Bradric Banewolf
D3ATH CARD
262
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Posted - 2014.08.25 17:32:00 -
[1] - Quote
The assault, depending on which one you're using, is built to have enough armor/shield to survive attacking or being attacked. They are support fire for the heavy/logi combo, the 3 man fire team holding or assaulting bravo, and they can be great at drawing fire from the heavy until he gets into position.
If your using a gallente assault you should stack shields mods, armor mods, and reps! You have a wide variety of variations from quickly repping fits with dmg mods to finish enemies, and quickly rep for the next engagement, to heavy shield and armor defense fits for defending a point. You can add speed mods and be a go-between guy for two close points. It really depends on what your squad needs, and the weapons you apply.
The Caldari in your squad should be covering your movements with range, not assaulting points as I see a lot of them doing?! Your built for shield repping on high points, keeping heads down, and bringing ammo to the fight. Why I always see Caldari assaults hacking and running shotguns is beyond me?! No heavy should walk across open ground without a response from your rail rifle! No gal or Amarr assault should move from one cover to the next without fire support from you!
The Amarr is another mid to short range fighter like the gal assault. The difference being it's built more to hold points not assault them! There slow with a lot of armor, and great for duel tanking, but they have long and mid range weapons. If I see another Amarr assault sprinting across open ground I'm going to rage! You have uplinks! This is because you're suppose to drop from dropships, or ride in lavs to an objective. Drop the links, and hold til the help arrives!
The min assault is the true jack of all trades, and best suited for tank busting! Speed is his friend, and explosives are the tools he's equipped with! Support by fire mass drivers on roofs, swarm launchers on vehicles, and your gone before anyone can retaliate! The combat rifle also gives the min assault the ability to support by fire close to mid range.
All of these suits should be paired together, with heavies and logis, or commandos depending on how Your squad is setup. As far as eWAR goes you can slap a precision, damp, or range mod on to catch "some" targets, but your scout should be in squad calling out! A lot of players have gotten away from their actual role with the scouts because they've been more like predator than scout?! Now everyone is looking for the assault to be like the scout, and set up the one man army fit?! The scout can run with squad or solo depending on how he's playing, and can ambush fire teams. The assault is fire team specific with short term solo capabilities. He's not the ideal solo runner?!
I know it was long, but maybe that helps. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
403
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Posted - 2014.10.12 17:28:00 -
[2] - Quote
Leadfoot10 wrote:"Assault users - what do you run? HP? EWAR? Speed? Damage?"
I'm an assault player at heart, but I use scout or heavy suits to assault....because, in comparison, the assault suit still falls short:
Sometimes I run a Cal or Amarr scout.....It runs faster, it EWARs better, and it does virtually the same damage.
Other times I run an Amarr heavy....dat burst DPS and all that armor! Even the basic/Dren version is a beast.
Bottom line: Cal/Gal Assault suits still aren't viable killers for my style of gameplay. The scout and/or heavy simply does it better -- and I don't have good enough gun game to overcome the assault suit's shortcomings.
Exactly!
"Anybody order chaos?"
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