BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 17:46:00 -
[1] - Quote
Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at.
Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has more EHP than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers buff come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 19:06:00 -
[2] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep. Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective. Dont forget armor reps while shields are recharging. Armor suits have 2 lines of defense (while shield are recharging armor reps aswell), shield suits have 1. You accuse shield tankers of wanting to brawl yet you want your brawler armor to rep like a shield. Hmm..
Actually I am fine with how my suit reps, what I am saying is that shields have plenty of reps and plenty of HP already, even when accounting for delays which it isn't very hard to get out of combat for 2 seconds. Also nothing is stopping me from switching the plate on that shield suit to a reactive so I can rep armor and shields with that suit just as easily.
supercalifragilisticexpialidocious
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