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bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 14:47:00 -
[1] - Quote
Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 15:08:00 -
[2] - Quote
Leadfoot10 wrote:I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer.
I wish we could have all 3 characters with passive skill... I'd SO have a Gal Commando with a Duvolle.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1031
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Posted - 2014.08.25 15:24:00 -
[3] - Quote
eh. any other kind of weapon bonus on cal assault would be too OP. it has enough range and enough DPS.
maybe a bonus for damage to shields?
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1032
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Posted - 2014.08.25 15:36:00 -
[4] - Quote
I know. I'm saying I don't have the time or patience to make a million PSNs. I already have 4 of them because of this game.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1033
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Posted - 2014.08.25 15:43:00 -
[5] - Quote
CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons.
RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis.
AR is a scout killer. I've noticed since the buff, scouts fear me.
People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.25 23:51:00 -
[6] - Quote
i disagree with you two **** talking the rail rifle. I understand you like using guns that are easy mode.
but on the bridge map PC we just had against 1up they may or may not have been using rail rifles (i dont remember) but if they were thats probably why our heavy squad got slaughtered after we got lagged out of the city and spawned home point, because it would've been a much better idea than a CR
You guys need to realize that I'm an Amarr Sentinel and Gal Logi. Rail rifles scare the **** out of me because they chew me up and spit me out when my shields are down. Not everyone is shield tanking, no dropsuit is invincible.
This kind of sizing up everything to a golden standard is why no one lets people snipe in PC anymore even though they could easily be useful in something like a bridge map or to hold an outside point.
I'm sorry but for me the time of "everything but THIS in Dust is UP" has ended because this game is dying and you know what I'm going to squeeze as much fun out of it as I can. **** PC matches they're a joke.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.26 00:04:00 -
[7] - Quote
TYCHUS MAXWELL wrote:I also think logi bonuses should be tied to the equipment and not the suit. So Caldari nanohives should be better and Amarr uplinks should be better even if the player changes suits/dies. I mean, If I lay proxy mines they don't disappear when I switch suits and the whole reason CCP claimed that they nerfed equipment and changed logi bonuses was to make logi's as good with equipment as pre equipment nerf so why can't logi equipment keep their bonus across suits?
No, that's insane. Imagine getting proto stomped by red dots surrounding a supply depot that's got 3 and 6 second uplinks, nanohives that rep 100 armor a second and supply two clips' worth of ammo in one pulse, heavies getting OP minmatar reps AND OP gallente scans
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1039
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Posted - 2014.08.26 00:22:00 -
[8] - Quote
TYCHUS MAXWELL wrote:and nanohives at 100 armor a second... what? I didn't say buff the equipment... I said make it to where the equipment bonus that does exist applies to the equipment and not the suit, so that if they die/switch it out their nanohive and uplink bonus stays. This wouldn't do **** to gallente scanners or minmitar reps, what are you on about?
oh i thought it was only when you switch between logis. i use gallente so it doesnt apply to me.
and yes caldari triage hives do just under 100 armor per second instead of 70
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1043
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Posted - 2014.08.27 19:09:00 -
[9] - Quote
CUSE TOWN333 wrote: LOL heavys on the bridge map is just bad tactics. if corps actually did something so weird like put a slow squad on the bridge map then i guess my rail rifle would shine but sadly people don't do such a thing because they are trying to win.
as usual we didnt have much to work with as far as people showing up
so it was just one heavy squad and we were put in the city. and there was some ridiculous lag that pretty much was the reason we lost the city.
that and im pretty sure 1up had people who could switch between scout and heavy
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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