in others yes but this came wouldn't be able to deal with it only exceptions being the tacticals.
hope that helps
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