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Jack 3enimble
Vengeance Unbound Dark Taboo
224
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Posted - 2014.08.20 17:23:00 -
[1] - Quote
Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra.
Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules.
Like I said above I'm really not against it but this one has to be really carefully looked at. |
Jack 3enimble
Vengeance Unbound Dark Taboo
225
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Posted - 2014.08.20 18:36:00 -
[2] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep.
Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective |
Jack 3enimble
Vengeance Unbound Dark Taboo
225
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Posted - 2014.08.21 01:14:00 -
[3] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
LOL
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Jack 3enimble
Vengeance Unbound Dark Taboo
261
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Posted - 2014.08.30 00:01:00 -
[4] - Quote
Nirwanda Vaughns wrote:i think it should be
Light frames 1hps med frames 3hps heavy frames 5hps
or add an armor repair plate bonus to the racial skill bonus of all suits like the amarr logi used to get and remove the passive rep
I'm just glad you're not a DEV |
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