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Cody Sietz
Evzones Public.Disorder.
3936
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Posted - 2014.08.31 17:13:00 -
[1] - Quote
Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Apothecary Za'ki
Biomass Positive
699
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Posted - 2014.08.31 17:24:00 -
[2] - Quote
Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS!
[[LogiBro in Training]]
Level 1 Forum Pariah
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BL4CKST4R
La Muerte Eterna Dark Taboo
2969
|
Posted - 2014.08.31 17:30:00 -
[3] - Quote
Delete em
supercalifragilisticexpialidocious
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Cody Sietz
Evzones Public.Disorder.
3936
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Posted - 2014.08.31 17:36:00 -
[4] - Quote
Apothecary Za'ki wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS! I don't know, they are the least used mod in the game iirc.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
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Posted - 2014.08.31 17:38:00 -
[5] - Quote
melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. |
Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 17:51:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Really? I don't bother with them honestly, feels like a waste of a slot for what they give.
I use to use them to fill a slot when I ran out of CPU/PG...but since the buffs...that's not much if a problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution
7426
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Posted - 2014.08.31 17:54:00 -
[7] - Quote
Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit)
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
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Posted - 2014.08.31 18:04:00 -
[8] - Quote
well yeah im not saying they are good but they definitely work, sure they coud be better but since i dont use proto im nlt really sure its necessary. |
Apothecary Za'ki
Biomass Positive
700
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Posted - 2014.08.31 18:42:00 -
[9] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press
[[LogiBro in Training]]
Level 1 Forum Pariah
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Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 18:56:00 -
[10] - Quote
Sgt Kirk wrote:Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit) ...I wish I could live inside that idea...
We need melee jump boosters...they should have been here 2 years ago.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
105
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Posted - 2014.08.31 22:20:00 -
[11] - Quote
Merge cardiac regulators, kincats, and microfibrils into 1 biotics mod.
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3402
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Posted - 2014.08.31 22:26:00 -
[12] - Quote
My thoughts as a user for lulzy purposes: I'd be against switching their slots. They tend to work best with speed, so I like to put Kincats onto my lows to help in that regard. Also against removing them, purely because they're on one of my most entertaining fits.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Monkey MAC
Rough Riders..
3390
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Posted - 2014.08.31 22:27:00 -
[13] - Quote
Fix the melee like the Nova Knives were fixed first, then see if any more changes are needed!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3402
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Posted - 2014.08.31 22:27:00 -
[14] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time. Myofs don't affect nova knives in anyway.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
766
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Posted - 2014.08.31 22:28:00 -
[15] - Quote
Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
766
|
Posted - 2014.08.31 22:31:00 -
[16] - Quote
Spademan wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time. Myofs don't affect nova knives in anyway. im prety sure they do why else would the minmatar have them in their lp store as well as having a racial bonus to the knives?
ps. thanks for being civil |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3404
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Posted - 2014.08.31 22:32:00 -
[17] - Quote
Alabastor 'TheBlaster' Alcar wrote:Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell. Sorry, but no. Yes they are a melee weapon. Weapon
Myofs have no effect, sidearm damage mods do. Maths has been done by those better than me. (Error 404: Nova knife logic not found)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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bamboo x
Eternal Beings Proficiency V.
1096
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Posted - 2014.09.01 00:36:00 -
[18] - Quote
The man speaks the truth.
Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
And yeah melee needs a buff. Badly.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Cody Sietz
Evzones Public.Disorder.
3942
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Posted - 2014.09.01 00:39:00 -
[19] - Quote
bamboo x wrote:The man speaks the truth.
Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
And yeah melee needs a buff. Badly. I've always wondered about this...I suppose a easy way to check would be to put light dmg mods on a ScP or Bolt pistol.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars
429
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Posted - 2014.09.01 00:48:00 -
[20] - Quote
Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5%
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Cody Sietz
Evzones Public.Disorder.
3942
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Posted - 2014.09.01 00:57:00 -
[21] - Quote
Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat.
Your percent seem to be spot on, just some slight tweaking and that sounds like it could work.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars
429
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Posted - 2014.09.01 01:08:00 -
[22] - Quote
Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
532
|
Posted - 2014.09.01 01:21:00 -
[23] - Quote
Add a movement bonus to them.
Let's make biotic soldiers a thing lol
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
|
Posted - 2014.09.01 02:52:00 -
[24] - Quote
so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical. |
Cody Sietz
Evzones Public.Disorder.
3942
|
Posted - 2014.09.01 03:02:00 -
[25] - Quote
Mauren NOON wrote:Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought A good one :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution
7437
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Posted - 2014.09.01 04:59:00 -
[26] - Quote
Alabastor 'TheBlaster' Alcar wrote:so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical. Let me introduce you to a gaming company called CCP
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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I-Shayz-I
I----------I
4733
|
Posted - 2014.09.01 08:39:00 -
[27] - Quote
Combine them with the other useless module...the cardiac regulator!
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
48
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Posted - 2014.09.01 09:20:00 -
[28] - Quote
Maybe add in a melee speed increase to strike faster or maybe throw in a decrease to the stamina cost of melee attack. (Or both )
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Cody Sietz
Evzones Public.Disorder.
3947
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Posted - 2014.09.01 11:19:00 -
[29] - Quote
I-Shayz-I wrote:Combine them with the other useless module...the cardiac regulator! But I use the cardio mod!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3948
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Posted - 2014.09.01 16:50:00 -
[30] - Quote
At the airport...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3955
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Posted - 2014.09.02 14:57:00 -
[31] - Quote
Bump
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sum1ne Else
Fatal Absolution
1395
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Posted - 2014.09.02 15:16:00 -
[32] - Quote
You make melee mods 3x stronger but have 100% stacking penalty. This would allow little sacrifice, for a potential rewarding kill, yet not allowing it to be abused!
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Cody Sietz
Evzones Public.Disorder.
3958
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Posted - 2014.09.02 15:21:00 -
[33] - Quote
Sum1ne Else wrote:You make melee mods 3x stronger but have 100% stacking penalty. This would allow little sacrifice, for a potential rewarding kill, yet not allowing it to be abused! Imma add that to the first page.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Onslaught Inc RISE of LEGION
11937
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Posted - 2014.09.02 15:22:00 -
[34] - Quote
I would make them give a stamina regeneration bonus in addition to the melee damage.
Melee is heavily reliant on stamina, and since you wasted it on sprinting to get close to the target, you don't have any stamina to actually melee the guy.
Cloaked scouts aren't as hurt by it since they can come close by being undetected, but any other suit trying to use melee needs that stamina.
A 50% bonus to stamina regen (instead of 100/100 to amount and regen in normal stam mods) seems fair.
Feline overlord of all humans - CAT MERC
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.02 16:28:00 -
[35] - Quote
all they need to do is work with the nova knives, its stupid they dont. |
zzZaXxx
D3ATH CARD
467
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Posted - 2014.09.02 23:50:00 -
[36] - Quote
BL4CKST4R wrote:Delete em
They're already in the store so it would be much more interesting to turn them into something completely different. I'm thinking the reactive plating of biotics. Something that would boost stamina and speed. For example:
STD: +10% stamina, +20% stamina regen, +3% sprint ADV: +20% stamina, +40% stamina regen, +5% sprint CPX: +50% stamina, +50% stamina regen, +7% sprint
OR
something that would increase base movement speed!
STD: +2% movement speed ADV: +4% movement speed CPX: +6% movement speed |
Cody Sietz
Evzones Public.Disorder.
3971
|
Posted - 2014.09.03 17:22:00 -
[37] - Quote
Cat Merc wrote:I would make them give a stamina regeneration bonus in addition to the melee damage.
Melee is heavily reliant on stamina, and since you wasted it on sprinting to get close to the target, you don't have any stamina to actually melee the guy.
Cloaked scouts aren't as hurt by it since they can come close by being undetected, but any other suit trying to use melee needs that stamina.
A 50% bonus to stamina regen (instead of 100/100 to amount and regen in normal stam mods) seems fair. Yes, this is what I was leaning to as well.
Stamina tanking isn't or at least shouldn't be much of a problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
294
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Posted - 2014.09.03 19:52:00 -
[38] - Quote
Myofib mods used to give a passive increase to melee strikes in addition to the bonus from actually equipping the mod. CCP could bring that back.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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ROMULUS H3X
research lab
188
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Posted - 2014.09.03 21:37:00 -
[39] - Quote
Cody Sietz wrote:Increase the dmg? Move them to the low? Make them a high/low slot? Reduce fitting cost? Make them give you more stamina as well? Get rid of them and boost everyone's melee dmg? Edit:Sgt Kirk had the idea to boost jump height depending on suit. Mauren Monn had a idea to have them boost speed by 3/4/5 percent, but I think that could be a problem if they remain in the high slot simply because of the speed glitch ing we had awhile back. Still a good suggestion though! Sum1ne Else had the idea to make them 3x times stronger while giving them a 100 percent stacking penalty. Edit again: Cat Merc had this to say about adding stamina regain Cat Merc wrote:I would make them give a stamina regeneration bonus in addition to the melee damage.
Melee is heavily reliant on stamina, and since you wasted it on sprinting to get close to the target, you don't have any stamina to actually melee the guy.
Pardon to interrupt!
Okay, while I do like Cat Man's approach because I do find myself having to throw on a Complex Cardio to make some of my melee based suits to work, I don't believe we should stop there because melee hit detection BLOWS. ABSOLUTELY and UTTERLY you can easily get the sound byte of your fist hiting the CLONES face but NO DAMAGE will me done. ESPECIALLY ON SCOUTS ( Do research on Calamari Scout Spacial-Rift Algorithym for info)
Cloaked scouts aren't as hurt by it since they can come close by being undetected, but any other suit trying to use melee needs that stamina.
NOT ONLY CLOAKED SCOUTS AS CLOAKS ARE NEARLY UNNESSESSARY TO SCOUTS SINCE THEIR PASSIVE DAMPENING AND PASSIVE SCAN CAN EASILY AIDE A SCOUT TO CHOOSE WHAT EVER BATTLE IT WANTS.
A 50% bonus to stamina regen (instead of 100/100 to amount and regen in normal stam mods) seems fair.
Okay lets implement that ADHESION they put on the NOVA KNIVES and put it on to eaither the MOD ITSELF or on EVERYONES FISTS.
Thank you and lets talk about it. You know it makes sense ^_^
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Cody Sietz
Evzones Public.Disorder.
3977
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Posted - 2014.09.04 04:58:00 -
[40] - Quote
^im not sure what you mean...I'm sorry?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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