|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadek Menaheim
Xer Cloud Consortium
3532
|
Posted - 2014.08.28 01:00:00 -
[1] - Quote
As a cloaked Gallente shot-gunner aficionado I love the ability to rush up behind someone, decloak before they can react and pump several round into them. Admittedly, this doesn't feel particularly fair from a gameplay standpoint for the victim. Here are my suggestions to possibly address the matter in a constructive way.
1. When a cloak is activated, either disable the R2 button (the weapon quickswap button) or link the R2 button to the decloak animation that is started when pressing R1 (while cloaked).
2. Manual decloak introduces a high level ping which identifies you on the radar and general HUD, similarly to an active scanner. Natural cloak depletion introduces a mild level suit db ping. *Please see descriptions below.
3. Strength of penalty db Ping can be reduced to zero by holding down decloak button for a given period of time. Base time is initially dependent on cloak module class (std-9sec, adv-7sec, pro-5sec). Codebreaker modules and the Minmatar hack bonuses additionally may also reduce decloak hold time.
4. Manual decloaks have two sounds. An initial beep and silent decloak to signify you can let go of R1 to auto switch to weapon (although incur db ping if you let go before cooldown) and cloak cooldown sound to signify that if you let go you won't incur a db ping spike if you let go of R1 to auto weapon swap.
/ / / / /
Penalty Db Ping: A high spike that is equal to 100% of the value of your current db level. Lasts for 8 to 15 seconds depending on module type. So if you are a 14.95 db Gal Scout with a proto cloak module. A penalty ping would bring you to 29.9 db for 8 seconds
Cloak Depletion Db Ping: A mid spike that is equal to 60% of your current suit db level. Trigger when module naturally runs out of juice. Last between 2-5 seconds. Encourages tight management of cloak to not be stuck with an inopportune suit ping.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3533
|
Posted - 2014.08.28 01:09:00 -
[2] - Quote
These numbers are attached to the current properties/numbers of cloaks. It's just that you are visible while holding down the button to decloak in order to cool down the cloak to avoid a ping which could have you show up on many of your enemies' HUD.
You can decloak at the current speed that pressing R1 to come out of cloak does, however you would show up to players for a brief period of time.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3533
|
Posted - 2014.08.28 01:12:00 -
[3] - Quote
@TheEnd762 Oh, please elaborate.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3534
|
Posted - 2014.08.28 01:27:00 -
[4] - Quote
@Cass Caul I appreciate your confidence in my ability to troll, but this is not one. The infiltrator role is still viable here. If you want to decloak faster and silently fit a codebreaker mod. Or if you want to take you chances on altering yourself to scouts and other mid frames, stack dampening mods so your added penalty percentage is lower.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 04:43:00 -
[5] - Quote
@Adipem Yeah, realistically it would be a Legion thing but discussion is dead there atm.
@Rusty These sound notifications are for your ears only, call it bone conduction. It's there as a reminder that you've properly cooled down your cloak generator.
@Cass Again the penalty is not during active use of the cloak, but rushed decloaking. You're cooling down the cloak. The reason I am targeting profile is because if you go to an immediate weapon swap, you'll still very likely get the drop on a player. CQC shotgunning won't change much from the initial 1v1 suprise attack. It's just now you have to deal will the consequences of other people spotting you on the radar for the next few seconds because you decloaked too fast.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:21:00 -
[6] - Quote
@Zatara How much delay time would you suggest for the manual decloak and when the module runs out of juice?
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:34:00 -
[7] - Quote
@Cass I did state there were really good bonuses (codebreakers and racial bonus) for the minmatar scout for increasing silent decloak speed. At the moment I don't have concrete numbers. That's all up for discussion. Hypothetically, a level 5 min scout could have a 2 second cloak cool down speed (having a proto cloak equiped) without the need for code breaker mods thus keeping the space for damps. Other races would need to fit codebreaker mods in order to reduce silent cooldown speed. This makes min scouts the best assassins for their role.
In regards to Eve style cloaking what are you thinking specifically? We don't have modules necessarily that you could activate after several seconds of being cloaked. Laying equipment might be nifty, but the blowback comes from remotes use. Proximity decloaking seems pretty inconvenient given the smaller engagements unless the radius was really small or players had to physically hit you.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:46:00 -
[8] - Quote
Zatara Rought wrote:I'd prefer whenever a scout decloaks, out of juice or not you couldn't do anything combat or equipment related for 1 second.
But I also don't think cloaks should play a part in the e-war game. Okay. As for E-War is this mainly a concern of having too many factors to balance between races? The only race I really see suffering from this is the Caldari. Small cloak delay bonuses could be allocated that way.
Try the new Planetary Conquest Mode!
|
Jadek Menaheim
Xer Cloud Consortium
3542
|
Posted - 2014.08.28 19:38:00 -
[9] - Quote
Cass Caul wrote:True invisibility while moving, no sprinting while cloaked unless using the PRO cloak, the chevorn, name, and HP bars being removed regardless of being scanned or not though you'd still appear on the TacNet.
Much longer delay. It's currently at 0.5 seconds, closer to 5 seconds, and removing the "must have 50% to use" limitation - though that would be a mute point because after 5 seconds you would have 50%.
While the Skill would be -10% cloak delay per level so even at proto you have a 2.5 second delay I really like that. Solid points. Linked your reply to the first post.
Try the new Planetary Conquest Mode!
|
|
|
|