BrotherofHavok
PIanet Express Top Men.
83
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Posted - 2014.09.27 14:24:00 -
[1] - Quote
There is some serious issue with the current Dust 514 lore/stats of the suits and races. Unlike Eve, which in my opinion is pretty much set in a good place, Dust stats are all over the place and completely ignoring how the races are in Eve.
What do i mean by this?
In Eve there are 4 types of resistances. Em (laser), Thermal (blaster/rail), Kinetic (bullets) and Explosive (missiles) and every race has very similar resistances for armor and shields UNLESS you're talking about tech 2 or faction ships. For example, shield resistances are 0/20/40/50 respectively and for armor they are 60/35/25/10. But in Dust we have: Shields vs armor
- Laser : +20/-20
- Blaster : +10/-10
- Rails : -10/+10
- Projectiles : -15/+15
- Explosives : -20/+20
Which is just a simplified and easier way of doing things. Less work, more effort on other stuff, i get it.
But the suits themselves are really starting to irritate me. CCP, please look into your own lore. Look towards Eve and start actually looking at your own descriptions. Amarr, greatest armor resistances in the game. Caldari, greatest shield resistances in the game. Gallente, greatest armor reps/largest amount of armor HP. Minmatar, greatest speed in the game with some capabilities of having greatest shield hp in the game.
Caldari in Dust should not have greatest shield HP, shield recharge delay AND greatest shield recharge rate. Give one of these to the minmatar. Speed is not as much a factor in Dust as it is in Eve. Transversal speeds and angular velocities are not taken into account here.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
86
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Posted - 2014.09.27 16:26:00 -
[2] - Quote
CommanderBolt wrote: Amarr - ..., ..., strongest armour HP, good armour repair, lowest manoeuvrability, average top speed
The best thing about the Amarr is their overall armour hp amount and armor resistances. This could continue for Dust, though with the simplified resistances that would mean that they need greater armor hp amounts.
CommanderBolt wrote: Caldari - Best shields max HP, best shield regen, ..., the best manoeuvrability but slowish top speeds.
If you want to keep the highest amount of shield hp, thats fine too. They're similar to the amarr but for shields. However, this means that the shield delay cannot be where it currently is as that makes the Caldari too powerful in shields. Instead the shield recharge delay should be given to the minmatar.
You said that Caldari are strong Ewar skirmishers but in Dust all this means is that they'd have the best passive scans which they may or may not currently have. If they're just meant to be Ewar than they have entirely way too much health and shield regen rates.
CommanderBolt wrote: Gallente - ..., ..., good armour, strongest armour repair ability, average manoeuvrability, good top speed.
Should have higher speeds than Amarr and greater armor reps. Maybe a bonus to armor rep modules, or just an increase in armor reps that are currently there. Less armor than Amarr though.
CommanderBolt wrote: Minmatar - Good shields, good regen, average to good armour, average armour repair, good maneuverability, highest top speeds in game.
You use the term "good" but in Dust that means that it would be equal to other good stats of the other races. This means that a true minmatar in dust would only really have the best speeds. This is technically how it is currently but the lack of things like transversal speeds and angular velocities don't make it a strong enough asset to the minmatar race suits. So either increase the speed again or increase the base hp of the suits and give it the greatest shield recharge of the game.
Sincerely,
Your Multi-purpose Everything User
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