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bamboo x
Eternal Beings Proficiency V.
1027
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Posted - 2014.08.25 11:28:00 -
[1] - Quote
I want some more proof that it'd be worth my while to skill into Assault instead of Scout.
The way I see it, EWAR is completely useless on mediums unless it's a small amount of dampening or range. Even then I'm skeptical that it's even worth doing.
Honestly I think without an EWAR buff Assaults will continue to be useless compared to Scouts. I mean they have the same scan range as a heavy! WTF.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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MINA Longstrike
Kirjuun Heiian
1144
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Posted - 2014.08.25 11:31:00 -
[2] - Quote
Assaults aren't supposed to be ewar monsters. Cal Logi's can fare passably with ewar though.
Assaults are murder-kings when in an appropriate squad. If you play solo you should use a scout.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Arkena Wyrnspire
Fatal Absolution
17409
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Posted - 2014.08.25 11:31:00 -
[3] - Quote
HP - sometimes Speed - sometimes Damage - sometimes EWAR - No.
Mostly I run a highish speed mix of HP and regen.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Cruor Abominare
Horizons' Edge Proficiency V.
137
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Posted - 2014.08.25 11:36:00 -
[4] - Quote
The amarr assault is a tanky little bastard who won't die. Your right though precisions are largely wasted on mediums, you simply can't keep up with scouts dampening. I havent tried dampening an assault to stay under others assaults, it might work. Unfortunately the cal is the one that would want range extenders but is the one most penalized for fitting them.
for most assaults you're really just interested in piling on some ehp, my std amarr assault is at 881 hp without even plating him heavily. You brick an amarr proto and pretend you're a heavy though. |
bamboo x
Eternal Beings Proficiency V.
1027
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Posted - 2014.08.25 11:50:00 -
[5] - Quote
Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002
I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Arkena Wyrnspire
Fatal Absolution
17410
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Posted - 2014.08.25 11:55:00 -
[6] - Quote
bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point.
A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
90
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Posted - 2014.08.25 12:03:00 -
[7] - Quote
Arkena Wyrnspire wrote:HP - sometimes Speed - sometimes Damage - sometimes EWAR - No.
Mostly I run a highish speed mix of HP and regen. This
I favor damage mods on ever amar assault fit I run..i go for reasonable ehp with high recovery and speed.. (I run ferro scales and complex reppers)
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
90
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Posted - 2014.08.25 12:03:00 -
[8] - Quote
Arkena Wyrnspire wrote:bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once. less tank less damage
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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bamboo x
Eternal Beings Proficiency V.
1027
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Posted - 2014.08.25 12:06:00 -
[9] - Quote
Maiden selena MORTIMOR wrote: less tank less damage
no they're right
scout wouldn't need as many modules to get the same kind of EWAR stats as the medium. thus they'd have room for HP modules
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Arkena Wyrnspire
Fatal Absolution
17410
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Posted - 2014.08.25 12:06:00 -
[10] - Quote
Maiden selena MORTIMOR wrote:Arkena Wyrnspire wrote:bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. A scout with a rep tool would have:
- More tank
- More speed
- More scan range
- Lower scan profile
- Better scan precision
All at once. less tank less damage
Compared to that logi fit I was referring to? No, it would quite definitely have more tank and the damage output would be equal.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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bamboo x
Eternal Beings Proficiency V.
1028
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Posted - 2014.08.25 12:23:00 -
[11] - Quote
Hmm. I just realized this could be a great role for Amarr Scouts.
Two precisions, two range amps, two reactive plates. Reps and needle. Boom. EWAR Logi.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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TechMechMeds
Level 5 Forum Warrior
5362
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Posted - 2014.08.25 12:26:00 -
[12] - Quote
A mix of hp,regen and speed on my minmatar and tank and gank on my amarr.
weapons for situations
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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RYN0CER0S
Rise Of Old Dudes
1325
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Posted - 2014.08.25 12:26:00 -
[13] - Quote
Reps and Damage, mostly. Biotics and Enhancers, sometimes. Full EWAR, never.
AssaultLogi is worst Logi.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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TechMechMeds
Level 5 Forum Warrior
5362
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Posted - 2014.08.25 12:29:00 -
[14] - Quote
bamboo x wrote:Hmm. I just realized this could be a great role for Amarr Scouts.
Two precisions, two range amps, two reactive plates. Reps and needle. Boom. EWAR Logi.
Already run that on my amarr scout.
2 prec mods 2 range amps 1kin kat 1 reactive plate
Or
2 prec mods 1 reactive plate 1 kin kat 1 range amp 1 dampener
Various weapon and equipment set ups.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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NAV HIV
The Generals Anime Empire.
2008
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Posted - 2014.08.25 12:49:00 -
[15] - Quote
HP > EWAR lol
1k EHP assault Suits :) |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1915
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Posted - 2014.08.25 13:46:00 -
[16] - Quote
OMNI-TANK (MinAssault)
Speed tanked with shield and armor repair and buffer.
Speed allows for fast movement (shocker) and the ability to control fights by attacking or retreating when I choose.
Shield provides a quick repairing defensive buffer.
Armor adds more buffer than shields at a lower repair rate. |
I-Shayz-I
I----------I
4678
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Posted - 2014.08.25 13:48:00 -
[17] - Quote
Making fitting video tomorrow (Hopefully)
My Caldari Assault is a mix of tank and regen, focusing on damage output My Amarr Assault is all tank, low regen, again focusing on damage My Minmatar Assault is regen focused, tank and damage as secondary.
Essentially the assault class benefits the most from damage mods and being able to use the rifles more effectively than other suits. They also benefit from having high HP values or high regen with medium HP.
That said, e-war mods help against heavies and some scouts/assaults. I use an active scanner or precision mod on my Amarr, a profile dampener on my Minmatar, and sometimes a range amp or damp on my Caldari. It's not going to do much against good scouts, but it defnitely helps and doesn't sacrifice a ton from the fitting. __________________________________________________
Final thoughts? Assaults are much better slayers now unless you're running a proto scout with a proto shotgun or scrambler. That's pretty much the only thing that can really out-class the assault at the moment.
Yes e-war is fantastic, but running my assault I consistently find that I can react to scouts much easier now with the increased HP. The extra time it takes to be killed gives you just enough extra time to turn around and out-dps them even when they have the alpha advantage.
I'd say skill into a standard assault and see if you like it. I can easily fit 800 hp on a standard Amarr assault with a complex rep, and the other races are not far behind. You might not be able to do much with e-war, and your radar won't be much help, but as long as you pay attention to what's around you you shouldn't have an issue.
That, and with the recent changes, scouts now have to fit e-war mods to be competitive against other scouts...they no longer can just run their suit like an assault against other scouts and have to sacrifice tank to counter other scout tactics.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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bamboo x
Eternal Beings Proficiency V.
1028
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Posted - 2014.08.25 13:57:00 -
[18] - Quote
Ugh. You know what? I'm mostly just bitter they won't give Cal or Gal Assault a better skill bonus.
I'd skill into one of those in a heartbeat if they had say... a RoF bonus for Gallente weapons, or the just the AR.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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bamboo x
Eternal Beings Proficiency V.
1028
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Posted - 2014.08.25 14:01:00 -
[19] - Quote
I-Shayz-I wrote:I'd say skill into a standard assault and see if you like it.
I'll just throw some shield mods and a GEK on my Dragonfly Assault. It should've received the HP bonus I hope...
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Rei Shepard
The Rainbow Effect
1707
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Posted - 2014.08.25 14:05:00 -
[20] - Quote
bamboo x wrote:I want some more proof that it'd be worth my while to skill into Assault instead of Scout. The way I see it, EWAR is completely useless on mediums unless it's a small amount of dampening or range. Even then I'm skeptical that it's even worth doing. Honestly I think without an EWAR buff Assaults will continue to be useless compared to Scouts. I mean they have the same scan range as a heavy! WTF. http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. And honestly it seems absolutely pointless to do this on an Assault. Those scouts are rarely going to be sloppy enough to let themselves get fooled by such poor numbers. Then again, the Assault HP buff could prove more than useful in this case.
I run a mix of Extenders, Damage mods, Plates & Reps
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1235
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Posted - 2014.08.25 15:32:00 -
[21] - Quote
bamboo x wrote:Arkena Wyrnspire wrote: EWAR - No.
http://www.protofits.com/fittings/shared/337/7002I've heard people say it's useful when you're repping a heavy. That fitting has:
- 45 meter scan radius
- Can scan Minmatar and Amarr even if they have a complex dampener, can scan Cal/Gal without a damp
- Can get under Cal and Min scout even if they have 2 precisions, and Gal/Amarr with one precision
- Still has room for all four equipment, grenade, and proto weapon
But you could also argue you might as well use the scout with a rep tool. Which is a good point. the role of a assault is to have his gun in his hand not a rep tool. from CQC to outside range fighting the assault must find and good balance of HP regen and mobility. not really useful for ewar or logi work. i have a assault fit for any situation in combat pure fighter. and use different guns tanking and speed LVLs depending on the enemies im fighting and type of letter im attacking.
KEQ diplomat/ intel /GC officer
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Leadfoot10
Molon Labe. General Tso's Alliance
1349
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Posted - 2014.08.25 15:37:00 -
[22] - Quote
"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I run a cal or amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Or I run an amarr heavy....dat burst DPS and all that armor!
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
813
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Posted - 2014.08.25 15:54:00 -
[23] - Quote
Assaults can actually play rather tactically if theyve got the fittings for it now a days.
i run cal-assault because ponies.
strong buffer with long rail for open maps
brick tanked cqc with an assault rail/ assault rifle for the research lab
brick tanked MD for scout sweeping in the cities
stronger buffer MD for trolling outside objectives.
cant really match pure damage potential or total HP of other assault classes, but the moderate speed with fantastic regen means if you can dictate the engagement ( vs suit, wep and range) you seldom lose.
Assault since Replication.
We've come full circle.
Finally.
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Bradric Banewolf
D3ATH CARD
262
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Posted - 2014.08.25 17:32:00 -
[24] - Quote
The assault, depending on which one you're using, is built to have enough armor/shield to survive attacking or being attacked. They are support fire for the heavy/logi combo, the 3 man fire team holding or assaulting bravo, and they can be great at drawing fire from the heavy until he gets into position.
If your using a gallente assault you should stack shields mods, armor mods, and reps! You have a wide variety of variations from quickly repping fits with dmg mods to finish enemies, and quickly rep for the next engagement, to heavy shield and armor defense fits for defending a point. You can add speed mods and be a go-between guy for two close points. It really depends on what your squad needs, and the weapons you apply.
The Caldari in your squad should be covering your movements with range, not assaulting points as I see a lot of them doing?! Your built for shield repping on high points, keeping heads down, and bringing ammo to the fight. Why I always see Caldari assaults hacking and running shotguns is beyond me?! No heavy should walk across open ground without a response from your rail rifle! No gal or Amarr assault should move from one cover to the next without fire support from you!
The Amarr is another mid to short range fighter like the gal assault. The difference being it's built more to hold points not assault them! There slow with a lot of armor, and great for duel tanking, but they have long and mid range weapons. If I see another Amarr assault sprinting across open ground I'm going to rage! You have uplinks! This is because you're suppose to drop from dropships, or ride in lavs to an objective. Drop the links, and hold til the help arrives!
The min assault is the true jack of all trades, and best suited for tank busting! Speed is his friend, and explosives are the tools he's equipped with! Support by fire mass drivers on roofs, swarm launchers on vehicles, and your gone before anyone can retaliate! The combat rifle also gives the min assault the ability to support by fire close to mid range.
All of these suits should be paired together, with heavies and logis, or commandos depending on how Your squad is setup. As far as eWAR goes you can slap a precision, damp, or range mod on to catch "some" targets, but your scout should be in squad calling out! A lot of players have gotten away from their actual role with the scouts because they've been more like predator than scout?! Now everyone is looking for the assault to be like the scout, and set up the one man army fit?! The scout can run with squad or solo depending on how he's playing, and can ambush fire teams. The assault is fire team specific with short term solo capabilities. He's not the ideal solo runner?!
I know it was long, but maybe that helps. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
403
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Posted - 2014.10.12 17:28:00 -
[25] - Quote
Leadfoot10 wrote:"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I'm an assault player at heart, but I use scout or heavy suits to assault....because, in comparison, the assault suit still falls short:
Sometimes I run a Cal or Amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Other times I run an Amarr heavy....dat burst DPS and all that armor! Even the basic/Dren version is a beast.
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. The scout and/or heavy simply does it better -- and I don't have good enough gun game to overcome the assault suit's shortcomings.
Exactly!
"Anybody order chaos?"
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Yeeeuuuupppp
Vengeance Unbound
654
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Posted - 2014.10.12 17:58:00 -
[26] - Quote
Hp/ regen. Dmg mods are a no no
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 18:31:00 -
[27] - Quote
The only reason I use the assault is because without it the laser/scrambler rifles are just horrible.
I normally run a mix of HP/rep and damage.
Fixing EWAR
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5434
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Posted - 2014.10.12 19:03:00 -
[28] - Quote
I tackle this question in this post.
Learn to separate the morals from the Muhla.
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Monty Mole Clone
Ametat Security Amarr Empire
225
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Posted - 2014.10.12 19:11:00 -
[29] - Quote
one of my setups for assault ak.0
x3 damps x1 complex plate x1 complex rep
x3 complex extenders
whatever weapons and equipment
950ehp 23db profile
gets under any scout without a precision enhancer
quite frankly my dear i don't give a damn
pew pew goes my scram rifle zap zap goes my scram pistol vizzzz goes my laser
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Middas Betancore
Kirjuun Heiian
63
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Posted - 2014.10.12 19:15:00 -
[30] - Quote
My caldari assault runs off 3 key elements, I really enjoy it, it may not be for you.
This can work on any of the 3 meta's of frames, also bear in mind I haz much sp
The assault rail rifle, it chews through ammo, but is an excellent companion in mid ranged aimed fire, close range hip fire, the reload skill helping you maintain pressure on hostiles
Shield energizers/rechargers, I don't like energizers on sentinels as it will nerf ur hp too much, however running 2 adv energizers on your cal assault will boost you to 76/sec.....nice
Finally the lynchpin of the design, regulators, you can use one, but a true caldari warrior uses two.
Combine all this together, no u can't stand and trade with heavy frames at 10 paces, but a smart player using cover and not sitting in front of the enemy too long, will find you take cover, change magazine and a few heartbeats later you are at full ammo, full shield and most armour tankers will be comparatively kittened.
Once you get used to it, this setup is ASSAULT, u can put pressure on objectives and tackle wave after wave of enemies.
Im sure you can figure the rest out
P.S. Ahem...Bolt pistol...?.....no......Nova Knives!!!
Don't forget your kaalakiota injector
Caldari Scout/Sent/Asst/Logi/Cmdo- Closed Beta Player
Born, raised and trained under the shadow of Kaalakiota Corp HQ
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