Sclompton Face-Smasher
uptown456
88
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Posted - 2014.09.05 02:32:00 -
[1] - Quote
Symbioticforks wrote:I feel like what I do is more intuition / patience / knowledge based. It takes skill and timing for both. I'll agree there.
THAT is a sniper to the bone! So you are one of the best there are sir!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
88
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Posted - 2014.09.05 03:41:00 -
[2] - Quote
Maiden selena MORTIMOR wrote:Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers How about 200m range lol i like 200m rang
At 200m it's better to have a ScR or RR with a sprint speed of around 7.2 or more so you can choose your distance from engaging the target effectively while sniping it's a completely different story...
- Get position
- Crouch
- Aim
- Let sway stop
- Look for targets down to their armor, If none then low eHP targets
- Look for stationary targets, if any
- Shoot
- Move to a different position and repeat
In that time you can get counter sniped, forged, RR'd, shotty'd, knifed, ScR'd, smg'd, etc,
You get get the point yet?
Within that range there aren't many positions while have to deal with all the elements of counter fire which means High risk= Low reward
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
100
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Posted - 2014.09.07 13:31:00 -
[3] - Quote
Jathniel wrote:Monkey MAC wrote:Jathniel wrote:Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description. YES. I remember seeing that "[Experimental] Sniper Rifle". I never used it, because there was nothing to indicate what made it different other than the bracketed Experimental tab. Was that little trinket really the sniper rifle that we've all been waiting for? You mind weighing that in to the CPM here?This is something they should be aware of next meeting they have with CCP. Reintroduce the [Experimental] Sniper Rifle, or at least, introduce its mechanics of operation to all sniper rifles, via hotfix, for at least one month. Accompany this change with a moderate damage buff. ....and just sit back and see what happens. I am willing to bet that actual physics + damage would put the sniper rifles where they belong. If you simply add, the experimental version, no one will use it. Also I know would make sniping more skill based but you'd probably have every Sniper who ever played turn in HMG toting HVY overnight. Unfortunately I think we gota sleep in the bed we've made and if it tastes like **** well it beats sleeping rough on the floor. Well, if the Experimental is reintroduced, AND an enticing damage buff accompanies it, snipers will get curious. What makes it different would need to be clearly explained in its description. If I can almost pull off near Thale's damage with a sniper rifle with proper physics... that's jackpot. A skill-based weapon that rewards you for proper effort and due playing practice. As for the snipers that decide to switch to heavy if the physics are introduced to sniper rifles globally..... sniper problem solved. A new large group of useful heavies in one hand, and a small group of skilled snipers (that no one would dare bltch at) in the other. Win-win scenario.
SO you just want ground runners or heavys in holse? This just now confirmed that it's fine if you keep heavy 514 that most hate.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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