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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1510
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Posted - 2014.07.16 13:23:00 -
[1] - Quote
The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros.
You can plug a turbo controller in and see for yourself - it gives you a 800DPS fully automatic long range rifle. Combined with a turbo controller the scrambler is an absurdly overpowered weapon. It makes a mockery of otherwise effective recent attempts to achieve a DPS/range trade-off - it has near twice the DPS and range of an AR, for instance.
I suggest that you remove this exploit by bringing the ScR RoF down to humanly achievable levels. Somewhere around 500RPM would remove the turbo controller advantage without impacting non-turbo users, as they can not exceed this RoF anyway. For more discussion see here. |
Adipem Nothi
Nos Nothi
2920
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Posted - 2014.07.16 13:44:00 -
[2] - Quote
Agreed. +1
But not too slow, or the gun will be garbage. They overdid the RoF reduction for the ScP.
Shoot scout with yes...
- Ripley Riley
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Fizzer94
Fatal Absolution General Tso's Alliance
2924
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Posted - 2014.07.16 13:51:00 -
[3] - Quote
525 RPM Plz. There is no reason for nonsplash and nonscatter semiautomatics to have any more or any less RoF than this IMO.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Leeroy Gannarsein
Legio DXIV
488
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Posted - 2014.07.16 15:38:00 -
[4] - Quote
I agree. I always assumed 550 would make more sense though, considering the old Carthum Assault ScP stats.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Monty Mole Clone
Shiv M
155
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Posted - 2014.07.16 16:08:00 -
[5] - Quote
isnt the scramblers dps that high because it has less than half the endurance of other weapons and what about the combat rifle or the plasma rifle with an auto fire controller, arnt they just as bad?
deader than A line flares with pockets in the knees
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Bormir1r
Fatal Absolution General Tso's Alliance
499
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Posted - 2014.07.16 16:10:00 -
[6] - Quote
Adipem Nothi wrote:Agreed. +1
But not too slow, or the gun will be garbage. They overdid the RoF reduction for the ScP.
I wish they buffed the RoF for the ScP, I specced into it recently and I see the flaws....
For the sidearm changes; Ion pistol needs more damage and ScP needs more RoF
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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Atiim
Fooly Cooly. Anime Empire.
10552
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Posted - 2014.07.16 16:42:00 -
[7] - Quote
Ryme Intrinseca wrote: EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. This is the opposite of how it should work - more shots per second should mean more heat build up. Probably it is a result of the extremely high RoF breaking the intended heat build up mechanics. If so, a lower RoF would deal with the heat build up issue as well as the DPS issue.
Like the Laser Rifle, the Scrambler Rifle's heat sink is based on "Heat Cost per Second"; as opposed to "Heat Cost per Shot" like the 20/80GJ Railguns.
How long it takes you to overheat is completely dependent on how fast you can spam R1,
The Snack That Smiles Back, Tankers!
-HAND
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1513
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Posted - 2014.07.16 16:47:00 -
[8] - Quote
Monty Mole Clone wrote:isnt the scramblers dps that high because it has less than half the endurance of other weapons and what about the combat rifle or the plasma rifle with an auto fire controller, arnt they just as bad? As my edit to the OP says, the 'endurance' (as you put it) is higher for a turbo controller than it is for a non-turbo ScR - 16 shots without turbo, 18 with. So endurance/heat build up is another reason to reduce RoF.
A regular plasma rifle (AR) gets no DPS benefit from a turbo controller because it's an automatic weapon.
Turbo+Tactical AR was abused greatly at the start of Uprising, when the RoF was much higher. But the TAR's RoF is now low enough (500RPM) that there's no significant benefit to using a turbo controller.
In testing on an alt with my cheap -ú5 turbo controller I was unable to get the combat rifle or burst AR to fire any more quickly than I can fire them using an ordinary DS3. I think this is because the gap between bursts is long enough that a human can do as well as a turbo controller. Remember, for each CR trigger pull, three rounds are fired at a rate of 1200RPM, then there is a burst delay equivalent to 1000RPM (see here). This process takes the CR below 500 bursts per second, so a human can do as well as a turbo controller.
Turbo controllers definitely give a much bigger benefit to the Scrambler Rifle than they do to any other rifle, because it is the only non-automatic weapon that responds to trigger speeds significantly greater than 500 pulls per minute. |
Ryme Intrinseca
The Rainbow Effect Dark Taboo
1514
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Posted - 2014.07.16 16:50:00 -
[9] - Quote
Atiim wrote:Ryme Intrinseca wrote: EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. This is the opposite of how it should work - more shots per second should mean more heat build up. Probably it is a result of the extremely high RoF breaking the intended heat build up mechanics. If so, a lower RoF would deal with the heat build up issue as well as the DPS issue.
Like the Laser Rifle, the Scrambler Rifle's heat sink is based on "Heat Cost per Second"; as opposed to "Heat Cost per Shot" like the 20/80GJ Railguns. How long it takes you to overheat is completely dependent on how fast you can spam R1, Seems a plausible explanation of how a turbo controller enables you to avoid the heat build up suffered by DS3 users. |
Monty Mole Clone
Shiv M
155
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Posted - 2014.07.16 16:58:00 -
[10] - Quote
with 18 shots thats still only 1.5 seconds of sustained fire with a hefty lockup afterwards, even with an autofire pad i still dont see a problem.
if it could sustain fire for as long as an plasma rifle then it would be op
deader than A line flares with pockets in the knees
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
89
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Posted - 2014.07.16 17:14:00 -
[11] - Quote
im still searching the market for that full auto shotgun cant seem to find it though. but i die to it at least once a week
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1515
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Posted - 2014.07.16 17:58:00 -
[12] - Quote
Monty Mole Clone wrote:with 18 shots thats still only 1.5 seconds of sustained fire with a hefty lockup afterwards, even with an autofire pad i still dont see a problem.
if it could sustain fire for as long as an plasma rifle then it would be op 18 shots is 1287HP, which is plenty. |
Monty Mole Clone
Shiv M
155
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Posted - 2014.07.16 18:12:00 -
[13] - Quote
Ryme Intrinseca wrote:Monty Mole Clone wrote:with 18 shots thats still only 1.5 seconds of sustained fire with a hefty lockup afterwards, even with an autofire pad i still dont see a problem.
if it could sustain fire for as long as an plasma rifle then it would be op 18 shots is 1287HP, which is plenty.
allot less than most rifles can do before reloading
deader than A line flares with pockets in the knees
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1436
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Posted - 2014.07.16 19:48:00 -
[14] - Quote
Yeah it makes it as powerful as an HMG for .2 seconds
With range
Honestly though i love ppl w/modded controllers. I just strafe until they overheat, and then go in for a kill (generally melee for maximum embarrassment if possible)
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Jadd Hatchen
Kinda New here
619
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Posted - 2014.07.16 20:41:00 -
[15] - Quote
Ryme Intrinseca wrote:The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo makes the scrambler a 800DPS fully automatic long range rifle, an absurdly overpowered weapon. It makes a mockery of otherwise effective recent attempts to achieve a DPS/range trade-off - it has near twice the DPS and range of an AR, for instance. I suggest that you remove this exploit by bringing the ScR RoF down to humanly achievable levels. Somewhere around 500RPM would remove the turbo controller advantage without impacting non-turbo users, as they can not exceed this RoF anyway. For more discussion see here. EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. A lower RoF would probably deal with the heat build up issue as well as the DPS issue.
As a note, I've tested out the turbo style triggers on many weapons.
-Scrambler is the biggest culprit in receiving a huge benefit from it. -The Assault Rifle will outperform many other rifles using a turbo trigger because there is no kick or dispersion at it's extreme range and thus it kills faster. -The combat rifle receives the least benefit as the higher rate of fire was already accounted for in it's design by the lower damage per round, so most of it's benefit is less kick/recoil based. -The SMG benefits mainly from receiving less kick. -the HMG benefit slightly from less kick, but it benefits significantly from less heat buildup. -The small and heavy blasters turrets do benefit. They don't get a significant increase in rate of fire, but they do benefit from less heat build up.
The rail rifle does not benefit from this because it has a "charge up" time and will not function with most turbo triggers. I say this as a point of example for how to design a way to defeat the turbo trigger if such is desired at all.
But I must point out one more thing. In a world where many people that play games could have physical handicaps, things like turbo trigger mechanisms, being able to remap buttons or keys, using devices like mouse and keyboard, are what allow them to play at all. Solely looking at some of these things as "cheater" devices is WRONG. They are just a different interface. And since God did not create everyone equal, not everyone can use the same control pad as well as another person. (Especially since all game console control pads were made to dimension suited for children and NOT adults.)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11914
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Posted - 2014.07.16 20:52:00 -
[16] - Quote
Does anyone actually run into turbo trigger guys?
Never seen one......
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.16 21:15:00 -
[17] - Quote
Bormir1r wrote:Adipem Nothi wrote:Agreed. +1
But not too slow, or the gun will be garbage. They overdid the RoF reduction for the ScP. I wish they buffed the RoF for the ScP, I specced into it recently and I see the flaws.... For the sidearm changes; Ion pistol needs more damage and ScP needs more RoF But, then they would just be the same weapon...wouldn't they? Also, I can't go back to the days of OP ScP.
Back on point, yes please lower the ScR RoF. People said I was nuts when I brought up the Turbo control and ScR in the same sentence.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zindorak
CaUsE-4-CoNcErN
134
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Posted - 2014.07.16 21:16:00 -
[18] - Quote
Bormir1r wrote:Adipem Nothi wrote:Agreed. +1
But not too slow, or the gun will be garbage. They overdid the RoF reduction for the ScP. I wish they buffed the RoF for the ScP, I specced into it recently and I see the flaws.... For the sidearm changes; Ion pistol needs more damage and ScP needs more RoF Yeah then i could wreck MOAR people with the ScP. Also, the ScR rpm ROF should be like 600 and the assault buffed to 800 |
ugg reset
Molon Labe. General Tso's Alliance
593
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Posted - 2014.07.16 22:06:00 -
[19] - Quote
why would you want a full auto ScR that over heats?
Thr33 is the magic number.
no hope.
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1517
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Posted - 2014.07.17 11:14:00 -
[20] - Quote
ugg reset wrote:why would you want a full auto ScR that over heats? Maybe because it does more shots before overheat than the non-exploit (semi-auto) version? While doing double the DPS of equivalent weapons?
Still waiting for those blue tags... |
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Monty Mole Clone
Shiv M
157
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Posted - 2014.07.17 13:30:00 -
[21] - Quote
Ryme Intrinseca wrote:ugg reset wrote:why would you want a full auto ScR that over heats? Maybe because it does more shots before overheat than the non-exploit (semi-auto) version? While doing double the DPS of equivalent weapons? Still waiting for those blue tags...
if doing 1287 damage over the time it takes to discharge 18 rounds and then wait for lockup to finish or cool down, takes about 5 or 6 seconds i dont think u will get blue tags.
deader than A line flares with pockets in the knees
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1517
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Posted - 2014.07.17 16:05:00 -
[22] - Quote
Monty Mole Clone wrote:Ryme Intrinseca wrote:ugg reset wrote:why would you want a full auto ScR that over heats? Maybe because it does more shots before overheat than the non-exploit (semi-auto) version? While doing double the DPS of equivalent weapons? Still waiting for those blue tags... if doing 1287 damage over the time it takes to discharge 18 rounds and then wait for lockup to finish or cool down, takes about 5 or 6 seconds i dont think u will get blue tags. You can let go of the button after the penultimate shot and you'll still have got one or two more shots off than the non-exploit version at a much higher DPS. You really think 840DPS using full auto out to 70m+ is the time to kill Rattati had in mind?
I can't say for sure that a blue tag will come, but there seems to be a renewed interest in game balance since Rattati took over so I thought I'd give it a go. |
Monty Mole Clone
Shiv M
157
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Posted - 2014.07.17 16:46:00 -
[23] - Quote
if all you look at is the dps then yes it does look op, over the course of 5 to 6 seconds however its lower than the other rifles.
since its all i use i am biased :) so peace
deader than A line flares with pockets in the knees
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1517
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Posted - 2014.07.17 17:24:00 -
[24] - Quote
Monty Mole Clone wrote:if all you look at is the dps then yes it does look op, over the course of 5 to 6 seconds however its lower than the other rifles.
since its all i use i am biased :) so peace Reducing RPM to 500-550 will only make a difference to you if you use a turbo controller. In testing a while back Rei Shepard, an expert ScR user (as anyone who's played him can attest), was able to achieve 495RPM using a mouse; other users report much lower maximum fire rates. I doubt even 450RPM is possible with a DS3. There really is no reason for ScR users who don't use turbo to object to 500-550 RPM. |
Monty Mole Clone
Shiv M
157
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Posted - 2014.07.17 18:25:00 -
[25] - Quote
Ryme Intrinseca wrote:Monty Mole Clone wrote:if all you look at is the dps then yes it does look op, over the course of 5 to 6 seconds however its lower than the other rifles.
since its all i use i am biased :) so peace Reducing RPM to 500-550 will only make a difference to you if you use a turbo controller. In testing a while back Rei Shepard, an expert ScR user (as anyone who's played him can attest), was able to achieve 495RPM using a mouse; other users report maximum fire rates as low as 300RPM. There really is no reason for ScR users who don't use turbo to object to 500-550 RPM
i suppose i could live with 550rpm if it means the qq about autofire fire pads goes away
deader than A line flares with pockets in the knees
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Thor Odinson42
Molon Labe. General Tso's Alliance
4043
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Posted - 2014.07.17 19:28:00 -
[26] - Quote
gauntlet44 LbowDeep wrote:im still searching the market for that full auto shotgun cant seem to find it though. but i die to it at least once a week
Had a friend that no longer plays show me the SG on turbo and without. There are plenty of videos out online about other weapons. The SG is one that people don't expect.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4043
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Posted - 2014.07.17 19:29:00 -
[27] - Quote
Also the people who argue against these sensible RoF changes should get an asterisk next to their names so we know who cheats when we check out the killfeed.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 20:17:00 -
[28] - Quote
WHAT THE HELL WAS THAT AT THE END!?
You emptied the clip, then charged(having 0 shots remaining) and then reloaded, followed by a full charge.
WHY DOES THAT EXIST?!
It's like, if my HMG or Flaylock, could be fired, then precharged to a 2.5x alpha immediately after my reload(which never animates)
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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RedPencil
Abandoned Privilege Top Men.
54
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Posted - 2014.07.17 20:45:00 -
[29] - Quote
Atiim wrote:Ryme Intrinseca wrote: EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. This is the opposite of how it should work - more shots per second should mean more heat build up. Probably it is a result of the extremely high RoF breaking the intended heat build up mechanics. If so, a lower RoF would deal with the heat build up issue as well as the DPS issue.
Like the Laser Rifle, the Scrambler Rifle's heat sink is based on "Heat Cost per Second"; as opposed to "Heat Cost per Shot" like the 20/80GJ Railguns. How long it takes you to overheat is completely dependent on how fast you can spam R1,
This is clear why turbo SCR can shoot more than normal control.
Beware paper cut M[;..;]M
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TYCHUS MAXWELL
The Fun Police
209
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Posted - 2014.07.18 01:44:00 -
[30] - Quote
Jadd Hatchen wrote:Ryme Intrinseca wrote:The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo makes the scrambler a 800DPS fully automatic long range rifle, an absurdly overpowered weapon. It makes a mockery of otherwise effective recent attempts to achieve a DPS/range trade-off - it has near twice the DPS and range of an AR, for instance. I suggest that you remove this exploit by bringing the ScR RoF down to humanly achievable levels. Somewhere around 500RPM would remove the turbo controller advantage without impacting non-turbo users, as they can not exceed this RoF anyway. For more discussion see here. EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. A lower RoF would probably deal with the heat build up issue as well as the DPS issue. As a note, I've tested out the turbo style triggers on many weapons. -Scrambler is the biggest culprit in receiving a huge benefit from it. -The Assault Rifle will outperform many other rifles using a turbo trigger because there is no kick or dispersion at it's extreme range and thus it kills faster. -The combat rifle receives the least benefit as the higher rate of fire was already accounted for in it's design by the lower damage per round, so most of it's benefit is less kick/recoil based. -The SMG benefits mainly from receiving less kick. -the HMG benefit slightly from less kick, but it benefits significantly from less heat buildup. -The small and heavy blasters turrets do benefit. They don't get a significant increase in rate of fire, but they do benefit from less heat build up. The rail rifle does not benefit from this because it has a "charge up" time and will not function with most turbo triggers. I say this as a point of example for how to design a way to defeat the turbo trigger if such is desired at all. But I must point out one more thing. In a world where many people that play games could have physical handicaps, things like turbo trigger mechanisms, being able to remap buttons or keys, using devices like mouse and keyboard, are what allow them to play at all. Solely looking at some of these things as "cheater" devices is WRONG. They are just a different interface. And since God did not create everyone equal, not everyone can use the same control pad as well as another person. (Especially since all game console control pads were made to dimension suited for children and NOT adults.)
For the NES sure... but not modern controllers, those bumpers are not designed for child hands. Also as to the trying to hide behind physical disability bullshit... there are mentally handicapped people who could be playing this game!!! HOW DARE THEY MAKE A GAME WITH VARYING MATHEMATICAL VALUES THATS JUST WRONG!!!
An exploit is an exploit. If you need that advantage maybe you shouldn't be playing first person shooters... a genre comprised of hand eye coordination and quick reflexes.
Tumblr plz go. |
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