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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
876
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Posted - 2014.09.01 14:22:00 -
[1] - Quote
Dear Rattati, just check this 3min video evidence:
1. 0:07 Mark jump point. 2. 0:40 Making ordinary jump, mark landing point. 3. 1:30 Making sustained* jump, mark landing point. 4. 1:42 The difference between ordinary and sustained jump is 3 meters. 5. 2:30 Making sustained jump, throw RE in the top of the jump trajectory. 6. 2:50 Mark the point of bomb landing - throw distance is 10 meters.
We did this with with 20k ISK worth suit. You are able to deal 1500 HP damage without any harm for yourself. Although when creating this video a Cloaking Device was not used, it is present in fit. Using Cloaking Device before jump gives you the ability to accomplish the same thing as invisible.
The same effect can be achieved with: Plasma Cannon, Shotgun, Macro Tactical Scrambler
We require:
1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades.
*Sustained jump - just press BACK button in the top of the jump trajectory.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
878
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Posted - 2014.09.01 17:51:00 -
[2] - Quote
Dexter307 wrote:Solution: move to the right or left No changes needed here, move along everyone.
Wrong.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
902
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Posted - 2014.09.09 05:40:00 -
[3] - Quote
I do not quite understand - how is possible "spamming scans" from a tank? anyway, imho it's offtopic.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
927
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Posted - 2014.09.15 07:27:00 -
[4] - Quote
CommanderBolt wrote:Look at that package though, if this were real it would be able to be thrown a LOT further than just 10 meters. Of course, no Kin Cat's in this fit, basic suit. This example demonstrates the possibility of a 1.5K damage by anyone, who just got out of the academy.
Dear Rattati, can we have any answer from u?
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
933
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Posted - 2014.09.18 11:21:00 -
[5] - Quote
REDBACK96USMC wrote:RE's actually make a constant beeping sound after being planted. Unfortunately the only time I can hear this is when I have my top end surround sound going. Normal Television stereo and my Logitech Portable surround sound do not produce it clear enough to hear during battle.
i use original SONY-« PULSE wireless stereo headset (7.1 virtual surround sound). NO beeping sound after RE being planted.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
987
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Posted - 2014.10.19 20:19:00 -
[6] - Quote
jace silencerww wrote:test it with a stopwatch when you throw an re and blow it.
LoL, yes, and compare with core grenade.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
987
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Posted - 2014.10.19 20:36:00 -
[7] - Quote
Nothing Certain wrote:I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians.
m8, i mean RE must have beep sound during deployment, not before activation.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1008
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Posted - 2014.11.09 14:52:00 -
[8] - Quote
CamClarke wrote:I'm sick of shotgunning, RE spamming scouts. I'm sick of having to BE a shotgunning, RE spamming scout just to compete. Go to hell.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1040
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Posted - 2014.12.03 10:13:00 -
[9] - Quote
Look at the medic. To raise the comrade he sits down on one knee, sticks injector. At this point he and his patient vulnerable.
Why is the installation of RE is a snap !?
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1045
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Posted - 2014.12.04 18:54:00 -
[10] - Quote
m621 zma wrote:Shamarskii Simon wrote:The beep on the RE is awfully similar to someone placing equipment.. One may think it's just a friendly placing a hive, but it's actually a scout who launched the RE from a distance... Even when we do realize and try to run... It's just boom and "killed by" screen.
I think giving different equipment different deployment beeps solves 1 problem. Can I have my own special beep when I'm in game? That way John Psi will know when its time to **** his pants
Yes, this special beep - RE blast sound. Thanxxx 4 bump this topic.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1104
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Posted - 2015.01.03 17:44:00 -
[11] - Quote
REs still have 3 sec delay.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1111
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Posted - 2015.01.04 01:47:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good.
No, check this video (sry 4 quality, smartphone camera)
1. Boundless packet RE. 2. Boundless RE.
Random results:
1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast les than 2 sec!!! (1:30 on video, 0:58,8 on timer)
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1113
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Posted - 2015.01.04 08:33:00 -
[13] - Quote
Shiyou Hidiyoshi wrote:What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hysteria.
It makes you wonder about that FOTMers is not so stupid as it may seem: scouts was used less after information about 5 seconds delay for REs.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:26:00 -
[14] - Quote
dy5t0pia wrote:John Psi wrote:Gavr1lo Pr1nc1p wrote:John Psi wrote:REs still have 3 sec delay. No, its 5 now. Uncounterable heavies continue to be buffed, but is that not enough for you? RE's are more than fine right now, I really think you need to get good. No, check this video (sry 4 quality, smartphone camera) 1. Boundless packet RE. 2. Boundless RE. Random results: 1. throw Boundless packet RE (0:53 on video 0.22 on timer), blast after 2,5 sec (0:55 on video, 0.24,5 on timer) 2. throw Boundless RE (1:28 on video 0:57 on timer), blast less than 2 sec!!! (1:30 on video, 0:58,8 on timer) So your complaint is that the PROTO variant can detonate before 3 secs? THEY'RE FREAKING PROTO of course they should! just be happy it's not a 0.5 second delay
NO.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:36:00 -
[15] - Quote
dy5t0pia wrote:
bro, you do realize you are COMPLAINING about a measly 0.5 - 0.7 second variation that really makes no difference at all
Pls open and read googledoc, mr CEO.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1141
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Posted - 2015.01.13 01:44:00 -
[16] - Quote
dy5t0pia wrote:you won't be happy until they nerf the RE's straight into the ground, will you?
U not understood. Just. Read. Googledoc. 5 seconds to all REs on actual Balance Hotfix 1.10.2 We. Have. Bug.
Over.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1309
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Posted - 2015.02.24 17:39:00 -
[17] - Quote
Rattati, we still waiting...
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1425
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Posted - 2015.03.15 23:09:00 -
[18] - Quote
I have a question, the video evidence, arguments and reasons. topic with my question has sixty posts, first post approved 29 people.
I asked this question more than six months ago.
I have the impression that some disgusting things exist because there are those who pay for them.
I am deeply offended.
Please support fair play!
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