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Apothecary Za'ki
Biomass Positive
711
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Posted - 2014.09.01 12:19:00 -
[1] - Quote
i was right all along..suck it you bitter-vets..
CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum.
ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along.
[[LogiBro in Training]]
Level 1 Forum Pariah
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ACT1ON BASTARD
Amarr Templars Amarr Empire
95
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Posted - 2014.09.01 12:41:00 -
[2] - Quote
Who dies to snipers anymore, lol. Havent been killed by 1 in at least a week.You get pecked at and it annoys you but you move on you dont have to come to the forums and ask daddy ccp to destroy the role. |
Apothecary Za'ki
Biomass Positive
711
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Posted - 2014.09.01 12:50:00 -
[3] - Quote
ACT1ON BASTARD wrote:Who dies to snipers anymore, lol. Havent been killed by 1 in at least a week.You get pecked at and it annoys you but you move on you dont have to come to the forums and ask daddy ccp to destroy the role. delicious bitterness! but on the plus note do look at improved damage and headshot multipler that he also mentioned
[[LogiBro in Training]]
Level 1 Forum Pariah
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Sclompton Face-Smasher
uptown456
79
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Posted - 2014.09.01 13:00:00 -
[4] - Quote
i'm good with 500 meters if they can fix their maps... *shrugs*
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Mike De Luca
STOP TRYING TO RECRUIT ME
282
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Posted - 2014.09.01 13:01:00 -
[5] - Quote
Yup, so op we're getting a damage buff lol
what i think of when charging fg
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Apothecary Za'ki
Biomass Positive
711
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Posted - 2014.09.01 13:02:00 -
[6] - Quote
Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
711
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Posted - 2014.09.01 13:03:00 -
[7] - Quote
Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* please elaborate on "fixing" the maps
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mike De Luca
STOP TRYING TO RECRUIT ME
282
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Posted - 2014.09.01 13:09:00 -
[8] - Quote
Apothecary Za'ki wrote:Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P And those of us who don't sit in the redline will be probably be screwed over by an over nerf of our range and no perches within whatever range they move us too (most are around 300-400m)
what i think of when charging fg
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Snake Sellors
Hellstorm Inc General Tso's Alliance
383
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Posted - 2014.09.01 15:30:00 -
[9] - Quote
Mike De Luca wrote:Apothecary Za'ki wrote:Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P And those of us who don't sit in the redline will be probably be screwed over by an over nerf of our range and no perches within whatever range they move us too (most are around 300-400m)
This.
oh And once again Apothecary you are wrong.
op means over-powered if that were the case they would not be giving us more power!
they are reducing the range because of players like you that can't deal with them. there are players in this game who don't rely on the red line for safety when they snipe. they are the ONLY ones this will affect. you will still get those red line snipers.
or do you think that people who play for safety will suddenly see the error of their ways?
snipers have been so under-powered for so long that they are a joke. this will just make it worse. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
433
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Posted - 2014.09.01 15:42:00 -
[10] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* please elaborate on "fixing" the maps
Shouldn't matter, they're broken beyond repair anyway. Partly because of the crappy game-modes we have.
The not Logic Bomb!
lollaserfocusedonPS3
Got to get those pub stomps over hour yo!
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Private Part's
sticky green's
2
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Posted - 2014.09.01 15:56:00 -
[11] - Quote
Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along.
Wow I must be doing it wrong where are these spots that overlook the objective where i can snipe but not be counter sniped?
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Joel II X
Crux Special Tasks Group Gallente Federation
3233
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Posted - 2014.09.01 16:07:00 -
[12] - Quote
Don't care much for a range nerf as long as it's reasonable, but yay for more damage! |
Zindorak
1.U.P
765
|
Posted - 2014.09.01 16:08:00 -
[13] - Quote
I hate them thales scrubs. Now you have risk of losing them hahahaha
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Mike De Luca
STOP TRYING TO RECRUIT ME
283
|
Posted - 2014.09.01 16:10:00 -
[14] - Quote
Joel II X wrote:Don't care much for a range nerf as long as it's reasonable, but yay for more damage! It won't be, this is CCP....and look at past history of nerfs lol
what i think of when charging fg
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S-PANZA
Expert Intervention Caldari State
52
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Posted - 2014.09.01 17:12:00 -
[15] - Quote
On the topic of Sniper rifles,
Google Barrett M107, its a 21st century rifle and take note of the effective range and damage that is does.
Enuf said. |
Spectre-M
The Generals Anime Empire.
777
|
Posted - 2014.09.01 17:42:00 -
[16] - Quote
I think the changes will be good. I've been using the ish tactical and it's really useful. If they decrease range and buff damage then that will be great for sniping from odd positions. I find it better to snipe closer anyways. Being in the redline means the sniper is simply stealing kills rather than backing up and protecting his team.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1643
|
Posted - 2014.09.01 18:02:00 -
[17] - Quote
Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. I'm sorry, you said something about a nerf?
Shoot Scout with yes.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
433
|
Posted - 2014.09.01 18:08:00 -
[18] - Quote
S-PANZA wrote:On the topic of Sniper rifles,
Google Barrett M107, its a 21st century rifle and take note of the effective range and damage that is does.
Enuf said.
Balance > Realism
The not Logic Bomb!
lollaserfocusedonPS3
Got to get those pub stomps over hour yo!
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HOWDIDHEKILLME
Dying to Reload
422
|
Posted - 2014.09.01 18:23:00 -
[19] - Quote
Spectre-M wrote:I think the changes will be good. I've been using the ish tactical and it's really useful. If they decrease range and buff damage then that will be great for sniping from odd positions. I find it better to snipe closer anyways. Being in the redline means the sniper is simply stealing kills rather than backing up and protecting his team.
This.
The counter snipe argument is just dumb. It's like telling av to just get a tank/ads, wanna kill a scout use a scout, heavys gettin ya down?, grab a hmg. Sniper wants to get some kills? Get within 50m
I wouldn't care if they doubled the SR damage if they cut the max range to 300m ( worked for redline tanks ) and make hip fire worthless so it doesn't become a ******** shotgun.
Lonewolf till I die
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Repe Susi
Rautaleijona
1390
|
Posted - 2014.09.01 18:33:00 -
[20] - Quote
ACT1ON BASTARD wrote:Who dies to snipers anymore, lol. Havent been killed by 1 in at least a week.You get pecked at and it annoys you but you move on you dont have to come to the forums and ask daddy ccp to destroy the role.
Say that to a Thales user overlooking Alpha and Charlie on Manus Peak. (Looking @ you pegasis prime) *shakes fist to the unseen coward on the hills or wherever*
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Soraya Xel
Abandoned Privilege Top Men.
3229
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Posted - 2014.09.01 19:01:00 -
[21] - Quote
If you actually read that post, he clearly states they need improved damage. The depth a Thale's can hide in the redline though is an issue as well, of course.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Zindorak
1.U.P
770
|
Posted - 2014.09.01 19:15:00 -
[22] - Quote
I know a great sniping area in Dom or Skirm. It's an MCC
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Monkey MAC
Rough Riders..
3393
|
Posted - 2014.09.01 19:45:00 -
[23] - Quote
S-PANZA wrote:On the topic of Sniper rifles,
Google Barrett M107, its a 21st century rifle and take note of the effective range and damage that is does.
Enuf said.
http://en.m.wikipedia.org/wiki/Atchisson_Assault_Shotgun Fully Automatic Shotgun 100m Range
http://en.m.wikipedia.org/wiki/SA80 Standard Issue British Assault Rifle 500m range
Please do not start pulling up realism in a game, you have no idea.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TYCHUS MAXWELL
The Fun Police
559
|
Posted - 2014.09.01 20:34:00 -
[24] - Quote
HOWDIDHEKILLME wrote:Spectre-M wrote:I think the changes will be good. I've been using the ish tactical and it's really useful. If they decrease range and buff damage then that will be great for sniping from odd positions. I find it better to snipe closer anyways. Being in the redline means the sniper is simply stealing kills rather than backing up and protecting his team. This. The counter snipe argument is just dumb. It's like telling av to just get a tank/ads, wanna kill a scout use a scout, heavys gettin ya down?, grab a hmg. Sniper wants to get some kills? Get within 50m I wouldn't care if they doubled the SR damage if they cut the max range to 300m ( worked for redline tanks ) and make hip fire worthless so it doesn't become a ******** shotgun.
Hell I usually snipe within 300 meters anyways so I'm all for nerfing the range if it gets a damage buff. I get killed more while sniping by red line snipers hiding in their red line head glitching then by anything else when I'm sniping. |
Private Part's
sticky green's
6
|
Posted - 2014.09.01 21:14:00 -
[25] - Quote
I just started experimenting with snipping deep into the red line i don't normally use the tactical sniper rifle but I'm starting to see your gripe with it. but the real problem seems to be with the thale it functions just like a tactical sniper rifle but hits like a charged sniper rifle of course there pretty rare salvage drops hell i've been playing off and on since open beta and I only got 3 of them. also it's only looks like the red line snipping is only feasible on certain maps just like on certain maps cqc or vehicle's have an advantage. Lower the Thales damage by like 100 to bring it closer inline with the kaalakiota and we should have significantly less tears on this subject and everyone can find something new to cry about. |
TYCHUS MAXWELL
The Fun Police
559
|
Posted - 2014.09.01 21:28:00 -
[26] - Quote
Though this may spoil the fun as it may get it reversed as I can already see the QQ coming, i'll say it anyways. If SR range is getting nerfed, but its damage and head shot multiplier is getting buffed, this is going to be a net buff to real snipers. Hell my calmmando with a NT-511 already can headshot + body shot any non-heavy suit, aside from brick tanked ak.0 but brick tanked ak.0 isn't going anywhere fast, much like a heavy. Even other Calmmando's in a proto variant will die with a headshot + body shot. If they do buff damage and headshot bonus, the sniper rifle will probably OHKO headshot any non-basic/sentinel heavy and fully damaged modded charged/thales might even start dropping proto assaults with a body shot. There's only a 10 damage difference from what I remember between my ishokune and my NT-511 which in terms of sniping doesn't really matter. To be honest I'm not sure why I even use the ishokune sometimes. I guess for that occasional adv assault suit that eats a headshot and ends up with like a sliver of hp left.
The best thing for balance to stop noob red line sniping was to make the red line a bullet barrier. Until CCP figures out how to implement such a thing, i'll be enjoying ohkoing suits at 300-150 meters. |
Apothecary Za'ki
Biomass Positive
722
|
Posted - 2014.09.01 23:53:00 -
[27] - Quote
Snake Sellors wrote:Mike De Luca wrote:Apothecary Za'ki wrote:Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P And those of us who don't sit in the redline will be probably be screwed over by an over nerf of our range and no perches within whatever range they move us too (most are around 300-400m) This. oh And once again Apothecary you are wrong. op means over-powered if that were the case they would not be giving us more power! they are reducing the range because of players like you that can't deal with them. there are players in this game who don't rely on the red line for safety when they snipe. they are the ONLY ones this will affect. you will still get those red line snipers. or do you think that people who play for safety will suddenly see the error of their ways? snipers have been so under-powered for so long that they are a joke. this will just make it worse. they are takeing away range.. that is a nerf in its self due to how deep in the redline snipers could be. while to compensate they gave a damage buff to minimize the QQ and whine
[[LogiBro in Training]]
Level 1 Forum Pariah
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MINA Longstrike
Kirjuun Heiian
1228
|
Posted - 2014.09.01 23:57:00 -
[28] - Quote
Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along.
That's not saying that snipers are OP, it's saying that snipers hiding in the red line is a problem and I agree. Snipers whine about how they 'cant kill anything', but they don't ever want to give up range for more damage - no they just want more damage so they can continue to play without any risk at all. The biggest current issue is that the only 'counter' to a redline sniper is another sniper, and even then the red line sniper takes one shot and runs the hell away.
My suggestion - Drop sniper rifle range to 400m (from 600m), increase base sniper rifle damage by about 45, increase headshot multiplier by a little.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Apothecary Za'ki
Biomass Positive
722
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Posted - 2014.09.01 23:58:00 -
[29] - Quote
MINA Longstrike wrote:Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. That's not saying that snipers are OP, it's saying that snipers hiding in the red line is a problem and I agree. Snipers whine about how they 'cant kill anything', but they don't ever want to give up range for more damage - no they just want more damage so they can continue to play without any risk at all. My suggestion - Drop sniper rifle range to 400m (from 600m), increase base sniper rifle damage by about 45, increase headshot multiplier by a little. it clearly states immune to countersnipeing and Risk free.
[[LogiBro in Training]]
Level 1 Forum Pariah
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MINA Longstrike
Kirjuun Heiian
1228
|
Posted - 2014.09.02 00:00:00 -
[30] - Quote
That doesn't mean its overpowered. It means exactly what it says. Risk free. Snipers only current counter is other snipers and quite frequently they find spots where there is simply no easy way to shoot at them.
Rattati want's to get snipers onto the battlefield, instead of hiding in the redline and then because they're in the 'meat grinder' with the other roles they can get the damage buffs they've whined about for so long.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Thurak1
Psygod9
962
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Posted - 2014.09.02 00:04:00 -
[31] - Quote
Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. |
Apothecary Za'ki
Biomass Positive
722
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Posted - 2014.09.02 00:05:00 -
[32] - Quote
Thurak1 wrote:Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow
[[LogiBro in Training]]
Level 1 Forum Pariah
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LegacyofTable
34
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Posted - 2014.09.02 00:08:00 -
[33] - Quote
Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course.
Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat).
Licensed Thales Hunter
Total Thales taken - 21
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Thurak1
Psygod9
962
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Posted - 2014.09.02 00:55:00 -
[34] - Quote
Apothecary Za'ki wrote:Thurak1 wrote:Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow They are not supposed to be able to CCP has worked at making it impossible. If you land a dropship on the MCC it will explode and most spots on top of the mcc uplinks will just slide off but there are sweet spots that let them stick. I still have seen people on my squad fly up and snipe from the MCC though. Worst part is that there is no real way to counter a MCC sniper. The MCC shields protect them from nearly anything on the ground shooting up. Its quite an annoying tactic that ccp has made some very obvious efforts to eliminate. |
Private Part's
sticky green's
6
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Posted - 2014.09.02 01:19:00 -
[35] - Quote
Thurak1 wrote:Apothecary Za'ki wrote:Thurak1 wrote:[quodamage pton Face-Smasher]i'm good with 500 meters if theytested this fix their maps... *shrugs* I agree I blameinvulnerableps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow They are not supposed to be able to CCP has worked at making it impossible. If you land a dropship on the MCC it will explode and most spots on top of the mcc uplinks will just slide off but there are sweet spots that let them stick. I still have seen people on my squad fly up and snipe from the MCC though. Worst part is that there is no real way to counter a MCC sniper. The MCC shields protect them from nearly anything on the ground shooting up. Its quite an annoying tactic that ccp has made some very obvious efforts to eliminate. [/quote]
Wrong you can park your drop ship on the mcc but you cant damage anyone while your on top or inside the mcc I just tested this morning also sniping deep in the redline your not invulnerable I can also attest to this my proto/thale was counter sniped risk free my butt. the only real problem I see is that the thrale rifle is like a charged sniper rifle on crack |
Pvt Numnutz
Prophets of the Velocirapture
1849
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Posted - 2014.09.02 01:53:00 -
[36] - Quote
That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension.
Master Skyshark rider
Kaalaka dakka tamer
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David Mustane
D3M3NT3D M1NDZ
66
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Posted - 2014.09.02 02:08:00 -
[37] - Quote
Wonderful, the QQ against sniping worked. Though in trade the ScR got it too. Just keep bitching CCP will "fix" all the things that kill you. OKay time to start a ***** thread against the scouts again. |
Private Part's
sticky green's
6
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Posted - 2014.09.02 02:17:00 -
[38] - Quote
Well what ever floats your boat |
Symbioticforks
Pure Evil.
760
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Posted - 2014.09.02 02:27:00 -
[39] - Quote
Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension.
Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection.
Sniping Dust 514 (video series)
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Iron Wolf Saber
Den of Swords
16283
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Posted - 2014.09.02 02:45:00 -
[40] - Quote
So if a barret has 3x the range of a rifle and 15x over the shotgun.
new range would be 450 meters.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Thurak1
Psygod9
963
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Posted - 2014.09.02 03:02:00 -
[41] - Quote
Iron Wolf Saber wrote:So if a barret has 3x the range of a rifle and 15x over the shotgun. new range would be 450 meters. 500 meter range thats pretty darn far. Is that the theoretical range based on the bullet though? Because the standard issue m-16 has a pretty insane range of 550 meters. However i think at that range it would bounce off a notebook. Also if we were talking realisim tanks would be insanly scary on the BF having turrets that once set on target you could drive around full speed and land every shot dead on target. Well right till anyone came out with something AV which would then also be able to lock onto the tank and pop it in 1 shot. Ralisim actually kinda makes FPS games suck. |
Soraya Xel
Abandoned Privilege Top Men.
3230
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Posted - 2014.09.02 03:04:00 -
[42] - Quote
LegacyofTable wrote:Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course. Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat).
Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
954
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Posted - 2014.09.02 04:03:00 -
[43] - Quote
Soraya Xel wrote:LegacyofTable wrote:Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course. Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat). Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
thankyou, someone who knows how to read what ive said a million times, or is smart enough to see it themselves. redline isnt a problem in battlefield because the maps are designed with it in mind and large enough to where the redline isnt an inherently advantageous position.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
387
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Posted - 2014.09.02 05:02:00 -
[44] - Quote
the problem has always been map design.
with everything from small maps through to bowl shaped maps where the only places a sniper would ever go were on the outer edges.
Ironwolf saber.
by all means 450m sounds reasonable to me, i would still suggest making absolute range further allowing extra range for counter sniping, post effective range it would take headshots to achieve anything, as in shots that are easy to line up against non moving targets. |
Jack 3enimble
Vengeance Unbound Dark Taboo
272
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Posted - 2014.09.02 05:19:00 -
[45] - Quote
Symbioticforks wrote:Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension. Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection. Against aerial vehicles, snipers however are at extreme risk.
Commando suit bro. I've seen you use it.
Sidenote: You're one of the few snipers I respect because you always are on the field somewhere and not the redline.
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Grimmiers
654
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Posted - 2014.09.02 05:25:00 -
[46] - Quote
He's not saying their op, they're just not being played as intended. A sniper rifle with shorter range more damage and a better headshot modifier would be considered a huge buff for me and would bring players out of the redline. |
Iron Wolf Saber
Den of Swords
16285
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Posted - 2014.09.02 05:29:00 -
[47] - Quote
https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=221470733 this sheet would be appia's suggestion to fix it; there is also my model and various other pages for reference.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Raptor Princess
ALLOTEC INC
4
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Posted - 2014.09.02 06:49:00 -
[48] - Quote
The only spot I've not been able to counter-snipe on any map is when the enemy is sat inside/on the mcc. I have more problem with the snipers who sit at the enemy red line and kill anyone dropping from the mcc or leaving the ground spawn point, since I can't always get to a position where I can counter-snipe without getting killed in my squishy scout suit - if I deploy in the middle of the map, I quite often get taken out before I can get to a good vantage point of the sniper, and if I deploy behind the redline, I get taken out by them.
But, as CCP have admitted, sniper rifles are under-powered- unless you're aiming at a militia or scout who hasn't upgraded their shields and armour, it will take 2 hits to kill them (minimum), even with headshots. I've headshot someone 6 times with my adv. tactical rifle, and they've STILL been alive. To take them out, it took 2 of us shooting them in the head simultaneously 3 shots each to kill them, because their shield and armour recharged so quickly that one person couldn't do it alone. |
Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:41:00 -
[49] - Quote
Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. They can nerf the range all they want im still gonna redline snipe anyway i can. Doesnt make a lick of difference to me. Besides we all knew CCP hates snipers anyways so they were bound to nerf sniper rifles into oblivion
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:46:00 -
[50] - Quote
Apothecary Za'ki wrote:Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P I will find a way! >:) MWAHAHAHA
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:51:00 -
[51] - Quote
Grimmiers wrote:He's not saying their op, they're just not being played as intended. A sniper rifle with shorter range more damage and a better headshot modifier would be considered a huge buff for me and would bring players out of the redline. Last time i checked it was CCP that created the maps in a way so that the only good sniper spots where in the redline. Last time i checked it was CCP that made the range as long as it is. And last time i checked Sniper rifles were a long range weapon not a 100 meter range assault rifle. Lol people keep forgetting that Sniper Rifles are meant to be long range and that a Sniper will take the high ground to get a better view of their intended target area. This wont do anything but make almost everyone that snipes quit sniping and it will be another weapon that most people dont use (just like the Tac Ar) But whatever i will find a way to keep sniping in the redline just to **** off the haters lol.
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 09:00:00 -
[52] - Quote
Soraya Xel wrote: Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
And the map design will never be fixed because (whether CCP wants to admit it or not) they always had the intention of weeding sniper rifles out of the game. Not to mention the fact that they have stopped development on the game because they just cant afford the upkeep (it shows as the lag continues to increase while game efficiency decreases). They really only do these updates as a beta test for legion. Thats all dust is now to them. And its the only reason they keep dust running. So yeah map designs will not get altered or expanded to accomodate sniper positions out of the redline. And they will continue to slowly nerf the sniper rifle until its about as useful as the Ar Tac is now.
I snipe in the redline because i know it pisses you off
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PROPHET HELLSCREAM
UNSVER UNITED
2
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Posted - 2014.09.02 10:07:00 -
[53] - Quote
I play the role of the sniper... the problem of the red line is overrated...the problem is that there is no counter sniping. Even against the "commandosniper" fits. Yersterday i kill 33 with a bunch of assist kills (another important thing where a sniper can do a difference) with a kalakyota Sriffe, out but near the red line, and only almost of the end the game i get countersniped without killing me. that make me move to another spot. countersniping is the keyword...
Hobby: Headshot on cloaked units
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Snake Sellors
Hellstorm Inc General Tso's Alliance
391
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Posted - 2014.09.02 14:39:00 -
[54] - Quote
Leanna Boghin wrote:Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. They can nerf the range all they want im still gonna redline snipe anyway i can. Doesnt make a lick of difference to me. Besides we all knew CCP hates snipers anyways so they were bound to nerf sniper rifles into oblivion
See told you.. Range does not equal red line. Red line equals red line.
To fix the red line issues requires red line issues to be fixed. You do not fix the red line by reducing range of a weapon.
To leanna I say enjoy yourself, if you're in your red li e you'll probably be safe from me at least cause i'm not about to sort out problems caused by community qq. I.e don't expect me to trek across the map to near the enemy red line with reds all around in order to challenge a sniper that is already in an established position... You nice folk can pick those cherries yourself from now on. |
Pvt Numnutz
Prophets of the Velocirapture
1851
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Posted - 2014.09.02 17:47:00 -
[55] - Quote
Symbioticforks wrote:Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension. Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection. Against aerial vehicles, snipers however are at extreme risk. I didn't say that they should be at equal risk as a scout or medium or anything, just that like every other class or role in this game there should be some risk instead of no risk. Right now redline Thales snipers and charge snipers operate much like rail tanks did when they had crazy range and could lock down 2/3 other the map from 200m in the red. Of course is not as bad, but nobody should feel so safe on a battlefield.
Master Skyshark rider
Kaalaka dakka tamer
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