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bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 14:47:00 -
[1] - Quote
Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Jack 3enimble
Vengeance Unbound Dark Taboo
232
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Posted - 2014.08.25 14:54:00 -
[2] - Quote
bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that |
Heimdallr69
Nyain San
3301
|
Posted - 2014.08.25 15:01:00 -
[3] - Quote
Jack 3enimble wrote:bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS. Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that It would be nice to not have to charge the Magsec or ARR as by the time it's finished you're basically dead in cqc.
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Leadfoot10
Molon Labe. General Tso's Alliance
1346
|
Posted - 2014.08.25 15:06:00 -
[4] - Quote
I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer. |
bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 15:08:00 -
[5] - Quote
Leadfoot10 wrote:I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer.
I wish we could have all 3 characters with passive skill... I'd SO have a Gal Commando with a Duvolle.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
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Posted - 2014.08.25 15:20:00 -
[6] - Quote
Jack 3enimble wrote:bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS. Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that he may not use the suits but he is right.
KEQ diplomat/ intel /GC officer
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bamboo x
Eternal Beings Proficiency V.
1031
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Posted - 2014.08.25 15:24:00 -
[7] - Quote
eh. any other kind of weapon bonus on cal assault would be too OP. it has enough range and enough DPS.
maybe a bonus for damage to shields?
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Leadfoot10
Molon Labe. General Tso's Alliance
1349
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Posted - 2014.08.25 15:32:00 -
[8] - Quote
bamboo x wrote:Leadfoot10 wrote:I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer. I wish we could have all 3 characters with passive skill... I'd SO have a Gal Commando with a Duvolle.
You can, you only need get additional PSN accounts.
That said, and FWIW, I only use one character these days, and all those suits are on my main -- with 47m SP. I haven't used my vechicle alt ("Leadfoot One") for quite some time -- vehicles are still suck to me. |
bamboo x
Eternal Beings Proficiency V.
1032
|
Posted - 2014.08.25 15:36:00 -
[9] - Quote
I know. I'm saying I don't have the time or patience to make a million PSNs. I already have 4 of them because of this game.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
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Posted - 2014.08.25 15:36:00 -
[10] - Quote
bamboo x wrote:eh. any other kind of weapon bonus on cal assault would be too OP. it has enough range and enough DPS.
maybe a bonus for damage to shields?
Yeah, that'd be fair since projectiles already get -5% to shields. Give Cal Assault a +1% hybrid rail damage to shields per level. its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
KEQ diplomat/ intel /GC officer
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bamboo x
Eternal Beings Proficiency V.
1033
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Posted - 2014.08.25 15:43:00 -
[11] - Quote
CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons.
RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis.
AR is a scout killer. I've noticed since the buff, scouts fear me.
People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Scar Scrilla
344
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Posted - 2014.08.25 15:46:00 -
[12] - Quote
+1 on ROF increase for GallAsslt
bump
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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2Berries
Ghosts of Dawn General Tso's Alliance
240
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Posted - 2014.08.25 15:47:00 -
[13] - Quote
Caldari shield regen cancels out the effectiveness of the reload bonus. Sure, reload is super quick, but not usefull when you have to duck into cover anyways.
Do not give a reduction to spool time for rail weapons, i like my RR & don't need it nerfed to the ground when skilled cal assaults decimate everything instantly from 80-100m.
Give cal assault precision, let us see scouts & damped assaults easier. Would prefer a buff to assault over buff to ewar, but cal assault is working pretty good right now, don't go OP.
Burning through clones like Rusty Venture.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1240
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Posted - 2014.08.25 15:54:00 -
[14] - Quote
bamboo x wrote:CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons. RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis. AR is a scout killer. I've noticed since the buff, scouts fear me. It also performs well against Caldari suits. People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche. not really in competitive play. there just better overall. the scrambler rifle is a scout killer and the combat rifle is the best all around gun with range CQC damage to and kind of suit. that why i feel the caldari and gallente are poor suits because of the guns that go with them. if a slap a combat rifle on my caldari assault in PC it is just a better combo hands down. i should never have to think of useing a gun out my race on a assault suit because assaults are ment to use the races gun otherwise why use a assault.
KEQ diplomat/ intel /GC officer
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Heimdallr69
Nyain San
3303
|
Posted - 2014.08.25 15:57:00 -
[15] - Quote
CUSE TOWN333 wrote:bamboo x wrote:CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons. RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis. AR is a scout killer. I've noticed since the buff, scouts fear me. It also performs well against Caldari suits. People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche. not really in competitive play. there just better overall. the scrambler rifle is a scout killer and the combat rifle is the best all around gun with range CQC damage to and kind of suit. that why i feel the caldari and gallente are poor suits because of the guns that go with them. if a slap a combat rifle on my caldari assault in PC it is just a better combo hands down. i should never have to think of useing a gun out my race on a assault suit because assaults are ment to use the races gun otherwise why use a assault. Funny thing is... The CBR is easier to fit on my cal ass than a RR. I also agree the CBR is the only way to go in PC.
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Joel II X
Dah Gods O Bacon
3172
|
Posted - 2014.08.25 16:52:00 -
[16] - Quote
Caldari should get the kick reduction if they don't get spool reduction. |
Zindorak
1.U.P
672
|
Posted - 2014.08.25 17:06:00 -
[17] - Quote
Then Amarr and (maybe min) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Joel II X
Dah Gods O Bacon
3173
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Posted - 2014.08.25 17:32:00 -
[18] - Quote
Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. |
TheD1CK
Dead Man's Game
1173
|
Posted - 2014.08.25 18:06:00 -
[19] - Quote
I specced Ck.0 Assault, along with profiency in Rail Rifles and Bolt Pistols... For the reload bonus Good regen and fast reloads make it a fun combat suit and it gives you the abilty to keep enemies pinned down.
CCP i'm used to my gear being screwed over by you, but I specced the Ck.0 as a safe option (so I thought) Yet numerous mercs complain about the bonus which IS awesome for the Rail-Tech weaponry .. I'm wondering why the hate for the Cal bonus? is it because too many love their CR Cal Assault fits??
I'm all for running suits whichever way you choose... but c'mon ... It is a Caldari Suit perfectly positioned to use a Caldari weapon.. working as intended ???
Innapropriate Irrelevence...
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Heimdallr69
Nyain San
3307
|
Posted - 2014.08.25 18:15:00 -
[20] - Quote
It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points.
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TheD1CK
Dead Man's Game
1174
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Posted - 2014.08.25 18:21:00 -
[21] - Quote
Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points.
Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy
Innapropriate Irrelevence...
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Heimdallr69
Nyain San
3307
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Posted - 2014.08.25 18:36:00 -
[22] - Quote
TheD1CK wrote:Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy I agree unless you run into a hmg or shotgun then you'll die before you're spool is done.. And switching to a Magsec like wtf kind of combo is that (I have tried) and I hate it you're at a huge disadvantage when pushing objectives. I go CBR and a Magsec (only sidearm I have skilled) I love cal assault but hate their weapons.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2174
|
Posted - 2014.08.25 18:54:00 -
[23] - Quote
If anything, the bonuses should be swapped
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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TheD1CK
Dead Man's Game
1176
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Posted - 2014.08.25 18:58:00 -
[24] - Quote
Heimdallr69 wrote:TheD1CK wrote:Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy I agree unless you run into a hmg or shotgun then you'll die before you're spool is done.. And switching to a Magsec like wtf kind of combo is that (I have tried) and I hate it you're at a huge disadvantage when pushing objectives. I go CBR and a Magsec (only sidearm I have skilled) I love cal assault but hate their weapons.
Or... there is one option... the bane of those targets
It's not pretty but neither is the Shotgun Or HMG... So for this experiment you will require..
Ck.0 Use the Modules how you see fit, I advise no speed penalty as it is out-stafing HMGs that keeps you in those fights Weapons : Ishukone ARR (1DMG mod helps) Core Locus Grenades and nanohives, and the unexpected CAR-9 Burst. Use the Burst for knocking down shields before unleashing the RR or Locus nades and you will down most suits, Locus spam is a cheap move but Vs a Heavy it's a case of anything goes to kill the Fat ****, no point being nice
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game
1176
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Posted - 2014.08.25 19:00:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:If anything, the bonuses should be swapped With the Tears the RR gets while being innaccurate... I think an accuracy bonus will just cause QQ
Innapropriate Irrelevence...
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Bradric Banewolf
D3ATH CARD
263
|
Posted - 2014.08.25 19:26:00 -
[26] - Quote
I don't consider the SL-4 to be a CQC weapon, nor should it be in any building in the hands of a caldari assault?! Your still shield based, and it's a mid to short range weapon! It can get you out of a tight, but it's not meant for you to stay there! The caldari are tacticians, not knuckledraggers?! You guys are trying to do too much with the wrong fits and weapons?!
The AR needs to be looked at separately due to the fact that it has so many variants. The tactical versions (Glu-5, GK-13, Duvolle tact, Allotek burst) could use another small RPM buff. (500RPM) We're not trying to turn it into a CR. The breach versions don't need it because of their dmg per shot. It would instantly be OP overnight with any more RPM. The standard AR versions are fine as well. In the right gallente assault hands it can be dangerous, but so many of you see a scope on the GK-13, and try to register hits from 100 meters out?!
"Anybody order chaos?"
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Jack 3enimble
Vengeance Unbound Dark Taboo
236
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Posted - 2014.08.25 21:26:00 -
[27] - Quote
Joel II X wrote:Caldari should get the kick reduction if they don't get spool reduction.
This is what I've been saying since the current bonus was implemented. Kick is a problem with sustained fire. You cannot burst the RR because of the spool up time. Real drawback of the RR is kick, not spool up time |
Tectonic Fusion
2065
|
Posted - 2014.08.25 21:29:00 -
[28] - Quote
I'd say less recoil for caldari weapons. We are the masters of long range after all.
(GIF)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1248
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Posted - 2014.08.25 21:48:00 -
[29] - Quote
Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. yes now it is painfully clear why so many corps we play against in PC don't really hack any objectives sitting there plunking away from 70 meters out. maybe its just me but at some point your going to have to fight in hack the CRU and drop 2 scouts and a heavy that just spawned and take that mofo letter. there are bonuses that can be applyed to cancel some of the weakness to the gun. reload speed ain't helping you kill the the second enemy if you didn't kill tye first guy with the first clip.
KEQ diplomat/ intel /GC officer
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TYCHUS MAXWELL
The Fun Police
508
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Posted - 2014.08.25 21:57:00 -
[30] - Quote
I still think Assaults should just go back to having bonuses that benefit them being the class that's supposed to be the best at constantly attacking.
Gallente: Armor Repair/Reactive Plate efficiency +5% per level
Caldari: Shield Recharger/Energizer efficiency +5% per level.
Minmitar: Shield Regulator efficiency +5% per level.
Amarr: Armor Plate/Ferroscale plate efficiency +5% per level.
I think weapon specific bonuses should remain a niche thing for commandos. |
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taxi bastard
Shining Flame Amarr Empire
229
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Posted - 2014.08.25 22:19:00 -
[31] - Quote
not sure what the fuss is all about, got the caldari assault on my alt and mini on my main.
although the caldari suit itself does not have great bonuses the regen both time and amount is enough to make me get hard.
how can you not love 433 sheilds with a 3.1 second recharge delay and 52 sheild rep per second on a basic suit? and it just gets better and better per teir. the suit itself is considerably better than the mini assault but the bonus is not as good.
havent used the gallente assault for a long time but having that passive rep imo is a big deal - and from reading the forums quite a few people like the bonus as is is. |
vincent FF7 514
sephiroth clones
21
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Posted - 2014.08.25 22:39:00 -
[32] - Quote
Bring back those shield bonuses of old. |
Zindorak
1.U.P
674
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Posted - 2014.08.25 22:40:00 -
[33] - Quote
Joel II X wrote:Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. Ok i will BTW how bout uyou get what ever buff you guys want and Amarr gets less seize time aswell
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Heimdallr69
Nyain San
3315
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Posted - 2014.08.25 22:47:00 -
[34] - Quote
Zindorak wrote:Joel II X wrote:Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. Ok i will BTW how bout uyou get what ever buff you guys want and Amarr gets less seize time aswell I don't understand the problem.. I have all assaults proto and clearly Amarr and Min have good bonuses. So why shouldn't the other 2 get good bonuses instead of some half assed bs that's not even useful?
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Zindorak
1.U.P
674
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Posted - 2014.08.25 22:51:00 -
[35] - Quote
Heimdallr69 wrote:Zindorak wrote:Joel II X wrote:Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. Ok i will BTW how bout uyou get what ever buff you guys want and Amarr gets less seize time aswell I don't understand the problem.. I have all assaults proto and clearly Amarr and Min have good bonuses. So why shouldn't the other 2 get good bonuses instead of some half assed bs that's not even useful? Srry i was trying to be greedy
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Michael Arck
5257
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Posted - 2014.08.25 23:00:00 -
[36] - Quote
Just my two isk, but Caldari needs those shield bonuses back. It just fits perfectly. The RR bonus is forgettable. Cal players need those shield bonuses out in the field. A reload bonus isn't something to moonwalk to.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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taxi bastard
Shining Flame Amarr Empire
229
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Posted - 2014.08.25 23:06:00 -
[37] - Quote
if everyone is crying for better bonuses.
i would gladly change my mini assault ammo bonus for the passive rep of the gallente or the OP sheilds of the caldari.
i reload after most kills so it really does not do too much for me, so i will change my better bonus for your better suits, deal? |
TYCHUS MAXWELL
The Fun Police
511
|
Posted - 2014.08.25 23:15:00 -
[38] - Quote
taxi bastard wrote:not sure what the fuss is all about, got the caldari assault on my alt and mini on my main.
although the caldari suit itself does not have great bonuses the regen both time and amount is enough to make me get hard.
how can you not love 433 sheilds with a 3.1 second recharge delay and 52 sheild rep per second on a basic suit? and it just gets better and better per teir. the suit itself is considerably better than the mini assault but the bonus is not as good.
havent used the gallente assault for a long time but having that passive rep imo is a big deal - and from reading the forums quite a few people like the bonus as is is.
It's not that the Caldari suit is bad, it's that the bonus isn't useful. It's bad game design to have some bonuses be useful and some not be useful.
I also think logi bonuses should be tied to the equipment and not the suit. So Caldari nanohives should be better and Amarr uplinks should be better even if the player changes suits/dies. I mean, If I lay proxy mines they don't disappear when I switch suits and the whole reason CCP claimed that they nerfed equipment and changed logi bonuses was to make logi's as good with equipment as pre equipment nerf so why can't logi equipment keep their bonus across suits? |
TYCHUS MAXWELL
The Fun Police
511
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Posted - 2014.08.25 23:23:00 -
[39] - Quote
taxi bastard wrote:if everyone is crying for better bonuses.
i would gladly change my mini assault ammo bonus for the passive rep of the gallente or the OP sheilds of the caldari.
i reload after most kills so it really does not do too much for me, so i will change my better bonus for your better suits, deal?
Minmitar have the better dual tanking capability then the gallente and Caldari who are pretty much exclusively one or the other. You will feel differently when running a gallente and you get wiped out by armor profile weapons or Caldari when a charged ScR wipes out your only line of defense. If you are dual tanking Caldari instead of putting on regulators then you are using an inferior e/hp buffer suit with slow movement. Amarr and Minmitar just do dual tanking better, which is working as intended if you ask me. The trade off between Amarr and Minmitar is that Amarr have dat high e/hp but abysmal recharge and slow movement.
I used to run minmitar before 1.8, and since hotfix charlie's assault fix Minmitar assault got much better. Try not reducing your minmitar movement speed too much while abusing the higher low slot count then Caldari or slapping on a regulator and rechargers. Your goal as minmitar should be to move fast from cover to cover and flank enemies. If I could switch back to minmitar since the heavy and assault rebalance in charlie I would be running minmitar again. They are far better than they were pre-charlie. Speed is king on Winmitar. |
The Eristic
Dust 90210
640
|
Posted - 2014.08.25 23:28:00 -
[40] - Quote
TheD1CK wrote:I specced Ck.0 Assault, along with profiency in Rail Rifles and Bolt Pistols... For the reload bonus Good regen and fast reloads make it a fun combat suit and it gives you the abilty to keep enemies pinned down.
CCP i'm used to my gear being screwed over by you, but I specced the Ck.0 as a safe option (so I thought) Yet numerous mercs complain about the bonus which IS awesome for the Rail-Tech weaponry .. I'm wondering why the hate for the Cal bonus? is it because too many love their CR Cal Assault fits??
I'm all for running suits whichever way you choose... but c'mon ... It is a Caldari Suit perfectly positioned to use a Caldari weapon.. working as intended ???
The bigger issue is that every Commando gets the same reload bonus for all light weapons, not just rail tech, and the Cal Comm gets substantial bonus damage for said rail weapons. I have every Cal suit and proto RRs on my Cal character, I very rarely have a good reason to use to Assault over the Comm or Scout. I'd rather see an increase to base RR hipfire dispersion and a strong skill to reduce both dispersion and kick to below current levels, like the Gal Assault's bonus, making the Cal Assault the ideal platform for RR, uh, assaulting and making the RR a little less easy to hipfire spam in CQC for most suits. Would be useful for the Sniper, too, as you'd have to wait less for the gun to reset after shots, and might make the Magsec usable for something besides the lulz.
I REALLY like the Gal Assault on my Gal character in terms of modular builds, but the bonus doesn't really do much when the ARs don't have much kick anyway and the dispersion reduction almost works against you with vanilla ARs in their optimal, as well as doing nothing for the other plasma weapons. I'm all for a small (1-2% per level) RoF bonus.
Reality is the original Rorschach.
Verily! So much for all that.
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Heimdallr69
Nyain San
3319
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Posted - 2014.08.25 23:31:00 -
[41] - Quote
Zindorak wrote:Heimdallr69 wrote:Zindorak wrote:Joel II X wrote:Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. Ok i will BTW how bout uyou get what ever buff you guys want and Amarr gets less seize time aswell I don't understand the problem.. I have all assaults proto and clearly Amarr and Min have good bonuses. So why shouldn't the other 2 get good bonuses instead of some half assed bs that's not even useful? Srry i was trying to be greedy Lol.. Understandable, nothing's good enough for me either
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1250
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Posted - 2014.08.25 23:45:00 -
[42] - Quote
Michael Arck wrote:Just my two isk, but Caldari needs those shield bonuses back. It just fits perfectly. The RR bonus is forgettable. Cal players need those shield bonuses out in the field. A reload bonus isn't something to moonwalk to. exactly i think some of these new assault players have no idea what the caldari assault of old used to be. scouts ran in fear from the black ninja.
KEQ diplomat/ intel /GC officer
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bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.25 23:51:00 -
[43] - Quote
i disagree with you two **** talking the rail rifle. I understand you like using guns that are easy mode.
but on the bridge map PC we just had against 1up they may or may not have been using rail rifles (i dont remember) but if they were thats probably why our heavy squad got slaughtered after we got lagged out of the city and spawned home point, because it would've been a much better idea than a CR
You guys need to realize that I'm an Amarr Sentinel and Gal Logi. Rail rifles scare the **** out of me because they chew me up and spit me out when my shields are down. Not everyone is shield tanking, no dropsuit is invincible.
This kind of sizing up everything to a golden standard is why no one lets people snipe in PC anymore even though they could easily be useful in something like a bridge map or to hold an outside point.
I'm sorry but for me the time of "everything but THIS in Dust is UP" has ended because this game is dying and you know what I'm going to squeeze as much fun out of it as I can. **** PC matches they're a joke.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.26 00:04:00 -
[44] - Quote
TYCHUS MAXWELL wrote:I also think logi bonuses should be tied to the equipment and not the suit. So Caldari nanohives should be better and Amarr uplinks should be better even if the player changes suits/dies. I mean, If I lay proxy mines they don't disappear when I switch suits and the whole reason CCP claimed that they nerfed equipment and changed logi bonuses was to make logi's as good with equipment as pre equipment nerf so why can't logi equipment keep their bonus across suits?
No, that's insane. Imagine getting proto stomped by red dots surrounding a supply depot that's got 3 and 6 second uplinks, nanohives that rep 100 armor a second and supply two clips' worth of ammo in one pulse, heavies getting OP minmatar reps AND OP gallente scans
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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taxi bastard
Shining Flame Amarr Empire
229
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Posted - 2014.08.26 00:07:00 -
[45] - Quote
TYCHUS MAXWELL wrote:taxi bastard wrote:if everyone is crying for better bonuses.
i would gladly change my mini assault ammo bonus for the passive rep of the gallente or the OP sheilds of the caldari.
i reload after most kills so it really does not do too much for me, so i will change my better bonus for your better suits, deal? Minmitar have the better dual tanking capability then the gallente and Caldari who are pretty much exclusively one or the other. You will feel differently when running a gallente and you get wiped out by armor profile weapons or Caldari when a charged ScR wipes out your only line of defense. If you are dual tanking Caldari instead of putting on regulators then you are using an inferior e/hp buffer suit with slow movement. Amarr and Minmitar just do dual tanking better, which is working as intended if you ask me. The trade off between Amarr and Minmitar is that Amarr have dat high e/hp but abysmal recharge and slow movement. I used to run minmitar before 1.8, and since hotfix charlie's assault fix Minmitar assault got much better. Try not reducing your minmitar movement speed too much while abusing the higher low slot count then Caldari or slapping on a regulator and rechargers. Your goal as minmitar should be to move fast from cover to cover and flank enemies. If I could switch back to minmitar since the heavy and assault rebalance in charlie I would be running minmitar again. They are far better than they were pre-charlie. Speed is king on Winmitar.
i really do not see what relevance any of this has to my statement.
on my alt i play caldari assault and yes i know scramblers are horrid for a pure shield tank, but on the balance of things its a great suit for getting back into the action fully healed ASAP. aslo not dual tanking the suit means you can keep a reasonable speed aswell.
when fitted the mini suit has considerably slower regen both rate and start time but similar speed and EHP this is why i consider it a inferior suit. yes the bonus is better but overall it is inferior. my worry is people always want their suit to be OP and cry until it happens not considering the pro's and cons of the rest of them and just looking at the stand out stat i.e a few more ammo per clip which really is not the blessing most people assume 95% of the time. If you look at the sugestions about how to buff the suits on this post or previous posts you will see that many are simply going to be OP such as extra sheilds per level or reduced movement on the RR when shooting which has the potential to make a strong weapon a ridiculous weapon when combined with the caldari assault.
here was my previos post about the caldari assault
taxi bastard wrote:not sure what the fuss is all about, got the caldari assault on my alt and mini on my main.
although the caldari suit itself does not have great bonuses the regen both time and amount is enough to make me get hard.
how can you not love 433 sheilds with a 3.1 second recharge delay and 52 sheild rep per second on a basic suit? and it just gets better and better per teir. the suit itself is considerably better than the mini assault but the bonus is not as good.
havent used the gallente assault for a long time but having that passive rep imo is a big deal - and from reading the forums quite a few people like the bonus as is is.
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TYCHUS MAXWELL
The Fun Police
512
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Posted - 2014.08.26 00:16:00 -
[46] - Quote
bamboo x wrote:TYCHUS MAXWELL wrote:I also think logi bonuses should be tied to the equipment and not the suit. So Caldari nanohives should be better and Amarr uplinks should be better even if the player changes suits/dies. I mean, If I lay proxy mines they don't disappear when I switch suits and the whole reason CCP claimed that they nerfed equipment and changed logi bonuses was to make logi's as good with equipment as pre equipment nerf so why can't logi equipment keep their bonus across suits? No, that's insane. Imagine getting proto stomped by red dots surrounding a supply depot that's got 3 and 6 second uplinks, nanohives that rep 100 armor a second and supply two clips' worth of ammo in one pulse, heavies getting OP minmatar reps AND OP gallente scans
Its almost as if flux grenades and mass drivers don't even exist. If your team can't clear a supply depot with those bonuses your team can't clear a supply depot without those bonuses.
and nanohives at 100 armor a second... what? I didn't say buff the equipment... I said make it to where the equipment bonus that does exist applies to the equipment and not the suit, so that if they die/switch it out their nanohive and uplink bonus stays. This wouldn't do **** to gallente scanners or minmitar reps, what are you on about? |
bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.26 00:22:00 -
[47] - Quote
TYCHUS MAXWELL wrote:and nanohives at 100 armor a second... what? I didn't say buff the equipment... I said make it to where the equipment bonus that does exist applies to the equipment and not the suit, so that if they die/switch it out their nanohive and uplink bonus stays. This wouldn't do **** to gallente scanners or minmitar reps, what are you on about?
oh i thought it was only when you switch between logis. i use gallente so it doesnt apply to me.
and yes caldari triage hives do just under 100 armor per second instead of 70
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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TYCHUS MAXWELL
The Fun Police
512
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Posted - 2014.08.26 00:39:00 -
[48] - Quote
taxi bastard wrote:TYCHUS MAXWELL wrote:taxi bastard wrote:if everyone is crying for better bonuses.
i would gladly change my mini assault ammo bonus for the passive rep of the gallente or the OP sheilds of the caldari.
i reload after most kills so it really does not do too much for me, so i will change my better bonus for your better suits, deal? Minmitar have the better dual tanking capability then the gallente and Caldari who are pretty much exclusively one or the other. You will feel differently when running a gallente and you get wiped out by armor profile weapons or Caldari when a charged ScR wipes out your only line of defense. If you are dual tanking Caldari instead of putting on regulators then you are using an inferior e/hp buffer suit with slow movement. Amarr and Minmitar just do dual tanking better, which is working as intended if you ask me. The trade off between Amarr and Minmitar is that Amarr have dat high e/hp but abysmal recharge and slow movement. I used to run minmitar before 1.8, and since hotfix charlie's assault fix Minmitar assault got much better. Try not reducing your minmitar movement speed too much while abusing the higher low slot count then Caldari or slapping on a regulator and rechargers. Your goal as minmitar should be to move fast from cover to cover and flank enemies. If I could switch back to minmitar since the heavy and assault rebalance in charlie I would be running minmitar again. They are far better than they were pre-charlie. Speed is king on Winmitar. on my alt i play caldari assault and yes i know scramblers are horrid for a pure shield tank, but on the balance of things its a great suit for getting back into the action fully healed ASAP. aslo not dual tanking the suit means you can keep a reasonable speed aswell. when fitted the mini suit has considerably slower regen both rate and start time but similar speed and EHP this is why i consider it a inferior suit. yes the bonus is better but overall it is inferior. my worry is people always want their suit to be OP and cry until it happens not considering the pro's and cons of the rest of them and just looking at the stand out stat i.e a few more ammo per clip which really is not the blessing most people assume 95% of the time. If you look at the sugestions about how to buff the suits on this post or previous posts you will see that many are simply going to be OP such as extra sheilds per level or reduced movement on the RR when shooting which has the potential to make a strong weapon a ridiculous weapon when combined with the caldari assault.
I suggested efficiencies for modules based on each suits version of assault. That's why I'm trying to steer it away from weapons as there won't really be a useful rail rifle bonus that matches say the overheating bonus of Amarr without making the RR OP. The shield extender bonus I don't agree with but I think a shield energizer/recharger bonus would work well on Caldari. Like I said my suggestions were already made in the thread.
As to the Caldari being better at dual tanking I simply don't agree. If you stack armor on the Caldari and ignore shield regulators your shields are going to recharge once in a blue moon defeating the purpose of having such a set up. On the other hand Minmitar can more easily balance both their shields and armor better than the Caldari as far as regen goes, because a Caldari with poor regen and lots of e/hp is just an inferior Amarr suit.
I can tell pretty easily that the Minmitar is a better dual tanker because my Caldari adv suit runs like this:
503 shields 197 armor Total 700
Pro: Very quick regen Con: Shield profiled weapons wreck this suit.
My Minmitar Neo Assault I have a few suits on that's only STD not even adv:
371 shields 356 Armor Total 727 with a pretty even split
Pros: Even split on damage profiles, it moves slightly faster (5.04 speed as opposed to 5.00 on my Caldari), has more e/hp and it isn't even adv minmitar. Cons: Slightly less shield regen (It has the base 25 regen as opposed to my Cal assaults 40 regen with its shield recharger)
The minmitar assaults used to be a lot worse by comparison but post charlie they have become much better. Remember although a Caldari can get a high e/hp it has to sacrifice all its regen potential to get that slightly higher e/hp while the Minmitar will have a much smaller penalty in comparison.
You have to consider all the pros and cons when building a suit, that regen on an Extender stacked Cal is useless without a good regulator taking up what little low slots you have, and no armor rep in my opinion is always a bad idea unless you're carrying a triage/compact nanohive, which keeps you from carrying an ammo nanohive with far more ammo resupply.
Edit: Also keep in mind the adv minmitar if fitted with a regulator it will have fast regen like my cal assault while if they drop an extender for an enhanced shield energizer they can end up with 37.5 shield regen compared to my 40 while taking a less hefty shield penalty for the energizer since they have a lower shield total then my Caldari. If built right and in my opinion, the Minmitar makes a far better balanced dual tank assault then the Caldari. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1253
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Posted - 2014.08.26 01:05:00 -
[49] - Quote
bamboo x wrote:i disagree with you two **** talking the rail rifle. I understand you like using guns that are easy mode.
but on the bridge map PC we just had against 1up they may or may not have been using rail rifles (i dont remember) but if they were thats probably why our heavy squad got slaughtered after we got lagged out of the city and spawned home point, because it would've been a much better idea than a CR
You guys need to realize that I'm an Amarr Sentinel and Gal Logi. Rail rifles scare the **** out of me because they chew me up and spit me out when my shields are down. Not everyone is shield tanking, no dropsuit is invincible.
This kind of sizing up everything to a golden standard is why no one lets people snipe in PC anymore even though they could easily be useful in something like a bridge map or to hold an outside point.
I'm sorry but for me the time of "everything but THIS in Dust is UP" has ended because this game is dying and you know what I'm going to squeeze as much fun out of it as I can. **** PC matches they're a joke. LOL heavys on the bridge map is just bad tactics. if corps actually did something so weird like put a slow squad on the bridge map then i guess my rail rifle would shine but sadly people don't do such a thing because they are trying to win.
KEQ diplomat/ intel /GC officer
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TYCHUS MAXWELL
The Fun Police
512
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Posted - 2014.08.26 01:25:00 -
[50] - Quote
bamboo x wrote:TYCHUS MAXWELL wrote:and nanohives at 100 armor a second... what? I didn't say buff the equipment... I said make it to where the equipment bonus that does exist applies to the equipment and not the suit, so that if they die/switch it out their nanohive and uplink bonus stays. This wouldn't do **** to gallente scanners or minmitar reps, what are you on about? oh i thought it was only when you switch between logis. i use gallente so it doesnt apply to me. and yes caldari triage hives do just under 100 armor per second instead of 70
Well ****, if it does 70 what's another 30? Still goes back to the whole clear out the room thing with AOE, and if you can't that 30 extra armor is probably irrelevant. I thought the proto triage nanos were base 50 which is why I thought 100 was outrageous. |
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Jack 3enimble
Vengeance Unbound Dark Taboo
238
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Posted - 2014.08.26 01:43:00 -
[51] - Quote
The racial rifles of the same racial assault dropsuit should be better than that same weapon on other dropsuits. That's what the assault suit bonus is designed for.
Scrambler is better on the Amarr when compared to i.e. the Gallente (heat build up) Combat rifle is better on the Minmatar when compared to i.e. the Caldari (ammo/clipsize)
As for the AR and RR?
thought so...
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taxi bastard
Shining Flame Amarr Empire
229
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Posted - 2014.08.26 02:22:00 -
[52] - Quote
TYCHUS MAXWELL wrote: I suggested efficiencies for modules based on each suits version of assault. That's why I'm trying to steer it away from weapons as there won't really be a useful rail rifle bonus that matches say the overheating bonus of Amarr without making the RR OP. The shield extender bonus I don't agree with but I think a shield energizer/recharger bonus would work well on Caldari. Like I said my suggestions were already made in the thread.
As to the Caldari being better at dual tanking I simply don't agree. If you stack armor on the Caldari and ignore shield regulators your shields are going to recharge once in a blue moon defeating the purpose of having such a set up. On the other hand Minmitar can more easily balance both their shields and armor better than the Caldari as far as regen goes, because a Caldari with poor regen and lots of e/hp is just an inferior Amarr suit.
I can tell pretty easily that the Minmitar is a better dual tanker because my Caldari adv suit runs like this:
503 shields 197 armor Total 700
Pro: Very quick regen Con: Shield profiled weapons wreck this suit.
My Minmitar Neo Assault I have a few suits on that's only STD not even adv:
371 shields 356 Armor Total 727 with a pretty even split
Pros: Even split on damage profiles, it moves slightly faster (5.04 speed as opposed to 5.00 on my Caldari), has more e/hp and it isn't even adv minmitar. Cons: Slightly less shield regen (It has the base 25 regen as opposed to my Cal assaults 40 regen with its shield recharger)
The minmitar assaults used to be a lot worse by comparison but post charlie they have become much better. Remember although a Caldari can get a high e/hp it has to sacrifice all its regen potential to get that slightly higher e/hp while the Minmitar will have a much smaller penalty in comparison.
You have to consider all the pros and cons when building a suit, that regen on an Extender stacked Cal is useless without a good regulator taking up what little low slots you have, and no armor rep in my opinion is always a bad idea unless you're carrying a triage/compact nanohive, which keeps you from carrying an ammo nanohive with far more ammo resupply.
Edit: Also keep in mind the adv minmitar if fitted with a regulator it will have fast regen like my cal assault while if they drop an extender for an enhanced shield energizer they can end up with 37.5 shield regen compared to my 40 while taking a less hefty shield penalty for the energizer since they have a lower shield total then my Caldari. If built right and in my opinion, the Minmitar makes a far better balanced dual tank assault then the Caldari.
when have i ever said about caldari being a dual tanker? you have confused me besides putting a rep in the lows how can they dual tank?. the fact that you beleive that 15EHP per second (37.5%) is "slightly less regen" worries me also the fact that the regen starts considerably quicker and not finding this a big advantage maybe more and this is all before mods.
my personal basic caldari assault runs as follow
Shield414.43 HP Armor193.75HP eHP[608.18] HP Shield Recharge Rate[52.43] HP/s Shield Recharge Delay[3.08] s Shield Dep. Rec. Delay[3.95] s Armor Repair Rate0HP/s Movement Speed5m/s Strafe Speed4.5m/s Sprint Speed7.35m/s
AR + scramber + flux + compact nanohive
my mini
Shield[377.6] HP Armor[297.25] HP eHP [674.85] HP Shield Recharge Rate25HP/s Shield Recharge Delay[3.69] s Shield Dep. Rec. Delay[5.47] s Armor Repair Rate[3] HP/s Movement Speed[5.25] m/s Strafe Speed [4.72] m/s Sprint Speed [7.71] m/s
CR + scrambler pistol + flux + nano
if you die all the time the min will be better as you can get more EHP, but then why go mini go ammar? if you have a gun game the caldari stats are simply fantastic. for me atleast there is one hands down winner |
bamboo x
Eternal Beings Proficiency V.
1043
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Posted - 2014.08.27 19:09:00 -
[53] - Quote
CUSE TOWN333 wrote: LOL heavys on the bridge map is just bad tactics. if corps actually did something so weird like put a slow squad on the bridge map then i guess my rail rifle would shine but sadly people don't do such a thing because they are trying to win.
as usual we didnt have much to work with as far as people showing up
so it was just one heavy squad and we were put in the city. and there was some ridiculous lag that pretty much was the reason we lost the city.
that and im pretty sure 1up had people who could switch between scout and heavy
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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NAV HIV
The Generals Anime Empire.
2025
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Posted - 2014.08.27 19:11:00 -
[54] - Quote
bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Not a bad idea... Better ROF on RR ?! |
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