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Will Driver
Horizons' Edge Proficiency V.
148
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Posted - 2014.07.19 23:10:00 -
[1] - Quote
CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Will Driver
Horizons' Edge Proficiency V.
149
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Posted - 2014.07.19 23:34:00 -
[2] - Quote
Benjamin Ciscko wrote:You sir are stupid if you think ADS's are invulnerable.
Thank goodness I'm good looking.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Will Driver
Horizons' Edge Proficiency V.
155
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Posted - 2014.07.20 18:37:00 -
[3] - Quote
Baal Omniscient wrote:Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry? I have only had issues with ADS's that are coordinating with another ADS and had 2 dedicated gunners per ship. Please describe this encounter to me and explain the situation. Also, what type of ADS?
They were Pythons, I believe. 2 of them continuously running hardeners. Proto swarms L5 prof. On Minmando did almost zero damage in 4,5,6 volleys. They did not even have to retreat, just circle around to fire on spawn points.
I've no issue with Incubi, if anything they are too easily killed with A/V and I would buff them, but only if the ADS are pulled back in line.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Will Driver
Horizons' Edge Proficiency V.
156
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Posted - 2014.07.20 18:46:00 -
[4] - Quote
Monkey MAC wrote:This Minmando fit will do 1,800 damage per volley, or 230 against two shield hardeners. This totals a pythons shield in 6 volleys. This fit has a 60 second down time, and a loght booster. Against 2 armour hardeners it does 777 which requires 5 volleys to total complelty, their is a light repper and has a greater than 1 minuete down time. http://www.protofits.com/fittings/shared/0/5594The python maybe considered harder to kill, but the lack of passive repair and the lack of an afterburner make it an easy target to the above suit. Provided you attack from an advantageous position.
This mathematical argument does me little good. I run Minmando with proto swarms L5 pof and one 4% damage mod. I hit the ADS with six swarms and it did minimal damage, and it certainly did not come anywhere close to killing it.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Will Driver
Horizons' Edge Proficiency V.
156
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Posted - 2014.07.20 18:49:00 -
[5] - Quote
Judge Rhadamanthus wrote:Michael Arck wrote:Judge will have your head. Sharpens his axe...
I know, I know. But at least Judge sees things from both sides. And if he were to lop off my head, he'd lose one of his voters.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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