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iliel
0uter.Heaven
82
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Posted - 2014.08.07 16:56:00 -
[1] - Quote
The scout class is unbalanced and requires an immediate change.
I realize that you've attempted to balance the bonuses of Cal, Gal, and Amarr scouts according to their slot usage. Thus, one bonus for each corresponds to the suits lowest number of slots.
Examples (given prototype suits):
For the Cal, rang bonus corresponds to its two low slots - - where one may fit range amps. For the Gal, precision bonus corresponds to its two high slots - - where one may fit precision enhancers. For the Amarr, precision bonus corresponds to its two high slots - - where one may fit precision enhancers.
However, the secondary bonus for all but the Cal scout correspond to the suits highest number of slots.
Examples:
For the Gal, dampening bonus coresponds to its four low slots - - where one may fit profile dampeners. For the Amarr, speed bonus corresponds to its four low slows - - where one may fit cardiac regulators. BUT, for the Cal, dampening bonus corresponds to its two lows - - where one may fit two dampeners.
As you see, the Cal scout must choose which bonus to favor whereas both the Amarr and the Gal can favor both.
To fix, either change both the Amarr and Gal scouts' second bonuses to being something that affects a module for their high slots (myofibril stimulants, damage mods, shield stuff, etc.) or change the Cal scout's second bonus to being something that affects a module for its high slots.
An easy fix would be to let Cal and Gal scout have the same bonuses (to both precision and dampening). The suits would be different given their different slot layouts. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1898
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Posted - 2014.08.07 17:32:00 -
[2] - Quote
Yeah cause fuck Minja's and Am-Scouts, we only need to balance THE two sco...oh wait, hot fix charlie called, now Amarr scout gets to be competitive too, lets balance that.
But remember, lets not make the Minja viable so we don't have to worry about balancing it
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4918
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Posted - 2014.08.07 17:40:00 -
[3] - Quote
iliel wrote:
As you see, the Cal scout must choose which bonus to favor whereas both the Amarr and the Gal can favor both.
To fix, either change both the Amarr and Gal scouts' second bonuses to being something that affects a module for their high slots (myofibril stimulants, damage mods, shield stuff, etc.) or change the Cal scout's second bonus to being something that affects a module for its high slots.
An easy fix would be to let Cal and Gal scout have the same bonuses (to both precision and dampening). The suits would be different given their different slot layouts.
The caldari doesn't have to pick a favorite bonus : The Caldari were given a dampening bonus to be competitive without the precision bonus. The Caldari still gets two bonuses no matter how you look at it it's not a module efficacy bonus. You should be happy that they even got dampening.
The amarr is also not getting a speed bonus.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Mr Hakyou
96
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Posted - 2014.08.07 17:46:00 -
[4] - Quote
Bojo The Mighty wrote:iliel wrote:
As you see, the Cal scout must choose which bonus to favor whereas both the Amarr and the Gal can favor both.
To fix, either change both the Amarr and Gal scouts' second bonuses to being something that affects a module for their high slots (myofibril stimulants, damage mods, shield stuff, etc.) or change the Cal scout's second bonus to being something that affects a module for its high slots.
An easy fix would be to let Cal and Gal scout have the same bonuses (to both precision and dampening). The suits would be different given their different slot layouts.
The caldari doesn't have to pick a favorite bonus : The Caldari were given a dampening bonus to be competitive without the precision bonus. The Caldari still gets two bonuses no matter how you look at it it's not a module efficacy bonus. You should be happy that they even got dampening. The amarr is also not getting a speed bonus. I feel like running precisions on my Cal Scout will be a waste now... if Cal or Gal put just one dampener on they can still hide from two complex precision enhancers on my Cal Scouts... and I'm not likely going to run three precision enhancers unless I want to die in half a second to anything.
Hotfix Charlie
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dzizur
6 dayz
52
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Posted - 2014.08.07 17:56:00 -
[5] - Quote
oh yeah, cause you dont have insane shield regen as cal scout..
and as someone else stated before - minjas left out? how do you even want to balance scouts as a class when you intentionaly leave out the minmatar one?
looks like you're a butthurt calscout, sorry |
Adipem Nothi
Nos Nothi
3665
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Posted - 2014.08.07 18:00:00 -
[6] - Quote
As far as I know, efficacy bonuses for Scouts may still be on the table. Just not for Charlie.
The Scout Community discussed how/what/why at length in the Barbershop post Bravo and pitched our thinking to Rattati. While Rattati scrapped some of our concepts, he did seem to take our feedback/advice into account; it appeared that he liked the idea of efficacy bonuses. We intend to refine our proposal, but there are too many unknowns and variables in play to do so in advance of Charlie. We need to tinker with Charlie a 'bit before picking this conversation back up.
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4918
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Posted - 2014.08.07 18:04:00 -
[7] - Quote
Mr Hakyou wrote: I feel like running precisions on my Cal Scout will be a waste now... if Cal or Gal put just one dampener on they can still hide from two complex precision enhancers on my Cal Scouts... and I'm not likely going to run three precision enhancers unless I want to die in half a second to anything.
But the other scouts are definitely vulnerable. Cal & Gal are just always at each other's throats, it's always going to be competitive amongst those two.
But that was my ultimate fear about charlie. People aren't going to be motivated to scout with the Caldari scout. It's a problem even now: Shield stacking caldari scouts are a ******* thorn. But now without the precision bonus people, like you, aren't going to see precision viable anymore and stack shields because they lack motivation.
I've been precision stacking my gallente scout and it can't get that low of precision. A logi can get lower yet I still pick up lower level or poorly fit scouts. People should realize that what's on paper is not always what on game: precision will still be viable for the caldari it's just that now that Caldari scout have to work harder at it they feel like they'd rather not even try. It's a really a ****-poor attitude but really I know that they won't try, common folk like the path of least resistance.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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headbust
SVER True Blood Dark Taboo
127
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Posted - 2014.08.07 18:07:00 -
[8] - Quote
they made it so scouts r generally close in all max stats which sucks there should be some sort of individuality but not anymore they all can do about the same thing neither one is pariculary better at something except the min scout now. since it has hacking and knifing which gives it that something special which the other scouts have lost.
if they dont learn to do something right and quit making everything so bland im finally going to quit this hopeless game. 2 years down the drain thanks to a bunch of guys that dont even play their own game.
i mean wat is the point of 4 races if they r the same pretty much. where is the diversity
a scout = once you turn your back on me you'll never be able to look back
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Arkena Wyrnspire
Fatal Absolution
15635
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Posted - 2014.08.07 18:14:00 -
[9] - Quote
A 50% scan range bonus and a 15% dampening bonus isn't enough for you...? Christ.
You have long since made your choice. What you make now is a mistake.
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Adipem Nothi
Nos Nothi
3665
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Posted - 2014.08.07 18:17:00 -
[10] - Quote
headbust wrote:they made it so scouts r generally close in all max stats which sucks there should be some sort of individuality but not anymore they all can do about the same thing neither one is pariculary better at something except the min scout now. since it has hacking and knifing which gives it that something special which the other scouts have lost.
if they dont learn to do something right and quit making everything so bland im finally going to quit this hopeless game. 2 years down the drain thanks to a bunch of guys that dont even play their own game.
i mean wat is the point of 4 races if they r the same pretty much. where is the diversity
You're right. We need to come with distinct roles for each Scout, and then point racial bonuses toward modules which maximize those roles sufficient to set one Scout apart from the next. The trick will be to do so without going overboard and resurrecting an instance of "assault lite" (which I do hope dies in Charlie).
Shoot scout with yes...
- Ripley Riley
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1033
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Posted - 2014.08.07 18:26:00 -
[11] - Quote
Arkena Wyrnspire wrote:A 50% scan range bonus and a 15% dampening bonus isn't enough for you...? Christ. People shouldn't have to have their hands held when they approach a role but I guess some do .
It's sad that some of these people will not be happy no matter what is done unless their ego is catered to .
They have to be told how to play a role instead of just sometimes thinking out side the box and using their enemies weaknesses against themselves .
I won't give any of these complainers any advice and just let them figure it out on their own .
Your just too nice Arkena .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Arkena Wyrnspire
Fatal Absolution
15639
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Posted - 2014.08.07 18:38:00 -
[12] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: Your just too nice Arkena .
It disappoints me somewhat that anyone could say this about me. I pride myself on being a sarcastic prick on the forums. I need to try harder, evidently.
You have long since made your choice. What you make now is a mistake.
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RedPencil
Abandoned Privilege Top Men.
64
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Posted - 2014.08.07 18:39:00 -
[13] - Quote
Adipem Nothi wrote:As far as I know, efficacy bonuses for Scouts may still be on the table. Just not for Charlie.
The Scout Community discussed how/what/why at length in the Barbershop post Bravo and pitched our thinking to Rattati. While Rattati scrapped some of our concepts, he did seem to take our feedback/advice into account; it appeared that he liked the idea of efficacy bonuses. We intend to refine our proposal, but there are too many unknowns and variables in play to do so in advance of Charlie. We need to tinker with Charlie a 'bit before picking this conversation back up.
After Charlie roll out, I think minja will drop down to the bottom. Gal need only 2 low to beat all scanner, left 2 low to fit codebreak, kinkat, ro range amp to do the job better than minja
Forget STD or ADV. Minja has to go PROTO or go home. It is ok to balance it around PROTO suit, but it doesn't make sense to drop STD or ADV out of the picture and make them useless.
Talking about efficacy bonuses, I don't get why CCP don't integrate hacking in to the suit and change the bonus to effective biotic module instate.
Amarr scout was useless since 1.8 till Charlie, next round is Minja..............
Beware paper cut M[;..;]M
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iliel
0uter.Heaven
82
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Posted - 2014.08.07 18:39:00 -
[14] - Quote
Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. |
dzizur
6 dayz
53
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Posted - 2014.08.07 18:42:00 -
[15] - Quote
iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway.
erm, dampening, shield recharge, hello? |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1901
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Posted - 2014.08.07 18:42:00 -
[16] - Quote
iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. Ill take the dampening off your hands, thank you very much.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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dzizur
6 dayz
53
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Posted - 2014.08.07 18:43:00 -
[17] - Quote
Arkena Wyrnspire wrote:Shinobi MumyoSakanagare ZaShigurui wrote: Your just too nice Arkena .
It disappoints me somewhat that anyone could say this about me. I pride myself on being a sarcastic prick on the forums. I need to try harder, evidently.
being a sacrastic prick on dust forums? I think the competition is just too big :P
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iliel
0uter.Heaven
82
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Posted - 2014.08.07 18:44:00 -
[18] - Quote
As for the Barbershop, I weighed in there. Taking away precision from Cal Scout ruins the suit.
I don't want dampening with shields, I want precision. I want to know when to run, not to know how to hide. I mean: I'm willing to have 1 bonus if that 1 bonus is precision. That is why I specced into the suit. And I suspect everyone else did it for the same reason. |
iliel
0uter.Heaven
82
|
Posted - 2014.08.07 18:54:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. Ill take the dampening off your hands, thank you very much.
That's fine so long as Cal gets precision back. |
Joel II X
Dah Gods O Bacon
2814
|
Posted - 2014.08.07 19:06:00 -
[20] - Quote
Or give scouts only 1 bonus.
Caldari: Scan Range Amarr: Scan Precision Gallente: Profile Dampning Minmatar: Hacking
I'd miss the knife bonus damage, but whatever. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
487
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Posted - 2014.08.07 19:35:00 -
[21] - Quote
You should be thankful that the Cal is getting the same Dampening as the Gal. meanwhile every suit that has more than 2 slots (or Amarr) can beat the Gallente in precision (oh wait, that's all of them) |
Adipem Nothi
Nos Nothi
3668
|
Posted - 2014.08.07 19:56:00 -
[22] - Quote
iliel wrote: ... so long as Cal gets precision back.
I really don't think this is going to happen so long as shared passives are enabled.
The CalScout wasn't just a Scout Hunter, it was a free squad upgrade to Scout Hunter. I'm bummed as well; I skilled into CalScout; as did many other pre-1.8 Scouts. But the CalScout's shared scans were too good, and the game will likely be better off with them.
Time to find something new for the CalScout to be the best at (apart from breaking Hit Detection).
Shoot scout with yes...
- Ripley Riley
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iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:50:00 -
[23] - Quote
Adipem Nothi wrote:iliel wrote: ... so long as Cal gets precision back.
I really don't think this is going to happen so long as shared passives are enabled. The CalScout wasn't just a Scout Hunter, it was a free squad upgrade to Scout Hunter. I'm bummed as well; I skilled into CalScout to hunt FotM chasers, as did many other pre-1.8 Scouts. But the CalScout's shared scans were too good, and the game will likely be better off without them. That said, our post-Charlie scan range will be strong and our capacity for precision remains relatively good. We'll still pickup undampened Scouts, which is fine by me. I suspect the CalScout will still make for a decent recon unit. If not, it'll make a good shield tanker.
The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competetive matches.
As for the Cal's dampening, as Rattati has said, the only reason the Cal gets that bonus is to be able to be unscannable against Gal Logi Focus. Every other scout can do it without the bonus. Essentially, the Cal using all lows for damp is the same as the Min using all lows or the Amarr using all lows.
This means that the Cal only has one real bonus - - it's silly 50 meter range.
The Amarr gets prec, stamina, and can dampen. The Min gets hacking, knife damage, and can dampen. AND the Gal gets two or even three free low slots for WeTF it wants (speed, hacking, range, armor . . . ) and also decent enough precision to force at least an assault to wear 3 damps to be invisible.
I agree that the Min's bonus is mediocre compared to the Amarr and Gal. But this mediocrity depends on the current role of Nova Knives, which may change when proto Min scouts are destroying 6kehp tank with about 6 charge shots.
Anyway, main point: give the Cal back its precision or give me back my SP. |
Matticus Monk
OSG Planetary Operations Covert Intervention
2295
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Posted - 2014.08.07 21:15:00 -
[24] - Quote
Adipem Nothi wrote:iliel wrote: ... so long as Cal gets precision back.
I really don't think this is going to happen so long as shared passives are enabled.
Yep. Amen, bro.
Double posting like a Kaiser. Embracing the death, at Llast.
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Arkena Wyrnspire
Fatal Absolution
15648
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Posted - 2014.08.07 21:19:00 -
[25] - Quote
dzizur wrote:Arkena Wyrnspire wrote:Shinobi MumyoSakanagare ZaShigurui wrote: Your just too nice Arkena .
It disappoints me somewhat that anyone could say this about me. I pride myself on being a sarcastic prick on the forums. I need to try harder, evidently. being a sacrastic prick on dust forums? I think the competition is just too big :P
But I have more likes than most of them! Clearly I am superior!
You have long since made your choice. What you make now is a mistake.
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Louis Domi
Pradox One Proficiency V.
624
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Posted - 2014.08.07 21:34:00 -
[26] - Quote
iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway.
Did you just try to trade range bonus for NK bonus, I mean I like knives, but really?? Bruh be quiet and sit in a corner. |
RedPencil
Abandoned Privilege Top Men.
65
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Posted - 2014.08.07 21:52:00 -
[27] - Quote
iliel wrote:The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competetive matches.
As for the Cal's dampening, as Rattati has said, the only reason the Cal gets that bonus is to be able to be unscannable against Gal Logi Focus. Every other scout can do it without the bonus. Essentially, the Cal using all lows for damp is the same as the Min using all lows or the Amarr using all lows.
This means that the Cal only has one real bonus - - it's silly 50 meter range.
The Amarr gets prec, stamina, and can dampen. The Min gets hacking, knife damage, and can dampen. AND the Gal gets two or even three free low slots for WeTF it wants (speed, hacking, range, armor . . . ) and also decent enough precision to force at least an assault to wear 3 damps to be invisible.
I agree that the Min's bonus is mediocre compared to the Amarr and Gal. But this mediocrity depends on the current role of Nova Knives, which may change when proto Min scouts are destroying 6kehp tank with about 6 charge shots.
Anyway, main point: give the Cal back its precision or give me back my SP.
STOP BITC.HING ALREADY! YOU ACT LIKE A KINDER GRADE KID WHO GOT LID OF CANNY AND GIVE IT TO OTHER KID BECAUSE YOU ATE IT TOO MUCH.
IT IS FUNNY TO SEE ONE OF 0uter.Heaven CRY BECAUSE LOSING FOTM SUIT. FEEL THE PAIN AND LEARN.
REMEMBER, THE REAL PEOSON WHO STAND AT THE BOTTOM OF ABYSS AFTER CHARLIE IS "MINJA" NOT YOU!
Beware paper cut M[;..;]M
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Jack 3enimble
Vengeance Unbound Dark Taboo
137
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Posted - 2014.08.07 22:21:00 -
[28] - Quote
Louis Domi wrote:iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. Did you just try to trade range bonus for NK bonus, I mean I like knives, but really?? Bruh be quiet and sit in a corner.
I know right. Please stop weighing in on my scout. I'm not one bit bothered by the new bonus. I run my scouts EWAR anyways. Current precision is too much. |
Jack 3enimble
Vengeance Unbound Dark Taboo
137
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Posted - 2014.08.07 22:22:00 -
[29] - Quote
Doyle Reese wrote:You should be thankful that the Cal is getting the same Dampening as the Gal. meanwhile every suit that has more than 2 slots (or Amarr) can beat the Gallente in precision (oh wait, that's all of them)
The Gal can beat them all in dampening. What's your point?
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