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aaaasdff ertgfdd
189
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Posted - 2014.08.11 20:16:00 -
[31] - Quote
CRNWLLC wrote:Yeah, the RR is a bit ridiculous. Stupid hipfire, too high ROF, ridiculous range due to ridiculous optimal/falloff. I fee like in theory, I should be able to use my ScR to fairly compete with a red using a RR, but it's never the case in practice--I have to have my reticle spot-on or nothing lands, while my opponent (usually a Cal scout) dances back and forth at 80m and everyone one of their rounds hits me. You are really dumb.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Temias Mercurial
Knights Of Ender RISE of LEGION
153
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Posted - 2014.08.11 20:29:00 -
[32] - Quote
Heimdallr69 wrote:RYN0CER0S wrote:It's stupid because there is no Light Weapon counter to its range and accuracy. The only way to get to a decent user that is smart enough to stay back and use his range, is a Forge Gun - and you'd better be quick with it because it only takes about 4 quickly landed shots to render a dead Heavy. That's cuz it's the worst light weapon in cqc.. It'd make no since to have it suck at cqc and not have range.
The rail rifle is excellent at CQC with tight dispersion... I guess it's you who isn't too good with it at short range? That's why I hate this damn thing so much. Little to no recoil. 'Visual or Illusionary Recoil', not actual recoil. Sight is bouncy as hell, but the center reticule hardly moves at all. Extreme damage and range for open maps (all maps essentially). Easy to track targets with. Low RoF and high damage allows high bullet efficiency and excellent targeting precision. Easy to as hell to use...
It's too damn good for a weapon and has extreme balancing issues for a multiplayer game...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Justice Prevails
342
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Posted - 2014.08.11 20:48:00 -
[33] - Quote
Oh look. A new witch hunt.
Embracing my inner scrub since 2013.
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Clone D
Grundstein Automation
723
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Posted - 2014.08.11 20:55:00 -
[34] - Quote
I thought it was unanimous that the hit detection in Dust is outrageously inaccurate and forgiving. What's the problem?
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Pvt Numnutz
Prophets of the Velocirapture
1771
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Posted - 2014.08.11 20:58:00 -
[35] - Quote
Using the rail rifle with out aim assist is much harder.
Master Skyshark rider
Kaalaka dakka tamer
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Temias Mercurial
Knights Of Ender RISE of LEGION
153
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Posted - 2014.08.11 21:01:00 -
[36] - Quote
Pvt Numnutz wrote:Using the rail rifle with out aim assist is much harder.
How does that contribute to the case that it's overpowered with aim assist? I doubt most players would play without aim assist.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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aaaasdff ertgfdd
189
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Posted - 2014.08.11 22:18:00 -
[37] - Quote
RYN0CER0S wrote:It's stupid because there is no Light Weapon counter to its range and accuracy. The only way to get to a decent user that is smart enough to stay back and use his range, is a Forge Gun - and you'd better be quick with it because it only takes about 4 quickly landed shots to render a dead Heavy. Laser, sniper, scrambler are all good counters. There is also a forge, a tank, orbital strike, and my personal fav for the rooftop rail the ads. I stopped using the rr awhile back for the cr I just feel its better. But if the focus is on the rail then at least its not on the CR.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Monkey MAC
Rough Riders..
3276
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Posted - 2014.08.11 23:02:00 -
[38] - Quote
Death Shadow117 wrote:Monkey MAC wrote:Anmol Singh wrote:Monkey MAC wrote:No, this is standard physics you fool! Naismith's rule, for every degree of varation each kilometer out will result in 1 kilometer away from the target in the other axis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gûá . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gûá . . . . . . . . . . . . . . . . Gûá . . . . . . . . . . . . . . . . . . . . . . . . Gûá . . . . .Gûá X . . . . . . . . . . . . . . . . Gûá A . . . . . . . . . . . . . . . . . . . . . . .Gûá C . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gûá . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gûá B
Assuming the Rail Rifle is situated at point X, a player strafing between the points at distance A will be as easy to track as player strafing between the points at distance B, meanwhile the player strafing between the points at distance C is even easier to track since the effects of parralax make it require less aiming.
You have now been educated what ever, RR still hits without actually having to have little dot on person. It's like giving everything in the game the hitbox of a heavy even though it's a scout. It's like that with every weapon, it's called dispersion, we complained because just pointing little dot at person is so easy it makes TTK too low. How about instead just ignoring what people are telling you. Learn that your super-scrub-chop-strafe doesn't work at range and consider using some intelligence and initiative to counter instead of just whining because your game breaking tactics don't work. If you don't like it go back to COD, you'll find the ranges of every engagement to be perfect for a chop strafer like yourself. huh...
Which bit are you struggling with? The science or the string of insults I gave him because he believes as he puts it, his super strafe minmatar was wrongly killed by a Rail Rifle at range?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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saxonmish
Fatal Absolution General Tso's Alliance
140
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Posted - 2014.08.11 23:44:00 -
[39] - Quote
Jack Boost wrote:Turn off Aim asists :) Lifie will be better.
so true i hate aim assist it makes me lose my aim on a guy by aiming over a reddot that needs to be revived i mean wtf, i turned it off a long time ago
SLAYER.
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Zindorak
1.U.P
586
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Posted - 2014.08.12 00:01:00 -
[40] - Quote
Std rail rifle>Proto I was doing some matches and the common wild rail rifle scrub appeared and destroyed my suit. Its ridicoulous. Rail rifle is easy mode
Pokemon master
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RYN0CER0S
Rise Of Old Dudes
1062
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Posted - 2014.08.12 01:51:00 -
[41] - Quote
aaaasdff ertgfdd wrote:RYN0CER0S wrote:It's stupid because there is no Light Weapon counter to its range and accuracy. The only way to get to a decent user that is smart enough to stay back and use his range, is a Forge Gun - and you'd better be quick with it because it only takes about 4 quickly landed shots to render a dead Heavy. Laser, sniper, scrambler are all good counters. There is also a forge, a tank, orbital strike, and my personal fav for the rooftop rail the ads. I stopped using the rr awhile back for the cr I just feel its better. But if the focus is on the rail then at least its not on the CR. I've been liking those BK-42 ACRs with Proficiency and Sharpshooter at 4. I never could get into the Lasers, as many times as I've tried and wanted to. Tanks, Snipers - you know I can't roll like that. ADS, I recently skilled into but haven't had the patience or bankroll to fund a lot of practice vessels while I get used to that weird ass targeting system and PoV.
I spawned in towards the end of a match you were in recently, did I see you using a HMG?
Who farted?
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Bethhy
Ancient Exiles. General Tso's Alliance
2344
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Posted - 2014.08.12 02:09:00 -
[42] - Quote
Anmol Singh wrote:They bullets are magnetic. It's like you don't even have to have sight on the person. I would like CCP to fix this B.S., I'm tired of losing super strafe minmatar scouts from 80m away to a militia rail rifle.
Someone needs to learn their Transversal and Angular Velocity. See EVE online.
Bullets are NOT magnetic... Really it is the way CCP has done Aim assist mixed with their Hit detection system and net code.
When your crosshairs turn "Red" CCP servers and your playstation says "Ok, bullets will now hit" and it isn't a 60% accuracy or some human level of hit detection... You hit Near perfect everytime when your crosshiars are red... Like 90% accuracy..
CCP's Aim assist they implemented in Uprising 1.4 will extend the area that crosshairs turn "red" allowing a more forgiving gameplay for a Gamepad user. Except that there is Aim magnetism.. So after you "Lock, Red" your crosshairs on target your hitting at 90% accuracy with reduced recoil(Because aim assist reduces gun behavior)
So you move your crosshairs in the general area of the enemy.. it "Locks" you hold down the button(Because recoil and aim assist laugh?) and you kill them. Doesnt matter what they have on or what you have on... The only way they will survive is if you put TOO much input into your aiming stick and negate the aim assist.. It does it for you.. It doesn't "Help" you. Veterans know this system like the back of their hands.
CCP's netcode is a lesser of the evil... Mainly because where you are in the game on your screen. Isn't always necessarily where you are on CCP's servers. So sometimes you will be behind walls and the server thinks your just getting to it. It becomes a huge problem when you take in account the bullet source and the fact that the person shooting you could be living on the other side of the planet.
Netcode has always been a problem for CCP pushing the envelope to building a more complete experience. But given that Planetside 2 has everyone split into like 8-10 servers depending on where you live? PC in DUST is still competitive with Americans playing Australians, not perfect... But given what is out there? not bad... |
aaaasdff ertgfdd
190
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Posted - 2014.08.12 05:52:00 -
[43] - Quote
RYN0CER0S wrote:aaaasdff ertgfdd wrote:RYN0CER0S wrote:It's stupid because there is no Light Weapon counter to its range and accuracy. The only way to get to a decent user that is smart enough to stay back and use his range, is a Forge Gun - and you'd better be quick with it because it only takes about 4 quickly landed shots to render a dead Heavy. Laser, sniper, scrambler are all good counters. There is also a forge, a tank, orbital strike, and my personal fav for the rooftop rail the ads. I stopped using the rr awhile back for the cr I just feel its better. But if the focus is on the rail then at least its not on the CR. I've been liking those BK-42 ACRs with Proficiency and Sharpshooter at 4. I never could get into the Lasers, as many times as I've tried and wanted to. Tanks, Snipers - you know I can't roll like that. ADS, I recently skilled into but haven't had the patience or bankroll to fund a lot of practice vessels while I get used to that weird ass targeting system and PoV. I spawned in towards the end of a match you were in recently, did I see you using a HMG? Oh ya, I got prof 5 hmg, cal sentinel protoed, its a sweet class to play.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1108
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Posted - 2014.08.12 11:16:00 -
[44] - Quote
CRNWLLC wrote:Yeah, the RR is a bit ridiculous. Stupid hipfire, too high ROF, ridiculous range due to ridiculous optimal/falloff. I fee like in theory, I should be able to use my ScR to fairly compete with a red using a RR, but it's never the case in practice--I have to have my reticle spot-on or nothing lands, while my opponent (usually a Cal scout) dances back and forth at 80m and everyone one of their rounds hits me. classic case of someone who needs to get good. if you can't drop someone like a bag of hammers with a Scr then you just might be suffering from **** poor aim syndrome. rail rifle is one of the worst rifles with low DPS and charge up time with a bad damage profile. i have a maxed caldari assault and rail rifle and i stoped useing the gun after it was nerfed.
KEQ diplomat/ intel /GC officer
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CRNWLLC
Gangsta Gank
392
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Posted - 2014.08.12 19:28:00 -
[45] - Quote
aaaasdff ertgfdd wrote:CRNWLLC wrote:Yeah, the RR is a bit ridiculous. Stupid hipfire, too high ROF, ridiculous range due to ridiculous optimal/falloff. I fee like in theory, I should be able to use my ScR to fairly compete with a red using a RR, but it's never the case in practice--I have to have my reticle spot-on or nothing lands, while my opponent (usually a Cal scout) dances back and forth at 80m and everyone one of their rounds hits me. You are really dumb. XD Wow, you raise a really good point. Where's the emoji for "applause"?
CUSE TOWN333 wrote:CRNWLLC wrote:DITTO QUOTE ABOVE classic case of someone who needs to get good. if you can't drop someone like a bag of hammers with a Scr then you just might be suffering from **** poor aim syndrome. rail rifle is one of the worst rifles with low DPS and charge up time with a bad damage profile. i have a maxed caldari assault and rail rifle and i stoped useing the gun after it was nerfed. XD Are you aaaasdff ertgfdd's alt? Or just his boyfriend? Either way, not sure why you assume I need to "get good" (and for the record, it's spelled "gud")--I never said the RR's was a problem for me, just that I think it needs a bit of balancing and that my theory (ie, I should be able to somewhat fairly compete at range with a RR due to similar ranges) doesn't match up with my in-game experience. But yeah, feel free to misrepresent my comment.
And on this note, I say f@ck every panty-wasting little b!tch on these forums, like aaaasdff ertgfdd and his alt/boyfriend, CUSE TOWN333--ret@rds like you do nothing but spout ungrounded hostility and make the community lame. Do everyone a favor and take your useless, tryhard muck mouths and jump off a cliff/self-immolate/etc.
I understand that this post violates the Forum Rules of Conduct numbers 2 (be respectful), 4 (prohibition of personal attacks), and 7 (prohibition of profanity), but the neckbeard brothers broke a rule more important than those three combined, and upon which they are predicated: that is, rule number 22 (BE CONSTRUCTIVE). In light of this, I'd argue that my post is, in fact, constructive, because general douchebagery on the forums needs to be called out. And, as I intend to stop visiting within in the next week or so, the threat of a ban is hardly a deterrent. |
Temias Mercurial
Knights Of Ender RISE of LEGION
157
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Posted - 2014.08.12 19:58:00 -
[46] - Quote
CUSE TOWN333 wrote:CRNWLLC wrote:Yeah, the RR is a bit ridiculous. Stupid hipfire, too high ROF, ridiculous range due to ridiculous optimal/falloff. I fee like in theory, I should be able to use my ScR to fairly compete with a red using a RR, but it's never the case in practice--I have to have my reticle spot-on or nothing lands, while my opponent (usually a Cal scout) dances back and forth at 80m and everyone one of their rounds hits me. classic case of someone who needs to get good. if you can't drop someone like a bag of hammers with a Scr then you just might be suffering from **** poor aim syndrome. rail rifle is one of the worst rifles with low DPS and charge up time with a bad damage profile. i have a maxed caldari assault and rail rifle and i stoped useing the gun after it was nerfed.
Everything of which you just said about the Rail rifle proves how incompetent you are with it... it's ridiculous in hands better than yours.
Rail rifle: High DPS, Charge up time is hardly a factor with the damage output, ?how in the f*ck does it have a poor damage profile? Seriously, how? Slightly reduced damage against shields and 20% buff in damage towards armour? How in the f*ck is that bad? You're essentially doing 100% damage and then 120% damage... that's far more beneficial than 'bad'.
Caldari assault does nothing to benefit the rail rifle other than reload... sounds like an excuse?
This thread: either those who are debating that the rail rifle is bad are bad themselves at this game, or they're trying as much as they can to assure it's dominance.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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