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iliel
0uter.Heaven
82
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Posted - 2014.08.07 16:56:00 -
[1] - Quote
The scout class is unbalanced and requires an immediate change.
I realize that you've attempted to balance the bonuses of Cal, Gal, and Amarr scouts according to their slot usage. Thus, one bonus for each corresponds to the suits lowest number of slots.
Examples (given prototype suits):
For the Cal, rang bonus corresponds to its two low slots - - where one may fit range amps. For the Gal, precision bonus corresponds to its two high slots - - where one may fit precision enhancers. For the Amarr, precision bonus corresponds to its two high slots - - where one may fit precision enhancers.
However, the secondary bonus for all but the Cal scout correspond to the suits highest number of slots.
Examples:
For the Gal, dampening bonus coresponds to its four low slots - - where one may fit profile dampeners. For the Amarr, speed bonus corresponds to its four low slows - - where one may fit cardiac regulators. BUT, for the Cal, dampening bonus corresponds to its two lows - - where one may fit two dampeners.
As you see, the Cal scout must choose which bonus to favor whereas both the Amarr and the Gal can favor both.
To fix, either change both the Amarr and Gal scouts' second bonuses to being something that affects a module for their high slots (myofibril stimulants, damage mods, shield stuff, etc.) or change the Cal scout's second bonus to being something that affects a module for its high slots.
An easy fix would be to let Cal and Gal scout have the same bonuses (to both precision and dampening). The suits would be different given their different slot layouts. |
iliel
0uter.Heaven
82
|
Posted - 2014.08.07 18:39:00 -
[2] - Quote
Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. |
iliel
0uter.Heaven
82
|
Posted - 2014.08.07 18:44:00 -
[3] - Quote
As for the Barbershop, I weighed in there. Taking away precision from Cal Scout ruins the suit.
I don't want dampening with shields, I want precision. I want to know when to run, not to know how to hide. I mean: I'm willing to have 1 bonus if that 1 bonus is precision. That is why I specced into the suit. And I suspect everyone else did it for the same reason. |
iliel
0uter.Heaven
82
|
Posted - 2014.08.07 18:54:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:iliel wrote:Basically, if Min scouts think range alone is so awesome, let CCP exchange the NK bonus with it. I mean: the Cal should have the knife bonus anyway. Ill take the dampening off your hands, thank you very much.
That's fine so long as Cal gets precision back. |
iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:50:00 -
[5] - Quote
Adipem Nothi wrote:iliel wrote: ... so long as Cal gets precision back.
I really don't think this is going to happen so long as shared passives are enabled. The CalScout wasn't just a Scout Hunter, it was a free squad upgrade to Scout Hunter. I'm bummed as well; I skilled into CalScout to hunt FotM chasers, as did many other pre-1.8 Scouts. But the CalScout's shared scans were too good, and the game will likely be better off without them. That said, our post-Charlie scan range will be strong and our capacity for precision remains relatively good. We'll still pickup undampened Scouts, which is fine by me. I suspect the CalScout will still make for a decent recon unit. If not, it'll make a good shield tanker.
The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competetive matches.
As for the Cal's dampening, as Rattati has said, the only reason the Cal gets that bonus is to be able to be unscannable against Gal Logi Focus. Every other scout can do it without the bonus. Essentially, the Cal using all lows for damp is the same as the Min using all lows or the Amarr using all lows.
This means that the Cal only has one real bonus - - it's silly 50 meter range.
The Amarr gets prec, stamina, and can dampen. The Min gets hacking, knife damage, and can dampen. AND the Gal gets two or even three free low slots for WeTF it wants (speed, hacking, range, armor . . . ) and also decent enough precision to force at least an assault to wear 3 damps to be invisible.
I agree that the Min's bonus is mediocre compared to the Amarr and Gal. But this mediocrity depends on the current role of Nova Knives, which may change when proto Min scouts are destroying 6kehp tank with about 6 charge shots.
Anyway, main point: give the Cal back its precision or give me back my SP. |
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