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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
876
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Posted - 2014.09.01 14:22:00 -
[1] - Quote
Dear Rattati, just check this 3min video evidence:
1. 0:07 Mark jump point. 2. 0:40 Making ordinary jump, mark landing point. 3. 1:30 Making sustained* jump, mark landing point. 4. 1:42 The difference between ordinary and sustained jump is 3 meters. 5. 2:30 Making sustained jump, throw RE in the top of the jump trajectory. 6. 2:50 Mark the point of bomb landing - throw distance is 10 meters.
We did this with with 20k ISK worth suit. You are able to deal 1500 HP damage without any harm for yourself. Although when creating this video a Cloaking Device was not used, it is present in fit. Using Cloaking Device before jump gives you the ability to accomplish the same thing as invisible.
The same effect can be achieved with: Plasma Cannon, Shotgun, Macro Tactical Scrambler
We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades.
*Sustained jump - just press BACK button in the top of the jump trajectory.
Please support fair play!
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Dexter307
The Unholy Legion Of DarkStar
1605
|
Posted - 2014.09.01 17:42:00 -
[2] - Quote
Solution: move to the right or left No changes needed here, move along everyone.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
878
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Posted - 2014.09.01 17:51:00 -
[3] - Quote
Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone.
Wrong.
Please support fair play!
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Dexter307
The Unholy Legion Of DarkStar
1605
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Posted - 2014.09.01 18:09:00 -
[4] - Quote
John Psi wrote:Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone. Wrong. True
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ImIvan
28
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Posted - 2014.09.01 18:20:00 -
[5] - Quote
R.E. are not grenades, nothing more annoying scouts using them as grenades...
Why must you use prototypes?
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Crimson ShieId
Psygod9
799
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Posted - 2014.09.01 18:21:00 -
[6] - Quote
You can't be invisible while throwing or holding RE's, so... yea... And there is a sound, a pretty loud one at that, one that makes absolutely no sense existing but is there to ensure you don't die to something you had no chance or avoiding.
I'd hate to see your reaction to Bad Company 2's explosive throws.
Nova Knives are best sidearm.
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XxVEXESxX
24
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Posted - 2014.09.01 18:57:00 -
[7] - Quote
2012 Olympic longjump
First jump in your vid broke world record jump by 2meters. Every jump after matched the real life jumps above.
Human limitations are apparent in dust as far as run speed is concerned but it seems wearing a futuristic scout suit breaks the bounds of inertia and gravity which allows the wearer to glide and land gently without any effects.
The sprint jump has been severely abused in dust by scouts and has been mentioned to not be an intention that ccp would like in their design.
interview with ccp remnant
Quote: First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past.
Since the change in direction to legion and CCP Remnants leave the issues of dance-strafing and bunny-hopping combat has been left unaddressed. Its still very much apart of the game till this day.
PSN: XxVEXESxX
Minmatar loyalist
Dropsuit Upgrades level 5
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Zindorak
1.U.P
770
|
Posted - 2014.09.01 19:18:00 -
[8] - Quote
The russian voice over lady sounds cool
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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medomai grey
WarRavens Capital Punishment.
945
|
Posted - 2014.09.01 19:27:00 -
[9] - Quote
CCP Rattati is someone you hold dear?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Adipem Nothi
Nos Nothi
4702
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Posted - 2014.09.01 20:16:00 -
[10] - Quote
medomai grey wrote:CCP Rattati is someone you hold dear? Don't use dear someone unless someone is dear to you. Try hello someone instead.
Edit: A in video explanation would have been nice.
I could be wrong, but I believe "Dear Sir or Madam" to be perfectly acceptable usage.
Shoot scout with yes.
- Ripley Riley
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Kallas Hallytyr
Skullbreakers
731
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Posted - 2014.09.01 21:20:00 -
[11] - Quote
John Psi wrote:We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades.
1. The delay is relatively present, though switching to weapons is fast enough that you can fire before the cloak finishes the decloak animation, whereas with equipment, REs particularly, you need to pull them out then throw them.
2. This is already present in the game. If an enemy is detonating an RE quickly after tossing, then it is an F/45 or a Boundless; ie, a higher level investment which brings the benefit of having shorter activation delay.
3. They do. When deployed they make a beep.
You concerns are already addressed for the most part.
Alt of Halla Murr.
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Meee One
Hello Kitty Logistics
1054
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Posted - 2014.09.02 03:53:00 -
[12] - Quote
Kallas Hallytyr wrote:John Psi wrote:We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades. 1. The delay is relatively present, though switching to weapons is fast enough that you can fire before the cloak finishes the decloak animation, whereas with equipment, REs particularly, you need to pull them out then throw them. 2. This is already present in the game. If an enemy is detonating an RE quickly after tossing, then it is an F/45 or a Boundless; ie, a higher level investment which brings the benefit of having shorter activation delay. 3. They do. When deployed they make a beep. You concerns are already addressed for the most part. 1.There is 0 delay. Try swapping from an active rep tool to your weapon that's a delay.
2.Scouts can take 3 steps and avoid their own RE while other suits RUNNING is worthless. I have been killed by insta REs,in basic form.
3.The beep is worthless,by the time you hear it it's already being detonated.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
451
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Posted - 2014.09.02 06:38:00 -
[13] - Quote
Remote explosive device to be used as a weapon to protect the object and not a weapon attack, if it suits all of you let it will be possible to throw like grenade, add in all the suits cloak active resists and damage modules. Wants to play a tactical shooter, and not to fight with ghosts with bombs, they soon also plasma cannon buff speed and scouts, cloak, RE....
DUALSHOCK 4 -¢-â-ç-ê-¦ -+-¦ -¦-ï-¦-¦-¦-é )
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Apothecary Za'ki
Biomass Positive
728
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Posted - 2014.09.02 11:22:00 -
[14] - Quote
John Psi wrote:Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone. Wrong. ofc if an object is throw forward it will seemingly keep traveling on that forward vector till gravity has complete control if it is throw off a building
[[LogiBro in Training]]
Level 1 Forum Pariah
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Happy Violentime
OMFGZOMBIESRUN
793
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Posted - 2014.09.02 12:49:00 -
[15] - Quote
Maybe you should have shot the scout with the blaster turret on your HAV then?
Seriously? you run around in squad with Duna, spamming tanks and ruining the player experience of 1000's of people - but you QQ like a little baby when it comes to scouts?
HTFU!
If you see this laggy russian ***** in a gamemode where he can't be farming kills in a tank you'll probably find him hiding in a corner of the map in his gal logi spamming active scans for the whole match - he has no gun game and will literally **** himself if you uncloak near him and start shooting |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2478
|
Posted - 2014.09.02 14:26:00 -
[16] - Quote
You worry about him spamming scans. I'll worry about making those tanks into a giant pit where money vanishes forever.
People still dont seem to realize that I consider it my personal calling to exterminate all vehicles. There are like three drivers who have a good chance of getting away with the tank intact.
They know who they are
I chase ADS into deep redline so I can trash them before they can recall. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
902
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Posted - 2014.09.09 05:40:00 -
[17] - Quote
I do not quite understand - how is possible "spamming scans" from a tank? anyway, imho it's offtopic.
Please support fair play!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2291
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Posted - 2014.09.09 11:16:00 -
[18] - Quote
You do understand that distance to throw it doesn't matter, as it still has an activation time?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Fox Gaden
Immortal Guides
4162
|
Posted - 2014.09.09 14:45:00 -
[19] - Quote
Zindorak wrote:The russian voice over lady sounds cool The Japanese one is sexier.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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lee corwood
Knights Of Ender RISE of LEGION
1045
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Posted - 2014.09.09 14:56:00 -
[20] - Quote
John Psi wrote:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades.
I really want to root for you man. Thanks for the video but explanation is definitely needed, even if its just in the description. It took me a very long time to figure out what you were even trying to accomplish and most people aren't as patient as I am.
1. there is a delay, however the point remains that once they are in that closed gap, next to nothing is going to save you from the Shotgun (and now knives) except other people around you or a very bad scout. 2. there is a delay. The counter starts after the remote leaves your hand, so even if you're in the air and the remote is still falling, its counting that whole time as arming. 3. there is definitely a sound. its the same exact sound as putting down a nanohive or uplink, which is why my blueberries often scare the crap out of me
That being said, only one thing I've seen needs to be fixed, and that's the migrating remotes.
lee corwood wrote:While sometimes annoying, the hang time I don't mind. But I do think CCP needs to look into how these remotes are detonating people much farther away than stated. I use remotes a lot but mostly proxies on the ground or REs to the back of a tank's bumper.
Proxies tend to slide for a bit on the ground before they stick especially when you're moving. I've heard countless complaints from corpmates and other forum users that scouts are throwing remotes and the remotes migrate. I assumed they were just not paying attention or that more than one had been planted, but then I watched it happen in match to a fellow blueberry. The throw happened, I saw the remote hit the ground and the sound associated with eq placement. Then I saw it glitch and appear under the BB's feet. It was like a lag/delayed slide that pushed it across the ground not where the initial animation 'placed' it.
I really wish I had been recording when this had happened.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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CommanderBolt
Osmon Surveillance Caldari State
1507
|
Posted - 2014.09.09 15:30:00 -
[21] - Quote
Look at that package though, if this were real it would be able to be thrown a LOT further than just 10 meters.
Yes I know we balance things in the game not based around real life proposals. Didn't CCP already add in a delay for the remotes? I feel that this is fine as it is personally.....
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
927
|
Posted - 2014.09.15 07:27:00 -
[22] - Quote
CommanderBolt wrote:Look at that package though, if this were real it would be able to be thrown a LOT further than just 10 meters. Of course, no Kin Cat's in this fit, basic suit. This example demonstrates the possibility of a 1.5K damage by anyone, who just got out of the academy.
Dear Rattati, can we have any answer from u?
Please support fair play!
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Nothing Certain
Bioshock Rejects
1133
|
Posted - 2014.09.15 19:29:00 -
[23] - Quote
Meee One wrote:Kallas Hallytyr wrote:John Psi wrote:We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades. 1. The delay is relatively present, though switching to weapons is fast enough that you can fire before the cloak finishes the decloak animation, whereas with equipment, REs particularly, you need to pull them out then throw them. 2. This is already present in the game. If an enemy is detonating an RE quickly after tossing, then it is an F/45 or a Boundless; ie, a higher level investment which brings the benefit of having shorter activation delay. 3. They do. When deployed they make a beep. You concerns are already addressed for the most part. 1.There is 0 delay. Try swapping from an active rep tool to your weapon that's a delay. 2.Scouts can take 3 steps and avoid their own RE while other suits RUNNING is worthless. I have been killed by insta REs,in basic form. 3.The beep is worthless,by the time you hear it it's already being detonated.
The blast radius on the higher tier RE's is too high. Many times I have seen the RE, run away but still get killed by it. The delay and the warning need to be long enough to react to.
Because, that's why.
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Adipem Nothi
Nos Nothi
4888
|
Posted - 2014.09.15 20:21:00 -
[24] - Quote
Nothing Certain wrote: The blast radius on the higher tier RE's is too high. Many times I have seen the RE, run away but still get killed by it. The delay and the warning need to be long enough to react to.
Fairly certain that the blast radius is the same for each tier of Remote Explosive. It is 5 meters, which is 1 meter less than the blast radius of a standard locus grenade.
Shoot scout with yes.
- Ripley Riley
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Derpty Derp
Dead Man's Game
463
|
Posted - 2014.09.16 00:36:00 -
[25] - Quote
How about changing the beep from 'when explosive is thrown' to 'when detonator is pressed' then have a 5/3/1 second delay between beep and explosion.
Although I have no trouble avoiding someone throwing remotes at me (you just shoot the guy throwing it & he can't detonate until he respawns) it is annoying that you never know where the remote is until after it's landed and at that point you're buggered because it's gonna blow.
As someone who uses RE's (quite a lot, but not on a scout... Commando ftw!) I can say they are too easy to use in the heat of a shootout. |
REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
33
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Posted - 2014.09.16 16:51:00 -
[26] - Quote
RE's actually make a constant beeping sound after being planted. Unfortunately the only time I can hear this is when I have my top end surround sound going. Normal Television stereo and my Logitech Portable surround sound do not produce it clear enough to hear during battle. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
933
|
Posted - 2014.09.18 11:21:00 -
[27] - Quote
REDBACK96USMC wrote:RE's actually make a constant beeping sound after being planted. Unfortunately the only time I can hear this is when I have my top end surround sound going. Normal Television stereo and my Logitech Portable surround sound do not produce it clear enough to hear during battle.
i use original SONY-« PULSE wireless stereo headset (7.1 virtual surround sound). NO beeping sound after RE being planted.
Please support fair play!
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y678iop
Ostrakon Agency Gallente Federation
10
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Posted - 2014.09.18 11:31:00 -
[28] - Quote
Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone. Your crazy as hell, of course changes are needed. You and that scrub ceo like antics like this because you suck at the game. Get your ass out of here. Garbage noob. Great post, accurate, well known problem, the solutions are common sense.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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y678iop
Ostrakon Agency Gallente Federation
10
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Posted - 2014.09.18 11:32:00 -
[29] - Quote
REDBACK96USMC wrote:RE's actually make a constant beeping sound after being planted. Unfortunately the only time I can hear this is when I have my top end surround sound going. Normal Television stereo and my Logitech Portable surround sound do not produce it clear enough to hear during battle. Umm, no they dont.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
906
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Posted - 2014.09.27 20:42:00 -
[30] - Quote
SIDE NOTE... the Russian automated voice is much much hotter than the English lol
Mark a$$ tricks, and bags of dicks....
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poison Diego
Vengeance Unbound Dark Taboo
467
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Posted - 2014.10.19 16:51:00 -
[31] - Quote
John Psi wrote:Dear Rattati, just check this 3min video evidence:1. 0:07 Mark jump point. 2. 0:40 Making ordinary jump, mark landing point. 3. 1:30 Making sustained* jump, mark landing point. 4. 1:42 The difference between ordinary and sustained jump is 3 meters. 5. 2:30 Making sustained jump, throw RE in the top of the jump trajectory. 6. 2:50 Mark the point of bomb landing - throw distance is 10 meters. We did this with 20k ISK worth suit. You are able to deal 1500 HP damage without any harm for yourself. Although when creating this video a Cloaking Device was not used, it is present in fit. Using Cloaking Device before jump gives you the ability to accomplish the same thing as invisible. The same effect can be achieved with: Plasma Cannon, Shotgun, Macro Tactical Scrambler We require: 1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades. *Sustained jump - just press BACK button in the top of the jump trajectory. It should not make a warning sound, It is an assassins tool. I agree with you otherwise, It also needs to take out the throwing motion and replace with the proximity deployment.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Nothing Certain
Bioshock Rejects
1239
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Posted - 2014.10.19 19:33:00 -
[32] - Quote
Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone.
No, You can see the RE and begin running and still not be able to move out of the blast radius.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1239
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Posted - 2014.10.19 19:45:00 -
[33] - Quote
I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians.
Because, that's why.
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
60
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Posted - 2014.10.19 19:53:00 -
[34] - Quote
Kallas Hallytyr wrote:John Psi wrote:We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades. 1. The delay is relatively present, though switching to weapons is fast enough that you can fire before the cloak finishes the decloak animation, whereas with equipment, REs particularly, you need to pull them out then throw them. 2. This is already present in the game. If an enemy is detonating an RE quickly after tossing, then it is an F/45 or a Boundless; ie, a higher level investment which brings the benefit of having shorter activation delay. 3. They do. When deployed they make a beep. You concerns are already addressed for the most part. lol everyone forgets there is about 1/2 second delay betwwen what you see and hear vs what is on the others screen. the delay time when the re hits the ground and you blow it is longer that what you think. wonder why you run around a corncer and think your safe only to die? the differents is they killed you before you went around the corncer. test it with a stopwatch when you throw an re and blow it. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
987
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Posted - 2014.10.19 20:19:00 -
[35] - Quote
jace silencerww wrote:test it with a stopwatch when you throw an re and blow it.
LoL, yes, and compare with core grenade.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
987
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Posted - 2014.10.19 20:36:00 -
[36] - Quote
Nothing Certain wrote:I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians.
m8, i mean RE must have beep sound during deployment, not before activation.
Please support fair play!
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Nothing Certain
Bioshock Rejects
1240
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Posted - 2014.10.20 04:29:00 -
[37] - Quote
John Psi wrote:Nothing Certain wrote:I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians. m8, i mean RE must have beep sound during deployment, not before activation.
I doubt I'd hear it over firing, nades, hives and cloaking sounds. The problem for me is not that I don't know they have been deployed, just that I can't do anything about it. If I get tricked into running over one or someone sneaks up on me and places one, well, I can't really complain about that.
Because, that's why.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1008
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Posted - 2014.11.09 14:52:00 -
[38] - Quote
CamClarke wrote:I'm sick of shotgunning, RE spamming scouts. I'm sick of having to BE a shotgunning, RE spamming scout just to compete. Go to hell.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1040
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Posted - 2014.12.03 10:13:00 -
[39] - Quote
Look at the medic. To raise the comrade he sits down on one knee, sticks injector. At this point he and his patient vulnerable.
Why is the installation of RE is a snap !?
Please support fair play!
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
8
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Posted - 2014.12.03 12:28:00 -
[40] - Quote
The beep on the RE is awfully similar to someone placing equipment.. One may think it's just a friendly placing a hive, but it's actually a scout who launched the RE from a distance... Even when we do realize and try to run... It's just boom and "killed by" screen.
I think giving different equipment different deployment beeps solves 1 problem. |
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Happy Violentime
OMFGZOMBIESRUN
911
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Posted - 2014.12.03 13:20:00 -
[41] - Quote
Your video is a few months old now, things have changed. You're still stuck in the past.
Make a new video.
And whilst you're at it... Go **** yourself |
m621 zma
201
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Posted - 2014.12.04 08:03:00 -
[42] - Quote
Old video is old.
After 3 months 2+ hotfixes and 1 patch your video is no longer relevant to the current state of the game.
Make a new video or stfu! |
m621 zma
201
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Posted - 2014.12.04 08:05:00 -
[43] - Quote
Shamarskii Simon wrote:The beep on the RE is awfully similar to someone placing equipment.. One may think it's just a friendly placing a hive, but it's actually a scout who launched the RE from a distance... Even when we do realize and try to run... It's just boom and "killed by" screen.
I think giving different equipment different deployment beeps solves 1 problem.
Can I have my own special beep when I'm in game? That way John Psi will know when its time to **** his pants
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1045
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Posted - 2014.12.04 18:54:00 -
[44] - Quote
m621 zma wrote:Shamarskii Simon wrote:The beep on the RE is awfully similar to someone placing equipment.. One may think it's just a friendly placing a hive, but it's actually a scout who launched the RE from a distance... Even when we do realize and try to run... It's just boom and "killed by" screen.
I think giving different equipment different deployment beeps solves 1 problem. Can I have my own special beep when I'm in game? That way John Psi will know when its time to **** his pants
Yes, this special beep - RE blast sound. Thanxxx 4 bump this topic.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1104
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Posted - 2015.01.03 17:44:00 -
[45] - Quote
REs still have 3 sec delay.
Please support fair play!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3328
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Posted - 2015.01.03 22:23:00 -
[46] - Quote
John Psi wrote:REs still have 3 sec delay. No, its 5 now.
Uncounterable heavies continue to be buffed, but is that not enough for you?
RE's are more than fine right now, I really think you need to get good.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1111
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Posted - 2015.01.04 01:47:00 -
[47] - Quote
Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good.
No, check this video (sry 4 quality, smartphone camera)
1. Boundless packet RE. 2. Boundless RE.
Random results:
1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast les than 2 sec!!! (1:30 on video, 0:58,8 on timer)
Please support fair play!
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Shiyou Hidiyoshi
Ancient Exiles.
1159
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Posted - 2015.01.04 07:31:00 -
[48] - Quote
What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1113
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Posted - 2015.01.04 08:33:00 -
[49] - Quote
Shiyou Hidiyoshi wrote:What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria.
It makes you wonder about that FOTMers is not so stupid as it may seem: scouts was used less after information about 5 seconds delay for REs.
Please support fair play!
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Sequal's Back
Les Desanusseurs
61
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Posted - 2015.01.04 10:04:00 -
[50] - Quote
It makes you wonder if CCP test their updates before releasing them. Well.. We all know the answer.
Thanks for sharing this vid, people claiming "5sec delay works!" never played with REs, or dont want people to know that it just doesnt..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Boot Booter
Titans of Phoenix
1134
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Posted - 2015.01.07 05:55:00 -
[51] - Quote
Bump. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
219
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Posted - 2015.01.07 10:29:00 -
[52] - Quote
medomai grey wrote:CCP Rattati is someone you hold dear? Don't use dear someone unless someone is dear to you. Try hello someone instead.
Edit: A in video explanation would have been nice. Dear medomai,
Dear is used as a friendly form of address to display respect or as a conventional greeting.
Everyone continue using dear. |
Ku Shala
The Generals
1116
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Posted - 2015.01.07 17:24:00 -
[53] - Quote
John Psi wrote:Shiyou Hidiyoshi wrote:What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria. It makes you wonder about that FOTMers is not so stupid as it may seem: scouts was used less after information about 5 seconds delay for REs. scouts are used less because of scan profile changes
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Zaria Min Deir
0uter.Heaven
1005
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Posted - 2015.01.08 16:09:00 -
[54] - Quote
Ku Shala wrote:John Psi wrote:Shiyou Hidiyoshi wrote:What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria. It makes you wonder about that FOTMers is not so stupid as it may seem: scouts was used less after information about 5 seconds delay for REs. scouts are used less because of scan profile changes And, yet, regardless the reason, if scouts are used less, that would lead to REs being used less, which would then reasonably lead to people complainging about them being used less... Which would still have little to do with the actual performance of the REs themselves.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
268
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Posted - 2015.01.08 17:16:00 -
[55] - Quote
Zaria Min Deir wrote:Ku Shala wrote:John Psi wrote:Shiyou Hidiyoshi wrote:What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria. It makes you wonder about that FOTMers is not so stupid as it may seem: scouts was used less after information about 5 seconds delay for REs. scouts are used less because of scan profile changes And, yet, regardless the reason, if scouts are used less, that would lead to REs being used less, which would then reasonably lead to people complainging about them being used less... Which would still have little to do with the actual performance of the REs themselves.
Zaria, correct logic is not allowed, it causes forums warriors heads to implode and Dust population is low enough as it is.
...wait, forum warriors don't play Dust. Logic away Zaria, may your forum warrior kill count be high.
Ebola makes me feel all warm and squishy inside.
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Lac Nokomis
The Evil Geniuses
23
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Posted - 2015.01.09 06:31:00 -
[56] - Quote
So THIS is what blueberries are doing the whole game. Good to know. |
dy5t0pia
The dyst0pian Corporation
584
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Posted - 2015.01.13 01:11:00 -
[57] - Quote
John Psi wrote:Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good. No, check this video (sry 4 quality, smartphone camera) 1. Boundless packet RE. 2. Boundless RE. Random results: 1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast less than 2 sec!!! (1:30 on video, 0:58,8 on timer) So your complaint is that the PROTO variant can detonate before 3 secs? THEY'RE FREAKING PROTO of course they should! just be happy it's not a 0.5 second delay
CEO
Closed Beta Vet
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:26:00 -
[58] - Quote
dy5t0pia wrote:John Psi wrote:Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good. No, check this video (sry 4 quality, smartphone camera) 1. Boundless packet RE. 2. Boundless RE. Random results: 1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast less than 2 sec!!! (1:30 on video, 0:58,8 on timer) So your complaint is that the PROTO variant can detonate before 3 secs? THEY'RE FREAKING PROTO of course they should! just be happy it's not a 0.5 second delay
NO.
Please support fair play!
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dy5t0pia
The dyst0pian Corporation
585
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Posted - 2015.01.13 01:30:00 -
[59] - Quote
John Psi wrote:dy5t0pia wrote:John Psi wrote:Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good. No, check this video (sry 4 quality, smartphone camera) 1. Boundless packet RE. 2. Boundless RE. Random results: 1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast less than 2 sec!!! (1:30 on video, 0:58,8 on timer) So your complaint is that the PROTO variant can detonate before 3 secs? THEY'RE FREAKING PROTO of course they should! just be happy it's not a 0.5 second delay NO.
bro, you do realize you are COMPLAINING about a measly 0.5 - 0.7 second variation that really makes no difference at all
CEO
Closed Beta Vet
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Vitantur Nothus
Nos Nothi
1671
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Posted - 2015.01.13 01:33:00 -
[60] - Quote
Did they nerf HMG already? Must've missed it. Did they decide to reduce Damage or Range? |
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:36:00 -
[61] - Quote
dy5t0pia wrote:
bro, you do realize you are COMPLAINING about a measly 0.5 - 0.7 second variation that really makes no difference at all
Pls open and read googledoc, mr CEO.
Please support fair play!
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dy5t0pia
The dyst0pian Corporation
588
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Posted - 2015.01.13 01:39:00 -
[62] - Quote
you won't be happy until they nerf the RE's straight into the ground, will you?
CEO
Closed Beta Vet
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:44:00 -
[63] - Quote
dy5t0pia wrote:you won't be happy until they nerf the RE's straight into the ground, will you?
U not understood. Just. Read. Googledoc. 5 seconds to all REs on actual Balance Hotfix 1.10.2 We. Have. Bug.
Over.
Please support fair play!
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dy5t0pia
The dyst0pian Corporation
589
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Posted - 2015.01.13 01:59:00 -
[64] - Quote
John Psi wrote:dy5t0pia wrote:you won't be happy until they nerf the RE's straight into the ground, will you? U not understood. Just. Read. Googledoc. 5 seconds to all REs on actual Balance Hotfix 1.10.2 We. Have. Bug. Over.
no i understand, and 5 seconds for a proto RE is REdiculous. the only reason that was implemented was due to whiners like yourself. you. have. bug. up. your. @ss. the RE bug though ...working as intended
CEO
Closed Beta Vet
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1309
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Posted - 2015.02.24 17:39:00 -
[65] - Quote
Rattati, we still waiting...
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1425
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Posted - 2015.03.15 23:09:00 -
[66] - Quote
I have a question, the video evidence, arguments and reasons. topic with my question has sixty posts, first post approved 29 people.
I asked this question more than six months ago.
I have the impression that some disgusting things exist because there are those who pay for them.
I am deeply offended.
Please support fair play!
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Happy Violentime
OMFGZOMBIESRUN
1145
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Posted - 2015.04.29 22:01:00 -
[67] - Quote
John Psi wrote:I have a question, the video evidence, arguments and reasons. topic with my question has sixty posts, first post approved 29 people.
I asked this question more than six months ago.
I have the impression that some disgusting things exist because there are those who pay for them.
I am deeply offended.
QQ
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