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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Rattati
C C P C C P Alliance
4853
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Posted - 2014.07.25 23:00:00 -
[1] - Quote
Everyone,
as you know we want to make them more durable so they become a part of the strategy and tactics of every battle.
Our proposal is that turrets will go from
Shield 750 Armor 3.015
to
Shield 2.000 Armor 10.000
set well below Supply Depots at 2.500 and 15.000 respectively.
We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets.
Please share your thoughts, in a civilized manner.
And yes, this means that Vehicles will need to manouver and possibly even have teammates hack turrets(teamwork, gasp) before venturing into turret defended areas. And no, we don't hate vehicles, just so that is pre-answered
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4911
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Posted - 2014.07.27 20:28:00 -
[2] - Quote
Tesfa Alem wrote:A lttile too much of a buff to HP, if you're also going to also improve the AI. The only way to engage turrets for long periods of time would be at the safest range i.e. with rail tanks popping around corners. I'lll just say ADS flying is going to be very tricky, (every tried killing a supply depot with small turrets?) let alone a turret with 12k HP.
From a vehicle users point of veiw it will probably be best to tackle each installation one at time in pairs or more. It'll be more tricky vs red installations and god help you if a blue installation falls into enemy hands behind your back.
Blueberries never defend installations, which have the most potential vehicle killers, thats why vehicles target them first. I'm more relieved to see a manned turret vs an AI turret because at least the manned one can be made to miss.
"improve the AI"? Please clarify.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4911
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Posted - 2014.07.27 20:37:00 -
[3] - Quote
ACT1ON BASTARD wrote:If youre going buff them by that much remove the redline turrets, and please fix the redline glitch where your dropship explodes before the timer ends. Ive lost many dropships trying to kill these turrets. Also decrease the range on the missle installation, theres always someone that will sit in it the whole match pegging me but too deep in the redline to kill.
Remove redline turrets - no
Range is already addressed in the OP, which will also help balance red line turrets, that are actually there to stop redline spawn tank camping, but not snipe dropships across the map.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4912
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Posted - 2014.07.27 20:40:00 -
[4] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 set well below Supply Depots at 2.500 and 15.000 respectively. We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Please share your thoughts, in a civilized manner. And yes, this means that Vehicles will need to manouver and possibly even have teammates hack turrets(teamwork, gasp) before venturing into turret defended areas. And no, we don't hate vehicles, just so that is pre-answered Thanks! normalizeing is a sin.. i do however think they need some range differances between blaster/rail/missile with a possable range nerf on missiles and slight on rails.. blaster seems fine for now. but this HP buff is a much needed thing as iv been asking for it since like 1.6 or 1.7 iirc
normalizing means that Installation Turrets have similar range as Large HAV Turrets, and AI radius should be the same as maximum range, not less and not more.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4995
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Posted - 2014.07.30 22:15:00 -
[5] - Quote
Thanks for the feedback everyone.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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