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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ripley Riley
Incorruptibles
2986
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Posted - 2014.09.10 20:56:00 -
[1] - Quote
You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something else: low ammo.
Proposal: the icon has slightly less range then the nanite injector icon: 15m
Looks a like the silhouette of a nanohive.
It only appears when a friendly merc is at less than 25% total overall ammo. I am going with total ammo rather ammo with the currently drawn weapon, but I am interested to hear feedback on both options.
He imposes order on the chaos of organic evolution...
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Soraya Xel
Abandoned Privilege Top Men.
3375
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Posted - 2014.09.10 20:58:00 -
[2] - Quote
I'd love to see this, if not in DUST, then for sure in Legion.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3146
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Posted - 2014.09.10 21:02:00 -
[3] - Quote
Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to replenish my primary." So If I'm below 25% for both my primary AND my secondary, I've gone without ammo replenishment for far too long.
Hotfix Delta Sentinel eHP Calcs
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Ripley Riley
Incorruptibles
2990
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Posted - 2014.09.10 21:06:00 -
[4] - Quote
Pokey Dravon wrote:Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to replenish my primary." So If I'm below 25% for both my primary AND my secondary, I've gone without ammo replenishment for far too long. Do we consider grenades as part of that equation?
He imposes order on the chaos of organic evolution...
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
142
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Posted - 2014.09.10 21:07:00 -
[5] - Quote
I've mentioned this in another topic aswell, it's a needed feature.
32 kills with militia shotgun. OP? naaaaaah
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Arkena Wyrnspire
Fatal Absolution
17634
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Posted - 2014.09.10 21:09:00 -
[6] - Quote
I would recommend it be relevant to the currently equipped weapon, rather than total ammo count.
Flying to new horizons.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3150
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Posted - 2014.09.10 21:09:00 -
[7] - Quote
Ripley Riley wrote:Pokey Dravon wrote:Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to replenish my primary." So If I'm below 25% for both my primary AND my secondary, I've gone without ammo replenishment for far too long. Do we consider grenades as part of that equation?
It's probably fair to say that that's important, so yeah I'd include grenades.
Hotfix Delta Sentinel eHP Calcs
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Ripley Riley
Incorruptibles
2991
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Posted - 2014.09.10 21:10:00 -
[8] - Quote
Arkena Wyrnspire wrote:I would recommend it be relevant to the currently equipped weapon, rather than total ammo count. I would be worried it would cause the icon to "flicker" as players cycle through their weapons as we sometimes do... resulting in confused or frustrated logibros.
He imposes order on the chaos of organic evolution...
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3150
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Posted - 2014.09.10 21:13:00 -
[9] - Quote
Ripley Riley wrote:Arkena Wyrnspire wrote:I would recommend it be relevant to the currently equipped weapon, rather than total ammo count. I would be worried it would cause the icon to "flicker" as players cycle through their weapons as we sometimes do... resulting in confused or frustrated logibros.
Plus if I'm out of primary, switch to secondary....it would read my secondary as full because its in my hands, and the Logi would not know that my primary is empty.
Hotfix Delta Sentinel eHP Calcs
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Arkena Wyrnspire
Fatal Absolution
17637
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Posted - 2014.09.10 21:19:00 -
[10] - Quote
Ripley Riley wrote:Arkena Wyrnspire wrote:I would recommend it be relevant to the currently equipped weapon, rather than total ammo count. I would be worried it would cause the icon to "flicker" as players cycle through their weapons as we sometimes do... resulting in confused or frustrated logibros.
There are ways of dealing with such a problem.
You can have it show up permanently when either weapon reaches 25% or lower ammo reserves. Or you can have it show up and remain for 30 seconds on switching to that weapon.
I consider that far superior to having to exhaust ammo supplies for both of my weapons before I can call for a restock.
Flying to new horizons.
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Ripley Riley
Incorruptibles
2999
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Posted - 2014.09.10 21:29:00 -
[11] - Quote
I updated the OP with new icon behavior.
He imposes order on the chaos of organic evolution...
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Jaran Vilktar
The Gauldar Tactical Alliance
7
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Posted - 2014.09.10 21:30:00 -
[12] - Quote
+1 I'd love to see this be added. It would be especially usefull to let those repping Logibro's know when their "beefcake" Heavy is about to run out of ammo instead of trying to expect people to interpret the meaning behind a Heavy starting to jump, switch weapons or melee said logibro because he just wants to rep you and doesn't seem to realize that you've run out of ammo.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Ripley Riley
Incorruptibles
3008
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Posted - 2014.09.10 23:22:00 -
[13] - Quote
Jaran Vilktar wrote:+1 I'd love to see this be added. It would be especially usefull to let those repping Logibro's know when their "beefcake" Heavy is about to run out of ammo instead of trying to expect people to interpret the meaning behind a Heavy starting to jump, switch weapons or melee said logibro because he just wants to rep you and doesn't seem to realize that you've run out of ammo.
Logibro: What is it boy?
Sentinel punches him in the grill.
Logibro: You have full armor. What's wrong?
Sentinel rolls his eyes then emphatically points to his HMG.
Logibro: You... want... another gun?
Sentinel hefts the long (empty) belt of bullets exitting the side of his HMG and grunts.
Logibro: No. I can't repair that. That's a gun.
Sentinel
Logibro
He imposes order on the chaos of organic evolution...
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Derpty Derp
Dead Man's Game
449
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Posted - 2014.09.11 00:04:00 -
[14] - Quote
Sounds good, they could also add it for small turrets! |
Ripley Riley
Incorruptibles
3012
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Posted - 2014.09.11 00:07:00 -
[15] - Quote
Derpty Derp wrote:Sounds good, they could also add it for small turrets!
I didn't think of that, but as a dropship pilot you don't have the ability to detect if your gunners are out of ammo. This symbol could be adapted for their HUD too.
He imposes order on the chaos of organic evolution...
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Zindorak
1.U.P
892
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Posted - 2014.09.11 00:19:00 -
[16] - Quote
Yes especially for Forge Gunners
Pokemon master!
I suck at Tekken lol
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1804
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Posted - 2014.09.11 09:57:00 -
[17] - Quote
Soraya Xel wrote:I'd love to see this, if not in DUST, then for sure in Legion. How about put it in DUST, and worry about Legion when that's actually a thing? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2713
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Posted - 2014.09.11 10:16:00 -
[18] - Quote
Ripley Riley wrote:You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something else: low ammo.
Proposal: the icon has slightly less range than the nanite injector icon: 15m
Looks a like the silhouette of a nanohive.
It appears when a friendly merc is at less than 25% ammo with one of their weapons. The icon will linger even after the merc switched to their alternative weapon. GODDAMN YOU THE FIRST POST EVER THAT I CANNOT LIKE ENOUGH!!!!!!!! |
Ripley Riley
Incorruptibles
3038
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Posted - 2014.09.11 10:51:00 -
[19] - Quote
Breakin Stuff wrote:GODDAMN YOU THE FIRST POST EVER THAT I CANNOT LIKE ENOUGH!!!!!!!!
Zindorak wrote:Yes especially for Forge Gunners
Given the maximum amount of ammo a FG can carry and how quickly you can empty a magazine at a HAV or ADS... that symbol would pop-up very quickly for FGers
He imposes order on the chaos of organic evolution...
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CommanderBolt
Osmon Surveillance Caldari State
1525
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Posted - 2014.09.11 10:58:00 -
[20] - Quote
Remember this coming up somewhere else in another thread.
Love the idea for sure +1
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Ripley Riley
Incorruptibles
3040
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Posted - 2014.09.11 10:59:00 -
[21] - Quote
CommanderBolt wrote:Remember this coming up somewhere else in another thread.
Love the idea for sure +1
I made my NanoNinja fit last night... going to test it out this afternoon.
He imposes order on the chaos of organic evolution...
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CommanderBolt
Osmon Surveillance Caldari State
1526
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Posted - 2014.09.11 10:59:00 -
[22] - Quote
Ryme Intrinseca wrote:Soraya Xel wrote:I'd love to see this, if not in DUST, then for sure in Legion. How about put it in DUST, and worry about Legion when that's actually a thing?
I want Legion more than most, but its getting tiresome now to have that game mentioned yet not actually know if it is even a real thing or just more guff.
Damn stop saying **** I agree with man, people will think something is going on....
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1526
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Posted - 2014.09.11 11:01:00 -
[23] - Quote
Ripley Riley wrote:CommanderBolt wrote:Remember this coming up somewhere else in another thread.
Love the idea for sure +1 I made my NanoNinja fit last night... going to test it out this afternoon.
LOL Supply Ninja!
What suit did you use for this? I think I only have the Gallente scout these days, I should go see about making a fit.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Ripley Riley
Incorruptibles
3042
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Posted - 2014.09.11 12:54:00 -
[24] - Quote
CommanderBolt wrote:What suit did you use for this? I think I only have the Gallente scout these days, I should go see about making a fit.
The Caldari PRO logistics is what I used. It maximizes the nanohive potential. A scout could deliver the nanohives faster and quieter than a logi, but would have to make more frequent trips back to the supply depot for more hives.
Here is a Gallente scout nanoninja fitting. A scout would actually have the CPU/PG necessary to fit a decent weapon after fitting the cloak. A logi is forced to make the decision to run PRO weapon or PRO equipment. In most cases, equipment is the better idea.
Tactics-wise, you are going to want a squad. You plan a route to them, cloak, arrive, drop nanohives, recloak, return to supply depot to get more nanohives, repeat. Along the way you avoid redberries when possible and help blueberries with spare nanohives.
He imposes order on the chaos of organic evolution...
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CommanderBolt
Osmon Surveillance Caldari State
1527
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Posted - 2014.09.11 12:58:00 -
[25] - Quote
Ripley Riley wrote:CommanderBolt wrote:What suit did you use for this? I think I only have the Gallente scout these days, I should go see about making a fit. The Caldari PRO logistics is what I used. It maximizes the nanohive potential. A scout could deliver the nanohives faster and quieter than a logi, but would have to make more frequent trips back to the supply depot for more hives. Here is a Gallente scout nanoninja fitting. A scout would actually have the CPU/PG necessary to fit a decent weapon after fitting the cloak. A logi is forced to make the decision to run PRO weapon or PRO equipment. In most cases, equipment is the better idea. Tactics-wise, you are going to want a squad. You plan a route to them, cloak, arrive, drop nanohives, recloak, return to supply depot to get more nanohives, repeat. Along the way you avoid redberries when possible and help blueberries with spare nanohives.
Ohh yea yea this wasnt about cloaky scout roles it was about putting the cloaks on something different. I remember now.
Well the only Logi I have these days is the Amarr Logi. Humm this is going to be more difficult that I thought.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Kierkegaard Soren
THE HANDS OF DEATH
495
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Posted - 2014.09.11 17:23:00 -
[26] - Quote
A million times yes.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Ripley Riley
Incorruptibles
3298
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Posted - 2014.09.22 00:09:00 -
[27] - Quote
Shameless bump for CCP-senpai's attention.
He imposes order on the chaos of organic evolution...
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Zindorak
1.U.P
933
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Posted - 2014.09.22 00:15:00 -
[28] - Quote
+1 yes and make one for Reps so logi's know where to hit. This will make Logi's more tactical as they have to proritize healing or ammo replenishment
Pokemon master!
I suck at Tekken lol
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Cross Atu
OSG Planetary Operations Covert Intervention
2889
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Posted - 2014.09.22 22:24:00 -
[29] - Quote
Options for something of this nature are being looked into. Cannot give any firm word on if or when such a thing might be feasible but the idea is being explored.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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chill amarr
Austrian Tactical Hacker Corp
22
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Posted - 2014.09.22 23:23:00 -
[30] - Quote
want this in a hotfix, this would make cal logis somewhat useful . |
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Terry Webber
Molon Labe. General Tso's Alliance
461
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Posted - 2014.10.27 05:33:00 -
[31] - Quote
This idea has my support! |
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CCP Rattati
C C P C C P Alliance
9311
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Posted - 2014.10.27 05:40:00 -
[32] - Quote
Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kensai Dragon
DUST University Ivy League
15
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Posted - 2014.10.27 07:41:00 -
[33] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
I'd say 25% or less of Primary Weapon Ammo.
Grenades wouldn't really make sense, we only have 2,that icon would be constantly on, lol. Secondary weapon is your backup for all except Commando, so if you're that low you should already be signaling for more ammunition.
Yes to the Armor Repair! You know how many times I cross that stupid logi stream trying to get a rep? Lol - maybe at less than 50% something shows up in the logi HUD? Not sure that we need to clutter the logi boys with so many icons. Maybe we show up with some kind of marker on our suit to indicate low armor instead, a visual when we're in LOS for any rep tool fitted suit. Not sure how difficult that is on your end though. I'd hate to be the guy with 15 icons blocking my screen though... |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
617
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Posted - 2014.10.27 07:48:00 -
[34] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
if 50%% or less is good, but for total ammo. and 25% or less for armor would be good as well. |
Imp Smash
Molon Labe. General Tso's Alliance
274
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Posted - 2014.10.27 07:53:00 -
[35] - Quote
Ripley Riley wrote:You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something else: low ammo.
Proposal: the icon has slightly less range than the nanite injector icon: 15m
Looks a like the silhouette of a nanohive.
It appears when a friendly merc is at less than 25% ammo with one of their weapons. The icon will linger even after the merc switched to their alternative weapon.
Why did no one think of this sooner? Always the little things... |
Alena Ventrallis
Vengeance Unbound
2032
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Posted - 2014.10.27 07:57:00 -
[36] - Quote
Better yet, why not have a command wheel with with need ammo and need repair and such on it? Tie it to L3 when the weapon wheel is up and have it function exactly like the squad leader wheel does.
Proof that Rattati/CCP do listen to the playerbase.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4005
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Posted - 2014.10.27 08:01:00 -
[37] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
When a character drops below 30% primary ammo a bullet icon should replace their blue dot on the radar and appear on their health bar.
When said dropsuit is below 50% armor they should have their radar blip replaced by a little helmet. Shields with a shield (where is my shield transporter???)
Making a radial wheel every dingus will flag it every time they reload like idiots.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sequal Rise
Les Desanusseurs
131
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Posted - 2014.10.27 09:24:00 -
[38] - Quote
DeathwindRising wrote:CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers some people only run sidearms, so how do you define the primary weapon? Pretty easy way indeed:
If the L or H slot weapon has less than 25% of its ammo capacity left, then symbol! If you run a sidearm in these slots it'll show up.
It could be a great thing. +1
Sorry for my bad english.
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I-Shayz-I
I----------I
4853
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Posted - 2014.10.27 10:41:00 -
[39] - Quote
RATTATI THERE'S A MUCH BIGGER ISSUE
You guys need to extend the radius of icons and health bars, at least for logistics players. It it currently capped at 40m, which is actually shorter range than some repair tools on a minmatar logi.
100m would be best as it is the same max range as the minimap/radar
On topic:
Ammo icon should appear at 25% primary ammo, and if possible another icon signaling 0% primary ammo. Rep icon should appear if a player is below 50% armor.
Please go check out Resistance 2 gameplay to see what I'm talking about. http://youtu.be/Ta5PR1-UstM
(note that this is gameplay of a medic class and not the spec ops class which is responsible for ammo and is the only class that can see ammo icons)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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KEROSIINI-TERO
The Rainbow Effect
1421
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Posted - 2014.10.27 11:49:00 -
[40] - Quote
+1 for need ammo icon.
If automatic, grenades should not count: - Nades run low 'ammo' so easy, main weapon ammo clients would vanish in sea of icons - Could encourage nade spam
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2268
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Posted - 2014.10.27 14:57:00 -
[41] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers Would prolly trigger it at less than 1.5 full clips for primary OR secondary weapon, and would ignore grenades.
Also, since this is nanohive related, always felt that hives should assign priorities to ammo requests: primary/secondary ammo first, grenades start restocking once primary/secondary are at 75%. Alternatively, just making grenades restock at a slower rate would accomplish much the same thing.
It really sucks when restocking nanite-hungry grenades leaves a merc with a fraction of the ammo needed to survive the enemy's next push.
PSN: RationalSpark
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Dremel wp
Shadow Company HQ Lokun Listamenn
44
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Posted - 2014.10.27 15:22:00 -
[42] - Quote
Alena Ventrallis wrote:Better yet, why not have a command wheel with with need ammo and need repair and such on it? Tie it to L3 when the weapon wheel is up and have it function exactly like the squad leader wheel does.
I like this option
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Fox Gaden
Immortal Guides
4731
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Posted - 2014.10.27 16:01:00 -
[43] - Quote
How about player initiated calls: R2+L3 call selection.
- Need Ammo - Need Reps
We could even add an Attack order option so non squad leaders can tag snipers and tanks for the attention of their Squad mates.
If it has to wait till legion, well then we will have a lot more buttons available to make the interface.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4731
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Posted - 2014.10.27 16:06:00 -
[44] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
- Ammo low indicator when down to 25% ammo for either primary or secondary weapon, or when completely out of grenades.
- Call for Reps when below 50% armor.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4275
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Posted - 2014.10.27 16:18:00 -
[45] - Quote
If it was done for grenades, it would have to be only when completely out, otherwise my HUD would light up like a damn christmas tree for 90% of the battle. Personally I think it should only be for the primary weapon.
Whatever is in the weapon slot closest to the highs should be the one chosen, to account for dual sidearm fits or commandos.
(The godfather of tactical logistics)
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Fox Gaden
Immortal Guides
4732
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Posted - 2014.10.27 16:26:00 -
[46] - Quote
John Demonsbane wrote:If it was done for grenades, it would have to be only when completely out, otherwise my HUD would light up like a damn christmas tree for 90% of the battle. Personally I think it should only be for the primary weapon.
Whatever is in the weapon slot closest to the highs should be the one chosen, to account for dual sidearm fits or commandos. If you are down to 25% of your ammo supply with a weapon then it is pretty well primary no matter what slot it is in.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
1450
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Posted - 2014.10.27 16:37:00 -
[47] - Quote
CCP Rattati wrote:Already on our list, thanks!
If you want to experiment with designs, such as
does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo?
Would a similar system show reps needed, again, what is the threshold, armor only without shield reppers
Sub 40% ammo on primary weapon, aside from commando's which it displays on either. I'd also like to see an option in the equipment wheel, to make a generic 'ammo/health/etc' needed call - so you go into the window and then hit the button and it displays to all teammates.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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KEROSIINI-TERO
The Rainbow Effect
1423
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Posted - 2014.10.27 21:35:00 -
[48] - Quote
About UI:
As interface for hud interaction thru Command Wheel already exists, the 'request ammo' could simply be added there. - There's room. Oh yes. Currently all attack/capture/defend could be single icon with absolutely no problem. - That would solve the need to invent logic when the need ammo light would be lit
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Derpty Derp
Dead Man's Game RUST415
586
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Posted - 2014.10.28 00:24:00 -
[49] - Quote
Ripley Riley wrote:You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something else: low ammo.
Proposal: the icon has slightly less range than the nanite injector icon: 15m
Looks like the silhouette of a nanohive.
It appears when a friendly merc is at less than 25% ammo with one of their weapons. The icon will linger even after the merc switched to their alternative weapon.
Or put it where the squad commands are so you can pop it up yourself when you feel you're running out.
Edit- Meh nvm this has already been said... I give it my support... Along with other squad warning commands. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.10.28 00:42:00 -
[50] - Quote
Yes give Cal logi a better tactical role imo
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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