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Cody Sietz
Evzones
3872
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Posted - 2014.08.20 16:17:00 -
[1] - Quote
Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2250
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Posted - 2014.08.20 16:56:00 -
[2] - Quote
You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. |
Zindorak
1.U.P
647
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Posted - 2014.08.20 16:58:00 -
[3] - Quote
No thanks
Pokemon master
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Cody Sietz
Evzones
3872
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Posted - 2014.08.20 17:07:00 -
[4] - Quote
Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results.
Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jack 3enimble
Vengeance Unbound Dark Taboo
224
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Posted - 2014.08.20 17:23:00 -
[5] - Quote
Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra.
Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules.
Like I said above I'm really not against it but this one has to be really carefully looked at. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2926
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Posted - 2014.08.20 17:41:00 -
[6] - Quote
Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. |
BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 17:46:00 -
[7] - Quote
Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at.
Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has more EHP than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers buff come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past.
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2255
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Posted - 2014.08.20 18:05:00 -
[8] - Quote
A gallente suit has to dump 3 low slots to achieve 30 reps/sec.
Caldari assault/sentinel starts at 40 and can jump upwarfs of 80/sec by adding two modules.
I think recharge supremacy in shields is safe. |
taxi bastard
uptown456 Dark Taboo
212
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Posted - 2014.08.20 18:23:00 -
[9] - Quote
really, your the only race to have a built in rep and you want it buffed
if anything the conversation should be about having it removed or added to all races, not selfishly making a very useful tool even better. |
Jack 3enimble
Vengeance Unbound Dark Taboo
225
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Posted - 2014.08.20 18:36:00 -
[10] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep.
Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective |
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BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 19:06:00 -
[11] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Cody Sietz wrote:Breakin Stuff wrote:You would need to bump the efficacy of armor repairers on the suit itself.
Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main reasons for the old slayer logi. At the time they had the equivalent of a built in complex armor repairer.
Better to bonus gallente suits to the rep modules than to give more inherent regen. I think that would have worst results. Most Gallente suits run 1-2 reps anyway, so giving a bonus to reps could run the risk of making the suits OP. I'm not looking to replace reps, just to add a little extra. Keep in mind that armor rep has no delay, I'm not saying I'm against it, I'm saying we have to make choices. It's the old armor vs shield debate. Thing is that although the armour rep rate is lower than shield rep rate the armor suits benefit far more from dmg mods than shield suits, and shield has delay too. To cut down recharge delay a shield suit has to sacrifice tank or armor rep. To increase shield rep rate a shield suit has to sacrifice tank and the potential dmg mod. Not to mention the flux grenade that takes away ALL shields while the frag takes out far less HP and the fitting cost of shield modules. Like I said above I'm really not against it but this one has to be really carefully looked at. Until you make yourself a fit similar to this http://www.protofits.com/fittings/shared/0/5721 it has similar EHP (20-80 less depending on the speed sacrifice) than a Gallente with 2 reps , its overall repair is 4 times higher and it has a 2 second/3second delay; by the time a the Gal above has repped 60 HP the shield suit has repped 80, by the time a Gal reps 80 HP this thing repped 160 HP. When the shield energizers/regulators buffs (because shield tankers want to brawl) come along, which if properly fitted already make a hell of a suit, armor repair suits will be a thing of the past. And what sucks even more is that any suit can fit a decent armor rep, but armor suits won't ever fit a decent shield rep. Till the shield user gets pinged to get recharge started again even if it was from 100m away. Also rep hives, reptool, flux anyone? Like i said not against it but look at all aspects and try not to be selective. Dont forget armor reps while shields are recharging. Armor suits have 2 lines of defense (while shield are recharging armor reps aswell), shield suits have 1. You accuse shield tankers of wanting to brawl yet you want your brawler armor to rep like a shield. Hmm..
Actually I am fine with how my suit reps, what I am saying is that shields have plenty of reps and plenty of HP already, even when accounting for delays which it isn't very hard to get out of combat for 2 seconds. Also nothing is stopping me from switching the plate on that shield suit to a reactive so I can rep armor and shields with that suit just as easily.
supercalifragilisticexpialidocious
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Sgt Kirk
Fatal Absolution
7325
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Posted - 2014.08.20 19:06:00 -
[12] - Quote
Pokey Dravon wrote:Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. Keep in mind that not every single person is like you.
Back when logistics got bonuses I still stacked repairs on because it put me at a higher regen rate.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Sgt Kirk
Fatal Absolution
7325
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Posted - 2014.08.20 19:07:00 -
[13] - Quote
P.S. Will trade damage mods for kin kats
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2930
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Posted - 2014.08.20 19:20:00 -
[14] - Quote
Sgt Kirk wrote:Pokey Dravon wrote:Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once I got that leveled up, I stopped fitting armor reps because I had one built in, and it was better to put something else in that low slot because I didn't need the rep anymore. If you want to encourage people to tank a certain way, you need to encourage them to fit the suit in that way, and offering bonuses to armor reps is really the cleanest way to make that happen.
Now in terms of Dust...that may not be feasible, so....maybe? I'd like more armor reps on my Gallente suits, I just wish it was attached to my modules. Keep in mind that not every single person is like you. Back when logistics got bonuses I still stacked repairs on because it put me at a higher regen rate.
You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on. |
Kallas Hallytyr
Skullbreakers
720
|
Posted - 2014.08.20 22:27:00 -
[15] - Quote
Pokey Dravon wrote:You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on.
I agree. But at that point we're looking at a racial benefit to a module on potentially multiple frames/suits: would that be unbalanced? What level of module efficacy increase are we talking about, keeping it balanced and useful at the same time?
Alt of Halla Murr.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2936
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Posted - 2014.08.20 22:42:00 -
[16] - Quote
Kallas Hallytyr wrote:Pokey Dravon wrote:You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, but only if you put the reppers on. I agree. But at that point we're looking at a racial benefit to a module on potentially multiple frames/suits: would that be unbalanced? What level of module efficacy increase are we talking about, keeping it balanced and useful at the same time?
Well it would need to be tied to a certain suit I think, one centered around HP regen, so at this point....probably not gonna happen. As for the amount? I dunno, 3-4% a level? That's like a max 15-20% so at the most you're getting 2 additional HP/s out of a complex rep? |
emm kay
New Age Empire. General Tso's Alliance
181
|
Posted - 2014.08.20 23:53:00 -
[17] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank!
agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
--
You called, sir?
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Jack 3enimble
Vengeance Unbound Dark Taboo
225
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Posted - 2014.08.21 01:14:00 -
[18] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
LOL
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emm kay
New Age Empire. General Tso's Alliance
182
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Posted - 2014.08.21 02:03:00 -
[19] - Quote
Jack 3enimble wrote:emm kay wrote:
agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level)
LOL wowzers Ftfy
--
You called, sir?
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Cat Merc
Onslaught Inc RISE of LEGION
11827
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Posted - 2014.08.21 02:18:00 -
[20] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level) Holy **** wtf wai
I am dedicated to Gal suits and even I see it being absurd >_>
Feline overlord of all humans - CAT MERC
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Apothecary Za'ki
Biomass Positive
585
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Posted - 2014.08.21 06:14:00 -
[21] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! iirc wernt the gallente supposed to be the medium buffer high rep tanks while amarr were the immovable logi assisted briks with 1k hp+
even though i recall a logibro or rattati post stating they loved their Rep tank amarr assault because of low downtimes between engagements for armor to repair
but wait till delta logi and commando getting some major love.. and snipers getting a nerfbat
[[LogiBro in Training]]
Level 1 Forum Pariah
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 09:10:00 -
[22] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums"
You just got an astronomical buff and you want more?
The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums.
And as we know by the rules set by CCP regarding tank,the less you have the faster it refills.
Which is why scouts regen is the highest.
INB4 irrational logi hate
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Cody Sietz
Evzones Public.Disorder.
3896
|
Posted - 2014.08.23 05:57:00 -
[23] - Quote
Meee One wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! "Screw the Gal logi,even though its lower eHP should give it the fastest reps of all the mediums" You just got an astronomical buff and you want more? The one suit that deserves a higher rep would be the Gal logi,seeing as it does have the lowest armor out of the mediums. And as we know by the rules set by CCP regarding tank,the less you have the faster it refills. Which is why scouts regen is the highest. INB4 irrational logi hate Were you here for slayer Logis?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
891
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Posted - 2014.08.23 15:27:00 -
[24] - Quote
emm kay wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! agreed. I think that gallente assaults should get a 25% bonus to repair rate of modules every level. (max rep: 84 HP/sec. not much buffer, but wowzers) gallente sentinels should get a solid repair bonus ( eg: 3.5 HP/level) No no no no talk about make shields useless
We fight for the future of the State not our
personal goals
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Racro 01 Arifistan
501st Knights of Leanbox
404
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Posted - 2014.08.23 17:01:00 -
[25] - Quote
with 3 complex reps I have 30.12 hp/s on any other suit I only achive about 21.5 hp/s.......its quite a big difference.
balancing reps with plates is a good thing to do.
even my gall frontline suit runs 2 armour reps and 1 plate with decent repair.
but a gall assault gk.o with 3 complex reps and 2 enhanced plates has insane survivability. just dip behind cover for a good 5 seconds and wtahc your hp repair through the roof. gall assault suits literaly have inbuilt rep tools.
Elite Gallenten Soldier
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Cody Sietz
Evzones Public.Disorder.
3899
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Posted - 2014.08.23 17:21:00 -
[26] - Quote
Racro 01 Arifistan wrote:with 3 complex reps I have 30.12 hp/s on any other suit I only achive about 21.5 hp/s.......its quite a big difference.
balancing reps with plates is a good thing to do.
even my gall frontline suit runs 2 armour reps and 1 plate with decent repair.
but a gall assault gk.o with 3 complex reps and 2 enhanced plates has insane survivability. just dip behind cover for a good 5 seconds and wtahc your hp repair through the roof. gall assault suits literaly have inbuilt rep tools.
GalAssaults can only achieve 2 extra armour repair a second...and the sentinel and commando get 1 extra repair...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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VikingKong iBUN
2.U.P
129
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Posted - 2014.08.23 17:49:00 -
[27] - Quote
How about:
All Gallente suits should have 3 rep. All Amarr suits should have 2 rep. All Minmatar suits should have 1 rep. All Caldari suits should have 0 rep.
And the opposite with shield recharge rates - so Caldari suits have most shield recharge, followed by Minmatar, then Amarr, then Gallente. This would make logical sense, right?
Why cant things just make sense in this game? I mean, the new assault suit slot layouts are ****** up: Caldari 5/3 Gallente 3/5 Amarr also 3/5 Minmatar 4/4
Caldari and Gallente being opposite makes sense. Amarr having the same slots as Gallente makes no sense at all. Surely Amarr should have 4/4 like Minmatar? Can someone give me a logical reason why it isn't like this? I thought "racial parity" was something that we were working towards? |
Cody Sietz
Evzones Public.Disorder.
3899
|
Posted - 2014.08.23 18:33:00 -
[28] - Quote
VikingKong iBUN wrote:How about:
All Gallente suits should have 3 rep. All Amarr suits should have 2 rep. All Minmatar suits should have 1 rep. All Caldari suits should have 0 rep.
And the opposite with shield recharge rates - so Caldari suits have most shield recharge, followed by Minmatar, then Amarr, then Gallente. This would make logical sense, right?
Why cant things just make sense in this game? I mean, the new assault suit slot layouts are ****** up: Caldari 5/3 Gallente 3/5 Amarr also 3/5 Minmatar 4/4
Caldari and Gallente being opposite makes sense. Amarr having the same slots as Gallente makes no sense at all. Surely Amarr should have 4/4 like Minmatar? Can someone give me a logical reason why it isn't like this? I thought "racial parity" was something that we were working towards? It's kind of bonked up slot wise because Amarr gained 2 slots in the last buff. They are actually meant to have least slots and most CPU/PG. All assault suits now have roughly similar CPU/PG values and the same slot count.
Besides that though, I'd be fine if the Minmatar suits got back there old 1 repair per sec, but the Amarr getting the bonus doesn't make sense as they also have the highest base ehp and what not.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars Top Men.
416
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Posted - 2014.08.23 19:34:00 -
[29] - Quote
Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! Going by your logic, all suits of all races should have built in reps. More reps than are already on gallente suits will make them better than other races
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Cody Sietz
Evzones Public.Disorder.
3900
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Posted - 2014.08.23 20:03:00 -
[30] - Quote
Mauren NOON wrote:Cody Sietz wrote:Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando?
Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achieve anything close to shield reps or shield ehp.
Let us rep tank! Going by your logic, all suits of all races should have built in reps. More reps than are already on gallente suits will make them better than other races No, every race does something better every other race.
Minmatar are the fastest with the lowest ehp and a good shield regain.
Amarr are the slowest but have the most ehp and stamina.
Caldari have most shields and best recovery.
Gallente has 2 armour repair a second...are you really saying 2.5 per second would break the suit?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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