Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
bamboo x
Eternal Beings Proficiency V.
1027
|
Posted - 2014.08.25 11:28:00 -
[1] - Quote
I want some more proof that it'd be worth my while to skill into Assault instead of Scout.
The way I see it, EWAR is completely useless on mediums unless it's a small amount of dampening or range. Even then I'm skeptical that it's even worth doing.
Honestly I think without an EWAR buff Assaults will continue to be useless compared to Scouts. I mean they have the same scan range as a heavy! WTF.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
MINA Longstrike
Kirjuun Heiian
1144
|
Posted - 2014.08.25 11:31:00 -
[2] - Quote
Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Arkena Wyrnspire
Fatal Absolution
17409
|
Posted - 2014.08.25 11:31:00 -
[3] - Quote
HP - sometimes Speed - sometimes Damage - sometimes EWAR - No.
Mostly I run a highish speed mix of HP and regen.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
Cruor Abominare
Horizons' Edge Proficiency V.
137
|
Posted - 2014.08.25 11:36:00 -
[4] - Quote
The amarr assault is a tanky little bastard who won't die. Your right though precisions are largely wasted on mediums, you simply can't keep up with scouts dampening. I havent tried dampening an assault to stay under others assaults, it might work. Unfortunately the cal is the one that would want range extenders but is the one most penalized for fitting them.
for most assaults you're really just interested in piling on some ehp, my std amarr assault is at 881 hp without even plating him heavily. You brick an amarr proto and pretend you're a heavy though. |
bamboo x
Eternal Beings Proficiency V.
1027
|
Posted - 2014.08.25 11:50:00 -
[5] - Quote
Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002
I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
Arkena Wyrnspire
Fatal Absolution
17410
|
Posted - 2014.08.25 11:55:00 -
[6] - Quote
bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point.
A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
90
|
Posted - 2014.08.25 12:03:00 -
[7] - Quote
Arkena Wyrnspire wrote:HP - sometimes Speed - sometimes Damage - sometimes EWAR - No.
Mostly I run a highish speed mix of HP and regen. This
I favor damage mods on ever amar assault fit I run..i go for reasonable ehp with high recovery and speed.. (I run ferro scales and complex reppers)
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
90
|
Posted - 2014.08.25 12:03:00 -
[8] - Quote
Arkena Wyrnspire wrote:bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once. less tank less damage
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1027
|
Posted - 2014.08.25 12:06:00 -
[9] - Quote
Maiden selena MORTIMOR wrote: less tank less damage
no they're right
scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
Arkena Wyrnspire
Fatal Absolution
17410
|
Posted - 2014.08.25 12:06:00 -
[10] - Quote
Maiden selena MORTIMOR wrote:Arkena Wyrnspire wrote:bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once. less tank less damage
Compared to that logi fit I was referring to? No, it would quite definitely have more tank and the damage output would be equal.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
|
bamboo x
Eternal Beings Proficiency V.
1028
|
Posted - 2014.08.25 12:23:00 -
[11] - Quote
Hmm. I just realized this could be a great role for Amarr Scouts.
Two precisions, two range amps, two reactive plates. Reps and needle. Boom. EWAR Logi.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
TechMechMeds
Level 5 Forum Warrior
5362
|
Posted - 2014.08.25 12:26:00 -
[12] - Quote
A mix of hp,regen and speed on my minmatar and tank and gank on my amarr.
weapons for situations
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
|
RYN0CER0S
Rise Of Old Dudes
1325
|
Posted - 2014.08.25 12:26:00 -
[13] - Quote
Reps and Damage, mostly. Biotics and Enhancers, sometimes. Full EWAR, never.
AssaultLogi is worst Logi.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
TechMechMeds
Level 5 Forum Warrior
5362
|
Posted - 2014.08.25 12:29:00 -
[14] - Quote
bamboo x wrote:Hmm. I just realized this could be a great role for Amarr Scouts.
Two precisions, two range amps, two reactive plates. Reps and needle. Boom. EWAR Logi.
Already run that on my amarr scout.
2 prec mods 2 range amps 1kin kat 1 reactive plate
Or
2 prec mods 1 reactive plate 1 kin kat 1 range amp 1 dampener
Various weapon and equipment set ups.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
|
NAV HIV
The Generals Anime Empire.
2008
|
Posted - 2014.08.25 12:49:00 -
[15] - Quote
HP > EWAR lol
1k EHP assault Suits :) |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1915
|
Posted - 2014.08.25 13:46:00 -
[16] - Quote
OMNI-TANK (MinAssault)
Speed tanked with shield and armor repair and buffer.
Speed allows for fast movement (shocker) and the ability to control fights by attacking or retreating when I choose.
Shield provides a quick repairing defensive buffer.
Armor adds more buffer than shields at a lower repair rate. |
I-Shayz-I
I----------I
4678
|
Posted - 2014.08.25 13:48:00 -
[17] - Quote
Making fitting video tomorrow (Hopefully)
My Caldari Assault is a mix of tank and regen, focusing on damage output My Amarr Assault is all tank, low regen, again focusing on damage My Minmatar Assault is regen focused, tank and damage as secondary.
Essentially the assault class benefits the most from damage mods and being able to use the rifles more effectively than other suits. They also benefit from having high HP values or high regen with medium HP.
That said, e-war mods help against heavies and some scouts/assaults. I use an active scanner or precision mod on my Amarr, a profile dampener on my Minmatar, and sometimes a range amp or damp on my Caldari. It's not going to do much against good scouts, but it defnitely helps and doesn't sacrifice a ton from the fitting. __________________________________________________
Final thoughts? Assaults are much better slayers now unless you're running a proto scout with a proto shotgun or scrambler. That's pretty much the only thing that can really out-class the assault at the moment.
Yes e-war is fantastic, but running my assault I consistently find that I can react to scouts much easier now with the increased HP. The extra time it takes to be killed gives you just enough extra time to turn around and out-dps them even when they have the alpha advantage.
I'd say skill into a standard assault and see if you like it. I can easily fit 800 hp on a standard Amarr assault with a complex rep, and the other races are not far behind. You might not be able to do much with e-war, and your radar won't be much help, but as long as you pay attention to what's around you you shouldn't have an issue.
That, and with the recent changes, scouts now have to fit e-war mods to be competitive against other scouts...they no longer can just run their suit like an assault against other scouts and have to sacrifice tank to counter other scout tactics.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
bamboo x
Eternal Beings Proficiency V.
1028
|
Posted - 2014.08.25 13:57:00 -
[18] - Quote
Ugh. You know what? I'm mostly just bitter they won't give Cal or Gal Assault a better skill bonus.
I'd skill into one of those in a heartbeat if they had say... a RoF bonus for Gallente weapons, or the just the AR.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
bamboo x
Eternal Beings Proficiency V.
1028
|
Posted - 2014.08.25 14:01:00 -
[19] - Quote
I-Shayz-I wrote:I'd say skill into a standard assault and see if you like it.
I'll just throw some shield mods and a GEK on my Dragonfly Assault. It should've received the HP bonus I hope...
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
Rei Shepard
The Rainbow Effect
1707
|
Posted - 2014.08.25 14:05:00 -
[20] - Quote
bamboo x wrote:I want some more proof that it'd be worth my while to skill into Assault instead of Scout. The way I see it, EWAR is completely useless on mediums unless it's a small amount of dampening or range. Even then I'm skeptical that it's even worth doing. Honestly I think without an EWAR buff Assaults will continue to be useless compared to Scouts. I mean they have the same scan range as a heavy! WTF. http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. And honestly it seems absolutely pointless to do this on an Assault. Those scouts are rarely going to be sloppy enough to let themselves get fooled by such poor numbers. Then again, the Assault HP buff could prove more than useful in this case.
I run a mix of Extenders, Damage mods, Plates & Reps
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
|
Posted - 2014.08.25 15:32:00 -
[21] - Quote
bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. the role of a assault is to have his gun in his hand not a rep tool. from CQC to outside range fighting the assault must find and good balance of HP regen and mobility. not really useful for ewar or logi work. i have a assault fit for any situation in combat pure fighter. and use different guns tanking and speed LVLs depending on the enemies im fighting and type of letter im attacking.
KEQ diplomat/ intel /GC officer
|
Leadfoot10
Molon Labe. General Tso's Alliance
1349
|
Posted - 2014.08.25 15:37:00 -
[22] - Quote
"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I run a cal or amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Or I run an amarr heavy....dat burst DPS and all that armor!
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
813
|
Posted - 2014.08.25 15:54:00 -
[23] - Quote
Assaults can actually play rather tactically if theyve got the fittings for it now a days.
i run cal-assault because ponies.
strong buffer with long rail for open maps
brick tanked cqc with an assault rail/ assault rifle for the research lab
brick tanked MD for scout sweeping in the cities
stronger buffer MD for trolling outside objectives.
cant really match pure damage potential or total HP of other assault classes, but the moderate speed with fantastic regen means if you can dictate the engagement ( vs suit, wep and range) you seldom lose.
Assault since Replication.
We've come full circle.
Finally.
|
Bradric Banewolf
D3ATH CARD
262
|
Posted - 2014.08.25 17:32:00 -
[24] - Quote
The assault, depending on which one you're using, is built to have enough armor/shield to survive attacking or being attacked. They are support fire for the heavy/logi combo, the 3 man fire team holding or assaulting bravo, and they can be great at drawing fire from the heavy until he gets into position.
If your using a gallente assault you should stack shields mods, armor mods, and reps! You have a wide variety of variations from quickly repping fits with dmg mods to finish enemies, and quickly rep for the next engagement, to heavy shield and armor defense fits for defending a point. You can add speed mods and be a go-between guy for two close points. It really depends on what your squad needs, and the weapons you apply.
The Caldari in your squad should be covering your movements with range, not assaulting points as I see a lot of them doing?! Your built for shield repping on high points, keeping heads down, and bringing ammo to the fight. Why I always see Caldari assaults hacking and running shotguns is beyond me?! No heavy should walk across open ground without a response from your rail rifle! No gal or Amarr assault should move from one cover to the next without fire support from you!
The Amarr is another mid to short range fighter like the gal assault. The difference being it's built more to hold points not assault them! There slow with a lot of armor, and great for duel tanking, but they have long and mid range weapons. If I see another Amarr assault sprinting across open ground I'm going to rage! You have uplinks! This is because you're suppose to drop from dropships, or ride in lavs to an objective. Drop the links, and hold til the help arrives!
The min assault is the true jack of all trades, and best suited for tank busting! Speed is his friend, and explosives are the tools he's equipped with! Support by fire mass drivers on roofs, swarm launchers on vehicles, and your gone before anyone can retaliate! The combat rifle also gives the min assault the ability to support by fire close to mid range.
All of these suits should be paired together, with heavies and logis, or commandos depending on how Your squad is setup. As far as eWAR goes you can slap a precision, damp, or range mod on to catch "some" targets, but your scout should be in squad calling out! A lot of players have gotten away from their actual role with the scouts because they've been more like predator than scout?! Now everyone is looking for the assault to be like the scout, and set up the one man army fit?! The scout can run with squad or solo depending on how he's playing, and can ambush fire teams. The assault is fire team specific with short term solo capabilities. He's not the ideal solo runner?!
I know it was long, but maybe that helps. o7
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD
403
|
Posted - 2014.10.12 17:28:00 -
[25] - Quote
Leadfoot10 wrote:"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I'm an assault player at heart, but I use scout or heavy suits to assault....because, in comparison, the assault suit still falls short:
Sometimes I run a Cal or Amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Other times I run an Amarr heavy....dat burst DPS and all that armor! Even the basic/Dren version is a beast.
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. The scout and/or heavy simply does it better -- and I don't have good enough gun game to overcome the assault suit's shortcomings.
Exactly!
"Anybody order chaos?"
|
Yeeeuuuupppp
Vengeance Unbound
654
|
Posted - 2014.10.12 17:58:00 -
[26] - Quote
Hp/ regen. Dmg mods are a no no
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
|
Magnus Amadeuss
Bragian Order Amarr Empire
1150
|
Posted - 2014.10.12 18:31:00 -
[27] - Quote
The only reason I use the assault is because without it the laser/scrambler rifles are just horrible.
I normally run a mix of HP/rep and damage.
Fixing EWAR
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
5434
|
Posted - 2014.10.12 19:03:00 -
[28] - Quote
I tackle this question in this post.
Learn to separate the morals from the Muhla.
|
Monty Mole Clone
Ametat Security Amarr Empire
225
|
Posted - 2014.10.12 19:11:00 -
[29] - Quote
one of my setups for assault ak.0
x3 damps x1 complex plate x1 complex rep
x3 complex extenders
whatever weapons and equipment
950ehp 23db profile
gets under any scout without a precision enhancer
quite frankly my dear i don't give a damn
pew pew goes my scram rifle zap zap goes my scram pistol vizzzz goes my laser
|
Middas Betancore
Kirjuun Heiian
63
|
Posted - 2014.10.12 19:15:00 -
[30] - Quote
My caldari assault runs off 3 key elements, I really enjoy it, it may not be for you.
This can work on any of the 3 meta's of frames, also bear in mind I haz much sp
The assault rail rifle, it chews through ammo, but is an excellent companion in mid ranged aimed fire, close range hip fire, the reload skill helping you maintain pressure on hostiles
Shield energizers/rechargers, I don't like energizers on sentinels as it will nerf ur hp too much, however running 2 adv energizers on your cal assault will boost you to 76/sec.....nice
Finally the lynchpin of the design, regulators, you can use one, but a true caldari warrior uses two.
Combine all this together, no u can't stand and trade with heavy frames at 10 paces, but a smart player using cover and not sitting in front of the enemy too long, will find you take cover, change magazine and a few heartbeats later you are at full ammo, full shield and most armour tankers will be comparatively kittened.
Once you get used to it, this setup is ASSAULT, u can put pressure on objectives and tackle wave after wave of enemies.
Im sure you can figure the rest out
P.S. Ahem...Bolt pistol...?.....no......Nova Knives!!!
Don't forget your kaalakiota injector
Caldari Scout/Sent/Asst/Logi/Cmdo- Closed Beta Player
Born, raised and trained under the shadow of Kaalakiota Corp HQ
|
|
Cat Merc
Onslaught Inc RISE of LEGION
12589
|
Posted - 2014.10.12 19:50:00 -
[31] - Quote
Mah Waifu
Feline overlord of all humans - CAT MERC
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13484
|
Posted - 2014.10.13 01:35:00 -
[32] - Quote
Interesting........
I can now have 1000 armour if I so wish.......
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
xavier zor
G.L.O.R.Y Dark Taboo
67
|
Posted - 2014.10.13 02:24:00 -
[33] - Quote
I run 2 Complex dampeners on my assault, keeps me out of radar so i don't get killed so easy....then i tank the rest
Without the dampeners i cannot sneak up on scouts and they can sneak up on me <---65% of my deaths i get knifed/shotgunned while turning a corner or from behind
scout ck.0 here!
|
Grimmiers
663
|
Posted - 2014.10.13 02:54:00 -
[34] - Quote
I wish all mediums at least had logi ewar. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:12:00 -
[35] - Quote
bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage.
no scout can run 3 complex dmg mods and have over 850 armor with a complex rep
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Cpt McReady
Amarr Templars Amarr Empire
114
|
Posted - 2014.10.15 12:14:00 -
[36] - Quote
MINA Longstrike wrote:Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout. your logic is flawed because scouts are not supposed to be able to do everything better than assaults, yet they do. assaults can get more HP only but this advantage is surpassed by the scouts regen, hitbox and strafespeed.
Maiden selena MORTIMOR wrote:bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage. no scout can run 3 complex dmg mods and have over 850 armor with a complex rep the amarr assault is an exception because the amarr assault is alot better then the other assaults. try to fit any other assault in a similar way... |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:17:00 -
[37] - Quote
Leadfoot10 wrote:"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I'm an assault player at heart, but I use scout or heavy suits to assault....because, in comparison, the assault suit still falls short:
Sometimes I run a Cal or Amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Other times I run an Amarr heavy....dat burst DPS and all that armor! Even the basic/Dren version is a beast.
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. The scout and/or heavy simply does it better -- and I don't have good enough gun game to overcome the assault suit's shortcomings. Nerf rifle performance all around and give assaults racial bonuses that negate said nerf..
You'll never see a scout use a lr better than amar assault fir obvious reasons. If the other rifle assault combos had such drastic improvements in Thier weapons abilities same would happen.
Before every cr and rr scout jumps down my throat over this remember idgaf ultimately as I am a lr user and my assault has a clear point of use with lr
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:21:00 -
[38] - Quote
Middas Betancore wrote:My caldari assault runs off 3 key elements, I really enjoy it, it may not be for you.
This can work on any of the 3 meta's of frames, also bear in mind I haz much sp
The assault rail rifle, it chews through ammo, but is an excellent companion in mid ranged aimed fire, close range hip fire, the reload skill helping you maintain pressure on hostiles
Shield energizers/rechargers, I don't like energizers on sentinels as it will nerf ur hp too much, however running 2 adv energizers on your cal assault will boost you to 76/sec.....nice
Finally the lynchpin of the design, regulators, you can use one, but a true caldari warrior uses two.
Combine all this together, no u can't stand and trade with heavy frames at 10 paces, but a smart player using cover and not sitting in front of the enemy too long, will find you take cover, change magazine and a few heartbeats later you are at full ammo, full shield and most armour tankers will be comparatively kittened.
Once you get used to it, this setup is ASSAULT, u can put pressure on objectives and tackle wave after wave of enemies.
Im sure you can figure the rest out
P.S. Ahem...Bolt pistol...?.....no......Nova Knives!!!
Don't forget your kaalakiota injector
sounds like a true blood caldari fit just like my amar assault is true blood amar..fitted to run how it's meant to run. And while it may require skill I have no problem stomping with it. Seems like everyone is trying to run Thier assault like scouts..trying to out scout a scout with. An assault is clearly not gunna work
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
515
|
Posted - 2014.10.15 12:28:00 -
[39] - Quote
HP and HP or HP and Damage
No speed on my Amarr, thank you.
Ewar doesn't extend beyond active scanners. |
|
CCP Rattati
C C P C C P Alliance
8649
|
Posted - 2014.10.15 16:25:00 -
[40] - Quote
gal 3 dmg mods 5 reps or ferroblend
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Ripley Riley
Incorruptibles
3730
|
Posted - 2014.10.15 16:35:00 -
[41] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Fitting name: The Wolverine
My advice to you, playa...
|
CamClarke
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2014.10.15 16:38:00 -
[42] - Quote
I don't bother running my Caldari Assault anymore. Amarr Scout does just about everything better, and if I'm assigned to perch duty then Caldari Commando does that better too.
If I did bother using it again, 3x Extenders, 2x Rechargers/Energizers, 2x Regulators, 1x other low slot, Nanohives, RR+BP. That's the real way to run a Caldari Assault anyway. Gets 2 second regen delay with 70 shields/second and about 740-850 HP depending on low slot, so if you're in a good position you're not likely to be knocked out by anything but high alpha weaponry and don't have to wait very long at all between taking hits. |
Commander Noctus
Gallente Loyalist
86
|
Posted - 2014.10.15 16:45:00 -
[43] - Quote
I've posted my fitting on protofits but what I run more often is:
Gal Assault: x1 Federation Duvolle Assault x1 CreoDron Ion Pistol x1 Core Locus
x1 Compact Nanohive
x3 Complex Reactive x1 Complex Ferroscale x1 Complex Rep
x3 Complex Light Dmg
Decent speed, excellent damage, nice health, and a generous healing factor. I've got other variations that are more specialized for certain stats, including a mega-rep & health suit but that's a secret.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1014
|
Posted - 2014.10.15 18:43:00 -
[44] - Quote
Bradric Banewolf wrote:The assault, depending on which one you're using, is built to have enough armor/shield to survive attacking or being attacked. They are support fire for the heavy/logi combo, the 3 man fire team holding or assaulting bravo, and they can be great at drawing fire from the heavy until he gets into position.
If your using a gallente assault you should stack shields mods, armor mods, and reps! You have a wide variety of variations from quickly repping fits with dmg mods to finish enemies, and quickly rep for the next engagement, to heavy shield and armor defense fits for defending a point. You can add speed mods and be a go-between guy for two close points. It really depends on what your squad needs, and the weapons you apply.
The Caldari in your squad should be covering your movements with range, not assaulting points as I see a lot of them doing?! Your built for shield repping on high points, keeping heads down, and bringing ammo to the fight. Why I always see Caldari assaults hacking and running shotguns is beyond me?! No heavy should walk across open ground without a response from your rail rifle! No gal or Amarr assault should move from one cover to the next without fire support from you!
The Amarr is another mid to short range fighter like the gal assault. The difference being it's built more to hold points not assault them! There slow with a lot of armor, and great for duel tanking, but they have long and mid range weapons. If I see another Amarr assault sprinting across open ground I'm going to rage! You have uplinks! This is because you're suppose to drop from dropships, or ride in lavs to an objective. Drop the links, and hold til the help arrives!
The min assault is the true jack of all trades, and best suited for tank busting! Speed is his friend, and explosives are the tools he's equipped with! Support by fire mass drivers on roofs, swarm launchers on vehicles, and your gone before anyone can retaliate! The combat rifle also gives the min assault the ability to support by fire close to mid range.
All of these suits should be paired together, with heavies and logis, or commandos depending on how Your squad is setup. As far as eWAR goes you can slap a precision, damp, or range mod on to catch "some" targets, but your scout should be in squad calling out! A lot of players have gotten away from their actual role with the scouts because they've been more like predator than scout?! Now everyone is looking for the assault to be like the scout, and set up the one man army fit?! The scout can run with squad or solo depending on how he's playing, and can ambush fire teams. The assault is fire team specific with short term solo capabilities. He's not the ideal solo runner?!
I know it was long, but maybe that helps. o7
not true, they aren't support suits. They're solo slayer suits. Technically they are the heavy assault cruisers from eve which are supposed to be fast, have high damage, and tough tanks for survivabiluty. they're never support or versatility to be paired together. The job is to tank the damage you expect to take and have high damage and speed to kill whatever your attacking. That's why a sacrilege can pretty much be 100% immune to explosives. It's Amarr so it's tank is anti minmatar. a proper amarr assault suit could eat mass drivers to the face and not die but be countered by cal and gal. According to eve and new Eden rules.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Arkena Wyrnspire
Fatal Absolution
18147
|
Posted - 2014.10.15 19:05:00 -
[45] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend
Five reps? Good grief.
The forums have ruined me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13570
|
Posted - 2014.10.15 20:32:00 -
[46] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief.
CCP Rattati Teaching Arkena how to Gallente.....
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Benjamin Ciscko
Fatal Absolution
3363
|
Posted - 2014.10.15 20:40:00 -
[47] - Quote
NAV HIV wrote:HP > EWAR lol
1k EHP assault Suits :) EWAR>HP
SG scouts killing 1k EHP assault in 2 shots.
Tanker/Logi/Assault
|
Arkena Wyrnspire
Fatal Absolution
18149
|
Posted - 2014.10.15 20:43:00 -
[48] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente.....
I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have.
I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that.
The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour.
The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty.
5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty.
Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe.
The forums have ruined me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13575
|
Posted - 2014.10.15 21:30:00 -
[49] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente..... I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have. I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that. The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour. The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty. 5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty. Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe.
I'd much rather not stack armour but resistance modules are not a facet of this game.
As I have said numerous times my ideal fit would be
2x Complex Light Damage 1x Complex Precision Enhancer
2x Armour Plates 1x Armour Repairer 1x Adaptive Nano Plating 1x Explosive Resistance Plating
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Songs of Seraphim
Murphys-Law
3
|
Posted - 2014.10.15 21:48:00 -
[50] - Quote
My pub/FW Assault Ck.0 fit is:
1x Complex Recharger 1x Complex Energizer 3x Complex Extender
Kaalakiota Rail Rifle Six Kin Submachine Gun Core Locus
1x Complex Regulator 1x Complex Reactive Plate 1x Complex Kinetic Catalyzer
The regen is superb with just 1 regulator (though 2 works wonders), along with the KinCat for strafe and b-lining it to cover. The reactive plate is just for a small buffer, because those random fluxes scare the sh** out of me.
My PC fit is different (with the Specialist Rail Rifle), but still the same theory: Use your cover & surroundings and keep your distance; never letting your shields reach zero. And keep a sharp eye for cloaks.
EDIT: eWAR on assaults, and medium frames for that matter, is essentially useless since scouts do it significantly better. |
|
Benjamin Ciscko
Fatal Absolution
3363
|
Posted - 2014.10.16 00:29:00 -
[51] - Quote
Songs of Seraphim wrote:My pub/FW Assault Ck.0 fit is:
1x Complex Recharger 1x Complex Energizer 3x Complex Extender
Kaalakiota Rail Rifle Six Kin Submachine Gun Core Locus
1x Complex Regulator 1x Complex Reactive Plate 1x Complex Kinetic Catalyzer
The regen is superb with just 1 regulator (though 2 works wonders), along with the KinCat for strafe and b-lining it to cover. The reactive plate is just for a small buffer, because those random fluxes scare the sh** out of me.
My PC fit is different (with the Specialist Rail Rifle), but still the same theory: Use your cover & surroundings and keep your distance; never letting your shields reach zero. And keep a sharp eye for cloaks.
EDIT: eWAR on assaults, and medium frames for that matter, is essentially useless since scouts do it significantly better. You realize that your strafe speed is based off movement speed not sprint speed. Kinetic Catalyzers only affect sprint speed if it affected movement speed Triple kinkat Min scouts would be FoTM because their strafe would make them unhittable.
Tanker/Logi/Assault
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1095
|
Posted - 2014.10.16 00:32:00 -
[52] - Quote
I have Amarr assault. It's not very good atm but i run tank and dmg mods
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
|
Buwaro Draemon
WarRavens Capital Punishment.
378
|
Posted - 2014.10.16 00:36:00 -
[53] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Rattati fitting a Gallente like they should be fitted and not having them compete with Amarr in terms of armor tanking
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Buwaro Draemon
WarRavens Capital Punishment.
378
|
Posted - 2014.10.16 00:43:00 -
[54] - Quote
Well. I have all 4 race Assault suits. So I fit them according to the race's way of combat.
Amarr: Armor tankers meant for standing and delivering. Complementing their high eHP with more eHP mods help them survive better.
Gallente: Damage mods on highs and repps on lows leaving only one slot for a Ferroscale plate. Gallente are CQC brawlers. And also armor rep tankers. Complementing on their armor repping bonus help you stay alive for longer and since they are also CQC brawlers, they need the speed. So fitting them with Ferroscale plates is the best option.
Minmatar: Damage mods on high and speed mods on low. Complementing their already high speed with speed mods helps them survive far longer. Tho some say that the Minmatar are dual tankers because of their 4/4 layout. I like to to say that using the highs for damage and lows for speed seems a much better result. Hitting hard and fast.
Caldari: Shield tankers. Mix and match all the shield mods.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4195
|
Posted - 2014.10.16 04:12:00 -
[55] - Quote
Zindorak wrote:I have Amarr assault. It's not very good atm but i run tank and dmg mods ??? Amarr assault remains the gold standard (no pun intended) for assault suits if you ask me.
Anyway, when I assault it's purely for laz0rs. I usually run: (depending on suit tier.)
highs: light dmg mod sidearm dmg mod shield extender
laz0r smg
locus grenade
rep/ammo hive
lows: ~3:1 ratio of plates:repair mods
I feel like an LR based suit benefits from regen more than an in-your-face ScR suit does, since you need to pick your engagements and use cover waiting for the cooldown. Sidearm is also key when people get close, hence the damage mod split.
(The godfather of tactical logistics)
|
Boot Booter
Edimmu Warfighters Gallente Federation
941
|
Posted - 2014.10.16 08:40:00 -
[56] - Quote
Cpt McReady wrote:MINA Longstrike wrote:Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout. your logic is flawed because scouts are not supposed to be able to do everything better than assaults, yet they do. assaults can get more HP only but this advantage is surpassed by the scouts regen, hitbox and strafespeed. Maiden selena MORTIMOR wrote:bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage. no scout can run 3 complex dmg mods and have over 850 armor with a complex rep the amarr assault is an exception because the amarr assault is alot better then the other assaults. try to fit any other assault in a similar way...
LOL not true.. Min assault 3 damp can still get 550 shield. Throw a red Gatorade on there and now you have a near 800 ehp suit with scout dampening and speed. Point is... All assaults can dampen pretty well, most people don't think to do it though.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3652
|
Posted - 2014.10.16 10:06:00 -
[57] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend I'm intrigued. Tell me more. This type of build is nonviable on galsents and galmandos. I've tried it. |
Cyzad4
Blackfish Corp.
405
|
Posted - 2014.10.16 12:01:00 -
[58] - Quote
Gal ADV 3x dam, 2 ADV plates, 2x CPX reps or 2x ADV extenders, energizer in highs
Look on my works, ye mighty, and despair.
|
jpmannu
Maphia Clan Corporation
56
|
Posted - 2014.10.16 13:44:00 -
[59] - Quote
You are EWAR penalized indeed, my Gk0 what I do I run like hell with two Kinetic proto and green drugs, I dont tank any armor as I dont want any speed or strafe penalty, i rather fit two shield extenders and a damage mod all proto. Federation douvolle ishukone SMG and core grenades, allotek nanohives and what remains to fit are enhanced repairers... I think that's the best fit |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1015
|
Posted - 2014.10.16 22:38:00 -
[60] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente..... I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have. I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that. The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour. The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty. 5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty. Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe. I'd much rather not stack armour but resistance modules are not a facet of this game. As I have said numerous times my ideal fit would be 2x Complex Light Damage 1x Complex Precision Enhancer 2x Armour Plates 1x Armour Repairer 1x Adaptive Nano Plating 1x Explosive Resistance Plating
never leave home without your damage control unit II
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
|
|
|
Pages: 1 2 3 :: [one page] |