Meee One
Hello Kitty Logistics
1020
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Posted - 2014.08.28 07:59:00 -
[1] - Quote
Jadek Menaheim wrote:As a cloaked Gallente shot-gunner aficionado I love the ability to rush up behind someone, decloak before they can react and pump several round into them. Admittedly, this doesn't feel particularly fair from a gameplay standpoint for the victim. Here are my suggestions to possibly address the matter in a constructive way.
1. When a cloak is activated, either disable the R2 button (the weapon quickswap button) or link the R2 button to the decloak animation that is started when pressing R1 (while cloaked).
2. Manual decloak introduces a high level ping which identifies you on the radar and general HUD, similarly to an active scanner. Natural cloak depletion introduces a mild level suit db ping. *Please see descriptions below.
3. Strength of penalty db Ping can be reduced to zero by holding down decloak button for a given period of time. Base time is initially dependent on cloak module class (std-9sec, adv-7sec, pro-5sec). Codebreaker modules and the Minmatar hack bonuses additionally may also reduce decloak hold time.
4. Manual decloaks have two sounds. An initial beep and silent decloak to signify you can let go of R1 to auto switch to weapon (although incur db ping if you let go before cooldown) and cloak cooldown sound to signify that if you let go you won't incur a db ping spike if you let go of R1 to auto weapon swap.
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Penalty Db Ping: A high spike that is equal to 100% of the value of your current db level. Lasts for 8 to 15 seconds depending on module type. So if you are a 14.95 db Gal Scout with a proto cloak module. A penalty ping would bring you to 29.9 db for 8 seconds
Cloak Depletion Db Ping: A mid spike that is equal to 60% of your current suit db level. Trigger when module naturally runs out of juice. Last between 2-5 seconds. Encourages tight management of cloak to not be stuck with an inopportune suit ping. +1 If I as a logistics must be forced to sit through a full 1 SECOND animation when trying to swap from my rep tool to my weapon,scouts should to.
Currently scouts can swap and shoot from cloak almost instantly. I've seen decloaking scouts shoot SGs mid swap and seem to be shooting straight up,yet it kills me.
Yet when i swap from my rep tool to my weapon i am forced to sit through a 'power down and withdraw' animation. Where the glow ends and my clone retracts his hands,this animation lasts for a full 1-2 seconds leaving me defenseless.
The bad part? Logistics is supposed to be the best with equipment,but this horrible flaw was left in.
tl;dr add a delay leaving scouts defenseless,fair is fair
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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