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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1702
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Posted - 2014.07.27 23:55:00 -
[1] - Quote
Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Michael Arck
5020
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Posted - 2014.07.27 23:58:00 -
[2] - Quote
Absolutely not.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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843-Vika
BurgezzE.T.F General Tso's Alliance
143
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Posted - 2014.07.28 00:00:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom.
Boom you have a marksman rifle, which doe not exist in dust Boom
Besides who wants to snipe in CQC......This isn't CoD or BF4 with your quick scope or no scope sniping....And no one wants it to be that way. |
PoP SoTa
Company of Marcher Lords Amarr Empire
387
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Posted - 2014.07.28 00:01:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Can't tell if trolling....
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1702
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Posted - 2014.07.28 00:02:00 -
[5] - Quote
843-Vika wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Boom you have a marksman rifle, which doe not exist in dust Boom Besides who wants to snipe in CQC......This isn't CoD or BF4 with your quick scope or no scope sniping....And no one wants it to be that way. 300 meters isn't CQC last time i checked...
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Echo 1991
WarRavens Final Resolution.
362
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Posted - 2014.07.28 00:02:00 -
[6] - Quote
Sniper rifles are fine. Its other issues that are the problem. |
Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:03:00 -
[7] - Quote
True story on the marksman rifle.
Let's just hope the new officer sniper rifle is awesome, and not garbage.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1702
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Posted - 2014.07.28 00:06:00 -
[8] - Quote
Im not understanding why this would be bad...redline snipers are supposed to be how the sniper works?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:11:00 -
[9] - Quote
Redline snipers aren't effective generally.
- At least half of them are using a militia fit. - If you're winning they do almost nothing. - Long range prevents them from being oppressive.
I do not understand the problem.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Freccia di Lybra
Maphia Clan Corporation
145
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Posted - 2014.07.28 00:22:00 -
[10] - Quote
Symbioticforks wrote: I do not understand the problem.
There have always been an issue with snipers here on Dust: isk efficiency and bullet travel time/falloff. Combine both and you have a big problem:
you risk nothing, you easily gain kills.
The "Experimental Sniper Rifle" was actually a solution to a problem known since closed beta, but as far as I remember, it was awfully bugged.
I'm not saying it will be easy to fix, especially now, but it's something that should be worked on, anyway.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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ladwar
HEARTS OF PHOENIX
2024
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Posted - 2014.07.28 00:31:00 -
[11] - Quote
sniper rifles don't work in dust because there is way to big of ehp gaps..... from a ewar no tank scout of barely 250 to super brick tank proto heavies pushing for the 1800ehp and that's why they'll never work.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:35:00 -
[12] - Quote
It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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MythTanker
Haus of Triage
164
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Posted - 2014.07.28 00:39:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Ughh, Im done reading your posts... I can't even take you serious anymore... But like i do always i will fight with an idiot (For old times sake) Look some modern day Sniper rifiles can kill from a mile away, atleast 600m. Are you telling me that a future where you can explore an entire galaxy, Drop from 100m from the air with equipment designed for it. Have suits that can withstand extreme temperatures on 100s of planets, but there isnt a sniper rifle to be found that can shoot above 600m? Realism isnt everything for a game even for a sci-fi, but come on already... Do you have a lick of common sense? You always talk about unreasonable nerfs to everything that annoys you in this game... You are the blight of this community. Just go
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Sergeant Sazu
SINISTER DEATH SQUAD
67
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Posted - 2014.07.28 01:17:00 -
[14] - Quote
MythTanker wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Ughh, Im done reading your posts... I can't even take you serious anymore... But like i do always i will fight with an idiot (For old times sake) Look some modern day Sniper rifiles can kill from a mile away, atleast 600m. Are you telling me that a future where you can explore an entire galaxy, Drop from 100m from the air with equipment designed for it. Have suits that can withstand extreme temperatures on 100s of planets, but there isnt a sniper rifle to be found that can shoot above 600m? Realism isnt everything for a game even for a sci-fi, but come on already... Do you have a lick of common sense? You always talk about unreasonable nerfs to everything that annoys you in this game... You are the blight of this community. Just go
Ugh I'm tired of reading idiot's posts all over these forums... How can anyone take them seriously? But I will always fight them for old time's sake. Look, Dust should not under any circumstances be compared to real life. It doesn't matter if it's called a sniper rifle, there is a risk/reward problem. It doesn't matter that New Eden is tens of thousands of years into the future, technological advancement is irrelevant to game balance. I mean come on, do you have a lick of common sense? So many people like you talk about the realism of something or how it works in other games, not realizing that Dust is very different and therefore must be treated differently. And you use that diversion to stray from the fact that there is an imbalance that you are benefiting from. You are the blight of this community. Just go.
P.S. Biomass on your way out.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
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Atiim
Onslaught Inc RISE of LEGION
10997
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Posted - 2014.07.28 02:24:00 -
[15] - Quote
As a KB/M user, there wouldn't be a point in using the Sniper Rifle over a Forge Gun if this were to happen.
And nothing of value was lost that day...
-HAND
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1705
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Posted - 2014.07.28 02:28:00 -
[16] - Quote
Ok, so all the people posting idiotically and negatively obviously disagree with me....i was, for the record, trying to buff the sniper while removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
For those of you who have a bit of decency and common sense who disagreed with me: thank you for being civil.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Racro 01 Arifistan
501st Knights of Leanbox
395
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Posted - 2014.07.28 02:31:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote:843-Vika wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Boom you have a marksman rifle, which doe not exist in dust Boom Besides who wants to snipe in CQC......This isn't CoD or BF4 with your quick scope or no scope sniping....And no one wants it to be that way. 300 meters isn't CQC last time i checked...
close enough for a forge gun.
Elite Gallenten Soldier
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Sergeant Sazu
SINISTER DEATH SQUAD
69
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Posted - 2014.07.28 02:33:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:Ok, so all the people posting idiotically and negatively obviously disagree with me....i was, for the record, trying to buff the sniper while removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
For those of you who have a bit of decency and common sense who disagreed with me: thank you for being civil.
I like the numbers you thought up. It would make snipers a deadly force, but a force you could go deal with.
Breach AR/Breach SMG Specialist
Who needs DPS when you have accuracy and ammo?
[SDS CEO]
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Atiim
Onslaught Inc RISE of LEGION
10997
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Posted - 2014.07.28 02:35:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
Falloff damage from within the redline fixes this.
Reducing the range would mean that:
- KB/M Forge Guns or 20GJ Railguns heavily out-perform it
- Counter-Sniping is impossible without revealing your location to the enemy Sniper.
- Certain vantage points outside the redline are no longer usable.
Though I would love a short range, high damage Sniper Rifle variant.
And nothing of value was lost that day...
-HAND
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Sergeant Sazu
SINISTER DEATH SQUAD
69
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Posted - 2014.07.28 02:39:00 -
[20] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
Falloff damage from within the redline fixes this. Reducing the range would mean that:
- KB/M Forge Guns or 20GJ Railguns heavily out-perform it
- Counter-Sniping is impossible without revealing your location to the enemy Sniper.
- Certain vantage points outside the redline are no longer usable.
Though I would love a short range, high damage Sniper Rifle variant.
Damage fall-off instead of a range nerf sounds good. Have a like.
Breach AR/Breach SMG Specialist
Who needs DPS when you have accuracy and ammo?
[SDS CEO]
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1706
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Posted - 2014.07.28 02:40:00 -
[21] - Quote
MythTanker wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Ughh, Im done reading your posts... I can't even take you serious anymore... But like i do always i will fight with an idiot (For old times sake) Look some modern day Sniper rifiles can kill from a mile away, atleast 600m. Are you telling me that a future where you can explore an entire galaxy, Drop from 100m from the air with equipment designed for it. Have suits that can withstand extreme temperatures on 100s of planets, but there isnt a sniper rifle to be found that can shoot above 600m? Realism isnt everything for a game even for a sci-fi, but come on already... Do you have a lick of common sense? You always talk about unreasonable nerfs to everything that annoys you in this game... You are the blight of this community. Just go Ok ill bite just because of the personal attack....
1. There is a saying that goes "Only idiots will argue with idiots". Therefore, by acknowledging my idiocy and continuing to argue, you invalidate all of your claims due to self-induced idiocy.
2. Modern day assault rifles can pick targets off at 400 meters with ease. Are you saying the gallente assault rifle should have a 400 meter range? Your logic has some very serious loopholes
3. I do actually have a "lick of common sense", which shows itself in the fact that i didn't demand any of my changes to be implemented in any way, and merely suggested them for community feedback.
4. I can't remember the last time I've gotten sniped...these changes were to help the sniper rifle become more effective. Look at Destiny. Now, i know the snipers there are completely different than Dust, but they are balanced quite well. My proposed changes are an attempt at making them more like that, and as such better. These ideas were not proposed as nerfs, but rather buffs. However, they came across as severe nerfs, which i don't understand, and it would be helpful if you attempted to enlighten me rather than lowering yourself to slinging unproductive personal attacks. Snipers don't annoy me, they annoy me at how bad they are in this game.
5. By making a personal attack on a community member, you just proved that you are "the blight of this community", as personal attacks will always devolve into low-level, irrational behavior. Therefore, you, my friend, should "Just go."
TL:DR--Your logic is flawed, and you make personal attacks which invalidate your entire fragmented argument.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Mike De Luca
STOP TRYING TO RECRUIT ME
233
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Posted - 2014.07.28 02:42:00 -
[22] - Quote
I only disagree with the range reduction, all others were exactly what I'd like to happen to it and yes that damn charge noise -_- lol. The only reason I disagree with range is just due to the map design, there would need to be more perches if we'd have to get in that close because there's just about none in that range across all maps that aren't tactical nightmares.
what i think of when charging fg
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1706
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Posted - 2014.07.28 02:43:00 -
[23] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk. Im trying to help with at least some of these problems....
The only thing i see that i have a problem with is the DS argument....the only counter to a sniper should never be forcing yourself into the redline. IMHO that's a broken mechanic.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1706
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Posted - 2014.07.28 02:46:00 -
[24] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
Falloff damage from within the redline fixes this. Reducing the range would mean that:
- KB/M Forge Guns or 20GJ Railguns heavily out-perform it
- Counter-Sniping is impossible without revealing your location to the enemy Sniper.
- Certain vantage points outside the redline are no longer usable.
Though I would love a short range, high damage Sniper Rifle variant. Thank you for some rational input
Next patch, rails will have current sniper range, which is...stupid. Counter sniping would be more difficult, thats true. But, there would also be other ways to kill a sniper. True, true. I really like damage falloff..perhaps a gradual curve starting from, say (pulled out of my ass) 300 meters, with a maximum effective of say 650?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
|
Snake Sellors
Hellstorm Inc League of Infamy
209
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Posted - 2014.07.28 16:59:00 -
[25] - Quote
Lookin around the maps recently i'd suggest an optimum range of 400/450 but with maximum range increased to 650 and boosts to headshot damage. The only thing That needs to worry at extreme ranges Would be snipers other then. |
MythTanker
Haus of Triage
165
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Posted - 2014.07.28 17:00:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote:Ok, so all the people posting idiotically and negatively obviously disagree with me....i was, for the record, trying to buff the sniper while removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
For those of you who have a bit of decency and common sense who disagreed with me: thank you for being civil. You're civil?
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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MythTanker
Haus of Triage
165
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Posted - 2014.07.28 17:27:00 -
[27] - Quote
Gav lets get this straight... You have called me a scrub not too long ago... Lets not be hypocrites now... You confuse DMRs and ARs... Yea modern day assault rifiles can do that (not many of them) but look at the difference, Plasma rounds VS projectile rounds... Im no genius but those are completely different, You could say the same for Sniper rifiles but lets now compare jobs. Sniper rifiles give precise kills from long ranges while you dont see many who benefit the team, look at the ones who do... It crazy awesome... now onto the AR maybe it needs a range buff( I dont use it so I wouldn't know) but not 400m because its not a DMR (TAR is a different story). Its job is to take out enemies close to medium range (ASSAULT its not overwatch in this game)... Even if this wasnt the case, do you really want a COD rifle? If guys like you quit whining (If you dont know, he always post some nasty QQ) about game balance which continues the nerf cycle. let CCP move to bigger issues like lag, hit detection, then BOOM
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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MythTanker
Haus of Triage
165
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Posted - 2014.07.28 17:31:00 -
[28] - Quote
Last post on this thread, are we both done with the petty name calling... I sad i stooped to your level... Ready to join the big boy and come up with actual ideas on game mechanics
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Scheneighnay McBob
Cult of Gasai
5750
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Posted - 2014.07.28 17:38:00 -
[29] - Quote
843-Vika wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Boom you have a marksman rifle, which doe not exist in dust Boom Besides who wants to snipe in CQC......This isn't CoD or BF4 with your quick scope or no scope sniping....And no one wants it to be that way. I agree that a 300m optimal is too short, it may as well be a marksman rifle. Dust maps are small enough that that's all we really need. In Legion, meanwhile, sniper rifles (and all weapons in general) should have more range.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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843-Vika
BurgezzE.T.F General Tso's Alliance
147
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Posted - 2014.07.28 17:45:00 -
[30] - Quote
Gavr1lo Pr1nc1p wrote:843-Vika wrote:Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom. Boom you have a marksman rifle, which doe not exist in dust Boom Besides who wants to snipe in CQC......This isn't CoD or BF4 with your quick scope or no scope sniping....And no one wants it to be that way. 300 meters isn't CQC last time i checked...
most snipers have a range between 200m - 300m so by cutting it down by 50% will make it more of a marksman rifle not a long range sniper rifle like we have now......adding the addition of a marksman rifle is not a bad idea but don't try and nerf the snipers we have now just so it makes them easier to kill.
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843-Vika
BurgezzE.T.F General Tso's Alliance
148
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Posted - 2014.07.28 18:04:00 -
[31] - Quote
Gavr1lo Pr1nc1p wrote:Ok, so all the people posting idiotically and negatively obviously disagree with me....i was, for the record, trying to buff the sniper while removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for the game.
For those of you who have a bit of decency and common sense who disagreed with me: thank you for being civil.
Ok you want common sense from people responding to you ? Where is the common sense in your way of nerfing snipers? A sniper rifle in all intended purposes is ment to be used from guess what "LONG RANGE" oh sh!t that's right i said "LONG RANGE".
That means that it is supposed to be used outside of a range of further out then any weapon can reach. A sniper is supposed to hide high up and kill people when they least expect it. Only in games that are twitch shooters expect a sniper rifle to be be able run around and quick scope snipe people because that is how they are designed to be used.
What you are trying to do is get sniper nerfed to the point that it is usless as intended.
This sounds more like a QQ thread from a person that gets killed by snipers and is trying to make it easier for him to kill them.
Can i ask what games you played before you started playing dust? By chance does it have CoD in its name? |
Everything Dies
BIKINI BOTTOM BRIGADE
856
|
Posted - 2014.07.28 18:53:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales.
Boom.
NO. Any increase in damage for sniper rifles will disproportionately hurt new(er) players more so than vets due to the HP differences between suits (number of slots) and modules.
Easy fix: Give tactical SRs the zoom/range of the Thales. Give regular SRs the zoom/range of the current tactical versions. Give charge SRs the lowest zoom ability but keep their range similar to the other versions.
In essence, give snipers a better chance of landing the valuable headshot instead of being able to plug away at the enemy repeatedly.
Mike Patton is the greatest singer in music. Proof:
Listen
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1716
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Posted - 2014.07.28 21:00:00 -
[33] - Quote
Well I've said what i think would fix snipers...what do you guys think?
Also, please include some fix that makes redline sniping worse than straying into being killable.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Symbioticforks
Ancient Exiles. General Tso's Alliance
275
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Posted - 2014.07.28 21:05:00 -
[34] - Quote
Redline is not a sniper only thing and I don't think the class should be balanced around it.
You can OB the redline, ADS can spawn camp while flying into it, tanks can hide in it as well. Sometimes the best place to snipe is in the red line thanks to poor map design. Address this elsewhere.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Echo 1991
WarRavens Final Resolution.
368
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Posted - 2014.07.28 21:14:00 -
[35] - Quote
The sniper rifle problem isn't the rifle itself, its bad map design and bad rendering and hit detection. Fix these and it becomes a much better weapon. |
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