Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
12589
|
Posted - 2014.10.12 19:50:00 -
[31] - Quote
Mah Waifu
Feline overlord of all humans - CAT MERC
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13484
|
Posted - 2014.10.13 01:35:00 -
[32] - Quote
Interesting........
I can now have 1000 armour if I so wish.......
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
xavier zor
G.L.O.R.Y Dark Taboo
67
|
Posted - 2014.10.13 02:24:00 -
[33] - Quote
I run 2 Complex dampeners on my assault, keeps me out of radar so i don't get killed so easy....then i tank the rest
Without the dampeners i cannot sneak up on scouts and they can sneak up on me <---65% of my deaths i get knifed/shotgunned while turning a corner or from behind
scout ck.0 here!
|
Grimmiers
663
|
Posted - 2014.10.13 02:54:00 -
[34] - Quote
I wish all mediums at least had logi ewar. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:12:00 -
[35] - Quote
bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage.
no scout can run 3 complex dmg mods and have over 850 armor with a complex rep
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Cpt McReady
Amarr Templars Amarr Empire
114
|
Posted - 2014.10.15 12:14:00 -
[36] - Quote
MINA Longstrike wrote:Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout. your logic is flawed because scouts are not supposed to be able to do everything better than assaults, yet they do. assaults can get more HP only but this advantage is surpassed by the scouts regen, hitbox and strafespeed.
Maiden selena MORTIMOR wrote:bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage. no scout can run 3 complex dmg mods and have over 850 armor with a complex rep the amarr assault is an exception because the amarr assault is alot better then the other assaults. try to fit any other assault in a similar way... |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:17:00 -
[37] - Quote
Leadfoot10 wrote:"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I'm an assault player at heart, but I use scout or heavy suits to assault....because, in comparison, the assault suit still falls short:
Sometimes I run a Cal or Amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Other times I run an Amarr heavy....dat burst DPS and all that armor! Even the basic/Dren version is a beast.
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. The scout and/or heavy simply does it better -- and I don't have good enough gun game to overcome the assault suit's shortcomings. Nerf rifle performance all around and give assaults racial bonuses that negate said nerf..
You'll never see a scout use a lr better than amar assault fir obvious reasons. If the other rifle assault combos had such drastic improvements in Thier weapons abilities same would happen.
Before every cr and rr scout jumps down my throat over this remember idgaf ultimately as I am a lr user and my assault has a clear point of use with lr
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
|
Posted - 2014.10.15 12:21:00 -
[38] - Quote
Middas Betancore wrote:My caldari assault runs off 3 key elements, I really enjoy it, it may not be for you.
This can work on any of the 3 meta's of frames, also bear in mind I haz much sp
The assault rail rifle, it chews through ammo, but is an excellent companion in mid ranged aimed fire, close range hip fire, the reload skill helping you maintain pressure on hostiles
Shield energizers/rechargers, I don't like energizers on sentinels as it will nerf ur hp too much, however running 2 adv energizers on your cal assault will boost you to 76/sec.....nice
Finally the lynchpin of the design, regulators, you can use one, but a true caldari warrior uses two.
Combine all this together, no u can't stand and trade with heavy frames at 10 paces, but a smart player using cover and not sitting in front of the enemy too long, will find you take cover, change magazine and a few heartbeats later you are at full ammo, full shield and most armour tankers will be comparatively kittened.
Once you get used to it, this setup is ASSAULT, u can put pressure on objectives and tackle wave after wave of enemies.
Im sure you can figure the rest out
P.S. Ahem...Bolt pistol...?.....no......Nova Knives!!!
Don't forget your kaalakiota injector
sounds like a true blood caldari fit just like my amar assault is true blood amar..fitted to run how it's meant to run. And while it may require skill I have no problem stomping with it. Seems like everyone is trying to run Thier assault like scouts..trying to out scout a scout with. An assault is clearly not gunna work
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
515
|
Posted - 2014.10.15 12:28:00 -
[39] - Quote
HP and HP or HP and Damage
No speed on my Amarr, thank you.
Ewar doesn't extend beyond active scanners. |
|
CCP Rattati
C C P C C P Alliance
8649
|
Posted - 2014.10.15 16:25:00 -
[40] - Quote
gal 3 dmg mods 5 reps or ferroblend
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Ripley Riley
Incorruptibles
3730
|
Posted - 2014.10.15 16:35:00 -
[41] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Fitting name: The Wolverine
My advice to you, playa...
|
CamClarke
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2014.10.15 16:38:00 -
[42] - Quote
I don't bother running my Caldari Assault anymore. Amarr Scout does just about everything better, and if I'm assigned to perch duty then Caldari Commando does that better too.
If I did bother using it again, 3x Extenders, 2x Rechargers/Energizers, 2x Regulators, 1x other low slot, Nanohives, RR+BP. That's the real way to run a Caldari Assault anyway. Gets 2 second regen delay with 70 shields/second and about 740-850 HP depending on low slot, so if you're in a good position you're not likely to be knocked out by anything but high alpha weaponry and don't have to wait very long at all between taking hits. |
Commander Noctus
Gallente Loyalist
86
|
Posted - 2014.10.15 16:45:00 -
[43] - Quote
I've posted my fitting on protofits but what I run more often is:
Gal Assault: x1 Federation Duvolle Assault x1 CreoDron Ion Pistol x1 Core Locus
x1 Compact Nanohive
x3 Complex Reactive x1 Complex Ferroscale x1 Complex Rep
x3 Complex Light Dmg
Decent speed, excellent damage, nice health, and a generous healing factor. I've got other variations that are more specialized for certain stats, including a mega-rep & health suit but that's a secret.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1014
|
Posted - 2014.10.15 18:43:00 -
[44] - Quote
Bradric Banewolf wrote:The assault, depending on which one you're using, is built to have enough armor/shield to survive attacking or being attacked. They are support fire for the heavy/logi combo, the 3 man fire team holding or assaulting bravo, and they can be great at drawing fire from the heavy until he gets into position.
If your using a gallente assault you should stack shields mods, armor mods, and reps! You have a wide variety of variations from quickly repping fits with dmg mods to finish enemies, and quickly rep for the next engagement, to heavy shield and armor defense fits for defending a point. You can add speed mods and be a go-between guy for two close points. It really depends on what your squad needs, and the weapons you apply.
The Caldari in your squad should be covering your movements with range, not assaulting points as I see a lot of them doing?! Your built for shield repping on high points, keeping heads down, and bringing ammo to the fight. Why I always see Caldari assaults hacking and running shotguns is beyond me?! No heavy should walk across open ground without a response from your rail rifle! No gal or Amarr assault should move from one cover to the next without fire support from you!
The Amarr is another mid to short range fighter like the gal assault. The difference being it's built more to hold points not assault them! There slow with a lot of armor, and great for duel tanking, but they have long and mid range weapons. If I see another Amarr assault sprinting across open ground I'm going to rage! You have uplinks! This is because you're suppose to drop from dropships, or ride in lavs to an objective. Drop the links, and hold til the help arrives!
The min assault is the true jack of all trades, and best suited for tank busting! Speed is his friend, and explosives are the tools he's equipped with! Support by fire mass drivers on roofs, swarm launchers on vehicles, and your gone before anyone can retaliate! The combat rifle also gives the min assault the ability to support by fire close to mid range.
All of these suits should be paired together, with heavies and logis, or commandos depending on how Your squad is setup. As far as eWAR goes you can slap a precision, damp, or range mod on to catch "some" targets, but your scout should be in squad calling out! A lot of players have gotten away from their actual role with the scouts because they've been more like predator than scout?! Now everyone is looking for the assault to be like the scout, and set up the one man army fit?! The scout can run with squad or solo depending on how he's playing, and can ambush fire teams. The assault is fire team specific with short term solo capabilities. He's not the ideal solo runner?!
I know it was long, but maybe that helps. o7
not true, they aren't support suits. They're solo slayer suits. Technically they are the heavy assault cruisers from eve which are supposed to be fast, have high damage, and tough tanks for survivabiluty. they're never support or versatility to be paired together. The job is to tank the damage you expect to take and have high damage and speed to kill whatever your attacking. That's why a sacrilege can pretty much be 100% immune to explosives. It's Amarr so it's tank is anti minmatar. a proper amarr assault suit could eat mass drivers to the face and not die but be countered by cal and gal. According to eve and new Eden rules.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Arkena Wyrnspire
Fatal Absolution
18147
|
Posted - 2014.10.15 19:05:00 -
[45] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend
Five reps? Good grief.
The forums have ruined me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13570
|
Posted - 2014.10.15 20:32:00 -
[46] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief.
CCP Rattati Teaching Arkena how to Gallente.....
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Benjamin Ciscko
Fatal Absolution
3363
|
Posted - 2014.10.15 20:40:00 -
[47] - Quote
NAV HIV wrote:HP > EWAR lol
1k EHP assault Suits :) EWAR>HP
SG scouts killing 1k EHP assault in 2 shots.
Tanker/Logi/Assault
|
Arkena Wyrnspire
Fatal Absolution
18149
|
Posted - 2014.10.15 20:43:00 -
[48] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente.....
I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have.
I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that.
The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour.
The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty.
5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty.
Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe.
The forums have ruined me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13575
|
Posted - 2014.10.15 21:30:00 -
[49] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente..... I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have. I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that. The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour. The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty. 5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty. Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe.
I'd much rather not stack armour but resistance modules are not a facet of this game.
As I have said numerous times my ideal fit would be
2x Complex Light Damage 1x Complex Precision Enhancer
2x Armour Plates 1x Armour Repairer 1x Adaptive Nano Plating 1x Explosive Resistance Plating
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Songs of Seraphim
Murphys-Law
3
|
Posted - 2014.10.15 21:48:00 -
[50] - Quote
My pub/FW Assault Ck.0 fit is:
1x Complex Recharger 1x Complex Energizer 3x Complex Extender
Kaalakiota Rail Rifle Six Kin Submachine Gun Core Locus
1x Complex Regulator 1x Complex Reactive Plate 1x Complex Kinetic Catalyzer
The regen is superb with just 1 regulator (though 2 works wonders), along with the KinCat for strafe and b-lining it to cover. The reactive plate is just for a small buffer, because those random fluxes scare the sh** out of me.
My PC fit is different (with the Specialist Rail Rifle), but still the same theory: Use your cover & surroundings and keep your distance; never letting your shields reach zero. And keep a sharp eye for cloaks.
EDIT: eWAR on assaults, and medium frames for that matter, is essentially useless since scouts do it significantly better. |
|
Benjamin Ciscko
Fatal Absolution
3363
|
Posted - 2014.10.16 00:29:00 -
[51] - Quote
Songs of Seraphim wrote:My pub/FW Assault Ck.0 fit is:
1x Complex Recharger 1x Complex Energizer 3x Complex Extender
Kaalakiota Rail Rifle Six Kin Submachine Gun Core Locus
1x Complex Regulator 1x Complex Reactive Plate 1x Complex Kinetic Catalyzer
The regen is superb with just 1 regulator (though 2 works wonders), along with the KinCat for strafe and b-lining it to cover. The reactive plate is just for a small buffer, because those random fluxes scare the sh** out of me.
My PC fit is different (with the Specialist Rail Rifle), but still the same theory: Use your cover & surroundings and keep your distance; never letting your shields reach zero. And keep a sharp eye for cloaks.
EDIT: eWAR on assaults, and medium frames for that matter, is essentially useless since scouts do it significantly better. You realize that your strafe speed is based off movement speed not sprint speed. Kinetic Catalyzers only affect sprint speed if it affected movement speed Triple kinkat Min scouts would be FoTM because their strafe would make them unhittable.
Tanker/Logi/Assault
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1095
|
Posted - 2014.10.16 00:32:00 -
[52] - Quote
I have Amarr assault. It's not very good atm but i run tank and dmg mods
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
|
Buwaro Draemon
WarRavens Capital Punishment.
378
|
Posted - 2014.10.16 00:36:00 -
[53] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Rattati fitting a Gallente like they should be fitted and not having them compete with Amarr in terms of armor tanking
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Buwaro Draemon
WarRavens Capital Punishment.
378
|
Posted - 2014.10.16 00:43:00 -
[54] - Quote
Well. I have all 4 race Assault suits. So I fit them according to the race's way of combat.
Amarr: Armor tankers meant for standing and delivering. Complementing their high eHP with more eHP mods help them survive better.
Gallente: Damage mods on highs and repps on lows leaving only one slot for a Ferroscale plate. Gallente are CQC brawlers. And also armor rep tankers. Complementing on their armor repping bonus help you stay alive for longer and since they are also CQC brawlers, they need the speed. So fitting them with Ferroscale plates is the best option.
Minmatar: Damage mods on high and speed mods on low. Complementing their already high speed with speed mods helps them survive far longer. Tho some say that the Minmatar are dual tankers because of their 4/4 layout. I like to to say that using the highs for damage and lows for speed seems a much better result. Hitting hard and fast.
Caldari: Shield tankers. Mix and match all the shield mods.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4195
|
Posted - 2014.10.16 04:12:00 -
[55] - Quote
Zindorak wrote:I have Amarr assault. It's not very good atm but i run tank and dmg mods ??? Amarr assault remains the gold standard (no pun intended) for assault suits if you ask me.
Anyway, when I assault it's purely for laz0rs. I usually run: (depending on suit tier.)
highs: light dmg mod sidearm dmg mod shield extender
laz0r smg
locus grenade
rep/ammo hive
lows: ~3:1 ratio of plates:repair mods
I feel like an LR based suit benefits from regen more than an in-your-face ScR suit does, since you need to pick your engagements and use cover waiting for the cooldown. Sidearm is also key when people get close, hence the damage mod split.
(The godfather of tactical logistics)
|
Boot Booter
Edimmu Warfighters Gallente Federation
941
|
Posted - 2014.10.16 08:40:00 -
[56] - Quote
Cpt McReady wrote:MINA Longstrike wrote:Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout. your logic is flawed because scouts are not supposed to be able to do everything better than assaults, yet they do. assaults can get more HP only but this advantage is surpassed by the scouts regen, hitbox and strafespeed. Maiden selena MORTIMOR wrote:bamboo x wrote:Maiden selena MORTIMOR wrote: less tank less damage
no they're right scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules Not in my case they are not right..my amar assault has more ehp than any scout I've ever seen and deals more damage. no scout can run 3 complex dmg mods and have over 850 armor with a complex rep the amarr assault is an exception because the amarr assault is alot better then the other assaults. try to fit any other assault in a similar way...
LOL not true.. Min assault 3 damp can still get 550 shield. Throw a red Gatorade on there and now you have a near 800 ehp suit with scout dampening and speed. Point is... All assaults can dampen pretty well, most people don't think to do it though.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3652
|
Posted - 2014.10.16 10:06:00 -
[57] - Quote
CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend I'm intrigued. Tell me more. This type of build is nonviable on galsents and galmandos. I've tried it. |
Cyzad4
Blackfish Corp.
405
|
Posted - 2014.10.16 12:01:00 -
[58] - Quote
Gal ADV 3x dam, 2 ADV plates, 2x CPX reps or 2x ADV extenders, energizer in highs
Look on my works, ye mighty, and despair.
|
jpmannu
Maphia Clan Corporation
56
|
Posted - 2014.10.16 13:44:00 -
[59] - Quote
You are EWAR penalized indeed, my Gk0 what I do I run like hell with two Kinetic proto and green drugs, I dont tank any armor as I dont want any speed or strafe penalty, i rather fit two shield extenders and a damage mod all proto. Federation douvolle ishukone SMG and core grenades, allotek nanohives and what remains to fit are enhanced repairers... I think that's the best fit |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1015
|
Posted - 2014.10.16 22:38:00 -
[60] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:gal 3 dmg mods 5 reps or ferroblend Five reps? Good grief. CCP Rattati Teaching Arkena how to Gallente..... I probably wouldn't use that fit. 5 reps is an amazing regen rate, but having 340 armour in a frontline protosuit does not appeal, however much regen you have. I applaud the insane reps, but after 3 or 4 reps you really don't need any more and a little buffer will do wonders when you have a solid regen like that. The standard fitting I use has three reps and two plates - it gives enough buffer to survive a round of combat and then enough regen to rapidly get back in. With 340 armour, you become extremely vulnerable to being alphaed through your buffer before you can retreat to rep. Especially in this era of bolt pistols, where it's very possible to get OHKO'd with that little armour. The ferroblend is a much more sane idea. Speed is important on a close range dropsuit, after all, and I imagine Rattati is smart and evading the use of regular plates so as to incur no movement penalty. 5 reps just sounds insane... I'm going to go try it. I'm sure that 4 reps is the limit of sanity though. 4 reps and an enhanced plate brings you up to 460 armour while still regenerating in 11 seconds, which is really plenty. The full potato 5 rep fit regens in 7 but is surely noticeably less sturdy. A single enhanced plate gives a negligible movement penalty. Even if 5 reps is a dubious proposition, at least our glorious saviour Rattati is wise to the Gallente ways rather than being an armour stacking Amarr wannabe. I'd much rather not stack armour but resistance modules are not a facet of this game. As I have said numerous times my ideal fit would be 2x Complex Light Damage 1x Complex Precision Enhancer 2x Armour Plates 1x Armour Repairer 1x Adaptive Nano Plating 1x Explosive Resistance Plating
never leave home without your damage control unit II
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |