|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Evzones Public.Disorder.
3936
|
Posted - 2014.08.31 17:13:00 -
[1] - Quote
Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3936
|
Posted - 2014.08.31 17:36:00 -
[2] - Quote
Apothecary Za'ki wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS! I don't know, they are the least used mod in the game iirc.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 17:51:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Really? I don't bother with them honestly, feels like a waste of a slot for what they give.
I use to use them to fill a slot when I ran out of CPU/PG...but since the buffs...that's not much if a problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 18:56:00 -
[4] - Quote
Sgt Kirk wrote:Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit) ...I wish I could live inside that idea...
We need melee jump boosters...they should have been here 2 years ago.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3942
|
Posted - 2014.09.01 00:39:00 -
[5] - Quote
bamboo x wrote:The man speaks the truth.
Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
And yeah melee needs a buff. Badly. I've always wondered about this...I suppose a easy way to check would be to put light dmg mods on a ScP or Bolt pistol.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3942
|
Posted - 2014.09.01 00:57:00 -
[6] - Quote
Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat.
Your percent seem to be spot on, just some slight tweaking and that sounds like it could work.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3942
|
Posted - 2014.09.01 03:02:00 -
[7] - Quote
Mauren NOON wrote:Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought A good one :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3947
|
Posted - 2014.09.01 11:19:00 -
[8] - Quote
I-Shayz-I wrote:Combine them with the other useless module...the cardiac regulator! But I use the cardio mod!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3948
|
Posted - 2014.09.01 16:50:00 -
[9] - Quote
At the airport...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3955
|
Posted - 2014.09.02 14:57:00 -
[10] - Quote
Bump
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Cody Sietz
Evzones Public.Disorder.
3958
|
Posted - 2014.09.02 15:21:00 -
[11] - Quote
Sum1ne Else wrote:You make melee mods 3x stronger but have 100% stacking penalty. This would allow little sacrifice, for a potential rewarding kill, yet not allowing it to be abused! Imma add that to the first page.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3971
|
Posted - 2014.09.03 17:22:00 -
[12] - Quote
Cat Merc wrote:I would make them give a stamina regeneration bonus in addition to the melee damage.
Melee is heavily reliant on stamina, and since you wasted it on sprinting to get close to the target, you don't have any stamina to actually melee the guy.
Cloaked scouts aren't as hurt by it since they can come close by being undetected, but any other suit trying to use melee needs that stamina.
A 50% bonus to stamina regen (instead of 100/100 to amount and regen in normal stam mods) seems fair. Yes, this is what I was leaning to as well.
Stamina tanking isn't or at least shouldn't be much of a problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Evzones Public.Disorder.
3977
|
Posted - 2014.09.04 04:58:00 -
[13] - Quote
^im not sure what you mean...I'm sorry?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
|
|