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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
475
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Posted - 2014.07.13 16:44:00 -
[1] - Quote
I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
Director:Diplomat
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Arcturis Vanguard
Red Star. EoN.
178
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Posted - 2014.07.13 17:38:00 -
[2] - Quote
Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
475
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Posted - 2014.07.13 20:33:00 -
[3] - Quote
Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed
Director:Diplomat
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Forlorn Destrier
Havok Dynasty
2694
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Posted - 2014.07.13 20:37:00 -
[4] - Quote
NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed
His logic is not flawed. As a long time player, I wholeheartedly agree with him, and put myself squarely in the "against this idea" camp.
The metalevel of an item is designed to be a quick reference as to the value of the item compared to other items. It represents the stats; it doesn't change them.
I am the Forgotten Warhorse, the Lord of Lightning
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
475
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Posted - 2014.07.13 20:48:00 -
[5] - Quote
Forlorn Destrier wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed His logic is not flawed. As a long time player, I wholeheartedly agree with him, and put myself squarely in the "against this idea" camp. The metalevel of an item is designed to be a quick reference as to the value of the item compared to other items. It represents the stats; it doesn't change them. EDIT: for example, do you want an officer level item to gave a 10% bonus across the board? The game would be heavily outbalanced. Take weapon damage modifiers, for example: we've already seen how only a 2% difference effects the game when we changed the damaged modules from 5% to 3%. The 5% mods caused there to be huge difference in effectiveness and newer players were slaughtered in droves over and beyond what was reasonable. A 10% bump would be god mode.
It would be balanced because everything in the game has meta level,defensive and offensive, also you cant compare this to dmg mods because they weren't working as intended with buggy stack penalties not to mention what you yoursel said they were 10% and extenders were half what they are now.
Director:Diplomat
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Forlorn Destrier
Havok Dynasty
2697
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Posted - 2014.07.13 20:49:00 -
[6] - Quote
NoxMort3m wrote:Forlorn Destrier wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed His logic is not flawed. As a long time player, I wholeheartedly agree with him, and put myself squarely in the "against this idea" camp. The metalevel of an item is designed to be a quick reference as to the value of the item compared to other items. It represents the stats; it doesn't change them. EDIT: for example, do you want an officer level item to gave a 10% bonus across the board? The game would be heavily outbalanced. Take weapon damage modifiers, for example: we've already seen how only a 2% difference effects the game when we changed the damaged modules from 5% to 3%. The 5% mods caused there to be huge difference in effectiveness and newer players were slaughtered in droves over and beyond what was reasonable. A 10% bump would be god mode. It would be balanced because everything in the game has meta level,defensive and offensive, also you cant compare this to dmg mods because they weren't working as intended with buggy stack penalties not to mention what you yoursel said they were 10% and extenders were half what they are now.
Ok - so let's say I have a meta 0 item (militia gear). Right now, I'm likely to lose versus someone with Advanced gear, but I still have a decent shot of winning. Add a bonus for meta - I lose. Every. Damn. Time.
No, the idea is without merit.
I am the Forgotten Warhorse, the Lord of Lightning
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Zatara Rought
Fatal Absolution General Tso's Alliance
3613
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Posted - 2014.07.13 21:32:00 -
[7] - Quote
Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
Jesus FFS can you be any more of an *******?
If that's the only objection wtf wouldn't we just lower the meta level of all aurum to be the same or slightly below the regular variants.
There's no need to be such a douchenozzle though.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3613
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Posted - 2014.07.13 21:38:00 -
[8] - Quote
NoxMort3m wrote:I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
so I'd wanna see more data but initially despite the issue that the #'s are used to catalog items...I wonder if it's feasible and I would want to ensure it doesn't increase the power differences between basic and proto. I really like the fact that someone who has lvl 5 duvolle can use a standard variant and still get the operation bonuses...and I don't fathom being at even more of a disadvantage than it already is because you'd potentially be getting what like 5% more efficiency? 8%? I wonder what's the largest lete level difference from a basic to a proto variant? would they need to be standardized so all weapons progressed meta levels at the same pace? do they already? how much work would it be to assign stats to meta level? is it significant enough to warrant the development time?
These are more questions I have as I pondered about your idea.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11815
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Posted - 2014.07.13 21:40:00 -
[9] - Quote
Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
Thats what ISK is for.
The you pay the in game ISK you earn for that extra edge to compliment your skills or make up for the lack of them. EVE's been making it work for 10 years under that model..... dust has failed within the year.....
You tell me which sounds better.
In all FPS the greater part of your effectiveness has nothing to do with skill, otherwise everyone in PC wouldn't be stacking the CR......., it's always to do with gear and perks. EVE just takes that to the next step.
You put in more ISK to your suit and vehicle you should get more efficiency out of it.
"I guess this is goodbye for now Little One. This is how you will become one of us, one of the Amarr." - Kador Ouryon
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Forlorn Destrier
Havok Dynasty
2699
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Posted - 2014.07.13 21:42:00 -
[10] - Quote
Zatara Rought wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
Jesus FFS can you be any more of an *******? If that's the only objection wtf wouldn't we just lower the meta level of all aurum to be the same or slightly below the regular variants. There's no need to be such a douchenozzle though.
You are over-reacting. I've seen posts 100% worse than this. The only thing he said that was overly direct was "abosuletly not" and that wasn't that strong of a response. He even politely asked the OP to "please rethink your idea", asking him to come up with another idea that resolves his issue.
You just validated my reasoning in not voting for you by attacking someone giving legit feedback to an idea that I suspect is contrary to your own. If you behave like this for all such ideas that are contradictory to something you like, then you truly don't have a place on CPM.
I am the Forgotten Warhorse, the Lord of Lightning
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Bethhy
Ancient Exiles. General Tso's Alliance
2208
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Posted - 2014.07.13 21:42:00 -
[11] - Quote
NoxMort3m wrote:I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
Meta level in it's original concepts for this game was supposed to do what you are talking about...
BUTTT... and it's a big butt.
All suits where supposed to be limited in their fitting so you would either have to choose Proto-type tank modules or Proto-type weapon.. There wasn't supposed to be enough fitting room for you to be able to fit both on suits.
Then Meta was a big added feature of Rock paper scissors.. Of tank and damage and the mix... it was supposed to act as an auto balance feature so no one could abuse the fitting system to much aswell....
Sadly CCP's money men or someone with a spreadsheet showed how much more ISK/AUrum is used up when every suit is fully stacked or has the potential to be fully stacked with Proto-ype modules.. as those often are equal to significantly more then a per suit cost.
Economics over game function 101. |
Malkai Inos
Any Given Day
1499
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Posted - 2014.07.13 21:49:00 -
[12] - Quote
Setting aside that the meta system would need a redesign (10% efficiency bonus for balac's? hehe, no). I wonder why we would need this. What problem does it solve? How exactly does it improve gameplay?
What I see is an idea. What I miss is any reason why anyone should even consider it, let alone figure out solutions to the already emerging potential for problems.
OP. Make a positive case. Tell me why you want this, and why I should.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Arkena Wyrnspire
Fatal Absolution
15358
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Posted - 2014.07.13 22:03:00 -
[13] - Quote
No.
Meta level is a flavoured indicator of how strong an item is. Typically items with a higher meta level are already stronger or better in some way. There's no need to arbitrarily tack on an additional bonus.
You have long since made your choice. What you make now is a mistake.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3614
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Posted - 2014.07.13 22:09:00 -
[14] - Quote
Forlorn Destrier wrote:
You are over-reacting. I've seen posts 100% worse than this. The only thing he said that was overly direct was "abosuletly not" and that wasn't that strong of a response. He even politely asked the OP to "please rethink your idea", asking him to come up with another idea that resolves his issue.
Yeah, you're probably right. I need to catch some Zz's. Apologies if you weren't being a douche Vanguard!
However
Quote:He even politely asked the OP to "please rethink your idea", asking him to come up with another idea that resolves his issue.
This can be taken a totally different way..which I read it as perhaps mistakenly.
Also, he dismissed the entire idea because of that problem...when it's obvious the retort is "then make the meta levels consistent or right below the regular variants" as i suggested.
Seemed like a really backhanded asinine comment. But like I said...i'm often wrong.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
476
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Posted - 2014.07.14 06:53:00 -
[15] - Quote
Zatara Rought wrote:NoxMort3m wrote:I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
so I'd wanna see more data but initially despite the issue that the #'s are used to catalog items...I wonder if it's feasible and I would want to ensure it doesn't increase the power differences between basic and proto. I really like the fact that someone who has lvl 5 duvolle can use a standard variant and still get the operation bonuses...and I don't fathom being at even more of a disadvantage than it already is because you'd potentially be getting what like 5% more efficiency? 8%? I wonder what's the largest lete level difference from a basic to a proto variant? would they need to be standardized so all weapons progressed meta levels at the same pace? do they already? how much work would it be to assign stats to meta level? is it significant enough to warrant the development time? These are more questions I have as I pondered about your idea.
, say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent,
Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance
Director:Diplomat
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Leeroy Gannarsein
Legio DXIV
457
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Posted - 2014.07.14 10:17:00 -
[16] - Quote
True Adamance wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
Thats what ISK is for. The you pay the in game ISK you earn for that extra edge to compliment your skills or make up for the lack of them. EVE's been making it work for 10 years under that model..... dust has failed within the year..... You tell me which sounds better. In all FPS the greater part of your effectiveness has nothing to do with skill, otherwise everyone in PC wouldn't be stacking the CR......., it's always to do with gear and perks. EVE just takes that to the next step. You put in more ISK to your suit and vehicle you should get more efficiency out of it. You do get more efficiency out of it.
My Particle Cannon comes with a free damage mod.
So does your CRD-9.
They already are better. There is no reason to add this bonus when all it'll do is make the game even harder to balance.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Malkai Inos
Any Given Day
1503
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Posted - 2014.07.14 14:49:00 -
[17] - Quote
NoxMort3m wrote: , say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
What about tanks? If I use an officer weapon that normally does 10% to vehicles these added 10% might actually double my damage depending on how exactly these 10% are added.
NoxMort3m wrote:doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent, The meta level not only has meaning already, it does the exact thing you want it to do. Just not the specific way you prefer. OFC is 10% and it's not self balancing. If anything, the lack of officer and LP versions for many weapons and modules would cause significant imbalances between the racial variants.
NoxMort3m wrote:Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance And this is a good thing...why? It still increases the power gap between low and high meta items. You downplaying the extent of which it does that does not actually change that fact.
You keep trying to fix problems people bring up but have so far failed to explain why we should bother in the first place. Why introduce this system to the game? How does it improve the game?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
476
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Posted - 2014.07.14 17:10:00 -
[18] - Quote
Malkai Inos wrote:NoxMort3m wrote: , say your in optimal range, your scoped in it says 100% to shields , lets say what i propose is done and your using a weapon that does more dmg to shields , say its meta lvl 1, then the efficiency would say 101% to shields, say the highest meta on your targets armor is 2, so the efficiency would show 99% to his armor
What about tanks? If I use an officer weapon that normally does 10% to vehicles these added 10% might actually double my damage depending on how exactly these 10% are added. NoxMort3m wrote:doing this would give meaning to meta level and would be self balancing, the highest meta is like 9 right so officer to militia would only change efficiency maximum 9 percent, The meta level not only has meaning already, it does the exact thing you want it to do. Just not the specific way you prefer. OFC is 10% and it's not self balancing. If anything, the lack of officer and LP versions for many weapons and modules would cause significant imbalances between the racial variants. NoxMort3m wrote:Meta 9 wep to meta 5 extender would only change effiency 4 percent and it could be countered by walking a few meters closer to improve efficiency rating by closing distance And this is a good thing...why? It still increases the power gap between low and high meta items. You downplaying the extent of which it does that does not actually change that fact. You keep trying to fix problems people bring up but have so far failed to explain why we should bother in the first place. Why introduce this system to the game? How does it improve the game? The game might now need it bu i think it would add another interesting factor, by all means keep arguuing and keep this bumped
Director:Diplomat
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2329
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Posted - 2014.07.14 17:17:00 -
[19] - Quote
Malkai Inos wrote: You keep trying to fix problems people bring up but have so far failed to explain why we should bother in the first place. Why introduce this system to the game? How does it improve the game?
This exactly. You're slapping arbitrary bonuses for the sake of doing so. It serves no purpose other than making the difference between standard and proto even larger.
Like my ideas?
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4141
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Posted - 2014.07.14 17:51:00 -
[20] - Quote
Arkena Wyrnspire wrote:No.
Meta level is a flavoured indicator of how strong an item is. Typically items with a higher meta level are already stronger or better in some way. There's no need to arbitrarily tack on an additional bonus. This^
Higher meta is already stronger in damage, by 3% I think....so.....
Also aren't TAR's and BuARs and BrARs higher meta than the Assault rifle, so the weapon variants would be doing better efficiency than the vanilla counterpart?
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Sasseros
DUST BRASIL S.A
18
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Posted - 2014.07.14 17:55:00 -
[21] - Quote
With a good match making it can be good.
A meta 10 weapon have +10% damage, and a meta 10 dropsuit have +10% resistance...
i dont know the meta numbers =P
Lets say, STD meta 1 and proto meta 5 with same equipament.
STD guy shoot proto with a 100damage weapon, so 101 damage, proto guy have 5% resistence, takes 95.95 dmg
Proto guy shoot with a 100 dmg weapon, so 105 dmg, STD guy have 1% resistance, takes 103.95 dmg.
Yeah a good disavantage, but the proto guy worked for it...but the std is fresh out of the academy...
So with a very good match making it can be good =P
hm...i dont talk to much english...i will stop here XD
ADV Logistic,
STD Every other role,
MLT Paper Weight...Tank Driver,
JLav and Suicide Gorgon.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2331
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Posted - 2014.07.14 19:32:00 -
[22] - Quote
Sasseros wrote:With a good match making it can be good.
A meta 10 weapon have +10% damage, and a meta 10 dropsuit have +10% resistance...
i dont know the meta numbers =P
Lets say, STD meta 1 and proto meta 5 with same equipament.
STD guy shoot proto with a 100damage weapon, so 101 damage, proto guy have 5% resistence, takes 95.95 dmg
Proto guy shoot with a 100 dmg weapon, so 105 dmg, STD guy have 1% resistance, takes 103.95 dmg.
Yeah a good disavantage, but the proto guy worked for it...but the std is fresh out of the academy...
So with a very good match making it can be good =P
hm...i dont talk to much english...i will stop here XD
First of all Matchmaking is the opposite of "very good". Secondly, what would this add to the game? Whats the point of doing this other than adding additional complexity without any tangible benefit? I mean I don't want to sound like a ****, but really don't understand the point of this.
Like my ideas?
Pokey Dravon for CPM1
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Xocoyol Zaraoul
Superior Genetics
2116
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Posted - 2014.07.14 19:34:00 -
[23] - Quote
I'm pretty sure that the higher level Meta items already out-perform the lower level meta items, so adding additional complexity and risking further imbalances is not something I like with the OP idea.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Omega Black Zero
Condotta Rouvenor Gallente Federation
74
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Posted - 2014.07.14 19:53:00 -
[24] - Quote
NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed
If it wouldn't be that big of a difference, then no point in adding it. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
476
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Posted - 2014.07.14 22:56:00 -
[25] - Quote
Omega Black Zero wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed If it wouldn't be that big of a difference, then no point in adding it. That my friend is the best argument ive read so far and all i have is that i think it would make things a little more interesting and maybe encourage people to put a little more thought into fits,
Everyone focuses on the damage from a proto gun to a basic suit but extenders and plates have meta as well that would affect it, if what i say was done the only time the max difference in dmg would apply is all proto vs all militia, and most fits are made of a variety of meta levels , and for those that fear for new berries how long does it really take to get basic gear, and we all know a week or two of grinding can get anything to advanced
Director:Diplomat
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Rynoceros
Rise Of Old Dudes
4312
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Posted - 2014.07.14 22:59:00 -
[26] - Quote
Meta should have some worth.
Seems like they wanted Meta to be a part of Fitting Requirements and then gave up on it. Now it's totally useless.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Sasseros
DUST BRASIL S.A
20
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Posted - 2014.07.14 23:01:00 -
[27] - Quote
Pokey Dravon wrote:Sasseros wrote:With a good match making it can be good.
A meta 10 weapon have +10% damage, and a meta 10 dropsuit have +10% resistance...
i dont know the meta numbers =P
Lets say, STD meta 1 and proto meta 5 with same equipament.
STD guy shoot proto with a 100damage weapon, so 101 damage, proto guy have 5% resistence, takes 95.95 dmg
Proto guy shoot with a 100 dmg weapon, so 105 dmg, STD guy have 1% resistance, takes 103.95 dmg.
Yeah a good disavantage, but the proto guy worked for it...but the std is fresh out of the academy...
So with a very good match making it can be good =P
hm...i dont talk to much english...i will stop here XD
First of all Matchmaking is the opposite of "very good". Secondly, what would this add to the game? Whats the point of doing this other than adding additional complexity without any tangible benefit? I mean I don't want to sound like a ****, but really don't understand the point of this.
I dont know.
Fun maybe =P
ADV Logistic,
STD Every other role,
MLT Paper Weight...Tank Driver,
JLav and Suicide Gorgon.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2333
|
Posted - 2014.07.14 23:04:00 -
[28] - Quote
Rynoceros wrote:Meta should have some worth.
Seems like they wanted Meta to be a part of Fitting Requirements and then gave up on it. Now it's totally useless.
*facepalm*
No, meta means nothing, and has never meant anything. It's exactly the same as it is in EVE. Meta is just a quick reference to say "Oh, this piece of equipment is generally better than that other one because its meta level is higher."
Meta is the key word, as in "not directly" or "abstractly" to define relative worth between items on a general scale. To give it any sort of direct bonus based off some arbitrary number completely defeats the purpose of the term "Meta"
You could make Militia Meta 0 and Standard Meta 9000 and it wouldn't matter. The absolute number is meaningless, only that its either larger or smaller than another meta number within the same class of asset.
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11836
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Posted - 2014.07.14 23:04:00 -
[29] - Quote
NoxMort3m wrote:Omega Black Zero wrote:NoxMort3m wrote:Arcturis Vanguard wrote:Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your opponent stat wise then merely skill.
Please rethink your suggestion.
It wouldnt be that big of a difference if it was a single percent per meta, and if you hadnt noticed the biggest difference is skill level required, nearly all the stats are the same or very close to isk variants, not to mention the lotalty store offers things of the same high meta so even if your right people could still compete and in the loyalty vs aurum you wouldnt be losing actually money like the aurum user Your argument is flawed If it wouldn't be that big of a difference, then no point in adding it. That my friend is the best argument ive read so far and all i have is that i think it would make things a little more interesting and maybe encourage people to put a little more thought into fits, Everyone focuses on the damage from a proto gun to a basic suit but extenders and plates have meta as well that would affect it, if what i say was done the only time the max difference in dmg would apply is all proto vs all militia, and most fits are made of a variety of meta levels , and for those that fear for new berries how long does it really take to get basic gear, and we all know a week or two of grinding can get anything to advanced
But there is.
How do yo propose to develop an organic market with the no variations of modules?
I do not see what the issue is? Commericialism is half of what New Eden is about.
Pimping your ships, suits, and tanks with the most expensive top tier or meta modules so that you can have that extra edge over the competition. I cannot understand why players are so against statistical advantages....
Half the reason tanking is so boring now is that you cannot pimp tanks...... there's no incentive to use top tier stuff at all.
"I guess this is goodbye for now Little One. This is how you will become one of us, one of the Amarr." - Kador Ouryon
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
488
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Posted - 2014.07.17 06:18:00 -
[30] - Quote
Bump
Director:Diplomat
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Logi Bro
Brutor Vanguard Minmatar Republic
3106
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Posted - 2014.07.17 06:31:00 -
[31] - Quote
As people already said, aurum items makes this idea not so great, BUT....
How about the exact opposite? The lower your meta, the better your efficiency. It doesn't make sense lore-wise, but it would be a slight help to NPE.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
496
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Posted - 2014.07.17 20:12:00 -
[32] - Quote
Logi Bro wrote:As people already said, aurum items makes this idea not so great, BUT....
How about the exact opposite? The lower your meta, the better your efficiency. It doesn't make sense lore-wise, but it would be a slight help to NPE. Not that im for it but i could see that like how aim assist is greater in lower meta items, way to think outside the box, also as i said the loyaly store offers items of aurum level meta
Director:Diplomat
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