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bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 14:47:00 -
[1] - Quote
Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Jack 3enimble
Vengeance Unbound Dark Taboo
232
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Posted - 2014.08.25 14:54:00 -
[2] - Quote
bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS.
Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that |
Heimdallr69
Nyain San
3301
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Posted - 2014.08.25 15:01:00 -
[3] - Quote
Jack 3enimble wrote:bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS. Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that It would be nice to not have to charge the Magsec or ARR as by the time it's finished you're basically dead in cqc.
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Leadfoot10
Molon Labe. General Tso's Alliance
1346
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Posted - 2014.08.25 15:06:00 -
[4] - Quote
I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer. |
bamboo x
Eternal Beings Proficiency V.
1029
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Posted - 2014.08.25 15:08:00 -
[5] - Quote
Leadfoot10 wrote:I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer.
I wish we could have all 3 characters with passive skill... I'd SO have a Gal Commando with a Duvolle.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
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Posted - 2014.08.25 15:20:00 -
[6] - Quote
Jack 3enimble wrote:bamboo x wrote:Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire.
Caldari... I don't know, spool up time reduction? I don't use RR or anything.
But I know that for both of these, the current racial weapon skill is USELESS. Please don't propose a bonus if you don't use the weapon suit combination. As for the current bonus of the Cal it is crap, you're right about that he may not use the suits but he is right.
KEQ diplomat/ intel /GC officer
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bamboo x
Eternal Beings Proficiency V.
1031
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Posted - 2014.08.25 15:24:00 -
[7] - Quote
eh. any other kind of weapon bonus on cal assault would be too OP. it has enough range and enough DPS.
maybe a bonus for damage to shields?
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Leadfoot10
Molon Labe. General Tso's Alliance
1349
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Posted - 2014.08.25 15:32:00 -
[8] - Quote
bamboo x wrote:Leadfoot10 wrote:I tried a few Gal Assault and Cal Assault suits after Charlie droped.
I went back to my cal/gal scouts in a day.
They still have no benefit to my gameplay and the scout (or the heavy) is still the better killer. I wish we could have all 3 characters with passive skill... I'd SO have a Gal Commando with a Duvolle.
You can, you only need get additional PSN accounts.
That said, and FWIW, I only use one character these days, and all those suits are on my main -- with 47m SP. I haven't used my vechicle alt ("Leadfoot One") for quite some time -- vehicles are still suck to me. |
bamboo x
Eternal Beings Proficiency V.
1032
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Posted - 2014.08.25 15:36:00 -
[9] - Quote
I know. I'm saying I don't have the time or patience to make a million PSNs. I already have 4 of them because of this game.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
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Posted - 2014.08.25 15:36:00 -
[10] - Quote
bamboo x wrote:eh. any other kind of weapon bonus on cal assault would be too OP. it has enough range and enough DPS.
maybe a bonus for damage to shields?
Yeah, that'd be fair since projectiles already get -5% to shields. Give Cal Assault a +1% hybrid rail damage to shields per level. its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
KEQ diplomat/ intel /GC officer
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bamboo x
Eternal Beings Proficiency V.
1033
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Posted - 2014.08.25 15:43:00 -
[11] - Quote
CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons.
RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis.
AR is a scout killer. I've noticed since the buff, scouts fear me.
People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Scar Scrilla
344
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Posted - 2014.08.25 15:46:00 -
[12] - Quote
+1 on ROF increase for GallAsslt
bump
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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2Berries
Ghosts of Dawn General Tso's Alliance
240
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Posted - 2014.08.25 15:47:00 -
[13] - Quote
Caldari shield regen cancels out the effectiveness of the reload bonus. Sure, reload is super quick, but not usefull when you have to duck into cover anyways.
Do not give a reduction to spool time for rail weapons, i like my RR & don't need it nerfed to the ground when skilled cal assaults decimate everything instantly from 80-100m.
Give cal assault precision, let us see scouts & damped assaults easier. Would prefer a buff to assault over buff to ewar, but cal assault is working pretty good right now, don't go OP.
Burning through clones like Rusty Venture.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1240
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Posted - 2014.08.25 15:54:00 -
[14] - Quote
bamboo x wrote:CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons. RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis. AR is a scout killer. I've noticed since the buff, scouts fear me. It also performs well against Caldari suits. People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche. not really in competitive play. there just better overall. the scrambler rifle is a scout killer and the combat rifle is the best all around gun with range CQC damage to and kind of suit. that why i feel the caldari and gallente are poor suits because of the guns that go with them. if a slap a combat rifle on my caldari assault in PC it is just a better combo hands down. i should never have to think of useing a gun out my race on a assault suit because assaults are ment to use the races gun otherwise why use a assault.
KEQ diplomat/ intel /GC officer
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Heimdallr69
Nyain San
3303
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Posted - 2014.08.25 15:57:00 -
[15] - Quote
CUSE TOWN333 wrote:bamboo x wrote:CUSE TOWN333 wrote: its more a problem with the gun than the bonus on both suits. the combat rifle and scrambler rifle outshine the rail and AR.
You're right but you're also wrong. There's an art to those weapons. RR kills heavies and armor tankers at a safe distance, as well as low eHP suits like Logis. AR is a scout killer. I've noticed since the buff, scouts fear me. It also performs well against Caldari suits. People are just saying ScR is FOTM because first of all, all the Caldari and Minmatar humpers are getting their panties in a knot over it. You can just get more up close and personal with CR and ScR. Doesn't mean you'll have an easy time with heavies, or engaging at long range with CR and short range with ScR in general. Each weapon has its niche. not really in competitive play. there just better overall. the scrambler rifle is a scout killer and the combat rifle is the best all around gun with range CQC damage to and kind of suit. that why i feel the caldari and gallente are poor suits because of the guns that go with them. if a slap a combat rifle on my caldari assault in PC it is just a better combo hands down. i should never have to think of useing a gun out my race on a assault suit because assaults are ment to use the races gun otherwise why use a assault. Funny thing is... The CBR is easier to fit on my cal ass than a RR. I also agree the CBR is the only way to go in PC.
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Joel II X
Dah Gods O Bacon
3172
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Posted - 2014.08.25 16:52:00 -
[16] - Quote
Caldari should get the kick reduction if they don't get spool reduction. |
Zindorak
1.U.P
672
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Posted - 2014.08.25 17:06:00 -
[17] - Quote
Then Amarr and (maybe min) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Joel II X
Dah Gods O Bacon
3173
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Posted - 2014.08.25 17:32:00 -
[18] - Quote
Zindorak wrote:Then Amarr and (maybe min ) get buff no special treatment. I feel that my Am assault bonus isn't applying at level 2 I sure do. From level 1 to 2, i feel a huge difference. Try using a different suit with the same weapon. |
TheD1CK
Dead Man's Game
1173
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Posted - 2014.08.25 18:06:00 -
[19] - Quote
I specced Ck.0 Assault, along with profiency in Rail Rifles and Bolt Pistols... For the reload bonus Good regen and fast reloads make it a fun combat suit and it gives you the abilty to keep enemies pinned down.
CCP i'm used to my gear being screwed over by you, but I specced the Ck.0 as a safe option (so I thought) Yet numerous mercs complain about the bonus which IS awesome for the Rail-Tech weaponry .. I'm wondering why the hate for the Cal bonus? is it because too many love their CR Cal Assault fits??
I'm all for running suits whichever way you choose... but c'mon ... It is a Caldari Suit perfectly positioned to use a Caldari weapon.. working as intended ???
Innapropriate Irrelevence...
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Heimdallr69
Nyain San
3307
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Posted - 2014.08.25 18:15:00 -
[20] - Quote
It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points.
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TheD1CK
Dead Man's Game
1174
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Posted - 2014.08.25 18:21:00 -
[21] - Quote
Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points.
Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy
Innapropriate Irrelevence...
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Heimdallr69
Nyain San
3307
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Posted - 2014.08.25 18:36:00 -
[22] - Quote
TheD1CK wrote:Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy I agree unless you run into a hmg or shotgun then you'll die before you're spool is done.. And switching to a Magsec like wtf kind of combo is that (I have tried) and I hate it you're at a huge disadvantage when pushing objectives. I go CBR and a Magsec (only sidearm I have skilled) I love cal assault but hate their weapons.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2174
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Posted - 2014.08.25 18:54:00 -
[23] - Quote
If anything, the bonuses should be swapped
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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TheD1CK
Dead Man's Game
1176
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Posted - 2014.08.25 18:58:00 -
[24] - Quote
Heimdallr69 wrote:TheD1CK wrote:Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. Ishukone Assault Rail/SR-10 Bolt Pistol, Allotek flux grenades.. I vary the modules depending if I want speed or endurance But that weapon combo makes it a good suit for taking objectives from the enemy and going toe-2-toe with the enemy I agree unless you run into a hmg or shotgun then you'll die before you're spool is done.. And switching to a Magsec like wtf kind of combo is that (I have tried) and I hate it you're at a huge disadvantage when pushing objectives. I go CBR and a Magsec (only sidearm I have skilled) I love cal assault but hate their weapons.
Or... there is one option... the bane of those targets
It's not pretty but neither is the Shotgun Or HMG... So for this experiment you will require..
Ck.0 Use the Modules how you see fit, I advise no speed penalty as it is out-stafing HMGs that keeps you in those fights Weapons : Ishukone ARR (1DMG mod helps) Core Locus Grenades and nanohives, and the unexpected CAR-9 Burst. Use the Burst for knocking down shields before unleashing the RR or Locus nades and you will down most suits, Locus spam is a cheap move but Vs a Heavy it's a case of anything goes to kill the Fat ****, no point being nice
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game
1176
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Posted - 2014.08.25 19:00:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:If anything, the bonuses should be swapped With the Tears the RR gets while being innaccurate... I think an accuracy bonus will just cause QQ
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Bradric Banewolf
D3ATH CARD
263
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Posted - 2014.08.25 19:26:00 -
[26] - Quote
I don't consider the SL-4 to be a CQC weapon, nor should it be in any building in the hands of a caldari assault?! Your still shield based, and it's a mid to short range weapon! It can get you out of a tight, but it's not meant for you to stay there! The caldari are tacticians, not knuckledraggers?! You guys are trying to do too much with the wrong fits and weapons?!
The AR needs to be looked at separately due to the fact that it has so many variants. The tactical versions (Glu-5, GK-13, Duvolle tact, Allotek burst) could use another small RPM buff. (500RPM) We're not trying to turn it into a CR. The breach versions don't need it because of their dmg per shot. It would instantly be OP overnight with any more RPM. The standard AR versions are fine as well. In the right gallente assault hands it can be dangerous, but so many of you see a scope on the GK-13, and try to register hits from 100 meters out?!
"Anybody order chaos?"
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Jack 3enimble
Vengeance Unbound Dark Taboo
236
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Posted - 2014.08.25 21:26:00 -
[27] - Quote
Joel II X wrote:Caldari should get the kick reduction if they don't get spool reduction.
This is what I've been saying since the current bonus was implemented. Kick is a problem with sustained fire. You cannot burst the RR because of the spool up time. Real drawback of the RR is kick, not spool up time |
Tectonic Fusion
2065
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Posted - 2014.08.25 21:29:00 -
[28] - Quote
I'd say less recoil for caldari weapons. We are the masters of long range after all.
(GIF)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1248
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Posted - 2014.08.25 21:48:00 -
[29] - Quote
Heimdallr69 wrote:It is because we like to be on the objective not sit back and miss half the match.. I can't stand not rushing points. yes now it is painfully clear why so many corps we play against in PC don't really hack any objectives sitting there plunking away from 70 meters out. maybe its just me but at some point your going to have to fight in hack the CRU and drop 2 scouts and a heavy that just spawned and take that mofo letter. there are bonuses that can be applyed to cancel some of the weakness to the gun. reload speed ain't helping you kill the the second enemy if you didn't kill tye first guy with the first clip.
KEQ diplomat/ intel /GC officer
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TYCHUS MAXWELL
The Fun Police
508
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Posted - 2014.08.25 21:57:00 -
[30] - Quote
I still think Assaults should just go back to having bonuses that benefit them being the class that's supposed to be the best at constantly attacking.
Gallente: Armor Repair/Reactive Plate efficiency +5% per level
Caldari: Shield Recharger/Energizer efficiency +5% per level.
Minmitar: Shield Regulator efficiency +5% per level.
Amarr: Armor Plate/Ferroscale plate efficiency +5% per level.
I think weapon specific bonuses should remain a niche thing for commandos. |
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