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Hector Carson
Hellz Gate of Awakening
7
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Posted - 2014.09.09 17:06:00 -
[1] - Quote
These are just ideas of the Pilot class dropsuit feel free to comment:
1) Have only a Side arm weapon on the suit
2) 1 Low slot 2 High slot, Depending on race
3) 1 Equipment slot, Low CPU/PG Usage
4) Give perk for Standard Vehicles only (Gunnlogi/Madruger)
5) Give pilot same specs as a scout but slightly less than
More will be added as I think of it |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2041
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Posted - 2014.09.09 17:17:00 -
[2] - Quote
Today I learned the only standard vehicles are the Gunnlogi and Madrugar...
Anyway, they should give bonuses to all vehicles based on their racial traits:
Amarr: armor amount Caldari: shield resistance Gallente: armor repair Minmatar: base speed/agility |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3125
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Posted - 2014.09.09 17:22:00 -
[3] - Quote
They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skill.
To do Pilots properly you would need to have modules you put in the suit that specifically boost the abilities of the vehicles you're in so you're encouraged to use a better suit with more slots to get more of a benefit. This would require a whole gambit of new modules for suits.
Hotfix Delta Sentinel eHP Calcs
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Hector Carson
Hellz Gate of Awakening
9
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Posted - 2014.09.09 17:29:00 -
[4] - Quote
Pokey Dravon wrote:They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skill.
To do Pilots properly you would need to have modules you put in the suit that specifically boost the abilities of the vehicles you're in so you're encouraged to use a better suit with more slots to get more of a benefit. This would require a whole gambit of new modules for suits.
These are just ideas of the possible Pilot class, there's no need to add negative feedback |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3127
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Posted - 2014.09.09 17:36:00 -
[5] - Quote
Hector Carson wrote:Pokey Dravon wrote:They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skill.
To do Pilots properly you would need to have modules you put in the suit that specifically boost the abilities of the vehicles you're in so you're encouraged to use a better suit with more slots to get more of a benefit. This would require a whole gambit of new modules for suits. These are just ideas of the possible Pilot class, there's no need to add negative feedback
I ....wasn't being negative? Just pointing out something that you need to keep in mind? Constructive criticism isn't negative feedback.
Hotfix Delta Sentinel eHP Calcs
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Hector Carson
Hellz Gate of Awakening
10
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Posted - 2014.09.09 17:40:00 -
[6] - Quote
Pokey Dravon wrote:Hector Carson wrote:Pokey Dravon wrote:They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skill.
To do Pilots properly you would need to have modules you put in the suit that specifically boost the abilities of the vehicles you're in so you're encouraged to use a better suit with more slots to get more of a benefit. This would require a whole gambit of new modules for suits. These are just ideas of the possible Pilot class, there's no need to add negative feedback I ....wasn't being negative? Just pointing out something that you need to keep in mind? Constructive criticism isn't negative feedback.
sorry bro misread the post got the wrong idea |
Kallas Hallytyr
Skullbreakers
761
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Posted - 2014.09.09 17:55:00 -
[7] - Quote
Vulpes Dolosus wrote:Today I learned the only standard vehicles are the Gunnlogi and Madrugar...
HAV: Gunnlogi and Madrugar Dropship: Grimsnes, Myron, Incubus and Python LAV: Saga and Methana.
All of the above are STD level.
Vulpes Dolosus wrote:Anyway, they should give bonuses to all vehicles based on their racial traits:
Amarr: armor amount Caldari: shield resistance Gallente: armor repair Minmatar: base speed/agility
Amarr should be armour resistance, but yeah. Or Pokey's point about about vehicle enhancing modules on to drop suits that the pilots could enhance. Either would be cool.
Alt of Halla Murr.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2693
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Posted - 2014.09.09 20:15:00 -
[8] - Quote
No high slots. No low slots. Light frame. PG/CPU REDUCTION on modules. If you are not wearing a pilot suit in an over-loaded vehicle it explodes. |
Glitch116
Carbon 7 Iron Oxide.
144
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Posted - 2014.09.09 20:25:00 -
[9] - Quote
honestly as a long time vehicle pilot i really do not want pilot dropsuits.
it is really unfair to ask pilots to skill up vehicles skills and infantry skills just to do our job properly
it also adds a **** storm of balance problems and really screws over new pilots having so much to skill up
I AM THE KING OF THE BLASTER!!!
deal with it
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Vyzion Eyri
The Southern Legion Final Resolution.
2349
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Posted - 2014.09.09 22:50:00 -
[10] - Quote
Glitch116 wrote:honestly as a long time vehicle pilot i really do not want pilot dropsuits.
it is really unfair to ask pilots to skill up vehicles skills and infantry skills just to do our job properly
it also adds a **** storm of balance problems and really screws over new pilots having so much to skill up
Would daresay everyone can still use vehicles like now, only dedicated vehicle users would skill into pilot dropsuits for added bonuses.
On the pilot suits: if pilot suits let me have ability to voice chat with everyone in my dropship, would be glorious. Of course that's a bit more complicated to implement. As for stats, I'd go with light frame, same stats as the basic frame, and slot configuration would be 1 equipment. That's it. Personally I would go for an injector on my suit in that case, letting me land a dropship, revive squad members on the ground and extract them.
I've also considered ideas of pilot suits being linked to their vehicles, when a pilot exits his vehicle but stays within 10m of it, the suit gains a portion of the vehicle's HP. But anyway that's an idea that's unnecessary for the first iteration of pilot dropsuits.
> Quis custodiet ipsos custodes?
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Fox Gaden
Immortal Guides
4195
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Posted - 2014.09.10 16:20:00 -
[11] - Quote
Hector Carson wrote: 1) Have only a Side arm weapon on the suit 2) 1 Low slot 2 High slot, Depending on race 3) 1 Equipment slot, Low CPU/PG Usage 4) Give perk for Standard Vehicles only (Gunnlogi/Madruger) (Python/Incubus) P.S. This is for Dropsuit only 5) Give pilot same specs as a scout but slightly less than 6) Give Cloak as standard to pilot (equipping any cloak than the one already equipped will make it invalid)
1) Yes 2) Low number of slots? Ok. 3) Yes 4) No. Bonuses should apply to all vehicles. 5) Ok. You got to start somewhere. Or you could start with Basic Light Frame stats. 6) No. I see no reason for pilots to have cloaks.
Vulpes Dolosus wrote: Amarr: armor amount Caldari: shield resistance Gallente: armor repair Minmatar: base speed/agility
I like these bonuses. They seem appropriate.
Pokey Dravon wrote:you need a reason to use a higher tier. That is a very good point. So aside from the Suit Skill bonus, a Pilot Suit would need some benefit to vehicles that scales with suit quality. Modules would definitely be a good way of doing that, but as you suggest that might not be feasible in DUST as it might require excessive Dev time. I wonder if there are other ways of scaling vehicle benefits with Suit tier?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3144
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Posted - 2014.09.10 16:33:00 -
[12] - Quote
Well I think the fundamental problem is that currently there is no behavior in the game that makes a suit modify the performance of a vehicle. The only thing we've ever had that can change vehicle performance are skills, and while you could have a Pilot Suit Skill which does this, I doubt it's actually coded to only work when you're in that suit.
So if that's true, Pilot Suits simply won't happen without a client update, as the code would need to be updated to add a behavior where a skill will only apply to a vehicle if a certain suit is used. So I don't think Pilots are feasible for Dust at all, honestly.
But if you want to speak conceptually for Legion, Link Modules are the way to go. Pilot modules would give bonuses to aspects of the vehicle that correspond to similar slots, so a Gallente Pilot suit would have a lot of low slots, and a module to boost armor repair rate would be a lot slot module for the pilot suit. Same would go for say a module that boosts shield HP, and that would be a high slot item.
This encourages you to match the race of the Pilot suit to the race of the vehicle, as it's slot layout would work best in boosting the strength of that race's vehicles. Higher tiered suits give more slots/resources like other suits, and thus you would be encouraged to use better tiers to get more bonuses.
Hotfix Delta Sentinel eHP Calcs
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Hector Carson
Hellz Gate of Awakening
12
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Posted - 2014.09.13 15:05:00 -
[13] - Quote
Changes have been made, What else do you think could be added to the Pilot Dropsuit, and I'm not asking for opinions on if the dropsuit is a good idea or bad, no more negative feedback about this subject |
a brackers
Molon Labe. General Tso's Alliance
46
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Posted - 2014.09.13 22:19:00 -
[14] - Quote
Nice idea but ccp won't implement it as they won't do any client side updates meaning they can't add any new stuff, ever
Proto dropship pilot
The sandbox shooter
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Hector Carson
Hellz Gate of Awakening
12
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Posted - 2014.09.18 02:25:00 -
[15] - Quote
a brackers wrote:Nice idea but ccp won't implement it as they won't do any client side updates meaning they can't add any new stuff, ever
Well this game is officially dead to me.... |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
130
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Posted - 2014.09.18 03:28:00 -
[16] - Quote
Pokey Dravon wrote:They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skill.
and that's not with any suit you've skilled into ? Are you stupid ??????
- Pain is weakness leaving the body.
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The True Inferno
Myrmidon Syndicate
70
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Posted - 2014.09.18 05:17:00 -
[17] - Quote
Hey you all!
CCP already has pilot suits in game, their just not used, they have some of their stats already set out.
They also have many other items that are not used as well, such as a seeker Faylock.
Here some links
http://games.chruker.dk/eve_online/item.php?type_id=365293 - Pilot suit (Minmatar) http://games.chruker.dk/eve_online/item.php?type_id=365290 - Pilot suit (Galentte)
Other items http://games.chruker.dk/eve_online/item.php?type_id=363782 - Seeker Faylock http://games.chruker.dk/eve_online/item.php?type_id=353136 - Burst SMG
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2141
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Posted - 2014.09.18 12:41:00 -
[18] - Quote
Ok, so reading the pilot suit description again made me think of something.
Pilot suit should be what enables you to operate a vehicle solo, without one, you need a full crew.
Each of them gives a small bump to DPS/eHP for their racial flavor for each level, though their primary benefit is allowing you to operate a vehicle solo.
Another bonus that pops to mind is it allowing you to apply your dropsuit Electronics/Engineering to vehicles.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Hector Carson
Hellz Gate of Awakening
12
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Posted - 2014.09.18 16:24:00 -
[19] - Quote
That may be true but I have not seen them in game |
Hector Carson
Hellz Gate of Awakening
12
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Posted - 2014.09.18 16:25:00 -
[20] - Quote
Alaika Arbosa wrote:Ok, so reading the pilot suit description again made me think of something.
Pilot suit should be what enables you to operate a vehicle solo, without one, you need a full crew.
Each of them gives a small bump to DPS/eHP for their racial flavor for each level, though their primary benefit is allowing you to operate a vehicle solo.
Another bonus that pops to mind is it allowing you to apply your dropsuit Electronics/Engineering to vehicles.
Someone actually understands holy crap |
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