| Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 606
 
 
      | Posted - 2014.07.24 22:27:00 -
          [1] - Quote 
 honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing
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        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 609
 
 
      | Posted - 2014.07.24 22:36:00 -
          [2] - Quote 
 
 ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. 
 scouts arent easymode, they require decent intelligence to be good (exception of slayer cal scouts/supertanked gal scouts, which do need a nerf), but scouts just reward intelligence much more. btw, do u think a speed tanked min scout with melee mods/damage mods is op? or a marathon amarr scout? or even a fully dampened gal scout with less than 250 ehp? if u think those are op, then u really are stupid
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        |  buzzzzzzz killllllllll
 Sacred Initiative of Combat Killers
 IMMORTAL REGIME
 
 616
 
 
      | Posted - 2014.07.25 00:15:00 -
          [3] - Quote 
 
 CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. 
 rattati, are you guys planning to change hmg range, as it seems a bit high atm, able to beat rifles near their optimal ranges vs lesser ehp suits
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