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Cody Sietz
Evzones
3872
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Posted - 2014.08.20 16:17:00 -
[1] - Quote
Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2250
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Posted - 2014.08.20 16:56:00 -
[2] - Quote
You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. |
Zindorak
1.U.P
647
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Posted - 2014.08.20 16:58:00 -
[3] - Quote
No thanks
Pokemon master
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Cody Sietz
Evzones
3872
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Posted - 2014.08.20 17:07:00 -
[4] - Quote
Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results.
Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jack 3enimble
Vengeance Unbound Dark Taboo
224
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Posted - 2014.08.20 17:23:00 -
[5] - Quote
Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra.
Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules.
Like I said above I'm really not against it but this one has to be really carefully looked at. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2926
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Posted - 2014.08.20 17:41:00 -
[6] - Quote
Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. |
BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 17:46:00 -
[7] - Quote
Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at.
Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has more EHP than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers buff come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past.
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2255
|
Posted - 2014.08.20 18:05:00 -
[8] - Quote
A gallente suit has to dump 3 low slots to achieve 30 reps/sec.
Caldari assault/sentinel starts at 40 and can jump upwarfs of 80/sec by adding two modules.
I think recharge supremacy in shields is safe. |
taxi bastard
uptown456 Dark Taboo
212
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Posted - 2014.08.20 18:23:00 -
[9] - Quote
really, your the only race to have a built in rep and you want it buffed
if anything the conversation should be about having it removed or added to all races, not selfishly making a very useful tool even better. |
Jack 3enimble
Vengeance Unbound Dark Taboo
225
|
Posted - 2014.08.20 18:36:00 -
[10] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep.
Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective |
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BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 19:06:00 -
[11] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep. Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective. Dont forget armor reps while shields are recharging. Armor suits have 2 lines of defense (while shield are recharging armor reps aswell), shield suits have 1. You accuse shield tankers of wanting to brawl yet you want your brawler armor to rep like a shield. Hmm..
Actually I am fine with how my suit reps, what I am saying is that shields have plenty of reps and plenty of HP already, even when accounting for delays which it isn't very hard to get out of combat for 2 seconds. Also nothing is stopping me from switching the plate on that shield suit to a reactive so I can rep armor and shields with that suit just as easily.
supercalifragilisticexpialidocious
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Sgt Kirk
Fatal Absolution
7325
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Posted - 2014.08.20 19:06:00 -
[12] - Quote
Pokey Dravon wrote:Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. Keep in mind that not every single person is like you.
Back when logistics got bonuses I still stacked repairs on because it put me at a higher regen rate.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Sgt Kirk
Fatal Absolution
7325
|
Posted - 2014.08.20 19:07:00 -
[13] - Quote
P.S. Will trade damage mods for kin kats
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2930
|
Posted - 2014.08.20 19:20:00 -
[14] - Quote
Sgt Kirk wrote:Pokey Dravon wrote:Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. Keep in mind that not every single person is like you. Back when logistics got bonuses I still stacked repairs on because it put me at a higher regen rate.
You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on. |
Kallas Hallytyr
Skullbreakers
720
|
Posted - 2014.08.20 22:27:00 -
[15] - Quote
Pokey Dravon wrote:You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on.
I agree. But at that point we're looking at a racial benefit to a module on potentially multiple frames/suits: would that be unbalanced? What level of module efficacy increase are we talking about, keeping it balanced and useful at the same time?
Alt of Halla Murr.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2936
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Posted - 2014.08.20 22:42:00 -
[16] - Quote
Kallas Hallytyr wrote:Pokey Dravon wrote:You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on. I agree. But at that point we're looking at a racial benefit to a module on potentially multiple frames/suits: would that be unbalanced? What level of module efficacy increase are we talking about, keeping it balanced and useful at the same time?
Well it would need to be tied to a certain suit I think, one centered around HP regen, so at this point....probably not gonna happen. As for the amount? I dunno, 3-4% a level? That's like a max 15-20% so at the most you're getting 2 additional HP/s out of a complex rep? |
emm kay
New Age Empire. General Tso's Alliance
181
|
Posted - 2014.08.20 23:53:00 -
[17] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank!
agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
--
You called, sir?
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Jack 3enimble
Vengeance Unbound Dark Taboo
225
|
Posted - 2014.08.21 01:14:00 -
[18] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
LOL
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emm kay
New Age Empire. General Tso's Alliance
182
|
Posted - 2014.08.21 02:03:00 -
[19] - Quote
Jack 3enimble wrote:emm kay wrote:
agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
LOL wowzers Ftfy
--
You called, sir?
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Cat Merc
Onslaught Inc RISE of LEGION
11827
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Posted - 2014.08.21 02:18:00 -
[20] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level) Holy **** wtf wai
I am dedicated to Gal suits and even I see it being absurd >_>
Feline overlord of all humans - CAT MERC
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Apothecary Za'ki
Biomass Positive
585
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Posted - 2014.08.21 06:14:00 -
[21] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! iirc wernt the gallente supposed to be the medium buffer high rep tanks while amarr were the immovable logi assisted briks with 1k hp+
even though i recall a logibro or rattati post stating they loved their Rep tank amarr assault because of low downtimes between engagements for armor to repair
but wait till delta logi and commando getting some major love.. and snipers getting a nerfbat
[[LogiBro in Training]]
Level 1 Forum Pariah
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 09:10:00 -
[22] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums"
You just got an astronomical buff and you want more?
The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums.
And as we know by the rules set by CCP regarding tank,the less you have the faster it refills.
Which is why scouts regen is the highest.
INB4 irrational logi hate
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Cody Sietz
Evzones Public.Disorder.
3896
|
Posted - 2014.08.23 05:57:00 -
[23] - Quote
Meee One wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums" You just got an astronomical buff and you want more? The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums. And as we know by the rules set by CCP regarding tank,the less you have the faster it refills. Which is why scouts regen is the highest. INB4 irrational logi hate Were you here for slayer Logis?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
891
|
Posted - 2014.08.23 15:27:00 -
[24] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level) No no no no talk about make shields useless
We fight for the future of the State not our
personal goals
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Racro 01 Arifistan
501st Knights of Leanbox
404
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Posted - 2014.08.23 17:01:00 -
[25] - Quote
with 3 complex reps I have 30.12 hp/s on any other suit I only achive about 21.5 hp/s.......its quite a big difference.
balancing reps with plates is a good thing to do.
even my gall frontline suit runs 2 armour reps and 1 plate with decent repair.
but a gall assault gk.o with 3 complex reps and 2 enhanced plates has insane survivability. just dip behind cover for a good 5 seconds and wtahc your hp repair through the roof. gall assault suits literaly have inbuilt rep tools.
Elite Gallenten Soldier
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Cody Sietz
Evzones Public.Disorder.
3899
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Posted - 2014.08.23 17:21:00 -
[26] - Quote
Racro 01 Arifistan wrote:with 3 complex reps I have 30.12 hp/s on any other suit I only achive about 21.5 hp/s.......its quite a big difference.
balancing reps with plates is a good thing to do.
even my gall frontline suit runs 2 armour reps and 1 plate with decent repair.
but a gall assault gk.o with 3 complex reps and 2 enhanced plates has insane survivability. just dip behind cover for a good 5 seconds and wtahc your hp repair through the roof. gall assault suits literaly have inbuilt rep tools.
GalAssaults can only achieve 2 extra armour repair a second...and the sentinel and commando get 1 extra repair...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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VikingKong iBUN
2.U.P
129
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Posted - 2014.08.23 17:49:00 -
[27] - Quote
How about:
All Gallente suits should have 3 rep. All Amarr suits should have 2 rep. All Minmatar suits should have 1 rep. All Caldari suits should have 0 rep.
And the opposite with shield recharge rates - so Caldari suits have most shield recharge, followed by Minmatar, then Amarr, then Gallente. This would make logical sense, right?
Why cant things just make sense in this game? I mean, the new assault suit slot layouts are ****** up: Caldari 5/3 Gallente 3/5 Amarr also 3/5 Minmatar 4/4
Caldari and Gallente being opposite makes sense. Amarr having the same slots as Gallente makes no sense at all. Surely Amarr should have 4/4 like Minmatar? Can someone give me a logical reason why it isn't like this? I thought "racial parity" was something that we were working towards? |
Cody Sietz
Evzones Public.Disorder.
3899
|
Posted - 2014.08.23 18:33:00 -
[28] - Quote
VikingKong iBUN wrote:How about:
All Gallente suits should have 3 rep. All Amarr suits should have 2 rep. All Minmatar suits should have 1 rep. All Caldari suits should have 0 rep.
And the opposite with shield recharge rates - so Caldari suits have most shield recharge, followed by Minmatar, then Amarr, then Gallente. This would make logical sense, right?
Why cant things just make sense in this game? I mean, the new assault suit slot layouts are ****** up: Caldari 5/3 Gallente 3/5 Amarr also 3/5 Minmatar 4/4
Caldari and Gallente being opposite makes sense. Amarr having the same slots as Gallente makes no sense at all. Surely Amarr should have 4/4 like Minmatar? Can someone give me a logical reason why it isn't like this? I thought "racial parity" was something that we were working towards? It's kind of bonked up slot wise because Amarr gained 2 slots in the last buff. They are actually meant to have least slots and most CPU/PG. All assault suits now have roughly similar CPU/PG values and the same slot count.
Besides that though, I'd be fine if the Minmatar suits got back there old 1 repair per sec, but the Amarr getting the bonus doesn't make sense as they also have the highest base ehp and what not.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars Top Men.
416
|
Posted - 2014.08.23 19:34:00 -
[29] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! Going by your logic, all suits of all races should have built in reps. More reps than are already on gallente suits will make them better than other races
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Cody Sietz
Evzones Public.Disorder.
3900
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Posted - 2014.08.23 20:03:00 -
[30] - Quote
Mauren NOON wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! Going by your logic, all suits of all races should have built in reps. More reps than are already on gallente suits will make them better than other races No, every race does something better every other race.
Minmatar are the fastest with the lowest ehp and a good shield regain.
Amarr are the slowest but have the most ehp and stamina.
Caldari have most shields and best recovery.
Gallente has 2 armour repair a second...are you really saying 2.5 per second would break the suit?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars Top Men.
417
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Posted - 2014.08.23 23:02:00 -
[31] - Quote
Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! Going by your logic, all suits of all races should have built in reps. More reps than are already on gallente suits will make them better than other races No, every race does something better every other race. Minmatar are the fastest with the lowest ehp and a good shield regain. Amarr are the slowest but have the most ehp and stamina. Caldari have most shields and best recovery. Gallente has 2 armour repair a second...are you really saying 2.5 per second would break the suit? Nope. That's not what I'm saying
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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CeeJ Mantis
Mantodea MC
32
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Posted - 2014.08.24 08:40:00 -
[32] - Quote
I think having it normalized to 3 reps (like the Gal scout) would be sufficient enough for it to feel useful, but not too much to make it OP. On my scout, it allows me to run 1 armor repairer and have it behave like it is one higher module level than basic puts me a 6.125 (close to 6.25 for advanced) enhanced puts me at 9.25 (like 9.375 for proto) and 12.375 with a proto. It is a noticeable difference and makes my fits that use 2 reactive plates feel more useful compared to the greater HP and regen that a plate/rep combo does. On my galmandos I run 2 complex reps, and the 19.75 is negligibly higher than the 18.75 any other suit gets with to reps. It saves me 1.35 seconds if I need to regain my armor from 0 to 500. It almost never makes any functional difference. 3 rep would save me by over 2.32 seconds instead, which is not terribly significant in terms of full HP increase, but better for gaining small amounts of HP, or trying to rep small damage from people engaging from a distance. It'd make cover fighting more viable, and more importantly, the subjective feeling of having a number that seems significant when you add lots of higher level armor repairers. And at lower levels the 3 rep makes a 2 basic/militia rep suit have 8 repair, and that makes it a better suit for that style than 5 rep would give you on a min/amarr. Or 14.5 v 11.5 with 2 advanced. It'd make me feel like I have more options for my fits than running proto reps because they are the only ones that make a difference. I can make some fits cheaper by downgrading, or reps to advanced, or use that fitting space for a better weapon.
I suppose I made my point, and I can't speak for assaults, but I do feel that 1 is too little for heavies, and 3 sounds just right for a passive benefit. And 3 as a uniform trait for all suits makes using multiple types of gal suits attractive for those who like the style.
Longest plasma cannon kill: 236.45m
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Meee One
Hello Kitty Logistics
1008
|
Posted - 2014.08.25 01:01:00 -
[33] - Quote
Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums" You just got an astronomical buff and you want more? The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums. And as we know by the rules set by CCP regarding tank,the less you have the faster it refills. Which is why scouts regen is the highest. INB4 irrational logi hate Were you here for slayer Logis? "Once bad always bad"
I'm going to explain the huge flaw in your statement by using an example:
N.azis at one point...started a war...killed millions of people,but were defeated.
Does that mean that all germans alive today are n.azis? Does that mean all germans alive today should have to be labeled as 'n.azis' even if they had nothing to do with the war?
The answer based on your reasoning is yes,all germans alive today are n.azis.
My reasoning says,they aren't.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Cody Sietz
Evzones Public.Disorder.
3912
|
Posted - 2014.08.25 01:09:00 -
[34] - Quote
Meee One wrote:Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums" You just got an astronomical buff and you want more? The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums. And as we know by the rules set by CCP regarding tank,the less you have the faster it refills. Which is why scouts regen is the highest. INB4 irrational logi hate Were you here for slayer Logis? "Once bad always bad" I'm going to explain the huge flaw in your statement by using an example: N.azis at one point...started a war...killed millions of people,but were defeated. Does that mean that all germans alive today are n.azis? Does that mean all germans alive today should have to be labeled as 'n.azis' even if they had nothing to do with the war? The answer based on your reasoning is yes,all germans alive today are n.azis. My reasoning says,they aren't. No, but "n.azis' are still bad.
Nobody is blaming the people surrounding slater Logis, just the slayer Logis.
Just like no one blames germen people, just the third reich.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
Hello Kitty Logistics
1008
|
Posted - 2014.08.25 02:33:00 -
[35] - Quote
Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums" You just got an astronomical buff and you want more? The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums. And as we know by the rules set by CCP regarding tank,the less you have the faster it refills. Which is why scouts regen is the highest. INB4 irrational logi hate Were you here for slayer Logis? "Once bad always bad" I'm going to explain the huge flaw in your statement by using an example: N.azis at one point...started a war...killed millions of people,but were defeated. Does that mean that all germans alive today are n.azis? Does that mean all germans alive today should have to be labeled as 'n.azis' even if they had nothing to do with the war? The answer based on your reasoning is yes,all germans alive today are n.azis. My reasoning says,they aren't. No, but "n.azis' are still bad. Nobody is blaming the people surrounding slater Logis, just the slayer Logis. Just like no one blames germen people, just the third reich. Yet you desire to buff every suit but the logistics.
You're words don't match your request.
You profess any regen buff will lead to another 'killer bee' uprising,yet any buffs not received will be spitting in support logistics faces.
Support logistics had nothing to do with 'killer bees' yet you desire for them to be punished for it.
You're a hypocrite.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Cody Sietz
Evzones Public.Disorder.
3913
|
Posted - 2014.08.25 02:48:00 -
[36] - Quote
Yeah, I'd like to buff underpowered suits and not OP suits.
Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into the ground.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
Hello Kitty Logistics
1009
|
Posted - 2014.08.25 03:53:00 -
[37] - Quote
Cody Sietz wrote:Yeah, I'd like to buff underpowered suits and not OP suits.
Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into the ground. Let's look at what's been nerfed: -Loss of innate reps -Equipment eHP (equipment being able to survive) -Equipment effectiveness (equipment being useful) -Logistics ability to use all equipment efficiently -Logistics stats (Min used to have 110 shields it has 90 now) -Amarr logistics lost a module slot -Cal logistics had a CPU nerf -Gal is stuck with 30 second cooldown scanners
What wasn't nerfed: -Weapons in any form -Grenades -Equipment costs
Lol a good suit? 30 more eHP than a scout. Almost as fast as a heavy.
I'll make you a deal,swap logistics and assault suit stats,i mean if it's a good suit it shouldn't hinder you at all.
Oh wait...that would make assaults garbage again.
Assaults have an eHP advantage of 150,AND more speed for 0 sacrifice. You deserve nothing else.
Logistics sacrifices armor for speed....oh wait...no they don't... Logistics sacrifices speed for armor...aww crap...wrong again...
Logistics sacrifices speed AND armor for NOTHING. They are even forced to surrender a weapon for NOTHING.
Your 'anti-logi' propaganda will only work on those dumb enough to fall for it.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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bogeyman m
Minmatar Republic
371
|
Posted - 2014.08.25 03:58:00 -
[38] - Quote
Gallente suits, having inherent armour repair (that no other race gets), should have the slowest shield regen and the longest shield delay (by far). Any buffing of Gallente armour repair should be accompanied by additional shield recharge and delay nerfs.
Duct tape 2.0 ... Have WD-40; will travel.
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Cody Sietz
Evzones Public.Disorder.
3913
|
Posted - 2014.08.25 04:25:00 -
[39] - Quote
Meee One wrote:Cody Sietz wrote:Yeah, I'd like to buff underpowered suits and not OP suits.
Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into the ground. Let's look at what's been nerfed: -Loss of innate reps -Equipment eHP (equipment being able to survive) -Equipment effectiveness (equipment being useful) -Logistics ability to use all equipment efficiently -Logistics stats (Min used to have 110 shields it has 90 now) -Amarr logistics lost a module slot -Cal logistics had a CPU nerf -Gal is stuck with 30 second cooldown scanners What wasn't nerfed: -Weapons in any form -Grenades -Equipment costs Lol a good suit? 30 more eHP than a scout. Almost as fast as a heavy. I'll make you a deal,swap logistics and assault suit stats,i mean if it's a good suit it shouldn't hinder you at all. Oh wait...that would make assaults garbage again. Assaults have an eHP advantage of 150,AND more speed for 0 sacrifice. You deserve nothing else. Logistics sacrifices armor for speed....oh wait...no they don't... Logistics sacrifices speed for armor...aww crap...wrong again... Logistics sacrifices speed AND armor for NOTHING. They are even forced to surrender a weapon for NOTHING. Your 'anti-logi' propaganda will only work on those dumb enough to fall for it. Wow, I feel bad if Logis have you as a backer. Let me know when you have real complaints and just don't wanna slayer Logi.
I see Logis do fine, even getting up to 3000 WP per match, but I guess making the most isk and WP is a down side to being a Logi for your.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3913
|
Posted - 2014.08.25 04:26:00 -
[40] - Quote
bogeyman m wrote:Gallente suits, having inherent armour repair (that no other race gets), should have the slowest shield regen and the longest shield delay (by far). Any buffing of Gallente armour repair should be accompanied by additional shield recharge and delay nerfs. We do. Check the stats.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
Hello Kitty Logistics
1009
|
Posted - 2014.08.25 12:07:00 -
[41] - Quote
Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:Yeah, I'd like to buff underpowered suits and not OP suits.
Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into the ground. Let's look at what's been nerfed: -Loss of innate reps -Equipment eHP (equipment being able to survive) -Equipment effectiveness (equipment being useful) -Logistics ability to use all equipment efficiently -Logistics stats (Min used to have 110 shields it has 90 now) -Amarr logistics lost a module slot -Cal logistics had a CPU nerf -Gal is stuck with 30 second cooldown scanners What wasn't nerfed: -Weapons in any form -Grenades -Equipment costs Lol a good suit? 30 more eHP than a scout. Almost as fast as a heavy. I'll make you a deal,swap logistics and assault suit stats,i mean if it's a good suit it shouldn't hinder you at all. Oh wait...that would make assaults garbage again. Assaults have an eHP advantage of 150,AND more speed for 0 sacrifice. You deserve nothing else. Logistics sacrifices armor for speed....oh wait...no they don't... Logistics sacrifices speed for armor...aww crap...wrong again... Logistics sacrifices speed AND armor for NOTHING. They are even forced to surrender a weapon for NOTHING. Your 'anti-logi' propaganda will only work on those dumb enough to fall for it. Wow, I feel bad if Logis have you as a backer. Let me know when you have real complaints and just don't wanna slayer Logi. I see Logis do fine, even getting up to 3000 WP per match, but I guess making the most isk and WP is a down side to being a Logi for your. *Ignores everything i posted* *Doesn't actually reply to my posting* *Posts more anti-logi slander to gain support whilst insulting*
A real complaint!? Are you serious?! EVERYTHING i have been posting is a 'real' complaint!
Logistics suits are the most expensive to run and have the least survivability.
Allow me to explain AGAIN why your logic is broken,assaults have more tank than basic mediums,they have more speed than logistics,they have the same slot layout as Pro logistics even though they have the most eHP.
And you're saying that increasing regeneration for that: -150 eHP extra -3/5 slot layout -fast suit
Wouldn't be OP.
But giving it to the: -30 eHP from a scout -3/5 slot layout -SLOWEST medium
Would be?
If you respond with anything but 'you're right meee one' i'm going to label you as a troll and report you as one.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
349
|
Posted - 2014.08.25 12:13:00 -
[42] - Quote
logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the rifle were nerfed during 1.8 so you're wrong about weapons not being touched. |
Meee One
Hello Kitty Logistics
1009
|
Posted - 2014.08.25 12:40:00 -
[43] - Quote
hfderrtgvcd wrote:logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the rifle were nerfed during 1.8 so you're wrong about weapons not being touched.
Allow me to poke a few holes in your theory....
Assaults at Pro level have the same module slots as their logistics counterpart. They sacrifice nothing. They still are faster. And they get an extra 150 eHP.
Logistics suits must: Sacrifice eHP. Sacrifice speed. (Most) Sacrifice their sidearm.
All for the same privilege.
Scouts get 2 equipment slots. They sacrifice nothing. They still are faster. They get to keep their sidearm.
Cal logistics on the otherhand: Must sacrifice a sidearm. Must sacrifice speed. Must sacrifice survivability.
All for that +1 equipment. (total of 2)
Logistics suits are the only ones that pay any penalties. Logistics suits are punished for being logistics suits. Logistics suits are the only ones that everyone wants to die easily.
No other suit is so broken as to have low eHP and low speed.
No other suit will have anyone attack any buffs so viciously.
At this point,there are actually 0 valid reasons to keep logistics so gimped,every suit has been buffed to such insane levels breaking all the previous stereotypes of why logistics must stay gimped that the only 'reasons' left are just BS excuses.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Nirwanda Vaughns
426th Infantry
685
|
Posted - 2014.08.25 13:47:00 -
[44] - Quote
i think it should be
Light frames 1hps med frames 3hps heavy frames 5hps
or add an armor repair plate bonus to the racial skill bonus of all suits like the amarr logi used to get and remove the passive rep
Never argue with an idiot. they bring you down to their level and beat you through experience
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1757
|
Posted - 2014.08.25 14:17:00 -
[45] - Quote
Cody Sietz wrote: no Gallente suit can achieve anything close to shield reps or shield ehp.
This last part is not entirely true since I recently built a Gallente assault that repped at over 40 hp/s, which is close to many of the fast shield reppers base rate of 50 hp/s. While this suit was not exactly viable since it lacked the needed buffer to really survive as a assault it was a fun proof of concept kind of thing.
I also truely dislike the idea of Gal getting a buff to armor repping. As it stands armor has some pretty large advantages over shields mostly in the form of the size of the hp buffer you can achieve and supported by the fact that it reps while taking damage (which shields do not). By increasing the rate at which Gal can rep you make shields just that much more worthless, eroding the single area they out perform armor.
TL;DR - Armor already has the largest buffer and reps while taking damage. Shields need at least a single advantage and should keep their massive rep speed advantage.
Fun > Realism
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
349
|
Posted - 2014.08.25 15:20:00 -
[46] - Quote
Meee One wrote:hfderrtgvcd wrote:logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the rifle were nerfed during 1.8 so you're wrong about weapons not being touched. Allow me to poke a few holes in your theory.... Assaults at Pro level have the same module slots as their logistics counterpart. They sacrifice nothing. They still are faster. And they get an extra 150 eHP. They have 3 less equipment slots and no bonus to equipment efficiency. they also have inferior e-war and hack speed to logis
Logistics suits must: Sacrifice eHP. Sacrifice speed. (Most) Sacrifice their sidearm. They also have the most equipment slots and equipment efficiency bonuses.
All for the same privilege. Scouts get 2 equipment slots. They sacrifice nothing. They still are faster. They get to keep their sidearm. They have fewer eq slots and no eq bonuses, also lower hack speed (except for minmatar)
Cal logistics on the otherhand: Must sacrifice a sidearm. Must sacrifice speed. Must sacrifice survivability. All for that +1 equipment. (total of 2) Logistics suits are the only ones that pay any penalties. Logistics suits are punished for being logistics suits. Logistics suits are the only ones that everyone wants to die easily. No other suit is so broken as to have low eHP and low speed. No other suit will have anyone attack any buffs so viciously. At this point,there are actually 0 valid reasons to keep logistics so gimped,every suit has been buffed to such insane levels breaking all the previous stereotypes of why logistics must stay gimped that the only 'reasons' left are just BS excuses. You don't seem to understand that a logistics suit's only purpose is to support other classes. It is rewarded for this with bucketloads of wp. honestly I don't know why I bothered responded since you are so clearly biased that nothing anyone else says will change your mind.
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bamboo x
Eternal Beings Proficiency V.
1032
|
Posted - 2014.08.25 15:33:00 -
[47] - Quote
I am a Gallente Logi and I realize, unlike you, that armor stacking is OP in this game because it outlasts shields due to higher eHP. Gal Sentinels are OP enough as it is. And I also realize that armor reps are worth it because it makes your suit last longer than just an encounter or two with enemy fire.
In fact armor reps are also OP because they continue repairing even while being shot, while shields have a delay.
No, Gal commandos are good enough as they are, and Assault just needs a better weapon-related bonus.
I don't know... I guess you might have a point with Sentinels now that they took away a low slot. But not really, since in serious combat situations like PC battles, you're supposed to have a dedicated Logi repairing you.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Meee One
Hello Kitty Logistics
1010
|
Posted - 2014.08.25 17:02:00 -
[48] - Quote
hfderrtgvcd wrote:Meee One wrote:hfderrtgvcd wrote:logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the rifle were nerfed during 1.8 so you're wrong about weapons not being touched. Allow me to poke a few holes in your theory.... Assaults at Pro level have the same module slots as their logistics counterpart. They sacrifice nothing. They still are faster. And they get an extra 150 eHP. They have 3 less equipment slots and no bonus to equipment efficiency. they also have inferior e-war and hack speed to logis But they have fitting reduction and efficiency bonuses to weapons/grenades to compensate,all which can obliterate any equipment,and out DPS a Pro rep tool.Logistics suits must: Sacrifice eHP. Sacrifice speed. (Most) Sacrifice their sidearm. They also have the most equipment slots and equipment efficiency bonuses. Logistics has 1 efficiency bonus suit wide to equipment,it has individual bonuses to performance of equipmentAll for the same privilege. Scouts get 2 equipment slots. They sacrifice nothing. They still are faster. They get to keep their sidearm. They have fewer eq slots (the same as a Cal logistics) and no eq bonuses (except ya know,the class wide cloak bonuses), also lower hack speed (except for minmatar) They have higher speed and regen,even though the extra equipment should slow them down. Cal logistics on the otherhand: Must sacrifice a sidearm. Must sacrifice speed. Must sacrifice survivability. You must have completely ignored this part for convenience All for that +1 equipment. (total of 2) Logistics suits are the only ones that pay any penalties. Logistics suits are punished for being logistics suits. Logistics suits are the only ones that everyone wants to die easily. No other suit is so broken as to have low eHP and low speed. No other suit will have anyone attack any buffs so viciously. At this point,there are actually 0 valid reasons to keep logistics so gimped,every suit has been buffed to such insane levels breaking all the previous stereotypes of why logistics must stay gimped that the only 'reasons' left are just BS excuses. You don't seem to understand that a logistics suit's only purpose is to support other classes. It is rewarded for this with bucketloads of wp. honestly I don't know why I bothered responded since you are so clearly biased that nothing anyone else says will change your mind. I like how you try to deflect off of my main message.
Allow me to clarify. Actions speak louder than words yes? Then let us look at what CCPs actions tell us...
Buff assault slots,ok. Assaults speed isn't reduced? No sidearm loss? Then buff eHP?
Excuse logistics has to have low eHP and speed as well as a lost weapon,because of modules,just destroyed by CCP themselves. Through CCPs actions they said "You shouldn't be nerfed for having a lot of modules,you can even be buffed and it's ok".
Give scouts equal equipment with a basic Cal logistics,ok. No speed reduction? No eHP reduction? No sidearm loss?
Excuse logistics has to have low eHP and speed as well as a lost weapon,because of equipment,just destroyed by CCP themselves. Through CCPs actions they said "You shouldn't be nerfed for having more than 1 equipment,you can even keep your sidearm".
Through CCPs own actions they themselves discredit any nerfs logistics has to suffer. Understand now? The hypocrisy of the people that play Dust and even CCP themselves is insane.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2315
|
Posted - 2014.08.26 08:35:00 -
[49] - Quote
Because it puts caldari and gallente on an even keel for recovery. Neither should have to bricktank. Caldari and gallente are the regen races. |
Jakkal Shoobah
Direct Action Resources
3
|
Posted - 2014.08.29 23:32:00 -
[50] - Quote
taxi bastard wrote:really, your the only race to have a built in rep and you want it buffed if anything the conversation should be about having it removed or added to all races, not selfishly making a very useful tool even better.
No reps for other races unless they use a low slot. Amarr armor tank, Caldari shield tank, Minmatar speed tank, and gallente should rep tank. Simple as that.
The reps dont need to be buffed. They system of +1 +2 and +3 is fine. EXCEPT FOR THE FACT THAT AS THE TOTAL ARMOR GOES DOWN THE REPS INCREASE. WTF CCP !!! Seriously ? A damn gallente scout can rep faster than my gallente commando . Don't change the amount. Simply switch the light frames inherent reps with the heavy frames.That is perhaps the most assbackwards thing I have EVER seen in my entire gaming career.
Jakkal "Jammal" Shoobah,
The friendly/pissy Gallente Commando/Assault
Assault Rifles til I get stomped to the ground
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Jack 3enimble
Vengeance Unbound Dark Taboo
261
|
Posted - 2014.08.30 00:01:00 -
[51] - Quote
Nirwanda Vaughns wrote:i think it should be
Light frames 1hps med frames 3hps heavy frames 5hps
or add an armor repair plate bonus to the racial skill bonus of all suits like the amarr logi used to get and remove the passive rep
I'm just glad you're not a DEV |
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