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        | Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 606
 
 
      | Posted - 2014.07.24 22:27:00 -
          [1] - Quote 
 honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing
 | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 765
 
 
      | Posted - 2014.07.24 22:30:00 -
          [2] - Quote 
 as a heavy im really ******* happy about the changes. no longer will proto suits be pointless.
 
 also ive been saying this for age's the hmg needs a range nerf. id say 31m at most.
 
 | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5483
 
 
      | Posted - 2014.07.24 22:31:00 -
          [3] - Quote 
 2 smart people, good for you guys
 
 Stealth Storm | 
      
      
        |  ShamelessALT
 Ametat Security
 Amarr Empire
 
 39
 
 
      | Posted - 2014.07.24 22:32:00 -
          [4] - Quote 
 I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them..
 
 If you strike me down, I shall become more powerful then you can possibly imagine... Scouts, do me a favor and biomass. | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4514
 
 
      | Posted - 2014.07.24 22:33:00 -
          [5] - Quote 
 
 ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati?
 
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 765
 
 
      | Posted - 2014.07.24 22:35:00 -
          [6] - Quote 
 
 ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. 
 i dont think you mean the real scouts at all. like i dont think this thread was meant for the real heavyies.
 
 the real one's relise thats what's best for them isnt allways best for the game. its the FOTM chasers that are crying and moaning.
 
 im exctatic. no more scrubs showing my chossen class up.
 
 
 
 | 
      
      
        |  mollerz
 
 4345
 
 
      | Posted - 2014.07.24 22:36:00 -
          [7] - Quote 
 
 Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? 
 Of course not. He needs to hang onto his mock poutrage.
 
 
 
 Do you want awesome change? Do you want dust to rock like never before?  Then vote Appia for CPM1 | 
      
      
        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 609
 
 
      | Posted - 2014.07.24 22:36:00 -
          [8] - Quote 
 
 ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. 
 scouts arent easymode, they require decent intelligence to be good (exception of slayer cal scouts/supertanked gal scouts, which do need a nerf), but scouts just reward intelligence much more. btw, do u think a speed tanked min scout with melee mods/damage mods is op? or a marathon amarr scout? or even a fully dampened gal scout with less than 250 ehp? if u think those are op, then u really are stupid
 | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5483
 
 
      | Posted - 2014.07.24 22:43:00 -
          [9] - Quote 
 
 buzzzzzzz killllllllll wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. scouts arent easymode, they require decent intelligence to be good (exception of slayer cal scouts/supertanked gal scouts, which do need a nerf), but scouts just reward intelligence much more. btw, do u think a speed tanked min scout with melee mods/damage mods is op? or a marathon amarr scout? or even a fully dampened gal scout with less than 250 ehp? if u think those are op, then u really are stupid 
 Or my new super Ewar tech caldari scout XD
 
 3Cx Precicion enhancers, Profile Damp and Range amp.
 
 Literally no EHP mods XD
 
 
 
 
 
 Stealth Storm | 
      
      
        |  S-PANZA
 Expert Intervention
 Caldari State
 
 7
 
 
      | Posted - 2014.07.24 22:43:00 -
          [10] - Quote 
 
 S-PANZA wrote:If you have core skills maxed with engineering and electronics as well , you should be able to equip a proto suit with mostly proto gear and the rest adv gear. The decision should be which modules/weapon will be proto or adv on the proto suit.The reductions, on sentinnels, being made doesnt allow that on all builds.
 
 Why hand out random numbers if your going to have to change them again only to another set of random numbers.
 
 This isnt a Heavy vs Scout issue . It appears to be more a lets make the Assaults stand out more so people come back to Assaults. I Agree the Assaults need the buffs but not by nerfing other classes.
 
 
 EDIT: Change for the sake of change isnt always good.
 
 Squeaky wheel gets the grease.
 | 
      
      
        |  MythTanker
 Haus of Triage
 
 133
 
 
      | Posted - 2014.07.24 22:47:00 -
          [11] - Quote 
 
 boba's fetta wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. i dont think you mean the real scouts at all. like i dont think this thread was meant for the real heavyies. the real one's relise thats what's best for them isnt allways best for the game. its the FOTM chasers that are crying and moaning. im exctatic. no more scrubs showing my chossen class up.  Excatly, my only problem is that when heavies QQ were are demonized for it but when scouts do it its all fine. Dont get confused i dont have a problem with the fix. Hypocrisy is the problem
 
 The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton | 
      
      
        |  Thumb Green
 The Valyrian Guard
 
 1150
 
 
      | Posted - 2014.07.24 22:47:00 -
          [12] - Quote 
 The only problem I have with the changes is the slot layout they're going with. I specifically skilled into Amarr sentential (before the hmg was fixed in 1.6) for the slot layout but after the hotfix the Gallente sentinel will have that layout which again goes to show the phrase "Your choices matter" is just bullsh!t.
 
 Can't say I'm all that surprised. I've been drinking and may be drunk.... probably like most dust players. | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 766
 
 
      | Posted - 2014.07.24 22:50:00 -
          [13] - Quote 
 
 Thumb Green wrote:The only problem I have with the changes is the slot layout they're going with. I specifically skilled into Amarr sentential (before the hmg was fixed in 1.6) for the slot layout but after the hotfix the Gallente sentinel will have that layout which again goes to show the phrase "Your choices matter" is just bullsh!t. 
 the slot layout was borked. gall should never had the most lows.
 
 | 
      
      
        |  Thumb Green
 The Valyrian Guard
 
 1150
 
 
      | Posted - 2014.07.24 22:58:00 -
          [14] - Quote 
 
 boba's fetta wrote:Thumb Green wrote:The only problem I have with the changes is the slot layout they're going with. I specifically skilled into Amarr sentential (before the hmg was fixed in 1.6) for the slot layout but after the hotfix the Gallente sentinel will have that layout which again goes to show the phrase "Your choices matter" is just bullsh!t. the slot layout was borked. gall should never had the most lows. That's beside the point.
 
 Can't say I'm all that surprised. I've been drinking and may be drunk.... probably like most dust players. | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 766
 
 
      | Posted - 2014.07.24 23:02:00 -
          [15] - Quote 
 
 Thumb Green wrote:boba's fetta wrote:Thumb Green wrote:The only problem I have with the changes is the slot layout they're going with. I specifically skilled into Amarr sentential (before the hmg was fixed in 1.6) for the slot layout but after the hotfix the Gallente sentinel will have that layout which again goes to show the phrase "Your choices matter" is just bullsh!t. the slot layout was borked. gall should never had the most lows. That's beside the point. well sorry but it's not like it hasnt happened before. i did try telling some people that it would get changed no one listened.
 
 | 
      
      
        |  Arcturis Vanguard
 Escrow Removal and Acquisition
 Dark Taboo
 
 215
 
 
      | Posted - 2014.07.24 23:04:00 -
          [16] - Quote 
 
 KING CHECKMATE wrote:buzzzzzzz killllllllll wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. scouts arent easymode, they require decent intelligence to be good (exception of slayer cal scouts/supertanked gal scouts, which do need a nerf), but scouts just reward intelligence much more. btw, do u think a speed tanked min scout with melee mods/damage mods is op? or a marathon amarr scout? or even a fully dampened gal scout with less than 250 ehp? if u think those are op, then u really are stupid Or my new super Ewar tech caldari scout XD
 
 3Cx Precicion enhancers, Profile Damp and Range amp.
 
 Literally no EHP mods XD
 
 Please, my pc cal scout fit is two damps, three precision, one extender. I see calscouts run by me all the time and never see me. It's great, try it once.
 
 
 Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR | 
      
      
        |  Michael Arck
 
 4961
 
 
      | Posted - 2014.07.24 23:07:00 -
          [17] - Quote 
 Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing.
 
 Archistrategos Where the fear has gone there will be nothing....only I will remain | 
      
      
        |  Thumb Green
 The Valyrian Guard
 
 1152
 
 
      | Posted - 2014.07.24 23:16:00 -
          [18] - Quote 
 
 boba's fetta wrote:well sorry but it's not like it hasnt happened before..
 Hence the "which again goes to show the phrase "Your choices matter" is just bullsh!t."
 
 Can't say I'm all that surprised. I've been drinking and may be drunk.... probably like most dust players. | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4523
 
 
      | Posted - 2014.07.24 23:17:00 -
          [19] - Quote 
 
 Appia Vibbia wrote:Bayeth Mal wrote:^ Yep, and yet my Gal sentinel has so much PG/CPU I physically cannot stick enough proto gear on it to max them out.That was one of the most disappointing things, logging in expecting to see changes to see that my all proto/complex fit has like 70 CPU and 18 PG left over (if I recall correctly).
 As a fitting it requires no sacrifices.
 
 I know I keep bashing on this but it's literally the only suit that has this problem. Sentinels used to be tricky to fit, I was barely able to scrape all proto together after maxing out cores. And if I wanted to use a variant (Burst HMG/Assault Forge) I had to down grade my side arm to compensate.
 Are you saying there's something wrong with me putting a Boundless HMG, 2 complex plates, 1 complex heavy damage mod, and an M209 SMG on my 'Templar' Sentinel A-I? Blasphemy On the other hand, I actually do run out of fitting space on my cal-Sent and can't run full proto. 
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! | 
      
      
        |  Baal Omniscient
 Onslaught Inc
 RISE of LEGION
 
 2003
 
 
      | Posted - 2014.07.24 23:19:00 -
          [20] - Quote 
 
 Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. If a proto heavy can, why shouldn't a proto assault be able to? Or a proto Logi? Right now they can only if one of those proto modules is a proto CPU upgrade.
 
 Cross Atu for CPM1 Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0 | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5483
 
 
      | Posted - 2014.07.24 23:35:00 -
          [21] - Quote 
 
 Arcturis Vanguard wrote:KING CHECKMATE wrote:buzzzzzzz killllllllll wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. scouts arent easymode, they require decent intelligence to be good (exception of slayer cal scouts/supertanked gal scouts, which do need a nerf), but scouts just reward intelligence much more. btw, do u think a speed tanked min scout with melee mods/damage mods is op? or a marathon amarr scout? or even a fully dampened gal scout with less than 250 ehp? if u think those are op, then u really are stupid Or my new super Ewar tech caldari scout XD
 
 3Cx Precicion enhancers, Profile Damp and Range amp.
 
 Literally no EHP mods XD
 Please, my pc cal scout fit is two damps, three precision, one extender. I see calscouts run by me all the time and never see me. It's great, try it once. 
 I dont have proto cal. U.u
 
 only cal scout level 4.Thats why it hurts so bad they are nerfing them... : |
 
 Stealth Storm | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 4747
 
 
  
 
      | Posted - 2014.07.24 23:39:00 -
          [22] - Quote 
 
 Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. 
 A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences.
 
 Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted.
 
 
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  MythTanker
 Haus of Triage
 
 137
 
 
      | Posted - 2014.07.24 23:43:00 -
          [23] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. Everyone can agree with that as long as that is all that will happen to the heavy. This isnt the end to the scouts QQ about heavies. Please dont take these forum paladins serious.
 
 The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton | 
      
      
        |  S-PANZA
 Expert Intervention
 Caldari State
 
 7
 
 
      | Posted - 2014.07.24 23:57:00 -
          [24] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. 
 
 The problem with weapon optimization is that its a steep x6 skill translatting to 1.9 mill SP for a skill that only benefits 1 weapon.
 Could you look iinto lowering the multiplier for more accessability. It seems that 1.9 mill SP for ~4PG and restricted to one weapon is SP overpriced.
 | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 2235
 
 
      | Posted - 2014.07.24 23:58:00 -
          [25] - Quote 
 FOTM heavies are the ones bitching, us relics (True Heavies to use some wonderful "Elitist" speak ^^ )are noticing that these "new" values are about the same/smidgen higher then the old Sentinel values, and those were perfectly fine.
 
 And hell, I'll finaly be able to use my optimization skills again.
 
 If people are REALLY complaining that their fully prototype heavy is going to have to downgrade the grenades and sidearm to basic/adv while leaving everything else at proto, then they are just terrible players to begin with.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  Michael Arck
 
 4965
 
 
      | Posted - 2014.07.25 00:04:00 -
          [26] - Quote 
 I'm drinking away my pain tonight. Just found out I'm a terrible player. What sucks is I'm going to get drunk and try to explain to a bartender who has no idea what CPU/PG, prototype and what a Rattati is. FML.
 
 Archistrategos Where the fear has gone there will be nothing....only I will remain | 
      
      
        |  JRleo jr
 Xer Cloud Consortium
 
 116
 
 
      | Posted - 2014.07.25 00:10:00 -
          [27] - Quote 
 
 S-PANZA wrote:CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. The problem with weapon optimization, is that it's a steep x6 skill translating to 1.9 mill SP, for a skill that only benefits 1 weapon.  Could you perhaps look into lowering the multiplier for more accessability? It seems that 1.9 mill SP for ~4PG and restricted to one weapon is overpriced. 
 Max level brony.
Pink fluffy unicorns http://youtu.be/C34BzC7rnos
Best song evar. | 
      
      
        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 616
 
 
      | Posted - 2014.07.25 00:15:00 -
          [28] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. 
 rattati, are you guys planning to change hmg range, as it seems a bit high atm, able to beat rifles near their optimal ranges vs lesser ehp suits
 | 
      
      
        |  RYN0CER0S
 Rise Of Old Dudes
 
 612
 
 
      | Posted - 2014.07.25 02:30:00 -
          [29] - Quote 
 I'm not going to try to spit out numbers about HMG Ranges without first doing some actual redline research, but I don't think they're too far off from where they should be.
 
 I skilled Gallente Sentinels immediately after 1.8 and have since acquired all other Heavy Frames to at least 5 on the Basics.
 I was just about to skill into the Amarr Sentinel (again, already have the Basic) for that 2/3 slot layout just to be able to stack 2 Damage with 3 Armor Mods because Damage beats Hit Points when facing other Heavies - especially if you have a Logi to run with. Not to mention the lower movement penalty incurred when stacking that much Armor HP.
 So, Thanks!
 2.5 Million SP not wasted (again.).
 
 PSN: The_Rynoceros Console Master Race "It's better to burn out, than fade away." ~Def Leppard | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 772
 
 
      | Posted - 2014.07.25 04:52:00 -
          [30] - Quote 
 
 MythTanker wrote:boba's fetta wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. i dont think you mean the real scouts at all. like i dont think this thread was meant for the real heavyies. the real one's relise thats what's best for them isnt allways best for the game. its the FOTM chasers that are crying and moaning. im exctatic. no more scrubs showing my chossen class up.  Excatly, my only problem is that when heavies QQ we are demonized for it but when scouts do it its all fine. Dont get confused i dont have a problem with the fix. Hypocrisy is the problem 
 i see your point. i just try not to get involed in the QQ though as im human i do mess up.
 
 | 
      
      
        |  Patrick57
 Fatal Absolution
 General Tso's Alliance
 
 7856
 
 
      | Posted - 2014.07.25 05:13:00 -
          [31] - Quote 
 
 Xocoyol Zaraoul wrote:FOTM heavies are the ones bitching I'm not bitching. :(
 
 King Thunderbolt is my number one fan. Cross Atu for CPM1 /o/ | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 772
 
 
      | Posted - 2014.07.25 05:15:00 -
          [32] - Quote 
 
 Patrick57 wrote:Xocoyol Zaraoul wrote:FOTM heavies are the ones bitching I'm not bitching. :( off topic i know.... but ive never heard of a thunderbolt haha
 
 | 
      
      
        |  Rusty Shallows
 Caldari State
 
 1907
 
 
      | Posted - 2014.07.25 05:27:00 -
          [33] - Quote 
 
 buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing 
 There was a general range nerf for a bunch of weapons at the start of Uprising. An over reaction from the days of Chromosome and people who took the (Light or Heavy) Sharpshooter skill to 5. No one here seems to miss either set of range limits.
 
 I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing.
 
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 773
 
 
      | Posted - 2014.07.25 05:43:00 -
          [34] - Quote 
 
 Rusty Shallows wrote:buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing There was a general range nerf for a bunch of weapons at the start of Uprising. An over reaction from the days of Chromosome and people who took the (Light or Heavy) Sharpshooter skill to 5. No one here seems to miss either set of range limits. I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing. which god?
 
 | 
      
      
        |  Rusty Shallows
 Caldari State
 
 1907
 
 
      | Posted - 2014.07.25 06:18:00 -
          [35] - Quote 
 
 boba's fetta wrote:Rusty Shallows wrote:snip
 I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing.
 which god? Take your pick: three are off of Mosses' God, it's hard to go wrong with Buddha, or hedge your bet and pick from the Greek Pantheon or Roman revised.
 
 Just stay away from those dirty Unitarians.
  
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  Reign Omega
 BurgezzE.T.F
 General Tso's Alliance
 
 632
 
 
      | Posted - 2014.07.25 06:22:00 -
          [36] - Quote 
 Who gots da prototype frame of all sizes?
 
 
 <---- DIS guy!!!
 
 Who dun keer if da suit getsa nerf???
 
 
 <---- DIS GUY!!!
 
 Observe the public trust. Protect the innocent. Uphold the law. | 
      
      
        |  boba's fetta
 Shining Flame
 Amarr Empire
 
 776
 
 
      | Posted - 2014.07.25 08:26:00 -
          [37] - Quote 
 
 Rusty Shallows wrote:boba's fetta wrote:Rusty Shallows wrote:snip
 I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing.
 which god? Take your pick: three are off of Mosses' God, it's hard to go wrong with Buddha, or hedge your bet and pick from the Greek Pantheon or Roman revised. Just stay away from those dirty Unitarians.   
 personally id pick budda but he isnt a god. source im a buddist =) not a very good one but still.
 
 | 
      
      
        |  Echo 1991
 WarRavens
 Final Resolution.
 
 362
 
 
      | Posted - 2014.07.25 09:00:00 -
          [38] - Quote 
 
 S-PANZA wrote:CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. The problem with weapon optimization is that its a steep x6 skill translatting to 1.9 mill SP for a skill that only benefits 1 weapon.  Could you look iinto lowering the multiplier for more accessability. It seems that 1.9 mill SP for ~4PG and restricted to one weapon is SP overpriced. Make it a skill that affects all weapons and raise the multiplier like it is in eve. It would make more sense.
 | 
      
      
        |  Matticus Monk
 OSG Planetary Operations
 Covert Intervention
 
 2199
 
 
      | Posted - 2014.07.25 09:01:00 -
          [39] - Quote 
 
 mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. 
 Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere.
 
 How I miss the good old days.
 
 When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings".
 
 Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode.
 
 Do not lump us into the same category as the FOTM chumps that defile our suits.
 
 Double posting like a Kaiser. | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 General Tso's Alliance
 
 4513
 
 
      | Posted - 2014.07.25 09:05:00 -
          [40] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. 
 
 This is really true and it's a big problem with the way dust fittings work. Scouts are able to tank everything too, and that's silly.
 
 I hope when Legion comes around you guys take the tanking modules back to an EVE approach where you had to make serious compromises to fit certain things.
 | 
      
      
        |  | 
      
      
        |  CCP Rattati
 C C P
 C C P Alliance
 
 4796
 
 
  
 
      | Posted - 2014.07.25 11:39:00 -
          [41] - Quote 
 Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all roles
 Step 2 - Establish fair, diminishing returns tiered power progression
 Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
 
 P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
        |  | 
      
      
        |  JONAHBENHUR
 Inner.Hell
 
 33
 
 
      | Posted - 2014.07.25 12:18:00 -
          [42] - Quote 
 love the fact i wasted about 6 mill sp and hours of tuning and practice to find a suit that isnt total garbage just to have it nerfed or worse some scrub with no clue can just mimic it with no sp due to the "fair and balanced cpu and pg" and the "diminishing returns" R U flipping kidding me ?
 
 "To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 44
 
 
      | Posted - 2014.07.25 12:22:00 -
          [43] - Quote 
 
 buzzzzzzz killllllllll wrote:ive been heavy since i started playing Yeah, k. I don't like how my nose looks, so I'm going to have it removed down to the bone.
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 1688
 
 
      | Posted - 2014.07.25 12:33:00 -
          [44] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. 
 Hey as long as this is evenly enforced across the board, I'm good with it. I'm less caring about being able to do a full proto fit than "this suit can, but this same class of suit (different race) cannot.
 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 3959
 
 
      | Posted - 2014.07.25 12:44:00 -
          [45] - Quote 
 
 buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing Most of us old-school Heavies agree that the nerfs effecting Sentinels are quite reasonable and well thought out. It is the FOTM Sentinels who are QQGÇÖing.
 
 Range is being addressed somewhat, in that all HMGGÇÖs are getting the range of their Advanced variety. That translates to a range nerf for Proto HMG. Frankly I would be fine with all HMGGÇÖs getting the range of their Standard tier, with the exception of the Assault HMG of course.
 
 I donGÇÖt agree with damage stopping at 35m. But as is currently with a Standard HMG, beyond 35m you have to burn through most of a clip to kill a medium frame suit. I think that is reasonable considering the time it takes to burn through most of an HMG clip.
 
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Thang Bausch
 Pierrot Le Fou Industries
 
 200
 
 
      | Posted - 2014.07.25 16:28:00 -
          [46] - Quote 
 
 buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing 
 Like most of what you wrote here (the HMG range comment particularly). I'm not sure i agree with the comment that a proto suits should be able to fit all proto type gear. I know my proto min logi suit cannot do it. Can other suits do it?
 
 | 
      
      
        |  Thang Bausch
 Pierrot Le Fou Industries
 
 200
 
 
      | Posted - 2014.07.25 16:31:00 -
          [47] - Quote 
 
 CCP Rattati wrote:Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all rolesStep 2 - Establish fair, diminishing returns tiered power progression
 Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
 
 P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules.
 
 have you decided how much to reduce the cost of those modules? Does it include kin cats? the PG on kin cats is just sick high right now and the progression seems very off.
 
 | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4559
 
 
      | Posted - 2014.07.25 17:14:00 -
          [48] - Quote 
 
 Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days.  When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode.  Do not lump us into the same category as the FOTM chumps that defile our suits.  Wu Tang!
 
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! | 
      
      
        |  CommanderBolt
 Osmon Surveillance
 Caldari State
 
 1409
 
 
      | Posted - 2014.07.25 17:16:00 -
          [49] - Quote 
 
 Bojo The Mighty wrote:Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days.  When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode.  Do not lump us into the same category as the FOTM chumps that defile our suits.  Wu Tang! 
 Clan aint nottin' ta *uck with
 
 
 -=#[ Gastun's Forge ]#=- MY LIFE FOR AIUR!  "I'm wasting away here" - "Get me back into zee fight! | 
      
      
        |  Lanius Pulvis
 SVER True Blood
 Dark Taboo
 
 325
 
 
      | Posted - 2014.07.25 17:22:00 -
          [50] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. I'm just glad this means my grinding for maxed core skills on my Alt will come into play after all. Right now a player just has to skill the suit to fit everything, soon they will have to make more of an investment.
 
 Not new, just new to you. | 
      
      
        |  Matticus Monk
 OSG Planetary Operations
 Covert Intervention
 
 2205
 
 
      | Posted - 2014.07.25 18:45:00 -
          [51] - Quote 
 
 Bojo The Mighty wrote:Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days.  When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode.  Do not lump us into the same category as the FOTM chumps that defile our suits.  Wu Tang! 
 We call him "The Mighty" for a reason, son.... he can detect a Wu-Tang lyric reference from a mile away, by scent alone, and oftentimes while distracted with other activities.
 
 He is legendary, and if what you say is true...
 
 The sholin and the wu-tang could be dangerous....
 
 
 
 Double posting like a Kaiser. | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4570
 
 
      | Posted - 2014.07.25 18:51:00 -
          [52] - Quote 
 Shaolin shadow boxing & the Wu Tang sword style
 
 Matticus Monk wrote:if what you say is true...
 The Shaolin and the Wu Tang could be dangerous!
 Do you think your Wu Tang sword can defeat me?
 On Guard! I'll let you try my Wu Tang Style.
 Bring da motherfuckin ruckus!
 
 
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! | 
      
      
        |  Cody Sietz
 SVER True Blood
 Dark Taboo
 
 3692
 
 
      | Posted - 2014.07.25 19:53:00 -
          [53] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. Thank you.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Gavr1lo Pr1nc1p
 Fatal Absolution
 General Tso's Alliance
 
 1674
 
 
      | Posted - 2014.07.25 20:12:00 -
          [54] - Quote 
 
 CCP Rattati wrote:Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all rolesStep 2 - Establish fair, diminishing returns tiered power progression
 Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
 
 P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules.
 So what are the new PG values on shield extenders, kin cats, and code breakers?
 
 "Minmitar Scout" and "Masochist" are synonyms. Kills-Archduke Ferd1nand | 
      
      
        |  Thrillhouse Van Houten
 Opus Arcana
 Covert Intervention
 
 84
 
 
      | Posted - 2014.07.25 21:16:00 -
          [55] - Quote 
 
 Baal Omniscient wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. If a proto heavy can, why shouldn't a proto assault be able to? Or a proto Logi? Right now they can only if one of those proto modules is a proto CPU upgrade. 
 Thank GOD somebody pointed this out. Logi since Chromosome. Why should ANY class be guaranteed a full proto fit at proto level?
 
 Or more to my feelings...if Scouts and Heavies can fit all proto, why can't Assaults and Logis? Even with the reduction to Eq costs I run advanced weapon and two pieces of advanced Eq with STANDARD grenades (I'm tanked out the ass, cause I suck). If I run a STD weapon I can swing 3 PRO pieces of Eq. I COULD reduce my eHP to shoe-horn all PRO Eq, but that leads back to the argument of why I should have to if Heavies and Scouts can max out on PRO gear? Heavies at ADV no less, at current...
 | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3701
 
 
      | Posted - 2014.07.25 21:58:00 -
          [56] - Quote 
 Talking about heavy balance i might have found a way to balance shield tanked heavys to be more viable compared to their armor counterparts. So please take your time and check this out.
 
 New shield module! | 
      
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