Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
48
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Posted - 2014.08.12 20:35:00 -
[1] - Quote
Meee One wrote:Alena Ventrallis wrote:Some math.
Let's take a Thales. 355.3 base damage. Now we add commando cko for 10% extra damage, throw on 3 complex mods for ~14% extra damage, and then prof 5 for an extra 15% damage, although this is only applied to armor.
So math on total shot damage is 355.3 + (355.3x0.14) + (355.3x0.1) + (355.3x0.25). The last parentheses only applies to armor, but we will include it for these calculations. The final number we get is 529.397. This is not enough to kill even some scouts, and that's assuming the suit has no shields.
So let's take into account headshot damage. We get 926.44475 maximum possible damage, making the assumption the target has no shields and is not a sentinel with rail damage resistance.
This is the maximum possible damage a sniper can do, and a third of the equation (the largest modifier as well) proficiency, doesn't even apply to shields, making this number even lower. Take into account shields 10% resistance to snipers, and the number drops lower still. So,being far from danger. Effectively invisible. And only being abled to be killed by other snipers or suicidal DS pilots isn't enough? Really? I wish my rep tool could work at 100+m healing that much,it would be fantastic,and i would appreciate the safety of not being on the front lines. So just like every other snipers buff thread before,you won't be happy until you can one shot HAVs.
Prettymuch this. I'm all for improving sniper damage and zoom resolution and getting rid of mechanics like sway, but I feel that it must come with a trade-off: That tradeoff is range, if you want better damage and the ability to kill a lot more suits with just one shot you need to get out of the ****ing red line instead of parking up in your one 'spot' for the whole match and never moving, never helping take an objective or ever really doing anything for the team except in incredibly incredibly rare occasions.
I think sniper range should be cut to 400m, yes I know this will be an unpopular opinion amongst those that snipe, but it gives you enough range to cover a decent portion of the battle - if you are on the field -, in exchange for this I think that snipers should have *some* ability to hipfire (maybe give them 50 accuracy, which is comparable with a SMG) and about 50 more damage per shot as well as more or less getting rid of the sway and allowing you to snipe while standing and ADS.
I will state outright, that I am sick of people who want to have both the ability to hide in the redline and also want to kill people everywhere with one shot - rail tanks and they got their **** nerfed quickly. Get on the battlefield, influence the game. |