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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
720
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Posted - 2014.08.06 12:34:00 -
[1] - Quote
Why can we not have them? What is the reasoning behind this decision? Was it ever going to happen anyway, even if legion wouldnt have been thought up to steal our dev team? this something we need to know, so quit bullshltin and tell us ccp. |
Takahiro Kashuken
Red Star. EoN.
3688
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Posted - 2014.08.06 13:09:00 -
[2] - Quote
Why can we not have them? - CCP are too lazy to care about a dead game
What is the reasoning behind this decision? - Dead game
Was it ever going to happen anyway? - No |
Nirwanda Vaughns
426th Infantry
658
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Posted - 2014.08.06 13:12:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:Why can we not have them? What is the reasoning behind this decision? Was it ever going to happen anyway, even if legion wouldnt have been thought up to steal our dev team? this something we need to know, so quit bullshltin and tell us ccp.
we'll get them. they'll just come into Legion instead of a dead game. any ideas put forward by CPM from playerbase ect will just be used to further legion than dust. don't expect anything we were promised in fanfest 2013 cos it ain't gonna happen. even if they scrap legion it'll not come to dust because the playerbase is too low for them to bother wasting more money they don't have on a dead game
Rolling with the punches
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
720
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Posted - 2014.08.06 14:41:00 -
[4] - Quote
Dust isnt a dead game. Battles still happen and people still login, just because its not as many you or ccp would like dosnt mean its a dead game. people still play so there for the game still lives and stil has potential STFU WITH THAT LEGION BULLSHlT IN DUST GENERAL DISCUSSION IMTALKING ABOUT DUST AND ONLY DUST |
Ripley Riley
Incorruptibles
2487
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Posted - 2014.08.06 15:02:00 -
[5] - Quote
Alabastor 'TheBlaster' Alcar wrote:Dust isnt a dead game. Battles still happen and people still login, just because its not as many you or ccp would like dosnt mean its a dead game. people still play so there for the game still lives and stil has potential STFU WITH THAT LEGION BULLSHlT IN DUST GENERAL DISCUSSION IMTALKING ABOUT DUST AND ONLY DUST
Technically, you are right, Dust isn't dead. It is scheduled to be dead though, like an inmate on death row Dust's only potential is as a testing ground for some Legion assets and AUR sales to fund Legion's development.
Why would CCP develop new assests for this game when they could put their labor hours towards Legion?
Amarr and Minmatar vehicles would require a client side update and CCP has already said that has an incredibly low chance of ever happening. Like we are talking 0.01% kind of low. Server side updates (balancing) is very possible though.
He imposes order on the chaos of organic evolution...
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1021
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Posted - 2014.08.06 18:00:00 -
[6] - Quote
Nirwanda Vaughns wrote:Alabastor 'TheBlaster' Alcar wrote:Why can we not have them? What is the reasoning behind this decision? Was it ever going to happen anyway, even if legion wouldnt have been thought up to steal our dev team? this something we need to know, so quit bullshltin and tell us ccp. we'll get them. they'll just come into Legion instead of a dead game. any ideas put forward by CPM from playerbase ect will just be used to further legion than dust. don't expect anything we were promised in fanfest 2013 cos it ain't gonna happen. even if they scrap legion it'll not come to dust because the playerbase is too low for them to bother wasting more money they don't have on a dead game I don't know about that , if legion " was " scraped and they announced that they will continue work on improving Dust , placing it on the PS4 for example but finishing the touches on the PS3 , then most of the players who left would come back and the numbers might just go back up or even surpass the previous numbers but that's neither here nor there because it's not going to happen .
They announced legion at FF for a reason , their putting all of their eggs in one basket and I just don't see them turning back from that decision .
Would be nice though .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2662
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Posted - 2014.08.06 18:11:00 -
[7] - Quote
I think what you should be pushing for at this point are variants on existing vehicles. Rigging them with the slot layout and resources that the Amarr and Minmatar versions would have had. It may not look Matari or Amarrian, but at the least it'll perform like one. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8947
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Posted - 2014.08.06 19:01:00 -
[8] - Quote
Ripley Riley wrote: Why would CCP develop new assests for this game when they could put their labor hours towards Legion?
Because if something is balanced in Dust it will likely be balanced in Legion, since it is mostly all the same core mechanics. So in the case of Amarr and Minmatar vehicles, would you rather introduce them in Dust and have them be broken promoting more bad word of mouth for the Dust 514 brand, or would you rather introduce them in Legion and have them be broken and promoting bad word of mouth for the Legion brand? Use Dust to make sure you get things right, then put them into Legion when they are good to go.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Joel II X
Dah Gods O Bacon
2811
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Posted - 2014.08.06 19:34:00 -
[9] - Quote
Takahiro Kashuken wrote:Why can we not have them? - CCP are too lazy to care about a dead game
What is the reasoning behind this decision? - Dead game
Was it ever going to happen anyway? - No This thread should've ended abruptly after this response. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1024
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Posted - 2014.08.06 20:31:00 -
[10] - Quote
Aero Yassavi wrote:Ripley Riley wrote: Why would CCP develop new assests for this game when they could put their labor hours towards Legion?
Because if something is balanced in Dust it will likely be balanced in Legion, since it is mostly all the same core mechanics. So in the case of Amarr and Minmatar vehicles, would you rather introduce them in Dust and have them be broken promoting more bad word of mouth for the Dust 514 brand, or would you rather introduce them in Legion and have them be broken and promoting bad word of mouth for the Legion brand? Use Dust to make sure you get things right, then put them into Legion when they are good to go. You know that what you say makes too much sense , hence the reasons why you won't see it .
I really can't say won't for sure because they just might think like you do , if their smart .
At least the basic vehicles would make sense .
They might just review this at a later date but what you say , mirror the thoughts and opinions of many in the community .
Hopefully these things will be looked at after delta .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
726
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Posted - 2014.08.06 20:39:00 -
[11] - Quote
the rest of the racial vehicles have already been designed ccpisjust sitting on the assets waiting for god knows what. its bullshlt it would take all of what, 1 fkn day to upload them and 4 weeks to balance them. the arists have already done all the work for nothing because as far as everyone knows legion will never be madeor destined to be a half-assed product and dust is just a half-assed product too. |
Nirwanda Vaughns
426th Infantry
658
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Posted - 2014.08.06 20:54:00 -
[12] - Quote
Aero Yassavi wrote:Ripley Riley wrote: Why would CCP develop new assests for this game when they could put their labor hours towards Legion?
Because if something is balanced in Dust it will likely be balanced in Legion, since it is mostly all the same core mechanics. So in the case of Amarr and Minmatar vehicles, would you rather introduce them in Dust and have them be broken promoting more bad word of mouth for the Dust 514 brand, or would you rather introduce them in Legion and have them be broken and promoting bad word of mouth for the Legion brand? Use Dust to make sure you get things right, then put them into Legion when they are good to go.
for legio to succeed ccp need to scrap as much of the game mechanics from dust as possible and bring more eve mechanics in to balance it. DUST wont move to ps4. its been said as much and it'd be too costly and ccp have to jump through hoops for sony to get it on the market place. the reason legion will likely be more of a reality is because its p**s easy to make and distribute a free to play game on pc than it is a console. a good example is looking into Timesplitters online that was/is in development for pc and the journey the devs wentt through to try get it on a console.
as more peopel move to ps4's and xb1's dust will slowly die out to a point it wont be worth ccp keeping it running. they've had a rough time of late losing money and cancelling games and lettign staff go so belts will be tightened. personally i think they just got too ambitious. imagine the game dust could have been with $22m and an extra 56 people workign on it that wasted dev time on world of darkness. said it to friends on here, you don't see stephen king writing romance novels so ccp should stick to what they know and keep in the EVE universe
Rolling with the punches
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12647
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Posted - 2014.08.06 21:02:00 -
[13] - Quote
Nirwanda Vaughns wrote: said it to friends on here, you don't see stephen king writing romance novels so ccp should stick to what they know and keep in the EVE universe
That depends...... Eddie and Susannah in the Dark Tower was pretty great.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Boot Booter
Ostrakon Agency Gallente Federation
831
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Posted - 2014.08.06 21:05:00 -
[14] - Quote
What if they used the existing Caldari and gallente vehicles and simply changed their color and stats to fit minmatar and amarr style. I guess the skill book would need to be updated a little but that shouldn't be too tough.
This at least seems like the least effort to have vehicle racial parity and would help balance things in the future (legion).
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12647
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Posted - 2014.08.06 21:08:00 -
[15] - Quote
Boot Booter wrote:What if they used the existing Caldari and gallente vehicles and simply changed their color and stats to fit minmatar and amarr style. I guess the skill book would need to be updated a little but that shouldn't be too tough.
This at least seems like the least effort to have vehicle racial parity and would help balance things in the future (legion).
Take a Blaster Turret decrease its RoF and dispersion build up, increase its range, and give its the laser damage profile..... you have a Pulse Laser.
Take the Railgun, decrease its range significantly, increase its RoF, mild alterations to Alpha, and no overheat you have 220mm Artillery.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
728
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Posted - 2014.08.06 21:13:00 -
[16] - Quote
Boot Booter wrote:What if they used the existing Caldari and gallente vehicles and simply changed their color and stats to fit minmatar and amarr style. I guess the skill book would need to be updated a little but that shouldn't be too tough.
This at least seems like the least effort to have vehicle racial parity and would help balance things in the future (legion). no using existing cal and gal vehicles isnt going to cut it there are aleady modles done for the min and amar vehicles, ccp need to quit fckin around and either tell us why or just put them in the damn game. and it u want to know why they wont cut it its because we need the turrets too |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11468
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Posted - 2014.08.06 21:13:00 -
[17] - Quote
Fanfest 2013 made it appear like Amarr and Minmatar vehicles were planned, but after Legion's announcement I doubt it will ever happen; Dust isn't dead yet, but the updates it is receiving is basically hospice care, and I don't think we'll get anything like brand new vehicles or other items.
I want to believe that Legion won't repeat Dust's mistake, and launch with full racial parity; meaning (among other things) that Minmatar and Amarr vehicles will be present, but I haven't seen anything from CCP suggesting this is something they car about for Legion.
I really want that Minmatar LAV to travel the plains of Matar like my nomadic ancestors.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12648
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Posted - 2014.08.06 21:41:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Fanfest 2013 made it appear like Amarr and Minmatar vehicles were planned, but after Legion's announcement I doubt it will ever happen; Dust isn't dead yet, but the updates it is receiving is basically hospice care, and I don't think we'll get anything like brand new vehicles or other items.
I want to believe that Legion won't repeat Dust's mistake, and launch with full racial parity; meaning (among other things) that Minmatar and Amarr vehicles will be present, but I haven't seen anything from CCP suggesting this is something they car about for Legion.
I really want that Minmatar LAV to travel the plains of Matar like my nomadic ancestors.
I want to make a snarky pro-Amarrian comment.... but this who issue is too serious and raw....
Why doesn't CCP understand?
It physically hurts to see a game I invested so much of myself into half finished and pretty lacking, with their efforts being to pander to PC users who are 100x more critical of the games they play............
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Iron Wolf Saber
Den of Swords
16134
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Posted - 2014.08.06 21:46:00 -
[19] - Quote
Legion doesn't even have them yet....
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12648
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Posted - 2014.08.06 21:47:00 -
[20] - Quote
Iron Wolf Saber wrote:Legion doesn't even have them yet....
And why the hell should Legion have their first?
Any time in the last 12 months they could have taken that concept to game...... why didn't they..... and don't you even attempt to tell me it take 12 months to design an asset.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1042
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Posted - 2014.08.06 22:35:00 -
[21] - Quote
Alabastor 'TheBlaster' Alcar wrote:the rest of the racial vehicles have already been designed ccpisjust sitting on the assets waiting for god knows what. its bullshlt it would take all of what, 1 fkn day to upload them and 4 weeks to balance them. the arists have already done all the work for nothing because as far as everyone knows legion will never be madeor destined to be a half-assed product and dust is just a half-assed product too. Can't argue with the truth .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2114
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Posted - 2014.08.09 16:41:00 -
[22] - Quote
Aero Yassavi wrote:Ripley Riley wrote: Why would CCP develop new assests for this game when they could put their labor hours towards Legion?
Because if something is balanced in Dust it will likely be balanced in Legion, since it is mostly all the same core mechanics. So in the case of Amarr and Minmatar vehicles, would you rather introduce them in Dust and have them be broken promoting more bad word of mouth for the Dust 514 brand, or would you rather introduce them in Legion and have them be broken and promoting bad word of mouth for the Legion brand? Use Dust to make sure you get things right, then put them into Legion when they are good to go. QFT.
I want full racial parity in DUST. It was promised, and it's possible to achieve. CCP better launch Legion with full racial parity, and they should test those assets in DUST first to work out the balance issues. Same with the heavy weapons. CCP should put out a final client update with full racial parity (that can be tweaked with hotfixes if necessary), corp battles, team deploy, ability to sell junk back to the market, and replace K/D with ISK-efficiency. This is a very reasonable list. With all of these I could enjoy DUST for a long while, and they'd get much needed feedback for Legion.
Best PvE idea ever!
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3185
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Posted - 2014.08.09 20:02:00 -
[23] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Legion doesn't even have them yet.... And why the hell should Legion have their first? Any time in the last 12 months they could have taken that concept to game...... why didn't they..... and don't you even attempt to tell me it take 12 months to design an asset.....
Because its the same art assets. When they draw art assets for anything, Legion will naturally be the first to use them as it will be able to use the textures as they were made (in fairly high resolution).
Its then another couple weeks of work to trim that model down until its usable in the PS3.
There is a reason Legion is on the PC.
IWS's comment, as abstract as it is, is that the art assets aren't fully drawn for each vehicle. Its somewhat difficult to get that meaning because he likes to epeen his CPM status.
B C R U are letters, not words - Wierd Al Yankovich
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
736
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Posted - 2014.08.09 23:30:00 -
[24] - Quote
ZDub 303 wrote:True Adamance wrote:Iron Wolf Saber wrote:Legion doesn't even have them yet.... And why the hell should Legion have their first? Any time in the last 12 months they could have taken that concept to game...... why didn't they..... and don't you even attempt to tell me it take 12 months to design an asset..... Because its the same art assets. When they draw art assets for anything, Legion will naturally be the first to use them as it will be able to use the textures as they were made (in fairly high resolution). Its then another couple weeks of work to trim that model down until its usable in the PS3. There is a reason Legion is on the PC. IWS's comment, as abstract as it is, is that the art assets aren't fully drawn for each vehicle. Its somewhat difficult to get that meaning because he likes to epeen his CPM status. Legion dosnt look much better than dust , and once an asset has been made into a 3d modle it dosnt take much to slap a texture on it and optimize it for your prefered resolution, putting assets from dust into legion probly takes all of about 1 week tops and the same goes for assets from legion into dust. there is no reason for legon to get the amar and min vehicle assets before dust just on the grounds of balancing alone, you make it seem harder than it actually is. the creation of assets for legion isnt whats taking most of the dev teams time its the creation of mechanics and features that dust dosnt have that takes programmers and designers not artists, the artists dothe same thing reguardless of legion or dust. |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3185
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Posted - 2014.08.09 23:36:00 -
[25] - Quote
I'm no game designer, I have no idea what it takes to do anything with art assets. My comment is just because there was a dev post on it once. They said the art assets for 1.8 took months to get working on the PS3.
Regardless though, my comment still stands. Any Unreal art asset they create will be for legion first simply because the PC architecture can make it work faster than trimming it down for the PS3.
B C R U are letters, not words - Wierd Al Yankovich
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2115
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Posted - 2014.08.10 00:14:00 -
[26] - Quote
ZDub 303 wrote:I'm no game designer, I have no idea what it takes to do anything with art assets. My comment is just because there was a dev post on it once. They said the art assets for 1.8 took months to get working on the PS3.
Regardless though, my comment still stands. Any Unreal art asset they create will be for legion first simply because the PC architecture can make it work faster than trimming it down for the PS3. I hope-to-hell they make "low rez" versions of everything for Legion (i.e. The same resolutions we have for DUST). I don't want a shiny version of DUSt with 16 v 16. I want 100+ v 100+ battles, and low res textures are going to be necessary for that to work, even on PC hardware. So if CCP is going to have to make the assets anyways, they damn-well better get them balanced in DUST first.
Best PvE idea ever!
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3185
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Posted - 2014.08.10 00:18:00 -
[27] - Quote
Vell0cet wrote:ZDub 303 wrote:I'm no game designer, I have no idea what it takes to do anything with art assets. My comment is just because there was a dev post on it once. They said the art assets for 1.8 took months to get working on the PS3.
Regardless though, my comment still stands. Any Unreal art asset they create will be for legion first simply because the PC architecture can make it work faster than trimming it down for the PS3. I hope-to-hell they make "low rez" versions of everything for Legion (i.e. The same resolutions we have for DUST). I don't want a shiny version of DUSt with 16 v 16. I want 100+ v 100+ battles, and low res textures are going to be necessary for that to work, even on PC hardware. So if CCP is going to have to make the assets anyways, they damn-well better get them balanced in DUST first.
On the PC its going to be adjustable, so its not really a factor to consider...you'll have low-med-high-ultra-etc graphics which will determine the texture complexity. If anything you should ask that they put in a system that will dynamically (via user defined settings) lower the resolution based on # of people in proximity... that would be really nice.
I'm all for balancing in Dust though, would be nice.
Although raw input m/kb will have to be considered in Legion. Guns like the scrambler pistol probably can't continue to have a 400% modifier in Legion as you will have hardcore m/kb sharpshooters able to get headshots all day.
B C R U are letters, not words - Wierd Al Yankovich
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2115
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Posted - 2014.08.10 01:01:00 -
[28] - Quote
ZDub 303 wrote:Vell0cet wrote:ZDub 303 wrote:I'm no game designer, I have no idea what it takes to do anything with art assets. My comment is just because there was a dev post on it once. They said the art assets for 1.8 took months to get working on the PS3.
Regardless though, my comment still stands. Any Unreal art asset they create will be for legion first simply because the PC architecture can make it work faster than trimming it down for the PS3. I hope-to-hell they make "low rez" versions of everything for Legion (i.e. The same resolutions we have for DUST). I don't want a shiny version of DUSt with 16 v 16. I want 100+ v 100+ battles, and low res textures are going to be necessary for that to work, even on PC hardware. So if CCP is going to have to make the assets anyways, they damn-well better get them balanced in DUST first. On the PC its going to be adjustable, so its not really a factor to consider...you'll have low-med-high-ultra-etc graphics which will determine the texture complexity. If anything you should ask that they put in a system that will dynamically (via user defined settings) lower the resolution based on # of people in proximity... that would be really nice.... I was under the impression that there were multiple versions of each asset and when you select medium graphics setting you used the medium assets. Are you saying they only ship with ultra graphics and those assets are programatically downscaled at runtime?
Best PvE idea ever!
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
739
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Posted - 2014.08.10 02:14:00 -
[29] - Quote
yeah there are not multiple versions of the same assets for your graphics card to render just the one asset |
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