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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
582
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Posted - 2014.09.25 04:24:00 -
[1] - Quote
Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Right-wing Extremist
Nos Nothi
1305
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Posted - 2014.09.25 04:27:00 -
[2] - Quote
lol
When I warned that the range nerf would hurt legit snipers without hurting redline snipers, I didn't consider that countersniping a redline sniper would often mean making oneself a sitting duck from a terrible sniping vantage point. That's hilarious!
However, the only counter to a sniper isn't a sniper or suicide derpship. There's also forge guns, rail tanks, and rail or missile turrets on LAVs, not to mention assault dropships.
They're just as killable as they were before - but now they can OHK you on a headshot reliably.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
387
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Posted - 2014.09.25 04:40:00 -
[3] - Quote
Proof that people will b*tch about snipers no matter what.
THIS IS THE VOICE OF RÁN
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
582
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Posted - 2014.09.25 04:46:00 -
[4] - Quote
Operative 1125 Lokaas wrote:Proof that people will b*tch about snipers no matter what.
So we are not going to discuss how current sniping = prior to delta ADS in the same EXACT manner?
I have absolutely zero problem with snipers getting 1HK, I do have a HUGE problem with them doing it ON THE POINT from the redline.
It is about as risk free as it gets.
Or were you just going to complain about complainging.. thereby doing the same exact thing you are complaining about, just sounding incredibly dumb while doing it?
Right-wing Extremist wrote:lol
When I warned that the range nerf would hurt legit snipers without hurting redline snipers, I didn't consider that countersniping a redline sniper would often mean making oneself a sitting duck from a terrible sniping vantage point. That's hilarious!
However, the only counter to a sniper isn't a sniper or suicide derpship. There's also forge guns, rail tanks, and rail or missile turrets on LAVs, not to mention assault dropships.
They're just as killable as they were before - but now they can OHK you on a headshot reliably.
Redline snipers have never been easy to kill, but before they were mostly harmless. Now redline snipers 1hk every suit, and the counters are all vastly more risky than the activity. That was the big problem with ADS, that is the big problem with redline snipers.
Snipers are only really an issue when the points are within 500m of the redline, like most points in skirmish, and many points in domination.
I have no problem at all with snipers in ambush, there is no redline.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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HOWDIDHEKILLME
Dying to Reload
619
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Posted - 2014.09.25 04:54:00 -
[5] - Quote
Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
620
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Posted - 2014.09.25 05:01:00 -
[6] - Quote
Here's an idea... Hey ads pilots wipe them tears and go kill all those snipers. I swear I saw thale's on the kill feed.
Lonewolf till I die
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
582
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Posted - 2014.09.25 05:08:00 -
[7] - Quote
HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it.
Does anyone have a problem with snipers in ambush?
I would bet that the answer is no.
If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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HOWDIDHEKILLME
Dying to Reload
620
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Posted - 2014.09.25 05:12:00 -
[8] - Quote
Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers.
I made a impossible fix suggestion once... Cut damage going in and out of the redline by 50% making staying there lame promoting getting out and hunting the enemy redline dangerous to the point of stupied.
And I've never seen snipers in ambush.G£în+Å
Lonewolf till I die
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Heimdallr69
Nyain San General Tso's Alliance
3694
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Posted - 2014.09.25 05:17:00 -
[9] - Quote
The reticle is nice. The DMG to headshots is wonderful.
Removed inappropriate content - CCP Logibro
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1018
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Posted - 2014.09.25 05:28:00 -
[10] - Quote
Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team.
The numbers. They are physically impossible. 200 clones for the entire team - 54x4 = - 16 clones Also factor in the kills made by other players... that's about 90 or so... so -106, then factor up for a few injector rezzes... high values being about 30 per game... still short -76 suits.
Conclusion, probably just complaining about snipers AGAIN because "Sniper" like all those other times.
You know the story of the Boy Who Cried Wolf? Yeah. Kind of time for that to hit home on the complainers.
If you really don't like what's happened, you have no-one but YOURSELF to blame. Remember who was the "champion" of this change. Who wanted this change. Now who must endure this change.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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The Master Race
Immortal Guides
41
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Posted - 2014.09.25 05:37:00 -
[11] - Quote
Maybe add a score penalty to red line kills kind of like the ff penalty in fw. -50 dkp
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Alejandro Guerra B
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.09.25 05:42:00 -
[12] - Quote
Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team.
you're wrong and I'm sniper played all day today and these modifications leave obsolete sniper, the reason is simple, the distance is very short, and everyone sees you, and you die by rookies, besides these at ground and you can not see anyone that hinders all the sniper to death, while this is not correct I leave Dust and therefore not buy again auron.
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Eruditus 920
Prodigy Ops
480
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Posted - 2014.09.25 05:48:00 -
[13] - Quote
Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers.
You don't see snipers in Ambush....curious, I wonder why?
Wisdom is what you gain after you need it.
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HOWDIDHEKILLME
Dying to Reload
623
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Posted - 2014.09.25 05:51:00 -
[14] - Quote
Alejandro Guerra B wrote:Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team. you're wrong and I'm sniper played all day today and these modifications leave obsolete sniper, the reason is simple, the distance is very short, and everyone sees you, and you die by rookies, besides these at ground and you can not see anyone that hinders all the sniper to death, while this is not correct I leave Dust and therefore not buy again auron.
Next day replaced by non sniper... Game improves for all G£în+Å
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
623
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Posted - 2014.09.25 05:56:00 -
[15] - Quote
Eruditus 920 wrote:Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers. You don't see snipers in Ambush....curious, I wonder why?
No redline, no MCC, if it's not ambush oms they can't call in vehicals to get to high ground...only good thing about ambush
Lonewolf till I die
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Arkena Wyrnspire
Fatal Absolution
17839
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Posted - 2014.09.25 05:56:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote:
The numbers. They are physically impossible. 200 clones for the entire team - 54x4 = - 16 clones Also factor in the kills made by other players... that's about 90 or so... so -106, then factor up for a few injector rezzes... high values being about 30 per game... still short -76 suits.
Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
Highlighted the part you didn't read.
The forums have ruined me.
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
584
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Posted - 2014.09.25 05:56:00 -
[17] - Quote
Dovallis Martan JenusKoll wrote:Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team. The numbers. They are physically impossible. 200 clones for the entire team - 54x4 = - 16 clones Also factor in the kills made by other players... that's about 90 or so... so -106, then factor up for a few injector rezzes... high values being about 30 per game... still short -76 suits. Conclusion, probably just complaining about snipers AGAIN because "Sniper" like all those other times. You know the story of the Boy Who Cried Wolf? Yeah. Kind of time for that to hit home on the complainers. If you really don't like what's happened, you have no-one but YOURSELF to blame. Remember who was the "champion" of this change. Who wanted this change. Now who must endure this change.
so there is an important word in there, COMBINE
Tell me, what does combine mean to you? To me it means that cumulatively they got 54/0. To put it another way, all four snipers added up their individual kills to get 54, between them they had zero deaths.
Next time you are going to write a long post while being a condescending jerk. try to make sure you read the original post.
EDIT: thanks poster above.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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X7 lion
Mikramurka Shock Troop Minmatar Republic
258
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Posted - 2014.09.25 05:59:00 -
[18] - Quote
Operative 1125 Lokaas wrote:Proof that people will b*tch about snipers no matter what. give a clone a stick he will complain for a month, give a clone a sniper rifle & they will never shut the duck up about it.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Thumb Green
Raymond James Corp
1536
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Posted - 2014.09.25 06:10:00 -
[19] - Quote
Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers. Hardly anyone snipes in ambush. Those that do are only slightly annoying because it's too much of a hassle to go after them in such a short match.
Dovallis Martan JenusKoll wrote:
The numbers. They are physically impossible. 200 clones for the entire team - 54x4 = - 16 clones Also factor in the kills made by other players... that's about 90 or so... so -106, then factor up for a few injector rezzes... high values being about 30 per game... still short -76 suits.
Conclusion, probably just complaining about snipers AGAIN because "Sniper" like all those other times.
You know the story of the Boy Who Cried Wolf? Yeah. Kind of time for that to hit home on the complainers.
If you really don't like what's happened, you have no-one but YOURSELF to blame. Remember who was the "champion" of this change. Who wanted this change. Now who must endure this change.
You're kind of dense, aren't you? It's obvious he meant their combined score was 54/0 (I mean it's what he said) so their average was 13.5 kills each. Which to be honest isn't much to complain about other than the fact that they didn't die at least once. He has a point on the fact that in order to counter snipe redliners now you have to put yourself in the middle of the danger zone. Which is kind of bad now because that's where they'll be looking; whereas before they'd look closer to your redline for you which meant sniping further away from the redline in the danger zone was safer.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Savage Mangler
Molon Labe. General Tso's Alliance
141
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Posted - 2014.09.25 06:45:00 -
[20] - Quote
The Master Race wrote:Maybe add a score penalty to red line kills kind of like the ff penalty in fw. -50 dkp "Right side. Many Whelps...now handle it!"
Damn you, I totally forgot about DKP.....
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Mregomies
Beer For Evil Mercs
279
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Posted - 2014.09.25 06:50:00 -
[21] - Quote
Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers. I snipe in ambush... I find a rooftop and start dropping some reds
Suomi, Finland, PERKELE!
Logibro
Logibro2
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David Spd
Caldari State
163
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Posted - 2014.09.25 07:32:00 -
[22] - Quote
Seems to me the biggest issue with sniping is map design. It's simply too easy for snipers to perch on a structure somewhere or sit on a hill out in BFE.
Couple of maps are notorious for that kind of stuff and CCP keeps tweaking the snipers, but the maps remain unchanged.
Since CCP seems downright unwilling to make client-side changes I doubt people will ever be truly safe from "redline sniping".
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Mregomies
Beer For Evil Mercs
279
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Posted - 2014.09.25 07:44:00 -
[23] - Quote
David Spd wrote:Seems to me the biggest issue with sniping is map design. It's simply too easy for snipers to perch on a structure somewhere or sit on a hill out in BFE.
Couple of maps are notorious for that kind of stuff and CCP keeps tweaking the snipers, but the maps remain unchanged.
Since CCP seems downright unwilling to make client-side changes I doubt people will ever be truly safe from "redline sniping". What the **** you want us to do with sniperrifle????? run in burnzone and try hipfire reds??? c'mon! it's LONG RANGE WEAPON and that is why snipers sits in "safe" place! I know all the jobs in the battle since I have all classes. use cover if you are assault/logi, use logibro if you are heavy, use cloak and dampers if you are scout and if you are sniper... countersnipe. It's quite easy now to countersnipe. Even those heavysnipers fall down with 1 headshot. I have damped ck.0 scout to countersnipe and I can sit middle of the fight and search those snipers sitting somewhere. So please, stop QQ and find your job and spot in the field.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Iron Wolf Saber
Den of Swords
16671
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Posted - 2014.09.25 07:46:00 -
[24] - Quote
I am pretty sure if CCP could change up the maps slightly (redraw redlines and move objectives) CCP would have done so by now.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
585
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Posted - 2014.09.25 07:52:00 -
[25] - Quote
Iron Wolf Saber wrote:I am pretty sure if CCP could change up the maps slightly through hotfixing (redraw redlines and move objectives) CCP would have done so by now. if that is the case then sniper rifle range has to be reduced again.
C'mon. Your entire reasoning for nerfing ADSes and railtanks is FULLY applicable to red-line snipers. Reducing railtanks to 300m brought the majority of them out of the redline, and if they still had a 400m range they would still be in there as well.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Iron Wolf Saber
Den of Swords
16672
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Posted - 2014.09.25 07:56:00 -
[26] - Quote
because blow the 300 meter range the forge gun becomes the superior option and nerfing the forge gun any further mechancially to get rid of its advantage compromises their ability to av.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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TheD1CK
Dead Man's Game
1259
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Posted - 2014.09.25 08:25:00 -
[27] - Quote
Redline Snipers.... LMFAO
With the changes there is only on time a redline sniper is a danger to the opposition, And that is when the opposition push into the enemy side of map... GOOD
This makes redline snipers a threat to infantry zerging the redline.. GOOD
I have been running a MinCommando to test it out and sniping is awesome TY Rattati! Snipers are now in a position where it's either find a risky vantage point, or camp and kill nothing. And as for Sniper Vs Sniper fights.. much <3.. they are now intense engagements as both Snipers can deal enough DMG to OHK headshot each other, rewards mobile sniping
Some mercs really enjoy the challenge of sniping in the 100m-200m area the new changes make it viable to risk your ass doing so.. while removing the redline campers from 'most' games.
Please do not judge balance by what you saw in Public fights
One skilled proto sniper will go 50/0 Vs MLT grade opponents EZ.
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Iron Wolf Saber
Den of Swords
16672
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Posted - 2014.09.25 08:33:00 -
[28] - Quote
I am more curious as to the effect of having snipers in PC matches though; they're a well undervalued role in organized team play so my other hope is they start to see more action in those higher organization fights.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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BONERBOMB TIGBITTIES
THE BONERBOMBS
35
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Posted - 2014.09.25 08:34:00 -
[29] - Quote
Crimson Cerberes wrote:Last domination match I was in.. 4 snipers combine to go 54/0 all from the safety of the redline. We were cloned in an otherwise very close battle completely ruined by snipers. This has happened several times today.
CCP rattiti, you said you did not like ADS gameplay because you basically got to kill without worry, redline snipers are exactly that.
The only counter to a redline sniper is another sniper, or a suicide dropship hotdrop. Oh, and because of the range nerf, countering a redline sniper requires a sniper to counter-snipe from the middle of the battlefield. This means in that the person counter-sniping has to deal with the snipers AND infantry AND vehicles.
This is EXACTLY the same as how AV vs ADS was before.
I actually really like the changes to snipers, but please for the sake of being consistent fix this type of risk-free gameplay.
Either ensure that all points are at least 500 m away from the redline, or don't allow snipers to fire out of the redline. I prefer the 500 M redline option though just in case one team redlines another team. Um really? All it takes is a madrugar railgun to take down garbage snipers. All they do is jack off in the redline the whole game. All I do is hunt their garbage asses down.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1019
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Posted - 2014.09.25 13:34:00 -
[30] - Quote
Eruditus 920 wrote:Crimson Cerberes wrote:HOWDIDHEKILLME wrote:Saw this coming. With 150m more range than any other weapon redline snipers will rarely fear redline counter snipers now, and besides still being out of range forge gunners will just be snipe fodder while tanks/ads won't even bother with them since they cant be killed by them and will do more good focusing on the hotspots.
Sniping is a problem that will will never be solved or balanced. I'd rather fight a proto cloaked scout with a basic logi than deal with a redline sniper.
Here is a btter question, and probably a good original topic if someone wants to ask it. Does anyone have a problem with snipers in ambush? I would bet that the answer is no. If that is the case, then you know exactly what the problem is, and the problem is the redline, not snipers. You don't see snipers in Ambush....curious, I wonder why? Because you spawn within 300m of an enemy at all times? Kind of obvious... In order to use a sniper you must first outrange your target. Where would one shoot from? There are NO open venues for sniping because if you spawn, everyone can see you travel from spawn to another point. There is no aspect of surprise you could set up as well as the LOS in interrupted.
Now, dumb people believe "redline" because it is their magical scapegoat. All their "ailments" for being completely unobservant they blame on their sacred "redline". Literally, you guys worship that thing.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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